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Warsim 0.8.2.9 (The TJ Bugsmash Update, 330 features)

Hey Everyone,

So this update has come about while I've been planning the combat stuff, I've been given an ungodly amount of bug reports by a diligent Warsim community member known as TJtheSoundBoard and u/TheSoundBoard on reddit. Getting the bugs sorted is always important so I've been trawling through them and caught/added new things along the way. I hope you guys like it!

[h3]TERRAFORMER'S TROVE (4 features)[/h3]

TJ made a suggestion that terraforming should have a chance to reveal loot, now you can get all sorts of stuff.

* Added chance of discovering a chest of loot in the ground when ordering land to be terraformed (Credit TJTheSoundBoard)
* Added rare chance of discovering pile of 2-7 bluetrii fruit in the ground when ordering land to be terraformed (Credit TJTheSoundBoard)
* Added rare chance of discovering a chest of 20-5000 gold coins in the ground when ordering land to be terraformed (Credit TJTheSoundBoard)
* Added rare chance of discovering a chaos orb in the ground when ordering land to be terraformed (Credit TJTheSoundBoard)

A nice pot


A trove of gold


A nice... fake amulet


[h3]ENLISTING SONS ENCOUNTER (11 features)[/h3]

There are several variants for the 'Sons for hire' type encounter in the throne room, after ending up here due to a bug report by TJ I ended up expanding the reactions to be unique depending on the variant.

* Added sound effect for boys enlisting or forced enlisting throne room encounter (credit TJTheSoundBoard)
* Fixed 4 text bugs in boys for enlistment in throne room encounters (credit TJTheSoundBoard)
* Added new reaction for forced enlistment and hiring in 'boys for hire' throne room encounter
* Added new reaction for forced enlistment and hiring in 'unchallenging work lads' throne room encounter
* Added new reaction for forced enlistment and hiring in 'too many sons' throne room encounter
* Added new reaction for forced enlistment and hiring in 'orphan sale' throne room encounter
* Added new reaction for forced enlistment and hiring in 'village elder decree' throne room encounter
* Added new reaction for forced enlistment and hiring in 'no good bastards' throne room encounter
* Added new reaction for forced enlistment and hiring in 'two problems' throne room encounter
* Added new reaction for forced enlistment and hiring in 'militia like deal' throne room encounter
* Added new reaction for forced enlistment and hiring in 'strong lineage man' throne room encounter

[h3]MUSHROOM TRIP IMPROVEMENTS (13 features)[/h3]

I've tried to expand these trips a little bit, some extra encounters and some polish on the ones currently there.

* Added trip themes for Mushroom trips (mixed, good, bad)
* Made some trip encounters specifically only appear during good/bad or mixed trips
* Fixed issues with many trip encounter graphics sizes
* Fixed 15 text bugs with trip encounter texts
* Rewrote several trip encounter texts
* Added 'I think I feel happy' trip encounter
* Added 'Where's my hand' trip encounter
* Added 'Floating head' trip encounter
* Added 'Watching eye' trip encounter
* Added 'Loving eye' trip encounter
* Added 'Character revelation' trip encounter
* Added 'Wiggle your face' trip encounter
* Added 'Words...' trip encounter

[h3]NAIRO'S PARTY EXPANDED (6 features)[/h3]

Just a few new additions to the best houseparty in Darkdale

* Added second followup reaction to Myck being offered ale twice at a party at Nairos
* Added new nairo event 'hello my good friend'
* Added new nairo event 'if you're thirsty'
* Added new nairo event 'an encore, of course'
* Added new nairo event 'it's got a kick'
* Added new nairo event 'Two words'

[h3]BLACKMARKET SLAVERY (6 features)[/h3]

TJ mentioned that when banning slavery in the Blackmarket, the previously enslaved people seemingly evapourate... now they are accounted for, and the system in-general has been expanded.

* Added new screen when banning slavery in the Blackmarket (credit TJTheSoundBoard)
* Added random number of free Blackmarket slaves join slums population (credit TJTheSoundBoard)
* Added remaining freed slaves in Blackmarket become scum for hire in the slums (credit TJTheSoundBoard)
* Added new screen when legalizing slavery in the Blackmarket (credit TJTheSoundBoard)
* Added +3 public opinion gain for banning Blackmarket slavery
* Added -5 public opinion loss when legalizing slavery

Slavery banned


[h3]THE GAMBLER RETURNS (4 features)[/h3]

A lot of people were asking for more follow up throne room encounters that progress over time, while testing I found a good candidate for this, giving a gambling man a small sum of gold. Now there are several potential things that could happen if the gambler gets lucky!

* Added 1 in 3 chance that man asking for gold to gamble with returns later in the throne room
* Added gambler made something of themselves throne room encounter (gambling gold granted follow up)
* Added small fortune throne room encounter (gambling gold granted follow up)
* Added return what you gave me throne room encounter (gambling gold granted follow up)

[h3]ORB SELLER NOW BUYER (5 features)[/h3]

TJ mentioned that the Blackmarket orb seller should be able to also buy orbs, I've given him a little overhaul to fit with this, he sells them for 10k but buys them for 5k.

* Added ability to sell chaos orbs to Blackmarket orb seller (Credit TJTheSoundBoard)
* Rewrote orb buying screen and text to allow for multiple orbs
* Removed useless screen for not having the gold to buy an orb from the orb seller
* Fixed being booted out of menu for orb seller when buying an orb
* Made it so that orb seller has 1 in 15 chance per year of gaining a new orb

The new orb seller and buyer


[h3]DARKDALE TAX CHANGES (2 features)[/h3]

TJ rightfully pointed out that as Darkdales ruler, removing a few of the smaller local businesses should have some effect... so now it does.

* Added closing Kaff's legitimate goods reducing Darkdale tax by 1% (credit TJTheSoundBoard)
* Added closing goblin slap stall reduces Darkdale tax by 0.1% (credit TJTheSoundBoard)

[h3]SLEEPY'S STALL (10 features)[/h3]

A homage to a good friend, find this strange new character in Darkdale's market district!

* Added new location 'Sleepy's Stall' to Darkdale Market District
* Added the ability to pay sleepy to pet cats
* Added the ability to pay sleepy to light coloured candles (15 types)
* Added the ability to pay sleepy to drink an ale
* Added special screen for sleepy getting too drunk
* Added ability to talk to sleepy (10 dialogues)
* Added ability to shut down sleepys stall if you run Darkdale
* Added closing sleepy's stall reduces Darkdale tax by 0.2%
* Added ability to find sleepy again in a secret location if he's been removed from Darkdale
* Added ability to talk to sleepy after Darkdale removal (6 dialogues)

Sleepy's new stall


The man of the hour


A fat cat


[h3]A NEW CHEAT (1 features)[/h3]

A hillarious suggestion that I had to put in.

* Added new cheat code '2020' that causes plague (credit Minty and Defender)

[h3]NEW NAME PREFIXES (31 features)[/h3]

A heap of new character name suffixes inspired mostly by a member of the Warsim discord with the name Titan of War, now we've got all the titans.

* Added new name suffix 'the Titan of War' (+60 battlescore) (Credit Titan of War)
* Added new name suffix 'the Titan' (+49 battlescore)
* Added new name suffix 'the Titan of Speed' (+45 battlescore)
* Added new name suffix 'the Titan of Strength' (+52 battlescore)
* Added new name suffix 'the Titan of Mercy' (+30 battlescore)
* Added new name suffix 'the Titan of Death' (+62 battlescore)
* Added new name suffix 'the Titan of Love' (+60 battlescore)
* Added new name suffix 'the Titan of Hate' (+59 battlescore)
* Added new name suffix 'the Titan of Loss' (+44 battlescore)
* Added new name suffix 'the Titan of Murder' (+61 battlescore)
* Added new name suffix 'the Titan of Bones' (+60 battlescore)
* Added new name suffix 'the Titan of Blood' (+60 battlescore)
* Added new name suffix 'the Titan of Sleep' (+39 battlescore)
* Added new name suffix 'the Titan of Swords' (+49 battlescore)
* Added new name suffix 'the Titan of Steel' (+52 battlescore)
* Added new name suffix 'the Titan of Shields' (+42 battlescore)
* Added new name suffix 'the Titan of Skulls' (+61 battlescore)
* Added new name suffix 'the Titan of Wit' (+39 battlescore)
* Added new name suffix 'the Titan of Pain' (+59 battlescore)
* Added new name suffix 'the Titan of Evil' (+60 battlescore)
* Added new name suffix 'the Titan of Good' (+60 battlescore)
* Added new name suffix 'the Titan of Gold' (+55 battlescore)
* Added new name suffix 'the Titan of Iron' (+49 battlescore)
* Added new name suffix 'the Titan of Sacrifice' (+45 battlescore)
* Added new name suffix 'the Titan of Day' (+35 battlescore)
* Added new name suffix 'the Titan of Night' (+40 battlescore)
* Added new name suffix 'The Meatflesh' (+5 battlescore) (can be further randomly generated)
* Added new name suffix 'The Stocker' (+1 battlescore)
* Added new name suffix 'The Combatant' (+12 battlescore) (can be further randomly generated)
* Added new name suffix 'The Candle-Lighter' (+1 battlescore)
* Added new name suffix 'The Treejumper' (+10 battlescore)

[h3]NEW CHARACTER NAMES (3 features)[/h3]

A handful of new possible names thanks to Warsim Patreon supporter Joe! Thank you a bunch for the support :)

* Added new Dwarf name 'Borek' (Credit Joe Benavides)
* Added new Human name 'Borkrid (Credit Joe Benavides)
* Added new Lich name 'Gal'berik (Credit Joe Benavides)

[h3]CAVE GNOME VISITORS (2 features)[/h3]

TJ suggested that the hirable throne room gnome insult entertainers should be different if you've discovered the cave gnomes, it's a good idea and now it's in!

* Added discovering cave gnome village gives alternate insult battle hirable entertainers from throne room who cost 5x less (Credit TJTheSoundBoard)
* Added 3 alternate dialogues for cave gnome insult warrior entertainers

[h3]THRONE ROOM MUSICIAN CHANGES (3 features)[/h3]

After a suggestion of having the hirable entertainers from the arrange entertainment section of the throne room refuse to come if your relation to the musicians guild is too low, I've decided to expand the idea to include an opposite effect if you have a really high relation.

* Added hireable musicial solo entertainers are free if you have 100+ relation to musicians guild
* Added hireable musicial solo entertainers refuse to visit you if you have -100 relation to musicians guild (Credit TJTheSoundBoard)
* Added 2 new descriptions to musicial entertainer category screen depending on relation to musicians guild

The guild with -100 relation


[h3]GOLD INDICATION (65 features)[/h3]

There are still areas where you spend gold that it isn't clear how much you have, this is another attempt at sorting that out AND MY GOD trawling the throne room encounters was a pain.

* Added missing current gold indicator to champion market in Darkdale
* Added missing currnet gold indicator to history guild if you haven't registered
* Added missing gold indicator to child wants coin throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to unit for hire throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to broken fence complaint throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to favourite chicken killed throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to stolen apple throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to chicken killed throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to stolen coin throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to orc-lover throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to bedded throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to kicked the front door in throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to burned down farm over an apple throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to smelly wheat throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to apple tree chopped down throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to flower trampler throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to burn the village throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to he called me ugly throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to fled from a fight throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to punched my wife throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to chop the tree throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to robbed chamber pot throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to punched my snout throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to stick vs teeth throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to lost bet throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to borrowed and not returned throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to tricked out of a bag of gold throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to kicked in the balls throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to rocks and the kids throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to banner wearer angry man throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to goblin wants coin throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to hungry old man throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to old hag throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to man and sons throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to orphans for hire throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to village elders men of age throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to strong lineage throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to small goblin tribe for hire throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to chaos orb seller throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to stray cat throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to cattleless farmer throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to mother of dead soldier throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to slavers for hire throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to diplomat wants to leave throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to spymaster wants to leave throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to general wants to leave throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to farmer needs patrol throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to visiting bard throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to slum gold collector throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to gambler needs gold throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to warrior sword repair throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to knight wants to join order throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to knights want to join order throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to sick mother throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to coastal explorer trade route cost throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to acrobat throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to juggler throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to slave buyer throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to cursed frog man throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to goblin language trainer throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to anoint the grand champion throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to helmet designer throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to seer's services throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to ogre wants gold throne room encounter (Credit TJTheSoundBoard)
* Added missing gold indicator to vampire hunter's dues throne room encounter (Credit TJTheSoundBoard)

[h3]BUGFIXES (140 features)[/h3]

Well... this is one of the meatiest bugfix sections I've had in recent memory... thanks a lot TJ!

* Fixed personal champions who challenge arena grand champion and win get a new random face (credit TJTheSoundBoard)
* Fixed issue with monster pit music not stopping if music is disabled (credit Night_Shift_Sleepy)
* Fixed goblin complaint in throne room text bug (credit TJTheSoundBoard)
* Fixed quit to desktop not working on forced ending (credit Minty)
* Fixed ability to use dots in monster names causing save game invalidation (Credit Night_Shift_Sleepy)
* Fixed 10 text bugs for high wage soldiers showing 'due to your high wages pair of soldiers join' text (credit TJTheSoundBoard)
* Fixed 5 text bugs with magical explosion encounter 'An and unexplainable magical explosion' text (credit TJTheSoundBoard)
* Fixed exploration tutorial text bug (credit TJTheSoundBoard)
* Fixed vassal tutorial text bug (credit TJTheSoundBoard)
* Fixed diplomacy tutorial typo 'made' instead of 'make' (credit TJTheSoundBoard)
* Fixed diplomacy tutorial text bugs (credit TJTheSoundBoard)
* Fixed defensive combat tutorial text bugs (credit TJTheSoundBoard)
* Fixed gold coin in the well text bug (credit TJTheSoundBoard)
* Fixed music disabled and reset incorrect music issue (credit TheGamingDictator)
* Fixed 2 text bugs in miner texts (credit TJTheSoundBoard)
* Fixed throne room tutorial text bug (credit TJTheSoundBoard)
* Fixed Blackmarket leader who are you text bug (credit TJTheSoundBoard)
* Fixed mercenary tutorial text bug (credit TJTheSoundBoard)
* Fixed military tutorial text bug (credit TJTheSoundBoard)
* Fixed spacing bug in western region tutorial (credit TJTheSoundBoard)
* Fixed gnome insult text error issue (credit TJTheSoundBoard)
* Fixed demon worshipper becoming a demon event not correctly showing as positive if you are a demon servant (credit TJTheSoundBoard)
* Fixed peasants becoming demon worshippers not correctly showing as positive if you are demon servant (credit TJTheSoundBoard)
* Fixed duplicate report of peasants becoming demon worshippers (credit TJTheSoundBoard)
* Fixed man and sons throne room encounter incorrectly refers to you as lord regardless of lordly title (credit TJTheSoundBoard)
* Fixed Phenor defeated screen text bug (credit TJTheSoundBoard)
* Fixed not able to leave large rocky cavern until cave beast is killed (credit TJTheSoundBoard)
* Fixed a queen will do as he does text bug (credit TJTheSoundBoard)
* Fixed 22 text and layout bugs in Cave gnome screens
* Fixed maze gnome reference to you as he regardless of gender (credit TJTheSoundBoard)
* Fixed Blackmarket trade rejection screen incorrect gender referenced (credit TJTheSoundBoard)
* Fixed slavery advice incorrectly referring to player as king regardless of ruler title (credit TJTheSoundBoard)
* Fixed 35 text and grammar issues in Northern History lesson texts (credit TJTheSoundBoard)
* Fixed life of death text bug with vampire hunter (credit TJTheSoundBoard)
* Fixed text bug in vampire hunter dialogue (credit TJTheSoundBoard)
* Fixed text bug with frog in throne room encounter (credit TJTheSoundBoard)
* Fixed sending the tall green man through a trap door instead shows the previous throne room visitor going down (credit TJTheSoundBoard)
* Fixed all faces are ugly throne room reaction citing incorrect ruler title (credit TJTheSoundBoard)
* Fixed issue with many encounter reactions in throne room missing lines when showing +1 prisoner notifications (credit TJTheSoundBoard)
* Fixed double public opinion change outcome from broken throne room reaction (credit TJTheSoundBoard)
* Fixed wild vampire killed encounter not actually removing 1 wild vampire from the population (credit TJTheSoundBoard)
* Fixed no option to send slave soldier asking for promotion through a trap door (credit TJTheSoundBoard)
* Fixed soldier imprisoned fights and is killed still showing +1 prisoner (credit TJTheSoundBoard)
* Fixed the goblin stone location name bug (credit TJTheSoundBoard)
* Fixed Hek Plon note at strange statue encounter text bug (credit TJTheSoundBoard)
* Fixed 5 text bugs in strange statue generic text (credit TJTheSoundBoard)
* Fixed painting hung up in throne room not being saved once you load a save (credit TJTheSoundBoard)
* Fixed I am monster text bug (credit TJTheSoundBoard)
* Fixed unfinished master hunter text for trade caravans (credit TJTheSoundBoard)
* Fixed knight giving you 100 gold sound effect issue (credit TJTheSoundBoard)
* Fixed paying for helmet design in throne room sound effect issue (credit TJTheSoundBoard)
* Fixed waste of gold text shown with weak goblin ale even if you didn't pay for it (credit TJTheSoundBoard)
* Fixed 4 text bugs with sleeping with skeletons throne room encounter
* Fixed sleepign with skeletons second layer of throne room encounter missing trap door option
* Fixed 7 text bugs with the Oldest tree in Wildwood (credit TJTheSoundBoard)
* Fixed text bug in Old Northern carving (credit TJTheSoundBoard)
* Fixed 5 text bugs with Shadow assassins text (credit TJTheSoundBoard)
* Fixed 3 text bugs with generic tavern dialogues (credit TJTheSoundBoard)
* Fixed 3 errors with cartographer's guild name text (credit TJTheSoundBoard)
* Fixed 2 text bugs with Niklas the Bug Hunter's dialogues (credit TJTheSoundBoard)
* Fixed issue with Dockrow company owning elf (credit TJTheSoundBoard)
* Fixed missing word in Doomstone fragment selling screen (Credit Defender)
* Fixed 3 text bugs with Goblin Hall of Heroes text (credit TJTheSoundBoard)
* Fixed text bug with Abandoned house text (credit TJTheSoundBoard)
* Fixed issue with Dockrow random dialogue (credit TJTheSoundBoard)
* Fixed 4 texts bugs with sewer mural screens (credit TJTheSoundBoard)
* Fixed sewer mutant dialogue bug (credit TJTheSoundBoard)
* Fixed Pargo trade arms text bug (credit TJTheSoundBoard)
* Fixed chaos orb in sewer wall text bug (credit TJTheSoundBoard)
* Fixed monument of kings text bug (credit TJTheSoundBoard)
* Fixed Attacking Harlaw mining company not cancelling their tribute to you (credit TJTheSoundBoard)
* Fixed doomstone worshipper text bug (credit TJTheSoundBoard)
* Fixed Bookrage text bug (credit TJTheSoundBoard)
* Fixed text bug in Notes of a formerly angry man (credit TJTheSoundBoard)
* Fixed 4 Blackmarket locals dialogue typos (credit TJTheSoundBoard)
* Fixed 3 text bugs with fighters pit intros in Blackmarket (credit TJTheSoundBoard)
* Fixed text bug with Fighter's Pit patron text (credit TJTheSoundBoard)
* Fixed animal fight pit upgraded description text bug (credit Arnold18)
* Fixed brawl pit winner shows as both winner and loser when you own pit sometimes (Credit Arnold18)
* Fixed text bug with Gwyn dialogue (credit TJTheSoundBoard)
* Fixed 3 text bugs with Axe bucket ruins text (credit TJTheSoundBoard)
* Fixed 4 text bugs with spear centre ruins text (credit TJTheSoundBoard)
* Fixed 3 text bugs with Sharpest dagger ruins text (credit TJTheSoundBoard)
* Fixed 2 text bugs in Nezale the nose's dialogues (credit TJTheSoundBoard)
* Fixed speak to random local in the fighter's district option not working (credit TJTheSoundBoard)
* Fixed 3 text bugs with Blackmarket tours texts (credit TJTheSoundBoard)
* Fixed exlixir stall text bugs (credit TJTheSoundBoard)
* Fixed issue with cheatsellers text (credit TJTheSoundBoard)
* Fixed text bug in Bookseller's stall (credit TJTheSoundBoard)
* Fixed freeing slave acussed of killing his master instead kills him (credit TJTheSoundBoard)
* Fixed issue where entering extremely high bet in Arena breaks the game (credit Worksb64)
* Fixed mushroom stall text bug (credit TJTheSoundBoard)
* Fixed newspaper stall text bug (credit TJTheSoundBoard)
* Fixed text bug with abandoned house (credit TJTheSoundBoard)
* Fixed issue with celebration clock text (credit TJTheSoundBoard)
* Fixed Blackmarket guard post text bug (credit TJTheSoundBoard)
* Fixed 3 issues with central district visitors text (credit TJTheSoundBoard)
* Fixed issues with mystery and wonder screen text (credit TheGamingDictator)
* Fixed issues with long story origin text (credit TheGamingDictator)
* Fixed issues with gambler king intro text (credit TheGamingDictator)
* Fixed issue with demonic king origin text (credit TheGamingDictator)
* Fixed issue with bandit king origin text (credit TheGamingDictator)
* Fixed Baiaa laws screen text bug (credit TJTheSoundBoard)
* Fixed issue with VoidArmy not staying active in game and jumping between save files (credit TJTheSoundBoard)
* Fixed brawls in the holy land regardless of special Blackmarket changes (credit TJTheSoundBoard)
* Fixed Blackmarket owned mercenary recruitment rates shown even when you don't own the market (credit TJTheSoundBoard)
* Fixed Demon horde uprising happens after your death even if you destroyed the Horde (credit Elfien)
* Fixed demonic citadel text bug (credit TJTheSoundBoard)
* Fixed issue with knight peasant training text (credit TJTheSoundBoard)
* Fixed text bug with ex-slave joiner encounter (credit TJTheSoundBoard)
* Fixed jesters son encounter referencing king regardless of you title (credit TJTheSoundBoard)
* Fixed wording of goblin god scepre relation changes (credit TJTheSoundBoard)
* Fixed nomadic knight text bug (credit TJTheSoundBoard)
* Fixed goblin gift giver encounter text bug (credit TJTheSoundBoard)
* Fixed throne room blessing reaction text bug (credit TJTheSoundBoard)
* Fixed 15 questing knight send off text bugs
* Fixed knight not returning text issue
* Fixed 2 text bugs in friend of slave encounters
* Fixed tutorial and intro ceremony demonic staff not having red faces (credit TJTheSoundBoard)
* Fixed Pikener introduction screen for demon king doesn't have red face (credit TJTheSoundBoard)
* Fixed diplomat has no red face in independent kingdoms diplomacy (credit TJTheSoundBoard)
* Fixed diplomat has no red face in minor bandit diplomacy (credit TJTheSoundBoard)
* Fixed 2 text bugs in grand champion anointing event (credit TJTheSoundBoard)
* Fixed text bug in crowd celebration of grand champion knighting event (credit TJTheSoundBoard)
* Fixed reference to king in gold down the stream throne room encounter (credit TJTheSoundBoard)
* Fixed mannequin text bug (credit TJTheSoundBoard)
* Fixed Kingdom of Krut victory screen blocked by bug and giving out alternate Krut revivial victory screen (credit TJTheSoundBoard)
* Fixed 3 chopped gift tree text bugs (credit AlChestBreach)
* Fixed issue with being unable to speak to Rihhm leader at all with no screen or indicator why
* Fixed text bug with smallhaven elder refusal to speak screen
* Fixed pit to arena upgrade text bug (Credit TJTheSoundBoard)
* Fixed Pigsy the champion dialogue text bug (Credit TJTheSoundBoard)
* Fixed Pigsy the champion origin text bug (Credit TJTheSoundBoard)
* Fixed knight quest mercenary liberation text bug (Credit TJTheSoundBoard)
* Fixed slave release screen text bug (Credit TJTheSoundBoard)
* Fixed Beyond insane mode (difficult screen option 16#) had incorrect background difficulty modifier (Credit TJTheSoundBoard)
* Fixed Plains race suffix description text bug (Credit llevus)
* Fixed Darkdale taxes not showing up in kingdom reports (Credit TJTheSoundBoard)
* Fixed Smallhaven trade post text bug
* Fixed 15 text and spacing bugs in secret place dialogues

[h3]EVERYTHING ELSE (24 features)[/h3]

Everything I couldn't fit in other sections is now here, quite a few changes, tweaks, and additions!

* Made randomly generated name prefixes twice as common
* Added new option to smash all chaos orbs instead of one by one (Credit felipemiguel051)
* Added new indicator of orb or orbs lost in chaos orb smashing screens
* Added indicator of Blackmarket toll gold being added to the treasury (credit TJTheSoundBoard)
* Added new text for Koova when asked about the Demon gate if it's ruined (credit TJTheSoundBoard)
* Removed no coins to throw in the well uneeded screen
* Replaced 12 references of King with ruler in advice texts (credit TJTheSoundBoard)
* Added second page of information to throne room introduction explaining steward traits (credit YES YES YES)
* Removed defunct demon hat display system from demon warder throne room encounters (credit TJTheSoundBoard)
* Rewrote release him outcome for sleeping with skeletons (credit TJTheSoundBoard)
* Added new text blocking options if the player is unable to afford to watch performances in the magic threatre (credit TJTheSoundBoard)
* Rewrote fighter's district in Blackmarket intro text (credit TJTheSoundBoard)
* Reworked taxes and subsidies screen options to be clearer (credit TJTheSoundBoard)
* Rewrote faints to the floor throne room reaction (credit TJTheSoundBoard)
* Made knight isn't seen or heard from again outcome 25% more rare when sending questing knights
* Removed 5 gold entry fee for watching beast fights (credit TJTheSoundBoard)
* Added indicator of tribute on main screen of huntsman's rest (Credit TJTheSoundBoard)
* Added indicators of trade starting and stopping with huntsman's rest when asked or cancelled (Credit TJTheSoundBoard)
* Added 2 new loadtips (Credit TJTheSoundBoard)
* Made smallhaven elder refuse to talk to you if relation is -5 not -1
* Added new indicator of trade deal with Blackmarket (Credit TJTheSoundBoard)
* Made Rihhm and Smallhaven trade and tribute texts exactly the same (Credit TJTheSoundBoard)
* Added a new screen for beating throne room sudden death game master for all his money (Credit TJTheSoundBoard)
* Rewrote several secret place dialogues

[h3]WHAT'S NEXT[/h3]

Well, I'm still in the early phases of the combat update planning and have some remnant bug reports to also work through so I'll keep trudging forward. Thank you everyone for the continued support and to those sharing ideas and reporting bugs, it's all helpful.

Cheers

Huw

Warsim 0.8.2.8 (Times Up Update, 322 features)

Hey Everyone,

So this update is primarily focusedt on the Times Up update, an update focusing on massively expanding what happens when a game on a timer ends with the time running out thanks to suggestions by Antonios and Josh771. That's not all though, there are mountains of other things changed and added, 57 player suggestions and bug reports, a new hidden tavern, new throne room encounters, lots of new locations and events and tons more!

[h3]HOW YOU DIED (21 features)[/h3]

An important part of what happens after you rule, is how it came to an end. Now there are a bunch of possible ways you can vacate the realm of the living, chosen at random.

* Added a system to choose random deaths based on how long your reigned each with sound effects
* Added peaceful sleep death outcome
* Added quarter of a millenium sleep death outcome (credit u/ColonelKepler)
* Added heart attack death outcome
* Added Evading death outcome
* Added Your time has come death outcome
* Added Snapped toe death outcome (credit u/ColonelKepler)
* Added Stubbed toe death outcome
* Added heat wave death outcome
* Added falling roof tile death outcome
* Added freezing death outcome
* Added poison snake death outcome
* Added decapitation death outcome
* Added poison death outcome
* Added immortality test death outcome (credit u/ColonelKepler)
* Added fifty daggers death outcome
* Added ancient disease death outcome
* Added drowning death outcome
* Added stroke death outcome
* Added fragile neck death outcome (credit u/ColonelKepler)
* Added neck massage death outcome

Anyways Imma HEAD OUT


Damned roof tiles


Stroke you say?


[h3]ALL HAIL THE NEW KING (46 features)[/h3]

You can't rule forever, but who takes your place. Prepare for a large number of possible replacements, and many a wild tale of how they got there!

* Added 2/3 chance new ruler is decided by tournament of strength if it's your origin story
* Added 2/3 chance new ruler is demonic servant if you are a demonic ruler
* Added the ability for new ruler to be an escaped slave (if you have slaves)
* Added the ability for new ruler to be a prominent guard
* Added the ability for new ruler to be an obscure relative of yours
* Added the ability for new ruler to be a dog
* Added the ability for new ruler to be the leader of the militia (only if militia is active)
* Added the ability for new ruler to be a usurper
* Added the ability for new ruler to be your spymaster (if you have one)
* Added the ability for new ruler to be your diplomat (if you have one)
* Added the ability for new ruler to be your jester (if you have one)
* Added the ability for new ruler to be your general (if you have one)
* Added the ability for new ruler to be your steward (if you have one)
* Added 1/3 chance new ruler is selected by a coin flip if your origin is taking the throne via a coin flip
* Added mercenary attack new ruler origin story
* Added forged letter new ruler origin story
* Added usurper new ruler origin story
* Added massive divisions and chaos new ruler origin story
* Added civil war and weakness new ruler origin story
* Added staff member's claim new ruler origin story
* Added old staff law new ruler origin story
* Added coerce bribe and bully new ruler origin story
* Added strength challenge new ruler origin story
* Added dog reincarnation new ruler origin story
* Added dog at the door new ruler origin story
* Added staff member council slaughter new ruler origin story
* Added staff member rival slaughter new ruler origin story
* Added council rule new ruler origin story
* Added high council abolish throne new ruler origin story
* Added militia takeover new ruler origin story
* Added excellent case for candidacy new ruler origin story
* Added distant relative new ruler origin story
* Added strength challenge massacre new ruler origin story
* Added court of poison new ruler origin story
* Added day of cloaks and daggers new ruler origin story
* Added court invasion new ruler origin story
* Added peoples revolt new ruler origin story
* Added open door new ruler origin story
* Added obscure blood new ruler origin story
* Added arm wrestle new ruler origin story
* Added strength challenge poison new ruler origin story
* Added staff member thugs vs council new ruler origin story
* Added staff member thugs vs rival new ruler origin story
* Added spin the blade new ruler origin story
* Added flip the coin in your honour new ruler origin story
* Added coin flip frustration new ruler origin story

All hail king Dog


Ghoryn Pikener is King?!


The tournament of kings


[h3]TIME TO MOURN (2 features)[/h3]

Do you people love you? Are you despised as a villain... now you can find out, in death!

* Added 5 different graphics for grave stone based on public opinion
* Added 21 different possible outcomes for how the public react to your death

They love me... they love me not


[h3]HOW DID IT GO (39 features)[/h3]

Just because they successfully took over the throne, doesn't mean they can successfully run a kingdom. There are many ways it can go, good or bad, and dependent on how you left the realm.

* Added good outcome for Dog ruler
* Added bad outcome for Dog ruler
* Added transitional justice slaver ruler outcome
* Added ex-slaves paradox ruler outcome
* Added ensalve the rich ruler outcome
* Added bitter slaver war ruler outcome
* Added peasant council rags to riches outcome
* Added peasant council golden age outcome
* Added peasant council age of liberty outcome
* Added peasant council corruption and abandonment outcome
* Added peasant council royal morph outcome
* Added peasant council greedy divide outcome
* Added demon servant firery hellscape outcome
* Added demon servant civil rebellion outcome
* Added 1 land ruler shrinking realm outcome
* Added 1 land ruler personal money pot outcome
* Added 1 land ruler desperation outcome
* Added 1 land ruler the balance of duty outcome
* Added 1 land ruler rise from the ashes outcome
* Added 2-3 land ruler despotic and oppresive outcome
* Added 2-3 land ruler neglectful monarch outcome
* Added 2-3 land ruler comfort and peace outcome
* Added 2-3 land ruler root of corruption outcome
* Added 2-3 land ruler prosperous renovation outcome
* Added 4-10 land ruler corruption and revolts outcome
* Added 4-10 land ruler Chaoticly neutral rule outcome
* Added 4-10 land ruler saved by the council outcome
* Added 4-10 land ruler wealth gap reduction outcome
* Added 4-10 land ruler expert council outcome
* Added 11-25 land ruler dictator and local resistance outcome
* Added 11-25 land ruler unoteworthy ruler outcome
* Added 11-25 land ruler lavish life outcome
* Added 11-25 land ruler mega city outcome
* Added 11-25 land ruler two extremes outcome
* Added 26+ land ruler tool of oppression outcome
* Added 26+ land ruler dens of villany and regional councils outcome
* Added 26+ land ruler prosperity for the people outcome
* Added 26+ land ruler high emperor of the world outcome
* Added 26+ land ruler mighty empire outcome

A rollercoaster ride of a reign


The central city!


[h3]THE DEMON AFTERMATH (12 features)[/h3]

The final act of the new replacement ruler, how do they handle the demons... that is if the demon horde exists, if you have the horde disabled or defeated them yourself then the new ruler doesn't have to worry.

* Added 3 possible outcomes if your replacement is a demon agent and demon horde attacks
* Added 3 possible outcomes if you have the demon shield artifact and the demon horde rises up
* Added intro screen if demon horde rises up after your death
* Added system to estimate your armies strength to fight the horde
* Added system that modifies your armies strength for the better or worse depending on how well your replacement ruler ruled
* Added battle system against demons
* Added 2 outcomes for outmatching demon strength and winning
* Added 2 outcomes for outmatching demon strength and losing
* Added outcome for equal strength to horde and winning
* Added outcome for equal strength to horde and losing
* Added 3 outcomes for outmatched by demon strength and winning
* Added 3 outcomes for outmatched by demon strength and losing

Your successor meets the Demonic horde you failed to destroy


Victory!


[h3]THE REST OF THE TIMES UP STUFF (4 features)[/h3]

This is stuff that doesn't fit in any other category above.

* Added the ability to retire from ruling via the throne room to get a game finish (credit Defender)
* Reworked the end of game times up screen to give option to view how it went or not
* Reworked the end of game times up screen text
* Added 11 new possible texts depending on your final score
* Reworked the play on screen and added new text

Want to see how the realm existed after you died?


If you choose to play on beyond the timer running out... it was all a dream?


[h3]THE HELMSMITH (6 features)[/h3]

For a while now you've been able to get your helmet redesigned via the throne room or your general, I've now added a new location in the Blackmarket's Fighter's District called the Helmsmith, here you can get a new helmet design made any time, I've also added over 800 thousand new possible helmets!

* Added a new building to the Fighter's District of the Blackmarket 'The Helmsmith'
* Added ability to speak to the Helmsmith (7 dialogues)
* Added ability to have a random helmet forged for your kingdom (100 gold)
* Added ability to have a helmet forget based on the Helmsmith's personal helmet
* Added 853,248 new randomly generated helmet designs (was 346k now 1.2 mil)
* Made getting helm design made via General cost (150 gold instead of 100)

Meet the Helmsmith


[h3]QUESTIN' WHO ASKIN? (10 features)[/h3]

Terrible title, but after a series of suggestions by u/TheSoundBoard, I've added a number of new possible questing knight outcomes include some less than positive ones!

* Added 2/3 chance of public opinion loss for hiring incompetent questing knights
* Added extra text to questing knight screen better explaining how they work
* Added questing knight quest - Finds two bandit horde bandits fighting on the road and convinces them to join you instead (credit u/TheSoundBoard)
* Added questing knight quest - Finds two rebel soldiers left for dead after being branded traitors and convinces them to join you (credit u/TheSoundBoard)
* Added questing knight quest - Dinds a battle between mercs and bandits and turns the tide -1 bandit level +2 public opinion (credit u/TheSoundBoard)
* Added questing knight quest fail - Fell from a tree while confronting bandits(credit u/TheSoundBoard)
* Added questing knight quest fail - Hit on the head by a troll who took pity (credit u/TheSoundBoard)
* Added questing knight quest fail - Lost everything in a gambling den (credit u/TheSoundBoard)
* Added questing knight quest fail - Bought some magic beans that were actually dirty rocks (credit u/TheSoundBoard)
* Added questing knight quest fail - Got too drunk (credit u/TheSoundBoard)

[h3]NEW NAME PREFIXES (3 features)[/h3]

A couple of new peasant orientated name prefixes, beware Torgo the Carrot Cutter!

* Added new name suffix 'The Turnip Puller' (-5 battlescore)
* Added new name suffix 'The Carrot Cutter' (-3 battlescore)
* Added new name suffix 'The Spud Thrower' (+1 battlescore)

[h3]BLACKMARKET MERCENARIES REWORK (14 features)[/h3]

After a bug report by u/TheSoundBoard pointing out that once owning the Blackmarket there were no more bandits for hire. I looked into and decided to add a new system while I was at it, so now alongside several bugfixes theres a new system where depending on how high your public opinion is, less and less bandits will appear for hire each year.

* Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the slums
* Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the market in general when you own the market
* Added system to generated new Blackmarket mercenaries based on your public opinion (lower the opinion the more recruits)
* Reworked Blackmarket bandit merc hire screen to show effect of public opinion on recruitment (if market owned)
* Added 75+ public opinion grants between 1-3 new bandit mercs per year in owned market
* Added 50+ public opinion grants between 1-5 new bandit mercs per year in owned market
* Added 25+ public opinion grants between 1-8 new bandit mercs per year in owned market
* Added 0+ public opinion grants between 1-10 new bandit mercs per year in owned market
* Added -25+ public opinion grants between 1-12 new bandit mercs per year in owned market
* Added -50+ public opinion grants between 1-15 new bandit mercs per year in owned market
* Added -75+ public opinion grants between 1-18 new bandit mercs per year in owned market
* Added 76 or lower public opinion grants between 1-20 new bandit mercs per year in owned market
* Fixed Blackmarket bandit hiring screen no bandits message
* Fixed Blackmarket bandits for hire being miscounted as bandit guards in recruitment mention in Blackmarket Herald newspaper

Hiring Blackmarket bandits when you have a high public opinion (when you own the market)


Hiring Blackmarket bandits when you have a low public opinion (when you own the market)


[h3]THE HOLY LAND (15 features)[/h3]

The holy land, a new hidden area added to the game with a few interesting things to do. Good luck finding it!

* Added secret entrance hidden in the gameworld
* Added clue to getting into secret entrance hidden near it
* Added bard to the secret area with a newly recorded song
* Added dynamic intro system to secret area with each of the 5 options having consequences
* Added ability to be permanently blocked from the secret area
* Added secret area entrance after blocked scene
* Added ability to buy ale in secret area
* Added ale prices in secret area vary depending on intro (1 gold, 2 gold, 3 gold)
* Added ability to get ale for free
* Added ability to hire bandits from secret area
* Added bandit hire cost varies depending on intro (35 gold, 40 gold, 45 gold, 20 gold)
* Added brawls in secret area
* Added 15 random dialogues for locals
* Added new character Bentha the Bad (and 10 dialogues)
* Added new character Schwee the Tenfoot Tall (and 6 dialogues)

The new Tavern


Meeting a new character of consquence


[h3]ADVENTURER'S QUARTER EXPANDED (3 features)[/h3]

Was playtesting and noticed the Adventurer's Quarter of the Artifact Market looking a little scarce so I've added two additional locations there.

* Added Adventurer's Quarter Merc Post (random foreign merc units for hire)
* Added New location Gralkar the Nameteller (tell you your name)
* Added 3 random dialogues for Gralkar when spoken to

The Adventurer's Quarter looking a little more busy


What's my name?


[h3]COUNCIL MEETINGS EXPANDED (21 features)[/h3]

While playtesting I noticed that asking about the wider realm was absent in council meetings, so I figured I'd add the ability, little did I realise how much I'd have to write, 3 different possible comments, from the 5 staff members, about the 4 different world regions... oof

* Added new category of options in council meetings
* Added 3 possible dialogues from Spymasters about the North
* Added 3 possible dialogues from Jesters about the North
* Added 3 possible dialogues from Diplomats about the North
* Added 3 possible dialogues from Stewards about the North
* Added 3 possible dialogues from Generals about the North
* Added 3 possible dialogues from Spymasters about the East
* Added 3 possible dialogues from Jesters about the East
* Added 3 possible dialogues from Diplomats about the East
* Added 3 possible dialogues from Stewards about the East
* Added 3 possible dialogues from Generals about the East
* Added 3 possible dialogues from Spymasters about the South
* Added 3 possible dialogues from Jesters about the South
* Added 3 possible dialogues from Diplomats about the South
* Added 3 possible dialogues from Stewards about the South
* Added 3 possible dialogues from Generals about the South
* Added 3 possible dialogues from Spymasters about the West
* Added 3 possible dialogues from Jesters about the West
* Added 3 possible dialogues from Diplomats about the West
* Added 3 possible dialogues from Stewards about the West
* Added 3 possible dialogues from Generals about the West

This was a real trawl to add in, now you can ask about the different regions


[h3]MONFORT MINE IMPROVED (15 features)[/h3]

After a suggestion for a little feature by u/TheSoundBoard I came across a number of issues with the mine, I ended up improving and fixing as many as I could.

* Fixed 3 text bugs in Monfort mine descriptions
* Fixed missing screen for trying to talk to mine guards if monfort mine owned by rival group
* Added new screen for trying to put peasants in monfort mine but not having enough peasants
* Added new graphic for various levels of miners being added or removed
* Fixed monfort mine line graphic being too short
* Removed useless screens from prospecting
* Fixed 6 text bugs in prospecting screens
* Fixed 0 peasants added to the mine screen
* Fixed monfort mine peasant withdrawal bug
* Added new screen for trying to remove more peasants than you have stored
* Added mention of how many peasants join you when you collapse monfort mine instead of generic text
* Fixed two text bugs in dried up monfort mine screen
* Reworked collapsed monfort mine screen
* Added random number of Harlaw miners join smallhaven population if you buy the mine (credit u/TheSoundBoard)
* Reduced mine sound effect volume

[h3]THRONE ROOM TWEAKS AND ADDITIONS (31 features)[/h3]

Always happy to add more to the throne room, quite a few throne room bugs fixed and a bunch of new encounters and additions to existing ones.

* Added new song for encounter where drunk man sings terrible song
* Added new drunk throne room encounter 'More drunk than normal'
* Added new drunk throne room encounter 'Day of drunkness'
* Added new drunk throne room encounter 'Excuse to get drunk'
* Added new drunk throne room encounter 'Pukes into hands'
* Added new drunk throne room encounter 'Drunk army joiner'
* Added 4 new alternate outcomes to hiring foreign unit into your army in the throne room
* Added urine trouble joke from throne room wall peeing event happens only once
* Added urine trouble event follow up if throne room wall peeing happens twice
* Added urine trouble event follow up if throne room wall peeing happens for a third time
* Added throne room tip on stewards when entering for the first time (Credit YES YES YES)
* Added alternate throne room tip on stewards for games where you start with a low level throne room
* Fixed 4 text bugs in man marrying carrot encounter and reactions
* Fixed 2 text bugs in accepting foreign unit into your army via the throne room
* Fixed fallen brothers throne room encounter blocked from appearing and instead showing blank text (credit JimmyL)
* Fixed bug with soldier's mother donation throne room encounter incorrectly showing 500 and 50 gold payments instead of 200 and 20 (Credit TJTheSoundBoard)
* Fixed text bug with beating throne room gambler out of all his gold
* Fixed missing gold loss indicator when giving gold to gambler beggar in throne room (Credit TJTheSoundBoard)
* Fixed abomination trap door event refers to last throne room visitor prior to abomination (Credit TJTheSoundBoard)
* Fixed demon worshipper encounter reactions refer to the last throne room visitor prior to them (Credit TJTheSoundBoard)
* Fixed missing line in abomination imprisonment encounter
* Fixed 2 text bugs in Abomination throne room encounters
* Fixed there is a great ruler throne room poem typo (credit Night_Shift_Sleepy)
* Added missing indicator for musicians guild relation change when hiring bard in throne room
* Fixed 7 text bugs with execution reaction in throne room
* Fixed 2 text bugs in Blackmarket mercenary throne room encounter
* Fixed issue with gold loss not being shown when hiring troops in Blackmarket mercenary throne room encounter
* Fixed crown of mai option missing if you stop accepting visitors to the throne room
* Fixed harlaw mining company seller throne room encounter trap door option not working
* Made knight isn't seen or heard from again outcome to questing knight 25% more rare
* Fixed refusing silver tongues services in throne room generates them a brand new face

[h3]TRIAL BY COMBAT IMPROVEMENTS (5 features)[/h3]

Thanks to TJTheSoundBoard mentioning an issue with trial by combat not showing prisoners gained if you refuse the trial, I ended up finding several issues and reworking the system a bit.

* Added new graphic for trial by combat introduction
* Added new screen for choosing to refuse trial by combat
* Fixed refusal of trial by combat not showing prisoner loss (Credit TJTheSoundBoard)
* Fixed some trial by combat outcomes being blocked
* Made soldiers and knights fighting for you in the trial by combat labelled better to clear confusion (instead of knight vs knight, knight vs your knight)

[h3]NEW KINGDOM TYPES (6 features)[/h3]

I came across a new noble title I hadn't seen before which led me to discover some new, and remember some that weren't yet in game.

* Added new kingdom type 'Kingdom' with ruler 'Kindins' and lord 'Warlord' available for any civ level (based on term used by the Goths in 4th century meaning judge, but described the position as "super-royal judge")
* Added new kingdom type 'Realm' with ruler 'Shophet' and lord 'Hakham' available for civ level 4 and above (Old term used by several Semitic languages meaning Judge or community leader, Hakham meaning wise or skillful man)
* Added new kingdom type 'Kingdom' with ruler 'Qore' and lord 'Warlord' available for Civ level 4 or above (ancient title for the king of Kush)
* Added new kingdom type 'Hegemony' with ruler 'Hegemon' and lord 'Lord' available for Civ level 4 or above (ancient greek term referring to dominant city state over other city states)
* Added new kingdom type 'Kingdom' with ruler 'Zilath' and lord 'Warlord' available for Civ level 4 or above (Etruscan term for the annual magistrate rulers)
* Added new kingdom type 'Empire' with ruler 'Basileus' and lord 'Lord' available for Civ level 4 or above (greek term that signified king or emperor)

[h3]BUGFIXES (45 features)[/h3]

An astounding number of bugfixes here, thanks mostly to player suggestions and reports, thanks everyone especially u/TJTheSoundBoard, doing the lords work!

* Fixed issue with using name unity law blocking you from being able to use any evil laws (credit u/skullxghost220)
* Fixed text bug in songwood graveyard
* Fixed set your origin cheat guide showing incorrect numbers for certain origins and not showing new slave revolt leader origin
* Fixed text bug issue with cave beast
* Fixed ability to send knight soldier or peasant to fight cave beast even if you don't have the unit
* Fixed 2 bugs in gnome insult texts showing broken characters
* Fixed 2 titan's skull text bugs (credit u/TheSoundBoard)
* Fixed 'exist' miswritten as 'exit' in custom game text (credit u/TheSoundBoard)
* Fixed 2 text bugs in Blackmarket Herld recruitment text
* Fixed Blackmarket Sudden death gambler in the central district not gaining new gold after a year ends when running out (credit u/TheSoundBoard)
* Fixed 5 text layout and grammar issues with closed prison screens
* Fixed musicians guild tribute being incorrectly displayed as scorpion fighters pit income causing duplicate (credit u/TheSoundBoard)
* Fixed text colour bug in prison upgrades screen (credit Finderpath)
* Fixed 6 grammar bugs with arena intro text (credit Cat)
* Fixed text bug in silver cat statue description (credit Cat)
* Fixed Miner dialogue text bug (Credit Cat)
* Fixed bard imprisonment missing a line (credit TJTheSoundBoard)
* Fixed boy turning into old man and rewarding you encounter incorrectly referring to all characters as king regardless of title choice (credit TJTheSoundBoard)
* Fixed duplicate gold road guardians payment appearing in wage report in end of turn (Credit TJTheSoundBoard)
* Fixed duplicate mercenary group wage reporting in end of turn report (Credit TJTheSoundBoard)
* Fixed duplicate mercenary group quitting reporting in end of turn report (Credit TJTheSoundBoard)
* Fixed all peasants or soldiers deserting you encounters blocking full desertion
* Fixed rebels deserting and joining you encounter partially blocked from happening
* Fixed Hyruk the Moneygrubber not giving you 2 gold coins post quest bonus (Credit TJTheSoundBoard)
* Fixed court musician skill not changed by 495 cheat code (Credit TJTheSoundBoard)
* Fixed spymaster wants to quit encounter not showing correct gold loss or staff loss indicators (Credit TJTheSoundBoard)
* Fixed text bug with Spymaster accepting offer to remain with you
* Fixed general wants to quit encounter not showing correct gold loss or staff loss indicators (Credit TJTheSoundBoard)
* Fixed text bug with general accepting offer to remain with you
* Fixed text bug with general refusing offer to remain with you
* Fixed hiring mercenaries from Darkdale mistakenly showed post purchase text as if you hired the 3rd unit available from the foreign merc hall instead
* Fixed tributes and taxes section spacing issue if player doesn't receive any harvest income
* Fixed issue with Assurak demon worshippers not being tracked properly in save games (Credit TJTheSoundBoard)
* Fixed issue with Lava pit sacrfices not being tracked properly in save games (Credit TJTheSoundBoard)
* Fixed graphic for tavern brawl introductions
* Fixed Rihhm relation bug not showing any peasants gained when recruiting from village
* Fixed Blackrow tavern slaver missing space in text
* Fixed you a bloodied man text bug in random event entering fighters district blackmarket (credit Night_Shift_Sleepy)
* Fixed Goblinwood Jamboree event happens infinitely if you leave and come back to goblinwood on the year it happens (credit u/thebestroll)
* Fixed Goblinwood Jamboree doesn't happen if you meet Goblinwood on the year of the event, now new screen added letting you know of the event and inviting you to it
* Fixed bank interest rate being shown incorrectly as 100x less than it gives (credit Trafulgoth)
* Fixed graphic error where knights would wear hats and a floating helmet above, now knights just wear helmets
* Fixed bug where watching tournaments held by the arena owner if not you would earn you gold (Credit Defender and Night_Shift_Sleepy)
* Fixed broken joke text for witch trial joke
* Fixed text bug with musicians guild tribute text (credit u/TheGamingDictator and Night_Shift_Sleepy)

[h3]EVERYTHING ELSE (24 features)[/h3]

A ton of different stuff I couldn't fit in any other category here, new kingdom names, now the demon horde will totally destroy land and not have it terraformable to avoid a pretty easy solution to surviving the demon attacks, a new celebration year option, and tons more!

* Added new Orc name 'Ploozdug' (credit u/TheGamingDictator)
* Reworked Diplomacy menu to display diplomatic relations and reworked colours (credit u/monermoo)
* Added 31 new kingdom names 'Jerrdonia, Jekkan, Jykivia, Jylondria, Jekkora, Felmeth, Ahmerrad, Almerrad, Bariyye, Calradia, Calandria, Cyrantaar, Curon, Curaw, Halmar, Ichamur, Maevend, Narra, Praven, Suno, Shariz, Shazaar, Sargoth, Khudan, Tihr, Tulga, Veluca, Wercheg, Jelkala, Yalen, Wargard'
* Made demon horde destruction of land completely ruins the land and does not turn it into a terraformable barren land
* Added 5 new witch names 'Flemeth, Tamitha, Winnifred, Hagna, Hagtha'
* Added ability to set custom celebrations to happen every 4-years (previously 2,3,5,10 etc) (credit u/themitchnz)
* Added missing set of graphics to shutting down prison screen from within prison menu
* Added new picture on cat wall of fame in Darkdale cat tavern (credit Night_Shift_Sleepy)
* Added indicator of +1 musicians guild relation when entering during century festival special event
* Reworked musicians guild relation system to be properly capped at 100 and -100 and added new indicators or max and lowest when relation changed (credit TJTheSoundBoard)
* Reworked rebel desertion encounters to explain the reason for desertion is due to the size of the rebel army (credit u/Verminterested)
* Reworked rebels deserting to join you encounter to explain the reason for desertion is due to the size of your army (credit u/Verminterested)
* Added failed enlistment attempt text instead of 'You enlist 0 Peasants'
* Added failed enlistment attempt text instead of 'You enlist 0 Soldiers'
* Added indicator of Smallhaven population drop when you recruit local peasants
* Added indicator of slums population drop when you recruit slum scum
* Reworked slums scum hire screen to better display entering zero
* Added indicator of Rihhm population drop when you recruit from Rihhm
* Added indicator of Arasuk population drop when you recruit from Arasuk
* Added indicator of Shaian population drop when you recruit from Shaian
* Removed Aslona reference in Wall of love in Love cult camp (credit u/TheGamingDictator)
* Added new human name 'Trafulgoth' (credit Trafulgoth)
* Reworked Blackmarket treasury looted text (Credit TJTheSoundBoard)

A new cat worthy of note


[h3]WHAT'S NEXT[/h3]

So now I will begin planning combat update basics and get myself prepared to dive back in to the earlier version of the new combat update code I got working on last year, It's been a long time coming and there's a lot of work to do but I'm going to try my best!

Thank you so much for all the continued support and patience

Hope everyone is doing ok and surviving! :)

Cheers

Huw

Warsim 0.8.2.7 (A pile of new content and fixes, 73 features)

Hey Everyone,

So I've been in the middle of another house move recently but had this update loaded ready to go save for a few things for a few days now. There is no major focus but lots of new content and fixes and reworks.

[h3]MYSTERY AND WONDER (3 features)[/h3]

When you start a new game and are told of the races in your world there is a random slightly different one of ten different rock and water images picked, they aren't great. I've replaced them with a new shared set of 20 random background graphics used for discovering new lands, I've reworked them and added plenty more for variety so that now it makes the introduction screen a bit different.

* Reworked new game world full of mystery and wonder screen graphic
* Added 10 new alternate graphics for new game world and discovering new lands screens
* Reworked several new game world and discovering new lands screens

One of the new intro screens


And another


And one more


And another for luck


Last one I promise


Oh go on, one more


[h3]RIHHMPROVEMENTS (11 features)[/h3]

See what I did there... Rihhm-provem... ah nevermind, so while working on the wiki page for the village of Rihhm I found several things that needed fixing or weren't fully completed.

* Added +10 relation with Rihhm from starting trade route
* Added -10 relation with Rihhm for ending trade route
* Added -5 relation with Rihhm from demanding tribute
* Added +5 relation with Rihhm for ending tribute
* Made it so Rihhm elder will not speak to you if relation is lower than -5 instead of lower than 0
* Fixed Old Storyteller's Hut text bug in Rihhm
* Fixed random quest text incorrectly referring to Rihhm and Smallhaven
* Fixed bug when attacking Uktak village after having beaten Rihhm villages champion causing unexpected issues with the Arena
* Fixed Elder Atik angry introduction text bug
* Fixed tie in snail race screen
* Fixed tie in snail race with bet cancelled screen

New relation change effects with Rihhm


[h3]SMALLHAVEN FIXES (9 features)[/h3]

Not as catchy as the above header but I also had a few things to fix and improve in Smallhaven!

* Fixed text bug in Smallhaven trade route cancel screen
* Added indicator for trade route started and ended with smallhaven
* Added indicator for tribute started and ended with Smallhaven
* Added +10 relation with Smallhaven from starting trade route
* Added -10 relation with Smallhaven for ending trade route
* Added -5 relation with Smallhaven from demanding tribute
* Added +5 relation with Smallhaven for ending tribute
* Fixed 2 text bugs in tribute cancellation text with Smallhaven
* Fixed 3 text bugs in tribute starting text with Smallhaven

[h3]MILITIA EXPLOIT REVOKED (12 features)[/h3]

So u/TheGamingDictator brought to my attention a pretty surprising exploit that I'd totally missed. After the update to militia leaders there were 20 possible perks militia leaders could have, there were four that over-ride normal militia peasant hire prices to reduce the cost to either 5 gold, 3 gold, 1 gold, or completely free of charge. However what I clearly didn't consider is that the price over-ride only happened during the buying process and for selling peasants back to the militia it just showed half of the non-overriden price meaning you could be getting 100 free peasants, selling them back for 10 gold each and then getting those 100 back again from free, repeatedly for an infinite horde of wealth. Needless to say it's now fixed along with several other changes.

* Added Militia leaders face and name to hiring units in troop hire screen
* Added Militia leaders face and name to selling units in troop hire screen
* Fixed free militia units description text bug
* Fixed Terrible Leader militia perk incorrectly refering to helper militia leader perk
* Fixed 'Militia master hands takes the gold' text bug in militia hire screen text
* Fixed Exploit for getting peasants for free from militia leader and selling them back for profit repeatedly (credit u/TheGamingDictator)
* Fixed Exploit for getting peasants worth 1, 3, or 5 gold and selling them back for way more repeatedly exploitable (credit u/TheGamingDictator)
* Added new alternate screen for giving troops to the militia for free (credit u/TheGamingDictator)
* Added peasants being sold at 1 gold each cannot be sold back only given for free (credit u/TheGamingDictator)
* Added peasants being sold at 5 gold are sold back at 3 gold each instead of exploit level cost (credit u/TheGamingDictator)
* Added peasants being sold at 3 gold are sold back at 1 gold each instead of exploit level cost (credit u/TheGamingDictator)
* Added alternate selling screen when selling troops to militia via militia diplomacy screen

Now you'll see the Militia leaders face when buying and selling troops to him


A new option when trying to sell peasants to a militia that sells them for 1 gold (you can only give them for free)


[h3]NEW CONTENT (3 features)[/h3]

Always good to keep the game fresh with plenty of new content. The name Halbazaar was inspired by this song's catchy chorus - https://www.youtube.com/watch?v=y2oC99e_xPY&ab_channel=MiksonvlogsTV

* Added 5 new human names 'Halbazaar, Balgazaar, Bulgazaar, Kralbazaar, Spactazaar'
* Added new book to the old library in the artifact market 'The Blah Blah Ballad of Bal-Balah' (credit u/obviousllamainshoes)
* Added 10 new kingdom names 'Arizaria, Altmetrizar, Bottoria, Bubbenden, Jubjara, Cathold, Crillen, Irovia, Inderria, Illoria'

[h3]A PACK OF CHARACTER NAME SUFFIXES (10 features)[/h3]

Another group of potential character name suffixes for the people of your worlds!

* Added new name suffix 'of the Wasteland' (+15 battlescore)
* Added new name suffix 'The Wastelander' (+18 battlescore)
* Added new name suffix 'of the Ruined Lands' (+5 battlescore)
* Added new name suffix 'The Wastewalker' (+22 battlescore)
* Added new name suffix 'The Earth Scorcher' (+30 battlescore)
* Added new name suffix 'The Land Scorcher' (+29 battlescore)
* Added new name suffix 'The Wasteborn' (+19 battlescore)
* Added new name suffix 'The Craterborn' (+35 battlescore)
* Added new name suffix 'The Craterwalker' (+20 battlescore)
* Added new name suffix 'The Wastewhisperer' (+23 battlescore)

[h3]A FEW LAUGHS MORE (4 features)[/h3]

Well you probably won't be laughing at these but here are a few new jokes that can be said by any in game jester in your court or in the wider world.

* Added new joke 'Cold night broomstick'
* Added new joke 'Magic Bee'
* Added new joke 'Close eyed wizard'
* Added new joke 'Big Hat wizard'

[h3]DIALOGUE IMPROVEMENTS (4 features)[/h3]

Still working through adding things to the wiki and while documenting all the dialogues in the game I see many that aren't perfect or have errors in them, also opportunities for extra dialogues and expansions.

* Added new question 'What's with the Vomit Hole?' for Gboo of the Human's Toe Tavern
* Reworked 4 dialogues for Gboo of the Human's Toe Tavern
* Fixed text bug in Gboo of the Human's Toe Tavern fight break up text
* Fixed 2 text bugs in Gboo of the Human's Toe Tavern dialogue options menu

[h3]BUGFIXES (15 features)[/h3]

Quite a lot of big bugs fixed here, including a game crashing bug and a bug that made indepedents units end up with strength in the negative, thanks as always for the bug reports everyone!

* Fixed Independent kingdom battlescore changing bug (credit u/TheKnightIsForPlebs)
* Fixed issue with Northern Hall text colour
* Fixed staff quitting due to not being paid having their names omitted in the report of them quitting
* Fixed other expenses section line being too short
* Fixed killing or trap dooring demon worshipper got -1 public opinion (credit Hun Knight)
* Fixed 2 text bugs in elven race description (credit Mayana)
* Fixed several options to kill insane throne room visitor instead lets them leave happily (credit Mayana)
* Fixed freeing slaves in peace diplomacy crash (credit u/rory-games)
* Fixed Village champions in grand tournaments are random named characters with the suffix 'The Peasant' instead of the actual champions of the villages
* Fixed new game theme music choice showing two options active at once (credit u/TheGamingDictator)
* Fixed diplomacy rejection text bug (credit u/TheGamingDictator)
* Fixed buying militia recruitment sign text bugs
* Fixed buying recruitment signs text bugs
* Fixed recruitment sign upgrades showing how many peasants gained in recruiting even if forceful enlistment isn't active (credit u/TheGamingDictator)
* Fixed Smallhaven sound continuing after leaving the village (credit u/TheGamingDictator)

[h3]EVERYTHING ELSE (2 features)[/h3]

There was an issue TGD weirdoo pointed out which made your end of turn report appear to misreport your income as it merged bank interest with your earned sum, now it's displayed separately in the end of turn report to make it much clearer.

* Reworked bank interest report in end of turn report to be separate from normal gained gold (credit [TGD]weirdoo)
* Added indicator of neutral leaders lack of effect in diplomacy odds

New interest report compared to how it used to be


[h3]WHAT'S NEXT[/h3]

I've still got a few things to work through of my backlogs... I've also just started playing Cyberpunk 2077 and I'm enjoying it a lot... so see you guys in 3 months.

Hope everyone is ok :)

Cheers

Huw

Warsim 0.8.2.6 (New content pack and Artifact Hall Improved, 62 features)

​Hey Everyone,

So this is a little content update, I've pushed it out a bit sooner as it contains a patch for a nasty bug that blocked bandit robberies from being accurately reported in the end of turn report. Plenty of stuff in this update though :)

[h3]NEW THRONE ROOM ENCOUNTERS (3 features)[/h3]

A handful of new throne room encounters, always looking to expand where I can here!

* Added new throne room encounter 'Something to gawk at'
* Added new throne room encounter 'Witness Royalty'
* Added new throne room encounter 'I beg you for gold for the families of my fallen brothers'

[h3]THRONE ROOM IMPROVEMENTS (9 features)[/h3]

While passing the throne room I noticed several bugs and also saw an opportunity to expand the Silver Tongues encounter.

* Added ability to ask Throne room 'Silver Tongues' how they go about increasing your public opinion
* Added ability to ask Throne room 'Silver Tongues' how they go about decreasing your public opinion
* Reduced requested gold from soldier for sick mother from 50 gold to 20 gold (and bigger help from 500 gold to 200 gold)
* Fixed 3 text bugs in old man throne room response
* Fixed old man wants to see the king before he dies encounter now refers to your chosen ruler title
* Fixed text bug with pair of throne room knights wanting to join your knightly order
* Fixed 3 text bugs with sick mother soldier reactions
* Fixed text bug in disgruntled soldier encounter death reaction
* Fixed text bug in disgruntled soldier encounter introduction variant

A silver tongues new menu


You monster


[h3]A PACK OF CHARACTER NAME SUFFIXES (10 features)[/h3]

It's been a while since I've added any new suffixes, although at this point there are 1000s of them so it's unlikely anyones going to see duplicates any time soon.

* Added new name suffix 'The Holdout' (+10 battlescore)
* Added new name suffix 'The Warrior Commando' (+35 battlescore)
* Added new name suffix 'The Deadeye' (+27 battlescore)
* Added new name suffix 'The Peacebreaker' (+31 battlescore)
* Added new name suffix 'The Mirror-Breaker' (-5 battlescore)
* Added new name suffix 'The Mirror-Watcher' (+3 battlescore)
* Added new name suffix 'The Greyseer' (+18 battlescore)
* Added new name suffix 'The Blueseer' (+22 battlescore)
* Added new name suffix 'The Goldseer' (+24 battlescore)
* Added new name suffix 'The Skyseer' (+24 battlescore)

[h3]MORE RANDOM LOOT (5 features)[/h3]

Always worth adding more random loot that can be discovered!

* Added 'enchanted wizard's tooth' random loot artifact (worth 75 gold)
* Added 'crudely made wooden shield' random loot artifact (worth 2 gold)
* Added 'metal cube adorned with pearls' random loot artifact (worth 150 gold)
* Added 'solid gold human foot' random loot artifact (worth 250 gold)
* Added 'well-carved wooden goblin head statue' random loot artifact (worth 20 gold)

[h3]ARTIFACT HALL REVIEW (19 features)[/h3]

It's been on my radar for a while that a lot of the descriptions and screens in this artifact hall were in need of a rework, now it's finally done!

* Added new event when giving Dumble Staff to a Dumble
* Reworked artifact hall intro text
* Fixed 4 text bugs with Sceptre of the Goblin god artifact blurb
* Fixed 6 text bugs with ancient lands map artifact blurb
* Fixed 4 text bugs with Chaos orb artifact blurb
* Fixed 8 text bugs with Plague Box artifact blurb
* Fixed 1 text bug with Doomstone Fragment artifact blurb
* Fixed 2 text bugs with Gauntlet of Frost artifact blurb
* Fixed 1 text bug with Demon Shield artifact blurb
* Fixed 5 text bugs with Demon Horn artifact blurb
* Fixed 8 text bugs with Dumble Staff artifact blurb
* Fixed 1 text bug with Ancient Scythe artifact blurb
* Fixed 1 text bug with Golden Telescope artifact blurb
* Fixed 2 text bugs with Fragment of Denland Stone artifact blurb
* Fixed 3 text bugs with Stone of Talents artifact blurb
* Fixed 2 text bugs with Remnants of Stone of Talents artifact blurb
* Fixed 2 text bugs with Talisman of Brothers artifact blurb
* Fixed 3 text bugs with Obsidian Sword artifact blurb
* Fixed 4 text bugs with Friend of the Fearful artifact blurb

The Dumble Staff


Take it


What an improvement


[h3]BUGFIXES (10 features)[/h3]

A couple of bugfixes here, thanks Ecksesive and Luel for the reports!

* Fixed bug where minor bandit gangs who rob all your gold aren't being reported in the turn report and make it seem like the gold has just vanished instead (credit Ecksesive)
* Fixed text bug with northern hall introduction during special event (50th year)
* Fixed text bugs when listening to the call of the lightning in the northern hall
* Fixed text bugs for normal northern hall introduction screen
* Fixed screen pause bug when bribing rebels to disband
* Fixed options for Maktap the bartender not correctly shown
* Fixed Smallhaven Champion not spawning (credit Luel)
* Fixed Rihhm Champion not spawning once dead (credit Luel)
* Fixed two text bugs with law to enforce laws
* Fixed issue with troll bridge blocking your first legit attempt to visit Dapplogk, Smugglers Den, and Golden Lilypad

[h3]EVERYTHING ELSE (6 features)[/h3]

Some things I couldn't fit anywhere else, some new kingdom names, the ability to change your mister/miss title in game, some new screens and tweaks!

* Added ability to change your mister/miss/etc title in other laws (credit Defender)
* Added new screen for removing the orb from the northern hall
* Added new screen from putting the orb back into the northern hall
* Added bandit level rise event now shows new bandit level
* Reworked and fixed the 3 possible rebel disband outcome screens
* Added 10 new kingdom names 'Aovis, Averth, Bomia, Dainerth, Ezore, Induria, Magnillon, Muunara, Nuul, Teloth'

New option in the other laws screen


[h3]WHAT'S NEXT[/h3]

Still working through my backlogs since the end of turn update and trying to get Warsim out there while it's on sale for the Steam Autumn Sale!

Hope you're all good :)

Cheers

Huw

Warsim 0.8.2.5 (Demon Warfare and End of Turn Update, 158 features)

Hey Everyone,

So I'm glad to finally get this one out, it's been a grind to get through it but I've gone through every single end of turn event in the whole game and reworked them all, created several new report systems, totally reworked how the demon horde works, as well as a number of other tweaks and fixes. Thank you all for the continued support and I hope you enjoy the update!

[h3]END OF TURN REPORT UPDATE (8 features)[/h3]

This was the primary focus of the update though as a result of this many things were added and changed as per the categories below. The main changes are the convoluted and disorganised end of turn report we're all used to is now customisable and much more legible!

* Added new end of turn report choice screen (three reports, simple, advance, custom)
* Added simple turn report showing summarised report
* Added advanced turn report showing all events of the year
* Added custom report where parts can be enabled/disabled/customised
* Added ability to choose a report to see each turn instead of choice
* Added staff quitting without being paid now has a pop up screen (credit 'Napalm Sticks To Kids')
* Added new end of turn report note for demonic wipeout thunderstorm event
* Added less chance of soldiers fleeing demons end of turn event if you have high public opinion

The New end of turn report


New choice of end of turn reports


[h3]NEW END OF TURN EVENTS (2 features)[/h3]

While working through things I added a few new possible events at the end of the turn

* Added rare 1 in 100 chance of undead spawn event (between 150-3150 undead)
* Added rare event of loyal warrior winning a peasant tournament in your honour giving +2 public opinion

[h3]END OF TURN TWEAKS (18 features)[/h3]

While trawling through all the end of turn events in the game there were a few things that needed to be fixed or tweaked or updated.

* Reworked interest in end of turn report to show total bank balance
* Added indicator of how much staff skill is after improvement in turn report
* Made vampire debug mode it's own section on end of turn report
* Reduced cost per goblin head of Goblin scourge law from 10 gold to 4 gold
* Reworded Blackmarket tax end of turn event to be clearer
* Added info of how many miners returned in mine dried up event
* Made end of turn units fleeing to and from rebellion reports show actual troop changes
* Made overflowing prison resulting in released prisoners increase bandit level by 1
* Added visible public opinion change for statue of yourself events in end of turn report
* Added notification of how many properties you are recieving income from in Darkdale
* Reworked independent kingdom getting civil event text (credit Cat)
* Added notification in turn report when slavers fort is destroyed in slave revolt
* Shortened ex-slave joiner end of turn event length
* Scrapped old end of turn code allowing independent kingdoms to recruit troops from your guilds
* Reworked Bandit horde robbery events to show bandit horde instead of just bandits to clear confusion
* Made all goblins join you from goblin clan goblin staff event show how many goblins join
* Fixed layout bug with Krut and Erak troop spy reports
* Removed obsolete end of turn bar that says 'Aslona stats'

[h3]DEMON HORDE REWORK (12 features)[/h3]

One big part of the end of turn update that I passed was the demon attack event, each turn the demon horde if active would find a random living faction (more likely the more land it has) and would attack them, be it killing a small number of troops, destroying a single trade caravan and losing them some gold, or rarely... destroying a territory. In hindsight this made the demon horde incredibly weak in everything other than defence, this world destroying army barely did anything when active, well now that has changed.

It's been in my plans for quite some time to overhaul it and as it was linked to the end of turn report I figured now would be as good a time as any. The demons now have up to three attacks per turn when active, the more attacks they do the more divided the attack force is, so 3 attacks from a horde of 1500 demons would make each force 500 strong. These demonic groups will no longer pester caravans or kill small numbers of peasants, each of the up to 3 attacks per turn will always be invasions. The demons will fight with the defending forces and try to kill them all and ruin the land. Now when the demon army rises they will shake up the world, killing and destroying factions and causing problems for everyone but more so for larger factions.

* Added demon horde get up to 3 attacks per turn dividing their troops by how many attacks
* Added special screen for demon horde attacking your lands
* Added special screen for demon horde destroying your last land
* Added special screen for demon horde destroying another faction
* Added 1 in 15 chance that factions will abandon a land rather than defend against demons
* Added 6 dynamic possible screens for demon horde pushed back depending on how many demons they've lost
* Added -10 bandit level if demons destroy Bandit Horde
* Added -3 bandit level if demons destroy a minor bandit gang
* Fixed northern hall bug that prevented demon horde from doing anything
* Added 5 random graphics for ruined land at the hands of demons
* Added code to prevent demons attacking pro-demon kingdoms
* Added code to show demonic attacks as good events if you're a demonic king

Those demons are at it again


The Demons are at the gate!


[h3]TROOP RECRUITMENT REWORKED (12 features)[/h3]

While working through the end of turn stuff I had a chance to review the troop recruitment system and buffed everyone to be able to keep up with you. Normal modifiers to recruitment for these groups still apply but now by default and even more with higher difficulties these groups will all recruit much faster.

* Increased default rebel recruitment from 0-10 troops per land to 0-20
* Increased rebel recruitment max per land +5 per difficulty level
* Increased default bandit horde recruitment from 0-8 troops per land to 0-18
* Increased bandit horde recruitment max per land +5 per difficulty level
* Increased default Krut recruitment from 0-8 troops per land to 0-26
* Increased Krut recruitment max per land +5 per difficulty level
* Increased default Erak recruitment from 0-8 troops per land to 0-26
* Increased Erak recruitment max per land +5 per difficulty level
* Increased default Minor bandit recruitment from 0-8 troops per land to 0-14
* Increased Minor bandit recruitment max per land +5 per difficulty level
* Increased default independent kingdom recruitment from 0-10 troops per land to 0-15
* Increased independent kingdom recruitment max per land +5 per difficulty level

[h3]PLAGUE REPORTS (19 features)[/h3]

A dusty box that can be bought for a princely sum in the artifact market can be the undoing of the world, the plague box has been in the game for a long time but until recently hasn't been revisited in a long while. In this update I've tried to make sure it covered all newly added units and locations (who were previously immune to the plague) as well as adding better screens for the plague related events. Now the plague has it's own section in the end of turn report.

* Added new turn report section for plague report if ancient plague is active
* Added new screen for world ending due to plague leaving no one alive
* Added new screen for ancient plague ending due to 1 million deaths
* Fixed independent units in your kingdom not affected by ancient plague
* Fixed rebuildable fort troops in your kingdom not affected by ancient plague
* Fixed mine workers in your kingdom not affected by ancient plague
* Fixed Harlaw and Greenskin mining company workers not affected by ancient plague
* Fixed Blackmarket population not affected by ancient plague
* Fixed Northern wildermen not affected by ancient plague
* Fixed Wildwood savages not affected by ancient plague
* Fixed Rihhm not affected by ancient plague
* Fixed Smallhaven not affected by ancient plague
* Fixed Combat Academy not affected by ancient plague
* Fixed Wagon man's guards not affected by ancient plague
* Fixed Darkdale population not affected by ancient plague
* Fixed Assurak not affected by ancient plague
* Fixed Goblinwood population not affected by ancient plague
* Fixed Southern nomads not affected by ancient plague
* Fixed Huntsmans rest population not affected by ancient plague

[h3]GAMES MASTER IMPROVEMENTS (6 features)[/h3]

After a report by u/CopyOkapi I've updated the games master and fixed the many pesky bugs.

* Fixed text bug with training games master (credit u/CopyOkapi)
* Fixed text bug with sudden death game intro (credit u/CopyOkapi)
* Fixed text bug with sudden death games master rules (credit u/CopyOkapi)
* Fixed 3 text bugs with games master coinflip game intro (credit u/CopyOkapi)
* Fixed games master coin flip game told you you lost when you won and won when you lost (credit u/CopyOkapi)
* Added graphic to games master coin flip game and changed coins to Skulls and Snails instead of heads and tails (credit u/CopyOkapi)

Are you calling Snails or Skulls?


Skulls it is


[h3]TOURNAMENT FOLLOW UP (8 features)[/h3]

Some more tweaks to tournaments, after having some price discrepancies pointed out by Notfox I decided to rework the pricing of them a lot more to make them more affordable.

* Reworked tournament prices (credit Notfox)
* 8-man tournament is now 3000 gold instead of 10000 gold
* 16-man tournament is now 6000 gold instead of 25000 gold
* 32-man tournament is now 10000 gold instead of 50000 gold
* Grand tournament is now 15000 gold instead of 25000 gold
* Rewrote grand tournament introduction
* Rewrote list of champions for grand tournament intro
* Added random horn sound to grand tournament event start

[h3]DIALOGUE ADDITIONS AND FIXES (22 features)[/h3]

While writing new wiki pages I've come across a lot of stuff that's needed fixing or that could be added.

* Added new question for Hukta of Uktak 'Tell me about the Human Warrior'
* Added new question for Hukta of Uktak 'Tell me about the 'z' marked hut'
* Added ability to tell Nezale 'Got your nose!' (credit u/ubft)
* Added new dialogue option for Arasuk bartender 'Why is your skin red and spiky?'
* Added new dialogue option with Nanall the Coastman 'Why is this place called the Fighting Coastman?'
* Added new dialogue option with Nanall the Coastman 'Why is all the ale here so salty?'
* Reworked Narmalds Dialogues (credit u/Kerbannog)
* Reworked Blackrow Slavers dialogues
* Added 3 new dialogues to Ulfberth
* Reworked Ulfberth the Unyielding's dialogues
* Fixed Nezale the Nose refers to you as Son regardless of chosen gender (changed to friend)
* Fixed 3 text bugs with Ulfberth's dialogues
* Fixed and reworked Diran the Old's dialogues
* Fixed several bugs with Chelob's text after relocation
* Fixed several grammar and text bugs with Chelobs Quiz
* Fixed text bug with Eswin elf hater dialogue
* Fixed Pargo dialogues missing grammar
* Fixed Ogloob the Ogres dialogue layout
* Fixed text bug in guard dialogue for breaking up Nairo's party
* Fixed 2 text bugs in shades bloom bartender dialogue options
* Fixed 2 text bugs in Arasuk bartender dialogues
* Fixed 2 issues with Nanall the Coastmans dialogue options

[h3]FIGHT PIT IMPROVEMENTS (6 features)[/h3]

While testing I noticed some issues with the layout of the Brawl Pit and Fighter's Pit screens and have tried to improve and upgrade them. I also noticed that brawl pit and fighter's pit champion fights had no introduction, that's fixed now!

* Fixed 15 text and layout bugs in Brawl Pit and Fighter's Pit champion battles
* Reworked 10 screens in Brawl pit and fighter's pit
* Added new intro screen for Brawl Pit Champion battle
* Added new intro screen for Fighter's Pit Champion battle
* Added new intro screen for Brawl Pit champion challenge
* Added new intro screen for Fighter's Pit champion challenge

The new pre-fight screen in the Brawl Pit during a champion battle


[h3]BUGFIXES (27 features)[/h3]

A ton of bug fixes mostly found from playtesting as well as from player reports, Thanks guys!

* Fixed 'pay for the stole apples' text bug (credit Jimmyl)
* Fixed slaves jumping to their death gives you a free soldier per dead slave bug
* Fixed goblin worshippers bringing you human slaves even if you aren't a slaver
* Fixed your knights having random events fighting against demons when you're a demonic servant
* Fixed text bug in Goblinstone ruins being occupied event
* Fixed Thickblood tavern income report text bug
* Fixed text miscoloured bug for Sinking Sandhole (credit JimmyL)
* Fixed ability to shut down the goblin slap stall when not ruler of Darkdale
* Fixed several text bugs with Blackmarket Hall of Goblin tour goblin leader description
* Fixed missing line in The Conspiracy of Thickblood book
* Fixed tennements of the doomstone book title error
* Fixed Marius the scribe name incorrect in hall of goblin heroes
* Fixed 2 text bugs with Karald
* Fixed 16 text bugs in your bandits pillaging encounters
* Fixed 2 cut down gift tree text bugs
* Fixed text bug with cave beast battle victory outcome
* Fixed Bongleroll event text bug
* Fixed Blackmarket anti-goblin graffiti appearing when Goblins not in power
* Fixed Zeef of Uktak's face graphic
* Fixed text bug with Doomstone text
* Fixed choice of sound bug with new game start (credit Brygun)
* Fixed militia hiring option bug (credit u/Kerbannog)
* Fixed several text bugs in Thundil tavern in Baiaa
* Fixed dialogue bug with Thundil vampire bard
* Fixed text bug in thrall's finger intro text
* Fixed Brawl first graphic bug
* Fixed bandits not being reported as active by general (credit u/Conscious_Ad5004)
* Fixed free slaves option not being blocked out if you have no slaves in kingdom reports menu

[h3]EVERYTHING ELSE (18 features)[/h3]

All sorts of stuff I couldn't fit anywhere else!

* Added 1337 in the main menu gives alternate menu theme (credit u/ubft)
* Removed old christmas 2018 bonus content from the game
* Added alternate demon horde rising event for demon worshipping players
* Reworked slaves jumping encounter text to show exactly how many slaves have jumped
* Removed ability to walk across sinking sandhole for now (credit JimmyL)
* Added new sound effect for ordering soldier to cross the sandhole (credit JimmyL)
* Added new screen for ordering soldier to cross the sandhole (credit JimmyL)
* Reworded change theme music settings option from 'Change main game theme music' to 'Change current theme music' (credit JimmyL)
* Rewrote Titans of the footpath book
* Reworked The Swamplands book
* Rewrote Tales of a travelling bard book
* Added 6 new kingdom names 'Morbad, Boroo, Mooia, Morvea, Yorbad, Torbad'
* Reworked Thrall's finger win graphics
* Added new faction name gen parts (Brutal, Rage, Raw, Yonder, Yearning, Yammering, Yeilding, Yowling)
* Added new bandit name gen parts (Dastardly, Plundering, Scrounging, Swindling, Pilfering, Purloining, Despoiling, Marauding)
* Added new slave fist graphic for any brawls in Blackmarket Slave Pen, Baiaa Slave Pits, or Slavers Fort (credit u/Ubft)
* Added new human name 'Uuthox' (credit help :) )
* Added extra indicator for marathon mode in Rihhm snailrace

Type 1337 into the main menu for an alternate menu (thanks Jimmy!)


[h3]WHAT'S NEXT[/h3]

So with that massive update out of the way I'm going to be clearing through the bug reports and backlogs that have built up first and then look at moving towards the combat update.

Hope everyone's doing alright :)

Cheers

Huw