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Skeleton Boomerang News

May 15th Patch Notes

These updates apply to the Vampire Hunter Mode DLC:

  • Aztank now has animated treads in phase two, as well as an animation for the doctor and a redone death sprite
  • Aztank was missing a few of its hard variant features which have now been patched back in, including extra projectiles on the arm and doctor attacks, as well as extra health
  • Fixed a bug that could crash the third super trial if the Deja Bone event was active
  • Edited more possible room patterns to prevent softlocks

May 8th Patch Notes (2)

  • Fixed a bug caused by the last patch that would crash certain normal and hard mode levels
  • Fixed some misspellings in dialogue

May 8th Patch Notes

  • Some adjustments to collision made to prevent Hunter from getting stuck in walls
  • Hunter will now remain in a normal standing position when talking to NPCs


These updates apply to the Vampire Hunter Mode DLC:

  • Wallthings have adjusted positions during big and small enemies events
  • Extra HP is no longer carried between attempts at Tony packs
  • Doors will no longer spawn on top of spikes or jelly
  • More room adjustments made to prevent unreachable doors or softlocks
  • Crushers in the last area now drip with blood

May 6th Patch Notes

These updates apply to the Vampire Hunter Mode DLC:

  • Fixed bug that could throw an error if a player grabs a blessing from a coffin on the first frame
  • Fixed blood fountain not dealing damage
  • Some songs in certain late game areas now loop properly
  • Fixed error where the floors of certain rooms would cover the pause menu

May 5th Patch Notes

These updates apply to the Vampire Hunter Mode DLC:

  • Hunter's umbrella will now protect him from rain
  • Object placement has been altered to prevent objects from spawning in out-of-reach places
  • Achievement code has been touched up to prevent them from remaining locked/being unlocked when not appropriate
  • Fixed bug where restarting at the end of the Boss Pack would allow player to keep the Timerang
  • 30 seconds is added to the speedrun fortune's requirement with each area
  • More room generation changes made to prevent softlocks
  • Hunter is now invulnerable to wind and damage when speaking to NPCs
  • Bosses should no longer capable of becoming permanently invulnerable
  • Final bosses now have appropriate names in the death stats screen