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Starfighter General News

Starfighter General Dev Status: Climbing Next Plateau

Hello,

I wanted to do 1-3 updates a week on Starfighter General, but tech difficulties snared my progress for a bit.

#1: Unity is giving me all kinds of headaches, but I hope they diverge from their CEO's philosophy of glitz and glam and go back to stability which made Unity famous.

#2: Steam got rid of the upload pipe I'm used to. It tripped me up at the wrong time, but I'm on track again.

So, some tech difficulties had me stumble right when I was sick of tech difficulties.

I reeled it in, and chat windows and Galactic News Network ticker tapes are going on.

To stay abreast of the Starfighter Dev Progress, we're focusing mainly on www.StarfighterGeneral.com

We have exciting stuff in the pipe almost immediately in next two patches with The Galactic News ticker tape with AI generated images for funny news.

Also we have a new guy working with us who's a world class modeler/scene guy for impressive stuffs.

Ok, check the website again: www.StarfighterGeneral.com

I still want to get to a tech stability where we crank 1-2 or more patches a week! Also my real life house is getting some final stage remodeling and life loose ends, you know how it goes. Thanks for your support of Starfighter General, trying to go MMO as fast as life will allow.

,JIm

Dimensional Flux Patch II

Yo, first steam pipe update

Patch out finally: Dimensional Flux II


Your sanity matters in Starfighter General.

You have the bars: Health/Thirst/Hunger/Sanity/Stamina. They're not in this patch ;)

But prior to this patch, capital ships roamed around your base that you could not interact with. You no longer hallucinate them.

Also items when you pick em up, you see in the debug log.

I'm trying to get my buddy to give me a Chat window like MMOS have, and he has it done, but hasn't sent me. Then I'll have chat in the next patch.

Estimated Dev Path for future patches:
Patch 3 visions Now that items are in. I probably want to allow you to sell stuff. So selling at stations is probably next, so you can get two new resources $ and credits. $ is about worth 10x credits and fluctuates, $ is physical and can't be traced, while credits are all electronic for better or worse. I'll probably aim at a fun zone to mine asteroids or something for this.

Patch 4 vision: Character creation: Attributes/skills/talents/etc

Patch 5+ Vision: New enemies to fight, Move solar system around you to solve 32 bit limitation on Unity, Spice up Star systems with fun stuff to do, multiplayer code in, attach thrusters and weapons at angles, shoot out sticky thrusters onto enemy ships so they lose stability, FULL MMO tech functionality, quests, live GM... Want random events in clash. Well it will roll out, and it will roll out faster and faster because base foundation tech allows stuff to be built strong on top, pray for us!

Known issues:
1) Not all buildings do stuff in Clash.
2) Upgrading ships sometimes bugs out and you need to restart in Clash.
3) Can't exit dimensional portal, must close Starfighter and resume.
4) etc etc, just hang with me, patches coming out hopefully 2x a week, new fresh stuff, unlike this patch which is basically just cleaning up the first event.

Dimensional Flux Patch 2: Hallucinated Ships Gone

Ok this patch ain't out. It was ready Sunday, but Steam/Valve has an issue with uploading patches temporarily. Just hold your hat. The patch notes as follow:


Your sanity matters in Starfighter General.

You have the bars: Health/Thirst/Hunger/Sanity/Stamina. They're not in this patch ;)

But prior to this patch, capital ships roamed around your base that you could not interact with. You no longer hallucinate them.

Also items when you pick em up, you see in the debug log.

I'm trying to get my buddy to give me a Chat window like MMOS have, and he has it done, but hasn't sent me. Then I'll have chat in the next patch.

Estimated Dev Path for future patches:
Patch 3 visions Now that items are in. I probably want to allow you to sell stuff. So selling at stations is probably next, so you can get two new resources $ and credits. $ is about worth 10x credits and fluctuates, $ is physical and can't be traced, while credits are all electronic for better or worse. I'll probably aim at a fun zone to mine asteroids or something for this.

Patch 4 vision: Character creation: Attributes/skills/talents/etc

Patch 5+ Vision: New enemies to fight, Move solar system around you to solve 32 bit limitation on Unity, Spice up Star systems with fun stuff to do, multiplayer code in, attach thrusters and weapons at angles, shoot out sticky thrusters onto enemy ships so they lose stability, FULL MMO tech functionality, quests, live GM... Want random events in clash. Well it will roll out, and it will roll out faster and faster because base foundation tech allows stuff to be built strong on top, pray for us!

Known issues:
1) Not all buildings do stuff in Clash.
2) Upgrading ships sometimes bugs out and you need to restart in Clash.
3) Can't exit dimensional portal, must close Starfighter and resume.
4) etc etc, just hang with me, patches coming out hopefully 2x a week, new fresh stuff, unlike this patch which is basically just cleaning up the first event.

Dimensional Portal Abberation 1: Capital Flux

In this event, you can get a capital ship schematic by choosing your command center, fly option then Dimensional Portal Event 1:Abberation. It will be hard to obtain, but you'll know it when you pick it up for it will be green and raise up on the screen as seen in the screen shot of this update. You'll then need to bring it back to the International Battle of Champions Speed buy location aka: IBOC Speed Shop, indicated by the red fire box. If you've seen the green thing raise on your screen, open the store, and you now have a capital ship schematic.

Practice opening the IBOC Speed Shop by flying into the cube of flames so you know how to open it. As you defeat enemy drones, they drop scrap which you can use at the IBOC to power up your ship. If things glitch out, just restart the client, the kinks will be worked out over time, no stress.

It's clunky, the UI ain't great, but items are in, and it is a great foundation to build on. I'm giving great rewards to those out to try the game at an early state. You'll see the updates come and get remarkably better each one that comes out until all the mmo techs are in.

Really only one schematic is useful, these are not tradable as most everything else will be.

Enjoy. I'm aiming for 1-2 patches a week.

Overcame two Unity bugs in 110 hours, PATCHES COMING!

Yo, ain't gonna lie, 110 hours in a few weeks is tough! It shows how much I'm committed to getting this out. I finally cracked the code, I basically have to manually copy files over to my standalone. This is not normal for an IDE, but we do this.

Every patch from now on has a good chance of being very fun!

Next patch will be rare, you'll get a chance to get a CAPITAL SHIP Schematic. Yes, open the mmo with a giant capital ship.

This is next patch and I'm dying of sleep deprivation (overly dramatic, I'll live... I think).

I want to get a patch out every week if not two. I need sleep though.

Expect fun! Soon!

But for now, expect me to talk about fun.

Then expect me to sleep.