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Starfighter General News

Patch

Hello,

Been a few weeks since last patch.

I was working on two other projects: Battlemon which will come to Android next Spring, and CrystalFighter which is a labor of love.

This Starfighter General too is a labor of love.

This patch is mostly bug fixing and polish.

I'm doing playtesting and polish.

I didn't want to make my base and fleet too big to be intimidating. Then I realized doing that helps me play test and make the game better. So guess what? I'm like the end boss now >:).

If I stop finding things to polish and upgrade, I'll sit down and script the storyline and first 50 missions. Things look good moving forward.

God Bless. Be good and loving.

,Jim

Leaderboards in

Hello,

Another feature in.

We're actively developing. Hopefully I'll keep devving this game for years. I find the game fun now, but so much more will be added.

Next up I think we'll do something fun.
I think next will be missions.

This means there will be characters and a pulpy story line.

That's what I want to do next.

Other things I want before promoting the game heavily:
1) Fleet Management
2) Achievements

,Jim

Major Bug Fixed

Base raiding now allows you to raid player bases.
This bug flew under the radar far too long.

Leaderboards coming shortly. I might get em in a day or two.

,Jim

Minor fix

The use of triderium works more than it did before.
I compiled the wrong scene before.
That bug is fixed once I realized it was there.

Right now, I'm working on scripting the first 50 missions.
It should be a fun story line.

,Jim

Mouse Support enabled

Hello,

Mouse support until now was not tested.
I figured many people would use it when figuring out controls.
So I debugged it and it works reasonably.

Here is my development course:
Leaderboards
Achievements
Fleet Management
Missions

Then we'll keep updating from there.

,Jim