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Warsim 0.8.1.6 (Pigsy Update and more, 98 features)

Hey everyone,

So this update has been quite broad but it's added a whole bunch of new content, characters, bugfixes, and more! I'm really happy with this one.

[h3]MANS THE DICTATOR (8 features)[/h3]

u/TheGamingDictator or Mans, is a member of our Warsim community who while not someone who's been with us for years is someone who has had a huge impact on the game with tons of bugreports and very helpful community work. He's one of our two reddit mods and has been nothing but a help the entire time, long overdue for him to be in the game and here he is now as a northern warrior with a life-debt to the village of Uktak far in the western swamps, be warned he'll protect that village with his life!

* Added new character 'Mans the Dictator' to Uktak village
* Added 7 dialogues with Mans
* Added explanation for why Uktak goblins speak so well
* Added champion challenge duel from mans if you try to destroy Uktak
* Added screen for backing down from champion challenge with mans
* Added special new sound effect for mans death outside of duel
* Added alternate scenario for trying to destroy Uktak if you have no champions
* Added screen for Mans victory in duel

Mans in game


Defending the village


[h3]THE ANCIENT PIG CHAMPION (3 features)[/h3]

This was always sort of in the game, but you just saw the pig-mans face and got nothing from it, I've now made it a little easier and changed the reward to being the actual pig-man himself. I don't believe anyone has found the previous one but it's out there!

* Added Pigsy the Ancient Champion (500 battlescore) to the game (somewhere)
* Added new sound effect for freeing Pigsy
* Added alternate reward if you can't take pigsy as one of your champion slots

Our boy Pigsy


His stats


[h3]BETTER BLACKMARKET RAIDS (4 features)[/h3]

Previously sacking the Blackmarket granted gold and possible chaos orbs, I've expanded it and improved the pre-existing loot screens.

* Added sacking the Blackmarket now grants 5 random chests on top of normal loot
* Reworked sacking blackmarket main text
* Added new indicators of gold gained when looting Blackmarket
* Added new indicators of chaos orbs gained when looting Blackmarket

[h3]MORE CONTROL IN THE BRAWL PIT (22 features)[/h3]

I wanted more control in the Brawl Pit, now players who own the pit will be able to ban slappers and spiked-knuckles from the pit. The upgrades screen has seen a rework and several other bugs within the pit have been fixed.

* Reworked brawl pit upgrades screen to be upgrades and rules
* Added new dynamic text for Brawl pit upgrades screen if you've got all upgrades
* Added new option to ban Spike-Knuckles from the Brawl pit and it's fights
* Added new option to ban Slappers from Brawl pit and it's fights
* Added special detector that checks if current pit champion is slappy or spike knckle fighter
* Added Option to strip pit champion if violating your new rule (you may choose to allow them to stay)
* Added new option to strip brawl pit champion of their title in the new rules and upgrade scree
* Fixed 2 text bugs in intro to brawl pit champion dialogue
* Reworked brawl pit champion intro text
* Fixed bug preventing watching new champion challenge when a champion is stripped of position in brawl pit
* Removed ability to make money from champion challenge fight as pit owner (to avoid infinite strip champion, then new challenge for new champion, then strip them loop of profiting)
* Fixed being able to talk to brawl pit champion after they're fired when slot is empty
* Fixed text bug in who are you brawl pit champ dialogue
* Fixed 12 text bugs in luck dialogue with brawl pit champion
* Fixed text bug with firing brawl pit champion
* Fixed text bug with intro to brawl pit champ trophies
* Fixed text bug with 5 win trophy text
* Fixed text bug with 10 win trophy text
* Fixed text bug with 25 win trophy text
* Fixed text bug with 50 win trophy text
* Fixed text bug with 100 win trophy text
* Fixed text bug with two pits trophy text

New Brawl Pit rules screen


[h3]THE CHEATING MAN OF THE GOLDEN CRESCENT (3 features)[/h3]

There are plenty of Gamblers in the game, some with very questionable games like Grabtork the Swindler. This character plays a normal game but he always finds a way to win. Watch out for him when you're in Darkdales richest district.

* Added new rock, paper, scissors gambler in the golden crescent tavern in Darkdale
* Added gambler refuses to play with you if you don't have 100 gold
* Added gambler changes his choice if he loses and claims he wins (dynamic outcome of how you can deal with this) (credit Defender)

The cheating bugger



What are you going to do about it?



[h3]TUTORIAL IMPROVEMENTS (3 features)[/h3]

I was informed by a new player on steam they skipped the tutorial but wanted to see it again and didn't know where to find it, I've now tried to make it a bit clearer and easier, cheers for the feedback mate!

* Renamed the tutorial option in the throne room to make it more clear (credit Molovian)
* Added new screen if you refuse tutorial from Old croll at game start explaining where to find it if you need it (credit Molovian)
* Added new option to do tutorial even if you skip crowning ceremony (credit Molovian)

[h3]THICKBLOOD DESTROYED (4 features)[/h3]

Had a little work through Thickblood tavern to add the ability to destroy it, Why have you gotta destroy all my stuff Defender?

* Added ability to destroy the Thickblood Tavern (Credit Defender)
* Added alternate text depending on if bandit level is 0 or not when destroying thickblood
* Added destroying thickblood tavern grants -2 bandit level
* Fixed 2 text bugs in Thickblood blade screen

[h3]THE HOUSE MARKED 'X' DESTROYED (4 features)[/h3]

Another thing Defender had to destroy, well now that nasty demon summoner in the Blackmarket 1, Has a face, and 2, can be destroyed!

* Added indicator of demon removed from demon horde when summoning
* Added new graphic for demon summoner
* Reworked description for demon summoner
* Added ability to destroy the demon summoners house (credit Defender)

[h3]THE OLD LIBRARY (34 features)[/h3]

While I was clearing through the Farrad Desert I noticed the Old Library in the Artifact market's books weren't formatted very well and none of them had page turning sound effects, I've gone through and updated them all now so Farrad is fully cleared.

* Added New Book to the Old Library
* Fixed 3 text bugs in western travel guide book in the old library
* Fixed 3 text bugs in Southern travel guide book in the old library
* Fixed 6 text bugs in northern travel guide book in the old library
* Reworked 'The Song of Demons' book layout and added page turn sfx in the old library
* Reworked 'The God of Goblins' book layout and added page turn sfx in the old library
* Reworked 'Willy Willy Wonder King' book layout and added page turn sfx in the old library
* Reworked 'Deserter Deserter' book layout and added page turn sfx in the old library
* Reworked 'Fair Orcish Maiden' book layout and added page turn sfx in the old library
* Reworked 'The King of the Dwarves' book layout and added page turn sfx in the old library
* Reworked 'The Lord of Ice' book layout and added page turn sfx in the old library
* Reworked 'Phenor the Black' book layout and added page turn sfx in the old library
* Reworked 'The Five Brothers' book layout and added page turn sfx in the old library
* Reworked 'Sand-Talker' book layout and added page turn sfx in the old library
* Reworked 'A Wall Rhyme' book layout and added page turn sfx in the old library
* Reworked 'The Book of Prophercy' book layout and added page turn sfx in the old library
* Reworked 'Marius the Tribute' book layout and added page turn sfx in the old library
* Reworked 'Swiftwind the last great clan' book layout and added page turn sfx in the old library
* Reworked 'Titans of the Footpath' book layout and added page turn sfx in the old library
* Reworked 'Kullak' book layout and added page turn sfx in the old library
* Reworked 'The Coastal Kings of Old' book layout and added page turn sfx in the old library
* Reworked 'The Swamplands' book layout and added page turn sfx in the old library
* Reworked 'The Pirate Wars' book layout and added page turn sfx in the old library
* Reworked 'Great Wall' book layout and added page turn sfx in the old library
* Reworked 'O Great Coast King' book layout and added page turn sfx in the old library
* Reworked 'The Orcish Homelands' book layout and added page turn sfx in the old library
* Reworked 'The Place marked X' book layout and added page turn sfx in the old library
* Reworked 'The Wagon Man' book layout and added page turn sfx in the old library
* Reworked '23 Reasons never to visit the north' book layout and added page turn sfx in the old library
* Reworked 'Northern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Southern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Eastern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Western Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'The Hunter's Tales Volume I' book layout and added page turn sfx in the old library

[h3]BUGFIXES (7 features)[/h3]

A few bugfixes here, including a really big crash bug that happened for custom games. Thanks for reporting that one Angel and cheers everyone else for the reports.

* Fixed North Stone graphic colour bug
* Fixed destroying the North stone also accidentally destroys the Old Stone
* Fixed declaring war via diplomacy screen wardrum loop music doesn't stop even after you return to the normal diplo screen (credit Defender)
* Fixed text bug in secret door in the south text
* Fixed caravan report text bug with Blackmarket trade income (credit u/Jacknerik)
* Fixed text bug in Smallhaven tavern rock paper scissors game text
* Fixed issue with having chosen races and their racial prefixes crashes the game if you search for new lands (credit Angel De'Haven)

[h3]EVERYTHING ELSE (6 features)[/h3]

Quite a few things that didn't fit anywhere else, we have a new kingdom type, a new failsafe for having a huge bank balance, lots of new screens when buying maps from the cartographers guild and a rework of the slaver origin story option!

* Added new kingdom type 'Dynasty' with 'Atabeg' as king title and 'Warlord' as lord title (only for civ level 4 or higher nations)
* Added after one billion in the royal bank, the bank will no longer grant interest on it (credit dontlikegreenbeans)
* Added new screen and graphic for secret door in the South
* Added new sfx for opening secret south door
* Added new screen with sfx for buying maps from Cartographers guild
* Reworked slaver army origin story to be clearer (credit u/Jacknerik)

The new map buying screens in the Cartographers guild



[h3]WHAT'S NEXT[/h3]

This update has halved my immediate backlog of reports and things, I plan to clear the rest of it before moving on to themed updates within the next few weeks.

Cheers

Huw

Warsim 0.8.1.5 (Tutorial Overhaul and more, 147 features)

Hey everyone, so this update is a mix of two things. Primarily the reworking of the games tutorial to make it a bit more informative and better laid out instead of just walls of text. The second part is a review of the Wildwood and Farrad Desert regions of the worlds exploration in a full total sweep for any bugs or areas that could be improved in an effort to improve the total quality of the regions.

[h3]TUTORIAL OVERHAUL (6 features)[/h3]

The previous tutorial was just lots of large walls of text on various topics, I've tried to make this one a bit easier to follow as it goes through the different menu options in the main game screen so new players can have a better idea of what to expect and what to do, this may need further tweaking but I think at the very least it's a step in the right direction.

* Reworked the tutorial at the start of the game and in the throne room
* Added ability to choose tutorial type instantly
* Added ability to quit tutorial at any point
* Added ability to ask for clarification and extra information on the various tutorial topics
* Added new tutorial section for each area of the main game screen
* Added ability to revisit any section of the tutorial when you're done

New tutorial introduction



[h3]WILDWOOD IN REVIEW (12 features)[/h3]

Continuing on with my attempts to check each area of the game world is up to scratch I've visited Wildwood. Turns out there was a lot of stuff that needed improvement but now Wildwood has a new coat of polish over it!

* Added new screen and sfx for destroying goblin stone camp
* Added new loot item gained for destroying goblin stone camp (with sfx)
* Added new screen and sfx for destroying Hunters rest
* Added new screen for looting hunters rest (with sfx)
* Added new sfx for the seven rules of the second clan book in the guardian tree camp
* Reworked layout of the seven rules book in the guardian camp
* Reworked goblin stone camp description
* Rewrote and fixed 3 hunters rest intro texts
* Fixed 10 text and grammar issues in the oldest tree in Wildwood
* Fixed destroying goblinstone giving you double screen
* Fixed march sound playing when recruiting from hunters rest but none join you
* Fixed text bug with ruined hunters rest screen

Destroying hunter's rest now has it's own screen



And loot... sorry hunters.



[h3]GOBLINWOOD IN REVIEW (41 features)[/h3]

Deservant of a section of it's own, trawling through Goblinwood as part of my Wildwood review I found plenty of things in need of fix or improvement here. I also found that purchasing some things in Goblinwood had a small feature where a percentage of your purchase gets added to the Goblinwood treasury as tax. I'd totally forgotten this feature was even a thing but thought it was cool so I've expanded it to cover more areas of Goblinwood, and have now given visible indication that this is happening when you buy thing there.

* Added new warning screen pre-battle with Goblinwood
* Added goblinwood destruction screen (with sfx)
* Added new screen for looting goblinwood treasury
* Added 3 new loot chests gained for destroying goblinwood
* Added new screen for freeing goblin slaves to enter goblinwood (with sfx)
* Added open the gate screen for entering goblinwood (with new recorded sfx)
* Added indicator of slavery ended when entering goblinwood
* Added special unique screen for ending goblin slavery but no slaves currently left to be freed
* Added new open gate screen for entering goblinwood through diplomacy
* Added new sound effect to entering guard post in Goblinwood living district
* Added 20 gold tax added to Goblinwood treasury if you pay for the 100 gold goblin speaking training
* Added 1 gold tax added to Goblinwood treasury if you pay for the 4 gold human imported ale in the human toe tavern
* Added new screen when trying to recruit but goblinwood pop is too low explaining the limits
* Added new open gate screen for entering goblinwood when you previously already banned goblin slavery
* Added new goblin grunt sound effect to the game
* Added missing indicators of gained troops and lost gold from hiring berserk goblins from Goblinwood
* Added indication of tax income gained for goblinwood when you hire troops
* Added new notification of active trade with goblinwood if you have a trade route
* Added new indicators of trade starting or ending in dialogue
* Added new screen for recruiting goblins from Goblinwood (with sfx)
* Added indicator of loss to local population numbers when recruiting in Goblinwood
* Rewrote goblin wood weapon shop intro text
* Rewrote Goblinwood destroyed screen
* Removed useless extra text when trying to recruit once already recruiting
* Updated goblinwood district options to be capitalised
* Increased minimum recruited goblins in goblinwood from 0 to 2
* Increased maximum recruited goblins in goblinwood from 4 to 7
* Fixed text bug in Goblinwood banned from entry screen
* Fixed rusty dagger inn goblin patrons had grey skin
* Fixed text bugs in intro to Goblinwood living district
* Fixed grammar issue in Vylcount intro text in Goblinwood
* Fixed 2 text bugs in Gnats meat shop
* Fixed intro to sudden death in Goblinwood tavern text split bug
* Fixed text bug in gboo the goblin intro text
* Fixed text bug in room of pipecrafting
* Fixed text bug in Ngrek's boneworks intro
* Fixed 2 text bugs in Ko'lok kings intro
* Fixed Goblinwood treasury text bug
* Fixed Goblinwood dungeon text bug
* Fixed Ko'lok captain of the guard option text bug
* Fixed text bug in diplomat entry to goblinwood

The new pre-battle screen when attacking Goblinwood



[h3]SCHOOL OF DRUMS COMPLETE (7 features)[/h3]

The Goblinwood School of drums was overdue being completed, it now has double the lessons so you can learn more great drumming techniques!

* Added new intermediate lesson for goblinwood drum school (9 gold entry fee)
* Added new skilled lesson for goblinwood drum school (12 gold entry fee)
* Added current gold indicator to class payment screen in drum school
* Added new screen before lesson showing gold paid
* Added new indicator of tax gold taken from your lesson payment to the goblinwood treasury
* Fixed text bug in Goblinwood drum school statue screen
* Rewrote intro to goblinwood drum screen classes

[h3]FARRAD DESERT IN REVIEW (32 features)[/h3]

Visited the Farrad desert region to see if any locations here were outdated or needing polish and scoured all screens. Now the place is all clear and up to date!

* Added gold gained sound effect for winning scorpion pit bet
* Added indicator of pit gold loss if you win a bet in scorp pit
* Added new screen to buying scorpion pit
* Added new screen for raising your flag in scorpion pit
* Added indicator of gold loss when losing pit bet
* Added indicator of scorp pit bet gold gain when you lose a pit bet
* Added gold sound to paying entry fee for scorp pit
* Added intro screen to watching Gorthmek orc brawl
* Added indicator of your current gold on buy Gorthmek option
* Added gold gained sound effect when looting gorthmek treasury
* Added new screen if you capture gorthmek but it has no gold
* Added sound effect for turning galbak the grunter around
* Added new screen for losing a battle against fort gorthmek (with sfx)
* Improved Scorpion pit discount price from 1000 gold (4.3% off) to 2200 gold (10% off)
* Reworked scorpion fight pit victory text
* Reworked scorpion fight pit betting victory text
* Reworked dead Arsam all knowing screen
* Rewrote Galbak the grunter turn around screen
* Fixed shortening graphic bug for Galbak the grunter image
* Fixed 2 text bugs in destroyed Gorthmek screen
* Fixed shortening graphic bug for destroyed Gorthmek
* Fixed scorp pit not sound not restarting after a fight
* Fixed Arsam all knowings who are you dialogue line splitting bug
* Fixed text bugs in 3 Arsam dialogues
* Fixed 2 text bugs on main intro text of Arsam's hut
* Fixed winning a bet with first scorpion accidentally gives you double reward
* Fixed march sound played when no recruits available in Rihhm
* Fixed Rihhm elder intro text dialogue bug
* Fixed 2 text bugs when starting and ending tribute from Rihhm
* Fixed text bug when ending trade route with Rihhm
* Fixed Rihhm village sound restarts every time you re-enter the main village screen
* Fixed 4 text bugs with Gorthmek leader dialogues

The screen if you lose a battle against fort Gorthmek, including a hillarious voice acted line for it!


[h3]ARTIFACT MARKET IN REVIEW (45 features)[/h3]

So again with every region there are some locations that are jam packed with tons of content, places like Darkdale, The Blackmarket, and so on. The artifact market is the Farrad Desert's answer to these big settlements and there's a ton inside that needed improvement.

* Added 4 new unique screens for trying doors in artifact market mage guild
* Added new lock rattle sound effect to trying doors in artifact market
* Added new screen for buying ancient scythe artifact
* Added new screen for buying the friend of the fearful
* Added indicator of xenophobic nation changes with friend of the fearful
* Added new screen when paying to enter house of art and tapestries in Artifact market (with sfx)
* Added new screen for buying the plague box with sfx and graphic
* Added new screen for buying Seer stone with sfx and graphic
* Added new screen for buying Chaos Orb box with sfx and graphic
* Added new screen for buying Talisman of Brothers with sfx and graphic
* Added new screen for buying Doomstone fragment with sfx and graphic
* Added new screen for buying Frost Gauntlet with sfx and graphic
* Added new screen for buying Goblin sceptre with sfx and graphic
* Added new screen for buying Dumble staff with sfx and graphic
* Added new screen for buying Demon Shield with sfx and graphic
* Added new screen for buying cruel rule tome with sfx and graphic
* Added new screen for buying horn of demons with sfx and graphic
* Added new screen for buying stone of talents with sfx and graphic
* Added new screen for buying fragment of the stone of denland with sfx and graphic
* Added new screen for buying the Golden telescope with sfx and graphic
* Added indicator of gained exploration changes with golden telescope
* Added sound effect for hiring someone from Artifact market champion post
* Rewrote text for the door marked 'C' if you can't open it
* Rewrote text for opening door marked 'C'
* Fixed text bug in golden telescope description
* Fixed text bug in friend of the fearful description
* Fixed artifact market mages guildmaster intro text bug
* Fixed 2 text bugs in artifact market mage guildmaster dialogues
* Fixed text bug in intro text to artifact market mage guild
* Fixed Nugmeek the bartender intro text bug
* Fixed text bug in main artifact market central district intro text
* Fixed text bug in Artifact market enchanted brawl intro text
* Fixed 2 text bugs in fragment of stone of denland description
* Fixed 3 text bugs in stone of talents description
* Fixed 4 text bugs in horn of demons description
* Fixed 6 text bugs in Demon Shield description
* Fixed 2 text bugs in Dumble staff description
* Fixed text bug in eastern artifact intro text
* Fixed text bug in Goblin sceptre description
* Fixed text bug in Frost Gauntlet description
* Fixed text bug in Talisman of Brothers description
* Fixed text bug in Chaos Orb box description
* Fixed 6 text bugs in tower of histories screens
* Fixed broke hair graphic for Doran the Dim tavernkeep in Artifact market
* Fixed text bug in intro for Doran the Dim

[h3]EVERYTHING ELSE (4 features)[/h3]

This section actually has a number of cool features that didn't fit anywhere else. There's a feature I added a long while ago where defeating kingdoms can form refugee camps though it didn't occur to me until recently how rare or even non-existant seeming this was. I've looked into it further and discovered that kingdoms only have a chance of forming a refugee group if they are destroyed by someone other than the player, now that's been remedied. Among other things here all goblin throne room visitors will now show you how much gold you'll get for enslaving them if goblin slavery is legal.

* Added refugee kingdoms can spawn when players invade last land of independent kingdom
* Made option to sell throne room visiting goblin to the goblin slaver not shows in advance how much gold that's worth to you
* Changed kingdom origin text for slaver option to try and be more clear that you're leading an army of enslaved not free slaves
* Improved grunt sound effect by removing extra noise and reducing filesize

WHAT'S NEXT


Now that the tutorial stuff is out of the way I'm going to continue sweeping through my bug reports and suggestions list to shrink it down a bit more and will be having a little bit of a break as I have a few things I need to sort out. I imagine another update will come soon enough though!

Cheers

Huw

Warsim 0.8.1.4 (Golems Reworked and more, 89 features)

Hey everyone,

[h3]THE GREAT COASTAL WINDS (4 features)[/h3]

I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there.

* Added new song 'The Great Coastal Winds' to the game
* Added new option in the bayside district of Shaian to listen to the singing coastman
* Added 5 new options to the habourmaster of Shaian (you may ask him about stuff within the bayside district that previously you couldn't, including the new singing coastman)
* Added 'The Great Coastal Winds.txt' lyrics text to Warsim 'Extras\Ascii Art Text Files' directory

[h3]SCORPION PIT IMPROVEMENTS (2 features)[/h3]

Now you can attack the place, you don't just have to buy it!

* Fixed destroying the scorpion fighting pit instantly shows you the text for if you revisited the ruins after destruction screen
* Added the ability to attack the scorpion fighting pit (credit Defender)

Newly captured pit!


[h3]THRONE ROOM IMPROVEMENTS (13 features)[/h3]

Defender found quite a few throne room related bugs and issues, I've also added a few new encounters!

* Added Captain collecting troops to bring to you throne room encounter
* Added village trained warriors against demons throne room encounter
* Rewrote text for farmer needs security for his lands throne room encounter (credit Defender)
* Fixed warrior and his warband throne room encounter text bug (credit Defender)
* Fixed text bug in dream to join your army throne room encounter (credit Defender)
* Fixed throne room blacksmith encounter graphics not blocked by ascii filter (Credit Defender)
* Fixed herbalist hair cut incident throne room text bug (credit Defender)
* Fixed visions of fighting throne room encounter text bug (credit Defender)
* Fixed knight killed two krut goblins throne room encounter text bug (credit Defender)
* Fixed Blackmarket complainer throne room encounter text bug (credit Defender)
* Fixed Seek a quest worth of me text bug (Credit Defender)
* Fixed man joining penniless monks throne room encounter text bug (credit Defender)
* Fixed man wishes to greet you throne room text bug (Credit Defender)

[h3]MERCENARY COST REWORK (2 features)[/h3]

Some quite important changes to mercenaries, now they are more affordable per year after their initial cost.

* Reworked mercenaries so that they cost half their hire cost per year instead of the full hire cost per year (credit Defender)
* Updated mercenary hire screen to show hire and annual costs

New merc screen info


[h3]GOBLIN SPEAKER (4 features)[/h3]

The goblin speaker training in Goblinwood has now been improved much more, once the new sound effect was recorded I laughed for a straight minute so it's worth checking out if you have the chance.

* Removed notification for no gold when trying to pay for goblin speaker training
* Added new screen for goblin training when paid for
* Added new sound effect for goblin speaking training (one of the funniest sfx I've done imo)
* Added new gold indicator in goblin training screen

[h3]GOLEMS REWORKED (4 features... Or 36.3 billion)[/h3]

After looking through all the face generation systems in game and ranking them by total faces they can output, Golems were at the bottom of the list with a measly 7 million possible faces.

Here's the list where you can see in order the face generators with the most and least


I've wanted to rework the golems for a while so I created some samples and completely remade the system from the ground up. Now the new Golems have 36.3 billion possible faces!

* Remade Golem faces and scrapped the old system and it's 7 million golems
* Added 36.3 billion new Golem faces
* Updated Golem face generator to use the new system
* Added Old Golems data to Warsims extras folder (Extras\Warsim Faces) with instructions on how to reinstall old golem faces if you wish to

Here are some of the new golems


I also tested to see what some of the proc gen golem races might look like


[h3]BILLIONS OF FACES FOR ALL (4 features... or 26 billion)[/h3]

After the above race face tracking, I planned to improve the generators for the remaining 4 races below a billion. Now there are no face generators in Warsim that produce less than 1 billion faces!

* Added 22.5 billion new lizardmen faces (was 100 million now 22.6 billion)
* Added 1.6 billion new blogroki faces (was 74 million now 1.67 billion)
* Added 1.4 billion new mushroom men faces (was 237 million now 1.6 billion)
* Added 1.2 billion new skeerok faces (was 126 million now 1.3 billion)

Here's the list from above updated with the new figures, now every face generator in game produces over a billion faces each!



[h3]THRONE ROOM ADDITIONS (6 features)[/h3]

A few tweaks and new throne room encounters to keep things as fresh as possible!

* Added 1/3 chance of +1 public opinion for throwing stolen item gifter throne room encounter into jail (credit Defender)
* Reworked text in 4 positive feedback encounters in the throne room
* Added new throne room encounter 'few in this realm'
* Added new throne room encounter 'your leadership has been noticed'
* Added new throne room encounter 'Man wants to join your army as his brother did'
* Added new throne room encounter 'Man following the whispering winds instruction'

[h3]DEATH SOUND SYSTEM IMPROVEMENTS (4 features)[/h3]

The way the death sound system in the settings was laid out was confusing, I've tried to improve it and make it clearer. I still don't recommend using it but I don't like deleting features that could be optional so it's still there. For those who don't know it's a system that gives a death sound effect to each dead unit in battle, unfortunately this doesn't work well and immensely slows battles down and delivers choppy half-cut sounds.

* Added a new sub menu in settings for the deathsound system feature
* Added explanation of the death sound system and it's issues
* Made death sound systems slower speed x2 even slower
* Added better notification of what status the death sound system is currently at

Death sound system new screen


[h3]KINGDOM ORIGIN ISSUES (3 features)[/h3]

Defender pointed out a few issues with origin stories, now all fixed!

* Fixed gambler king intro not giving correct gold if you skip the intro (credit Defender)
* Reworked gambler king game origin text (credit Defender)
* Fixed text bug in sword from stone origin story (credit Defender)

[h3]YE SHALL SLAP NO MORE (2 features)[/h3]

Now as ruler of Darkdale you can outlaw goblin slapping as you should have been able to all along.

* Added the ability to shut down goblin slap stall as leader of darkdale (credit Defender)
* Added goblin joiner from slap stall

Shutting the stall down


My new friend


[h3]YOUR ORDER OF KNIGHTS IMPROVED (7 features)[/h3]

It was brought to my attention that there were some missing screens and lacking feedback in custom knightly orders, I've tried to remedy this!

* Added new screen for not having enough gold to convert knights into your order
* Added new screen for not having enough knights to convert into your order
* Reduced cost of converting a knight to your order from 250 gold to 100 gold
* Added new screen for choosing how many knights to convert to your order instead of pure text
* Added new text describing cost of conversion of knights in the quantity choice screen
* Added new screen once you've converted knights to your order (credit Defender)
* Added new screen for joining a single lone knight to the order

Some new knights joining


[h3]MINOR BANDIT IMPROVEMENTS (3 features)[/h3]

There were some issues with minor bandits and custom settings, again thanks to Defender for pointing me in this direction!

* Made it so that setting bandits/minor bandits to non-existant in custom game sets bandit level to 0 unless you choose to change it in the settings
* Fixed setting no bandits or bandit horde in custom settings doesn't block minor bandit groups and shows you random dead groups
* Fixed unable to exit bandit menu when bandits are exctinct

[h3]NEW LOOT TROVE (5 features)[/h3]

A few new items to keep things fresh, the first four are in honour of our new Golems, the last one is a reference to my old and long dead game project the Wastes (which is free on itch.io for the curious)!

* Added 'Stone shaped like a human nose' random loot item (worth 12 gold)
* Added 'Small golden golem statue' random loot item (worth 290 gold)
* Added 'Small finely made jewelled golem statue' random loot item (worth 140 gold)
* Added 'Crudely made little golem statue ' random loot item (worth 10 gold)
* Added 'Black vial marked with an X' random loot item (worth 100 gold)

[h3]MORE SOUNDS (4 features)[/h3]

More improvements to current ones and new sound effects!

* Fixed march sound played even when no one will join you when recruiting in Darkdale
* Added sound effect for failing to recruit in Darkdale
* Added sound effect for hiring grand champion guards (credit Defender)
* Added sound effect for hiring goblin slaver guards (credit Defender)

[h3]BUGFIXES (19 features)[/h3]

Another massive batch of bugs fixed thanks to Defender, great work mate!

* Fixed Glacical races not having blue skin
* Fixed Darkdale king visit incorrect text saying you are unable to speak to the king when you are (credit Defender)
* Fixed option to declare a demonic kingdom once done showing that demon horde is too weak instead of showing that the law is active (credit Defender)
* Fixed killing the gibbering monk graphic not blocked by ascii filter for asciiless version of Warsim (credit Defender)
* Fixed intro to training text in barracks missing first part of sentence for all training screens
* Fixed issue with slave revolt diplomacy intro text from head scout (credit Defender)
* Fixed issue with deserters diplomacy intro text from head scout (credit Defender)
* Fixed issue with internal outlaw pest group diplomacy intro text from head scout (credit Defender)
* Fixed incorrect reference to farmer instead of throne room visitors name in soldier stole coin throne room encounter (credit Defender)
* Fixed failed peace attempt message typo (credit Defender)
* Fixed text bug in generals intro at game start (credit Defender)
* Fixed 'and well make peace' text bug in weregild peace talks (credit Defender)
* Fixed Blackmarket to darkdale tavern goer dialogue text bug (credit Defender)
* Fixed text bug in bandit gang intro text (Credit Defender)
* Fixed text bug with strange Blackmarket leader dialogue intro (credit Defender)
* Fixed Work work text bug in thickblood upgrade screen (credit Defender)
* Fixed Eerie cavern text bug (credit Defender)
* Fixed 2 text bugs in ruined southern village (credit Defender)
* Fixed 9 text bugs in burning peasant in pit text (credit Defender)

[h3]EVERYTHING ELSE (3 features)[/h3]

Some other little things that couldn't fit anywhere else!

* Added indication of current fort captains battlescore next to the demote option in any owned forts (credit Defender)
* Added ability to train Goblin Berserkers to Soldiers for 5 gold in Grand Barracks (Credit Defender)
* Added 6 new kingdom names (Umpland, Loiden, Brygard, Ostland, Coastwatch, Hillstop)

Now you can train berserker goblins into soldiers with the max upgraded barracks


And you can see the battlescore of your fort leaders


WHAT'S NEXT


Well so much for the tutorial update, I'm still working through my backlog of stuff but plan to sort the tutorial sooner rather than later.

Cheers

Huw

Warsim 0.8.1.3 (Defender Update, 118 features)

Hey everyone,

So this update is a special one and is almost entirely thanks to members of the Warsim community, chiefly Defender from Audiogames.net a community for blind or visually impaired gamers and one of Warsim's main longtime community strongholds. Defender had like many times in the past few years spent some time collecting a large list of bugs, errors, and suggestions from his playthroughs. The list was impressive and contained over 100 things and I've tried to clear through it all as best I can. Thanks Defender, and everyone who has helped make this game better!

[h3]SELF FIGHTING GOBLINS! (4 features)[/h3]

After reading a bug report from Misery on steam mentioning some units hitting themselves instead of their opponents I found it hilarious, it's now a feature. Now the goblins of Uktak have a strange passtime! Self-fighting, who can beat themselves up for the longest?

* Added ability to watch goblin self-fights in Uktak village (credit Misery)
* Added self-fights, brawls where the fighters hit themselves instead of their opponents
* Added pre-fight text for goblin self fight in Uktak
* Added post-fight screen for self fight survivor

Some screenshots from a self-fight







[h3]MORE NAMES LORD? (2 features)[/h3]

Can't ever have too many possible character names right? I checked for duplicates using a tool and added 21 new ones based on welsh and english names from the Anglo-Saxon period.

* Added 21 new human names (Geot, Godulf, Clydog, Rhain, Triffyn, Clotri, Aergol, etc)
* Removed 9 duplicate human names

[h3]I SEE ASCII! (5 features)[/h3]

Thanks for bringing these to my attention Defender! Warsim's Ascii-less text only version for visually impaired players is mostly fine but Defender's identified a few bits of ascii that appear to have snuck through the filter and thus will be read aloud by screenreading software and annoy the hell out of the people playing. All fixed now!

* Fixed ascii art for Goblinwood berserkers not filtered by ascii blocker (credit Defender)
* Fixed ascii art for viewing wilderman saaroth camp not filtered by ascii blocker (credit Defender)
* Added Gro'lok's stump names visible when ascii is disabled (credit Defender)
* Fixed ascii art for general's new helmet creation screen not filtered by ascii blocker (credit Defender)
* Fixed ascii art for minor goblin clans visible when ascii is disabled (credit Defender)

[h3]DISCOVERING BAIAA (3 features)[/h3]

I'm not going to spoil things too much for those who haven't found it yet but upon being reported a few bugs from Baiaa I ended up reworking the discovery screens and expanding them a bit.

* Reworked text for discovering the Baiaa (credit Defender)
* Added new screen with sfx for knight placing flag in newly discovered Baiaa door (credit Defender)
* Fixed text bug in attacking Baiaa text (credit Defender)

[h3]BLACKMARKET CAPTURE IMPROVEMENTS (4 features)[/h3]

Defender pointed out there's no immediate feedback when capturing the Blackmarket and defeating the guards, now there are a few new screens!

* Fixed being allowed into the Blackmarket when asking why you're not
* Added new screen for capturing Blackmarket initially (credit Defender)
* Added new visible indicator of bandit level drop from defeating the Blackmarket
* Added new screen for flag being raised over the Blackmarket with Sfx

The new screen for defeating the Blackmarket garrison



[h3]ROCK JUMPING IMPROVED (5 features)[/h3]

Good and long overdue addition thanks for the suggestion Defender, I'd been meaning to do this a long time ago!

* Added dynamic sound system with 5 sounds for nomad rock jumping (credit Defender)
* Added sound effect for nomad falling to their death (credit Defender)
* Added notification for nomads losing a troop during a rock jumping match
* Fixed 6 text layout bugs with nomad rock jumping
* Fixed 20 grammar bugs with rock jumping texts

[h3]VASSAL RECRUITS IMPROVEMENTS (2 features)[/h3]

It was pointed out by Defender that this text was showing 'You are sent 0 troops by VassalName' now it's been improved a bit.

* Added new text if vassal only sends a single unit
* Added new text if vassal cannot send any troops instead of just showing normal text with you are sent 0 troops (credit Defender)

[h3]MORE SOUND EFFECTS (5 features)[/h3]

Can never have too many sound effects in game, now more areas that were devoid of sound have it!

* Added burning and screaming sounds to burning Rihhm Village down in a raid (credit Defender)
* Added burning and screaming sounds to burning Smallhaven Village down in a raid (credit Defender)
* Added sound effect to recruiting troops from Rihhm village (credit Defender)
* Added sound effect to recruiting goblin berserkers from Goblinwood
* Added new screen and sound effect for retreating from Baiaa after claiming you are there to conquer (credit Defender)

Retreating from Baiaa



[h3]BUGFIXES (79 features)[/h3]

This bulk of this update, tons of bugs and text bugs. Thanks Defender, u/legalrick2, and u/TheGamingDictator for your reports

* Fixed asking about Northwatch shows image of fort without your kingdoms banner on it
* Fixed recruiting in Darkdale only working one time and never again (credit Defender)
* Fixed Rihhm terraforming applaud sound effect never stopping if music is disabled (credit u/legalrick2)
* Fixed not being kicked out of diplomacy menu if diplomat is killed in diplomatic action (credit Defender)
* Fixed bandit seller in Thickblood tavern referring to his men as prisoners (credit Defender)
* Fixed getting a free drink from Gorbar the darkdale brewer incorrectly showing you text for drinking at a bar you own (credit Defender)
* Fixed missing text for ascii disabled archery competition missed text (credit Defender)
* Fixed incorrect 10% interest yearly rate shown in royal bank (credit u/TheGamingDictator)
* Fixed east dock company income now included in total gold gained figured in income report (credit u/TheGamingDictator)
* Fixed missing text when annexing a vassals army (credit Defender)
* Fixed typo in huntsman's rest question with goblinwood advisor (credit Defender)
* Fixed 2 text bugs in castle Ko'lok history (credit Defender)
* Fixed text bug in Gnat's meat shop (credit Defender)
* Fixed 3 text bugs in Golok's home cooking (credit Defender)
* Fixed 3 text bugs in Ngrek's Boneworks (credit Defender)
* Fixed 2 text bugs in Gkabs poisonarium (credit Defender)
* Fixed 3 text bugs in Goblinwood Leafburner's guild (credit Defender)
* Fixed text bug with Klethus the guildmaster of the Goblinwood Leafburner's guild (credit Defender)
* Fixed Goblinwood crier text bug (credit Defender)
* Fixed Goblinwood Guard tower text bug (credit Defender)
* Fixed 3 text bugs in goblinwood drum school (credit Defender)
* Fixed 2 text bugs in Goblinwood drum school master text (credit Defender)
* Fixed missing text for Rusty Dagger brawl breakup text (credit Defender)
* Fixed text bug in Goblinwood king's 500 gold pledge to the poor (credit Defender)
* Fixed text bug in goblinwood drinking comp tray carrying text (credit Defender)
* Fixed 3 text bugs with hiring mercs from Goblinwood (credit Defender)
* Fixed text bug in Nairo party intro to Myck (credit Defender)
* Fixed drink spill event at Nairo's party text bug (credit Defender)
* Fixed text bug on no recruits remaining option in Darkdale folk district (credit Defender)
* Fixed incorrect text for hiring single unit from Goblinwood
* Fixed text bug in market favour fading event (credit Defender)
* Fixed Rihhm elder belltower question text bug (credit Defender)
* Fixed Rihhm belltower text bug (credit Defender)
* Fixed text bugs from converting bandits to soldiers (credit Defender)
* Fixed 3 text bugs in holy order of the roses (credit Defender)
* Fixed discraced text bug in bandit horde elite unit (credit Defender)
* Fixed 3 text bugs in rehabilitation law screens (credit Defender)
* Fixed 2 text bugs in leafburner's guild in Huntsmans rest (credit Defender)
* Fixed text bug in leafburner's guild main screen (credit Defender)
* Fixed grammar bug in archery comp huntsmans rest intro text (credit Defender)
* Fixed lone arrow tavern plaque text bug (credit Defender)
* Fixed 2 text bugs in trade post for huntsmans rest leader (credit Defender)
* Fixed 2 text bugs in fletcher's shop (credit Defender)
* Fixed 2 bugs with Jester's son throne room encounter referring to the player as 'lord' instead of custom lordly title (credit u/TheGamingDictator)
* Fixed insane mode intro text grammar bug (credit u/TheGamingDictator)
* Fixed 4 text bugs in slavers fort history text (credit u/TheGamingDictator)
* Fixed small house marked x option tag in Blackmarket
* Fixed text bug with dialogue when asking moneygrubber bandit leader what his bandits do (credit Defender)
* Fixed text bug in ice watch tavern (credit Defender)
* Fixed text bug in Ice watch tavern owner intro text (credit Defender)
* Fixed and rewrote 'How do you exist' dialogue with Ice watch tavern owner (credit Defender)
* Fixed text bug in Ice watch keep wild north question (credit Defender)
* Fixed text bug with bank loan inquiry screen (credit Defender)
* Fixed 4 text and spacing bugs in slavers fort destruction text (credit Defender)
* Fixed demonic carving text bug (credit Defender)
* Fixed text bug with Galbak the grunter (credit Defender)
* Fixed 'Visit the speak to the Bearfolk elder' text bug (credit Defender)
* Fixed text bug with Shaian Bayside Habourmaster question about Shaian (credit Defender)
* Fixed text bug when looking at Shaian Pearl Wall (credit Defender)
* Fixed text bug in Shaian armoury intro text (credit Defender)
* Fixed text bug when asking Shaian armourer about the city (credit Defender)
* Fixed text bug in Shaian merc post description (credit Defender)
* Fixed text bug in Shaian mage tower death room (credit Defender)
* Fixed text bug when talking to the man in the master room of Shaian (credit Defender)
* Fixed text bug in Kullak book in hall of coastal history (credit Defender)
* Fixed text bug in Great wall book in hall of coastal history (credit Defender)
* Fixed 3 text bugs and reworked text of The swamplands book in hall of coastal history (credit Defender)
* Fixed 2 text bugs in Pirate wars book in the hall of coastal history (credit Defender)
* Fixed 8 text bugs in Strange statue in the swamp (credit Defender)
* Fixed 5 issues with the variant strange swamp statue text layouts (credit Defender)
* Fixed 2 text bugs with Golden Lilypad tavern bartender intro text (credit Defender)
* Fixed text bug when choosing a cup in Daplogk's cup game (credit Defender)
* Fixed text bug when finding warriors for hire when exploring (credit Defender)
* Fixed text bug when finding peasants for hire when exploring (credit Defender)
* Fixed text bug in jungle temple intro text (credit Defender)
* Fixed text bug when watchtower is build in slums during slum upgrade (credit Defender)
* Fixed text bug in intro to swampy cup game in Shaian (credit Defender)
* Fixed text bug in intro screen for minor goblin clans
* Fixed text bug in intro to militia screen

[h3]EVERYTHING ELSE (9 features)[/h3]

There are a few different things in here that I couldn't fit in any other category but some good changes here!

* Increased starting gold for Fort Gorthmek treasury by 10x (credit Defender)
* Added ability to ask to send no more champions instead of having to manually say no to sending each champion to combat when choosing your own army (Credit Defender)
* Added -1 Bandit level for defeating the Bandit Garrison of the Animal fight pit (credit Defender)
* Added new indicator of how many independent units you already have when buying new one from independent kingdoms (credit Defender)
* Removed puking during drinking competitions helping you win
* Rewrote goblinwood drum school intro text (credit Defender)
* Rewrote description for Golok's home cooking main screen (credit Defender)
* Rewrote Poisonarium poison descriptions (credit Defender)
* Added u/Aethyrsix in credits for making the first Satyr face (credit u/TheGamingDictator)

New option for to not send any more champions when choosing who to send in battle


WHAT'S NEXT


I was planning on reworking the games tutorial but got caught up in this bugfixing and feature list, I'm hoping while continuing to clear through backlog reports I can rework the tutorial.

Cheers

Huw

Warsim 0.8.1.2 (Magic Theatre Reworked and tons more, 81 Features)

Hey everyone,

So this update didn't have any particular direction, the main aim was to clear through bug reports and recent suggestions and to continue testing the exploration locations of the game world and make sure everything is working as intended.

What I ended up with was an update adding a new drinking competition, origins of tavern brawls, improvements on the northern fort, wheel of wealth, Ruined arena, South coast region, Magic theatre and way more. I hope you guys enjoy it!

DEALING WITH KAFF OF DARKDALE (5 features)

Defender from Audiogames mentioned that as ruler of Darkdale he'd love the ability to remove the scam-stall run by Kaff, now you can do so, with Kaff offering an interesting alternative, you beat her in a drinking competition and she leaves, else she stays. Are you up for it?

* Added ability to shut down Kaff's legitimate goods stall if you rule Darkdale
* Added Kaff challenging you to a drinking contest to settle your dispute (with dynamic text based on your previous interactions with her)
* Added Screen for allowing Kaff to go free
* Added screen and sfx for arresting Kaff (+1 prisoner, +random loot)
* Added ability to have a drinking contest against Kaff (if you win, +random loot)

A drinking contest you say?


She can drink a lot...


TAVERN BRAWL ORIGINS (4 features)

Ever wondered why when you watch a tavern brawl, a fight occurs out of nowhere. Now there's a system that explains why those two are fighting and there's plenty of variety.

* Added new system for bar fight origins now you will be told a story as to why the people are fighting
* Added new screen for fight origin story
* Added 5 random intros to finding a fight
* Added 15 fight origin stories

NORTHERN FORT REPAIRED (2 features)

Had a report of a bug in the Northern fort and found a second one while testing, all fixed now though.

* Fixed screen not resetting when installing commander of northern repaired fortress
* Fixed inability to add max troop number to northern repaired fortress (credit u/MorganFreecock
WHEEL OF WEALTH RESPUN (5 features)

Checked out the Wheel of Wealth in a recent playtest and fixed it up a bit with some new screens and sound effects.

* Added new gold gained indicator for Wheel of Wealth
* Fixed text colour issue with wheel of wealth victory text
* Fixed 12 text bugs in wheel of wealth screens
* Added new coin gain sound effect for winning wheel of wealth
* Added new special screen and sfx for winning grand prize on wheel of wealth

The wheel of wealth improved


RUINED ARENA FIXES (4 features)

The ruined arena screens were pretty bad, noticed in a playtest and have fixed it!

* Fixed 3 text bugs in ruined arena screens
* Fixed broken layout in ruined arena screens
* Added gold indicator to ruined arena rebuild screen
* Added new screen for paying to rebuild arena

SOUTH COAST IMPROVEMENTS (9 features)

I did a sweep of the South Coast region to see if there was anything that could stand to be improved, found a few things!

* Fixed text bug in coast wall screen
* Added indicator of trade route with Nalli trade post if trading with them
* Fixed text bug in harbour master texts in Shaian
* Fixed text colour issues in swampy cup game in Shaian
* Added new sound effect to Swampy cup game in Shaian
* Reworked some of the coastal king dialogues in Shaian
* Fixed text colour issues in swampy cup game in Shaian tavern
* Added new sound effect to swampy cup game in Shaian tavern
* Added march sound effect to recruiting troops in Shaian

MAGIC THEATRE REWORKED (19 features)

The magic theatre was quite awful, I've tried to upgrade every aspect of it and improve it where possible especially when owned. There are now more screens and sound effects in every part of the system.

* Fixed 4 text bugs with Magic theatre intro text
* Reworked layout of gold indicator on unowned magic theatre screen
* Added gold indicator to owned but unupgraded magic theatre
* Added new graphic for magic theatre casting spell
* Added screen and sfx for paying for a performance at magic theatre
* Added new aftermath text for magic fish performance
* Added hiss sound effect to dialogue with magic theatre mage
* Added new aftermath text for arrow performance
* Added new aftermath text for decaying demon performance
* Added screen for buying the magic theatre from the mage
* Added screen for your flag rising above magic theatre once owned (with sfx)
* Added screen introducing apprentice mage when buying theatre (with sfx)
* Added new screen for owned magic theatre spell casting
* Added new aftermath text for dizzying star performance
* Added new aftermath text for bellowing start performance
* Added new aftermath text for drunken money performance
* Added ability to speak to apprentice mage and ask one of 7 questions (6 if the place is fully upgraded)
* Added new screen with sfx for paying for magic theatre upgrade
* Added new screen for upgrading magic theatre showing graphic change and all 4 new benefits and unlocks

Upgrading the new and improved magic theatre


The new mage apprentice who runs the magic theatre for you


ENTRY FEE! FOR ME? (3 features)

u/lordintype made a good suggestion a little while back, you should be able to plead with the leader of the Blackmarket not to charge you a toll as Mercantile leaders can slap a hefty 50 gold entry fee each time you enter.

* Added the ability to ask Blackmarket leaders not to charge you an entry fee (if mercantile leader) (credit u/lordintype)
* Added 3 random texts for asking for no toll from Blackmarket leader (credit u/lordintype)
* Added 3 random gate entrance texts for guard allowing you free entry after having the fee removed by Blackmarket Leader (credit u/lordintype)

GAR'GALLOCK IMPROVEMENTS (2 features)

Noticed two issues with him, now all sorted!

* Added gold indicator to GarGallock
* Fixed Blackmarket music not resetting after GarGallock advice

BLACKMARKET SCAM EVENT IMPROVED (3 features)

In a playthrough I noticed these could be done a little better, now some improvements have been made.

* Fixed 3 text bugs in Blackmarket scam event
* Reworked some text and layout of Blackmarket scam event
* Added new screen for ending of scam success event with laughing man

BRAWL PIT IMPROVEMENTS (2 features)

I noticed that champion fights and two pits battles as Brawl Pit owner didn't use the same system as normal pit fights to show you the gold you've earned, now they do!

* Added brawl pit champion fights and battle of two pit fights give you gold bag reward screen
* Added colour layout to the pit champion and two pits fight aftermath income screens

MORE GOLD INDICATORS (2 features)

Still some more places where it doesn't tell you how much gold you have when you need to see it, trying to remedy this as much as I can.

* Added new gold indicator to Blackmarket coin flipper
* Added new gold indicator to Blackmarket toll screen

BUGFIXES (15 features)

A ton of bugfixes this time, thanks Defender for your reports and bugfinds, and also to u/legalrick2!

* Fixed Long Serpent ship text layout issue
* Fixed minor bandit screen exiting bug
* Fixed Aslona reference in goblin and king joke (credit Defender)
* Fixed Aslona reference in royal bank joke (credit Defender)
* Fixed Aslona reference in mercenary stories (credit Defender)
* Fixed missing screen sometimes when assimilating mercs leader joins you as a knight
* Fixed Drumloop in battle sounds treated as a sound effect not music and not being blocked by music off option (credit u/legalrick2)
* Fixed 'Leather belt that smells of lavender' item name bug (credit Defender)
* Fixed text bug with heartbroken farmer's boy throne room encounter (credit Defender)
* Fixed missing text when gamemaster refuses to hand over gold in throne room (credit Defender)
* Fixed duplicate 'I' in text when game master says arrest me when asking to hand over gold in throne room (credit Defender)
* Fixed missing text when throwing game master out of court (credit Defender)
* Fixed text error showing 1000 gold cost to host party in Darkdale as only 100 gold in error message when gold lower than 1000
* Fixed not receiving gold prize purse for winning goblin drinking competition
* Fixed text bug in fully upgraded owned arena tourney text

EVERYTHING ELSE (6 features)

A few general things here, a new guide in Warsim's files for some of the visually impaired players who play Warsim without any ascii. A pretty big change in mercenary companies only having a single assimilation attempt per year, and several other features and changes!

* Added new guide to setting up ascii-less version of Warsim in Warsim files for Blind Players (Credit Defender)
* Added new system ensuring merc groups can only have one assimilation attempt per year (credit u/TheGamingDictator)
* Reworked two direction names in the Black tower of Baiaa (Credit Angel De'Haven)
* Made it 10x rarer to get lucky on last coin toss (but still luckier than normal) with wishing well (Credit LexTheMighty)
* Added the ability to talk to the wagon man in the wagon man's trade post in Denland (6 dialogues)
* Made random drunk events 3x rarer during drinking contests

WHAT'S NEXT

I still have a backlog of bug reports and feature suggestions to look into and then the next main focus will be reworking the games intro tutorial from being a wall of vaigue text to being a system a little more comprehensive and helpful.

Cheers

Huw