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Warsim 0.8.1.3 (Defender Update, 118 features)

Hey everyone,

So this update is a special one and is almost entirely thanks to members of the Warsim community, chiefly Defender from Audiogames.net a community for blind or visually impaired gamers and one of Warsim's main longtime community strongholds. Defender had like many times in the past few years spent some time collecting a large list of bugs, errors, and suggestions from his playthroughs. The list was impressive and contained over 100 things and I've tried to clear through it all as best I can. Thanks Defender, and everyone who has helped make this game better!

[h3]SELF FIGHTING GOBLINS! (4 features)[/h3]

After reading a bug report from Misery on steam mentioning some units hitting themselves instead of their opponents I found it hilarious, it's now a feature. Now the goblins of Uktak have a strange passtime! Self-fighting, who can beat themselves up for the longest?

* Added ability to watch goblin self-fights in Uktak village (credit Misery)
* Added self-fights, brawls where the fighters hit themselves instead of their opponents
* Added pre-fight text for goblin self fight in Uktak
* Added post-fight screen for self fight survivor

Some screenshots from a self-fight







[h3]MORE NAMES LORD? (2 features)[/h3]

Can't ever have too many possible character names right? I checked for duplicates using a tool and added 21 new ones based on welsh and english names from the Anglo-Saxon period.

* Added 21 new human names (Geot, Godulf, Clydog, Rhain, Triffyn, Clotri, Aergol, etc)
* Removed 9 duplicate human names

[h3]I SEE ASCII! (5 features)[/h3]

Thanks for bringing these to my attention Defender! Warsim's Ascii-less text only version for visually impaired players is mostly fine but Defender's identified a few bits of ascii that appear to have snuck through the filter and thus will be read aloud by screenreading software and annoy the hell out of the people playing. All fixed now!

* Fixed ascii art for Goblinwood berserkers not filtered by ascii blocker (credit Defender)
* Fixed ascii art for viewing wilderman saaroth camp not filtered by ascii blocker (credit Defender)
* Added Gro'lok's stump names visible when ascii is disabled (credit Defender)
* Fixed ascii art for general's new helmet creation screen not filtered by ascii blocker (credit Defender)
* Fixed ascii art for minor goblin clans visible when ascii is disabled (credit Defender)

[h3]DISCOVERING BAIAA (3 features)[/h3]

I'm not going to spoil things too much for those who haven't found it yet but upon being reported a few bugs from Baiaa I ended up reworking the discovery screens and expanding them a bit.

* Reworked text for discovering the Baiaa (credit Defender)
* Added new screen with sfx for knight placing flag in newly discovered Baiaa door (credit Defender)
* Fixed text bug in attacking Baiaa text (credit Defender)

[h3]BLACKMARKET CAPTURE IMPROVEMENTS (4 features)[/h3]

Defender pointed out there's no immediate feedback when capturing the Blackmarket and defeating the guards, now there are a few new screens!

* Fixed being allowed into the Blackmarket when asking why you're not
* Added new screen for capturing Blackmarket initially (credit Defender)
* Added new visible indicator of bandit level drop from defeating the Blackmarket
* Added new screen for flag being raised over the Blackmarket with Sfx

The new screen for defeating the Blackmarket garrison



[h3]ROCK JUMPING IMPROVED (5 features)[/h3]

Good and long overdue addition thanks for the suggestion Defender, I'd been meaning to do this a long time ago!

* Added dynamic sound system with 5 sounds for nomad rock jumping (credit Defender)
* Added sound effect for nomad falling to their death (credit Defender)
* Added notification for nomads losing a troop during a rock jumping match
* Fixed 6 text layout bugs with nomad rock jumping
* Fixed 20 grammar bugs with rock jumping texts

[h3]VASSAL RECRUITS IMPROVEMENTS (2 features)[/h3]

It was pointed out by Defender that this text was showing 'You are sent 0 troops by VassalName' now it's been improved a bit.

* Added new text if vassal only sends a single unit
* Added new text if vassal cannot send any troops instead of just showing normal text with you are sent 0 troops (credit Defender)

[h3]MORE SOUND EFFECTS (5 features)[/h3]

Can never have too many sound effects in game, now more areas that were devoid of sound have it!

* Added burning and screaming sounds to burning Rihhm Village down in a raid (credit Defender)
* Added burning and screaming sounds to burning Smallhaven Village down in a raid (credit Defender)
* Added sound effect to recruiting troops from Rihhm village (credit Defender)
* Added sound effect to recruiting goblin berserkers from Goblinwood
* Added new screen and sound effect for retreating from Baiaa after claiming you are there to conquer (credit Defender)

Retreating from Baiaa



[h3]BUGFIXES (79 features)[/h3]

This bulk of this update, tons of bugs and text bugs. Thanks Defender, u/legalrick2, and u/TheGamingDictator for your reports

* Fixed asking about Northwatch shows image of fort without your kingdoms banner on it
* Fixed recruiting in Darkdale only working one time and never again (credit Defender)
* Fixed Rihhm terraforming applaud sound effect never stopping if music is disabled (credit u/legalrick2)
* Fixed not being kicked out of diplomacy menu if diplomat is killed in diplomatic action (credit Defender)
* Fixed bandit seller in Thickblood tavern referring to his men as prisoners (credit Defender)
* Fixed getting a free drink from Gorbar the darkdale brewer incorrectly showing you text for drinking at a bar you own (credit Defender)
* Fixed missing text for ascii disabled archery competition missed text (credit Defender)
* Fixed incorrect 10% interest yearly rate shown in royal bank (credit u/TheGamingDictator)
* Fixed east dock company income now included in total gold gained figured in income report (credit u/TheGamingDictator)
* Fixed missing text when annexing a vassals army (credit Defender)
* Fixed typo in huntsman's rest question with goblinwood advisor (credit Defender)
* Fixed 2 text bugs in castle Ko'lok history (credit Defender)
* Fixed text bug in Gnat's meat shop (credit Defender)
* Fixed 3 text bugs in Golok's home cooking (credit Defender)
* Fixed 3 text bugs in Ngrek's Boneworks (credit Defender)
* Fixed 2 text bugs in Gkabs poisonarium (credit Defender)
* Fixed 3 text bugs in Goblinwood Leafburner's guild (credit Defender)
* Fixed text bug with Klethus the guildmaster of the Goblinwood Leafburner's guild (credit Defender)
* Fixed Goblinwood crier text bug (credit Defender)
* Fixed Goblinwood Guard tower text bug (credit Defender)
* Fixed 3 text bugs in goblinwood drum school (credit Defender)
* Fixed 2 text bugs in Goblinwood drum school master text (credit Defender)
* Fixed missing text for Rusty Dagger brawl breakup text (credit Defender)
* Fixed text bug in Goblinwood king's 500 gold pledge to the poor (credit Defender)
* Fixed text bug in goblinwood drinking comp tray carrying text (credit Defender)
* Fixed 3 text bugs with hiring mercs from Goblinwood (credit Defender)
* Fixed text bug in Nairo party intro to Myck (credit Defender)
* Fixed drink spill event at Nairo's party text bug (credit Defender)
* Fixed text bug on no recruits remaining option in Darkdale folk district (credit Defender)
* Fixed incorrect text for hiring single unit from Goblinwood
* Fixed text bug in market favour fading event (credit Defender)
* Fixed Rihhm elder belltower question text bug (credit Defender)
* Fixed Rihhm belltower text bug (credit Defender)
* Fixed text bugs from converting bandits to soldiers (credit Defender)
* Fixed 3 text bugs in holy order of the roses (credit Defender)
* Fixed discraced text bug in bandit horde elite unit (credit Defender)
* Fixed 3 text bugs in rehabilitation law screens (credit Defender)
* Fixed 2 text bugs in leafburner's guild in Huntsmans rest (credit Defender)
* Fixed text bug in leafburner's guild main screen (credit Defender)
* Fixed grammar bug in archery comp huntsmans rest intro text (credit Defender)
* Fixed lone arrow tavern plaque text bug (credit Defender)
* Fixed 2 text bugs in trade post for huntsmans rest leader (credit Defender)
* Fixed 2 text bugs in fletcher's shop (credit Defender)
* Fixed 2 bugs with Jester's son throne room encounter referring to the player as 'lord' instead of custom lordly title (credit u/TheGamingDictator)
* Fixed insane mode intro text grammar bug (credit u/TheGamingDictator)
* Fixed 4 text bugs in slavers fort history text (credit u/TheGamingDictator)
* Fixed small house marked x option tag in Blackmarket
* Fixed text bug with dialogue when asking moneygrubber bandit leader what his bandits do (credit Defender)
* Fixed text bug in ice watch tavern (credit Defender)
* Fixed text bug in Ice watch tavern owner intro text (credit Defender)
* Fixed and rewrote 'How do you exist' dialogue with Ice watch tavern owner (credit Defender)
* Fixed text bug in Ice watch keep wild north question (credit Defender)
* Fixed text bug with bank loan inquiry screen (credit Defender)
* Fixed 4 text and spacing bugs in slavers fort destruction text (credit Defender)
* Fixed demonic carving text bug (credit Defender)
* Fixed text bug with Galbak the grunter (credit Defender)
* Fixed 'Visit the speak to the Bearfolk elder' text bug (credit Defender)
* Fixed text bug with Shaian Bayside Habourmaster question about Shaian (credit Defender)
* Fixed text bug when looking at Shaian Pearl Wall (credit Defender)
* Fixed text bug in Shaian armoury intro text (credit Defender)
* Fixed text bug when asking Shaian armourer about the city (credit Defender)
* Fixed text bug in Shaian merc post description (credit Defender)
* Fixed text bug in Shaian mage tower death room (credit Defender)
* Fixed text bug when talking to the man in the master room of Shaian (credit Defender)
* Fixed text bug in Kullak book in hall of coastal history (credit Defender)
* Fixed text bug in Great wall book in hall of coastal history (credit Defender)
* Fixed 3 text bugs and reworked text of The swamplands book in hall of coastal history (credit Defender)
* Fixed 2 text bugs in Pirate wars book in the hall of coastal history (credit Defender)
* Fixed 8 text bugs in Strange statue in the swamp (credit Defender)
* Fixed 5 issues with the variant strange swamp statue text layouts (credit Defender)
* Fixed 2 text bugs with Golden Lilypad tavern bartender intro text (credit Defender)
* Fixed text bug when choosing a cup in Daplogk's cup game (credit Defender)
* Fixed text bug when finding warriors for hire when exploring (credit Defender)
* Fixed text bug when finding peasants for hire when exploring (credit Defender)
* Fixed text bug in jungle temple intro text (credit Defender)
* Fixed text bug when watchtower is build in slums during slum upgrade (credit Defender)
* Fixed text bug in intro to swampy cup game in Shaian (credit Defender)
* Fixed text bug in intro screen for minor goblin clans
* Fixed text bug in intro to militia screen

[h3]EVERYTHING ELSE (9 features)[/h3]

There are a few different things in here that I couldn't fit in any other category but some good changes here!

* Increased starting gold for Fort Gorthmek treasury by 10x (credit Defender)
* Added ability to ask to send no more champions instead of having to manually say no to sending each champion to combat when choosing your own army (Credit Defender)
* Added -1 Bandit level for defeating the Bandit Garrison of the Animal fight pit (credit Defender)
* Added new indicator of how many independent units you already have when buying new one from independent kingdoms (credit Defender)
* Removed puking during drinking competitions helping you win
* Rewrote goblinwood drum school intro text (credit Defender)
* Rewrote description for Golok's home cooking main screen (credit Defender)
* Rewrote Poisonarium poison descriptions (credit Defender)
* Added u/Aethyrsix in credits for making the first Satyr face (credit u/TheGamingDictator)

New option for to not send any more champions when choosing who to send in battle


WHAT'S NEXT


I was planning on reworking the games tutorial but got caught up in this bugfixing and feature list, I'm hoping while continuing to clear through backlog reports I can rework the tutorial.

Cheers

Huw

Warsim 0.8.1.2 (Magic Theatre Reworked and tons more, 81 Features)

Hey everyone,

So this update didn't have any particular direction, the main aim was to clear through bug reports and recent suggestions and to continue testing the exploration locations of the game world and make sure everything is working as intended.

What I ended up with was an update adding a new drinking competition, origins of tavern brawls, improvements on the northern fort, wheel of wealth, Ruined arena, South coast region, Magic theatre and way more. I hope you guys enjoy it!

DEALING WITH KAFF OF DARKDALE (5 features)

Defender from Audiogames mentioned that as ruler of Darkdale he'd love the ability to remove the scam-stall run by Kaff, now you can do so, with Kaff offering an interesting alternative, you beat her in a drinking competition and she leaves, else she stays. Are you up for it?

* Added ability to shut down Kaff's legitimate goods stall if you rule Darkdale
* Added Kaff challenging you to a drinking contest to settle your dispute (with dynamic text based on your previous interactions with her)
* Added Screen for allowing Kaff to go free
* Added screen and sfx for arresting Kaff (+1 prisoner, +random loot)
* Added ability to have a drinking contest against Kaff (if you win, +random loot)

A drinking contest you say?


She can drink a lot...


TAVERN BRAWL ORIGINS (4 features)

Ever wondered why when you watch a tavern brawl, a fight occurs out of nowhere. Now there's a system that explains why those two are fighting and there's plenty of variety.

* Added new system for bar fight origins now you will be told a story as to why the people are fighting
* Added new screen for fight origin story
* Added 5 random intros to finding a fight
* Added 15 fight origin stories

NORTHERN FORT REPAIRED (2 features)

Had a report of a bug in the Northern fort and found a second one while testing, all fixed now though.

* Fixed screen not resetting when installing commander of northern repaired fortress
* Fixed inability to add max troop number to northern repaired fortress (credit u/MorganFreecock
WHEEL OF WEALTH RESPUN (5 features)

Checked out the Wheel of Wealth in a recent playtest and fixed it up a bit with some new screens and sound effects.

* Added new gold gained indicator for Wheel of Wealth
* Fixed text colour issue with wheel of wealth victory text
* Fixed 12 text bugs in wheel of wealth screens
* Added new coin gain sound effect for winning wheel of wealth
* Added new special screen and sfx for winning grand prize on wheel of wealth

The wheel of wealth improved


RUINED ARENA FIXES (4 features)

The ruined arena screens were pretty bad, noticed in a playtest and have fixed it!

* Fixed 3 text bugs in ruined arena screens
* Fixed broken layout in ruined arena screens
* Added gold indicator to ruined arena rebuild screen
* Added new screen for paying to rebuild arena

SOUTH COAST IMPROVEMENTS (9 features)

I did a sweep of the South Coast region to see if there was anything that could stand to be improved, found a few things!

* Fixed text bug in coast wall screen
* Added indicator of trade route with Nalli trade post if trading with them
* Fixed text bug in harbour master texts in Shaian
* Fixed text colour issues in swampy cup game in Shaian
* Added new sound effect to Swampy cup game in Shaian
* Reworked some of the coastal king dialogues in Shaian
* Fixed text colour issues in swampy cup game in Shaian tavern
* Added new sound effect to swampy cup game in Shaian tavern
* Added march sound effect to recruiting troops in Shaian

MAGIC THEATRE REWORKED (19 features)

The magic theatre was quite awful, I've tried to upgrade every aspect of it and improve it where possible especially when owned. There are now more screens and sound effects in every part of the system.

* Fixed 4 text bugs with Magic theatre intro text
* Reworked layout of gold indicator on unowned magic theatre screen
* Added gold indicator to owned but unupgraded magic theatre
* Added new graphic for magic theatre casting spell
* Added screen and sfx for paying for a performance at magic theatre
* Added new aftermath text for magic fish performance
* Added hiss sound effect to dialogue with magic theatre mage
* Added new aftermath text for arrow performance
* Added new aftermath text for decaying demon performance
* Added screen for buying the magic theatre from the mage
* Added screen for your flag rising above magic theatre once owned (with sfx)
* Added screen introducing apprentice mage when buying theatre (with sfx)
* Added new screen for owned magic theatre spell casting
* Added new aftermath text for dizzying star performance
* Added new aftermath text for bellowing start performance
* Added new aftermath text for drunken money performance
* Added ability to speak to apprentice mage and ask one of 7 questions (6 if the place is fully upgraded)
* Added new screen with sfx for paying for magic theatre upgrade
* Added new screen for upgrading magic theatre showing graphic change and all 4 new benefits and unlocks

Upgrading the new and improved magic theatre


The new mage apprentice who runs the magic theatre for you


ENTRY FEE! FOR ME? (3 features)

u/lordintype made a good suggestion a little while back, you should be able to plead with the leader of the Blackmarket not to charge you a toll as Mercantile leaders can slap a hefty 50 gold entry fee each time you enter.

* Added the ability to ask Blackmarket leaders not to charge you an entry fee (if mercantile leader) (credit u/lordintype)
* Added 3 random texts for asking for no toll from Blackmarket leader (credit u/lordintype)
* Added 3 random gate entrance texts for guard allowing you free entry after having the fee removed by Blackmarket Leader (credit u/lordintype)

GAR'GALLOCK IMPROVEMENTS (2 features)

Noticed two issues with him, now all sorted!

* Added gold indicator to GarGallock
* Fixed Blackmarket music not resetting after GarGallock advice

BLACKMARKET SCAM EVENT IMPROVED (3 features)

In a playthrough I noticed these could be done a little better, now some improvements have been made.

* Fixed 3 text bugs in Blackmarket scam event
* Reworked some text and layout of Blackmarket scam event
* Added new screen for ending of scam success event with laughing man

BRAWL PIT IMPROVEMENTS (2 features)

I noticed that champion fights and two pits battles as Brawl Pit owner didn't use the same system as normal pit fights to show you the gold you've earned, now they do!

* Added brawl pit champion fights and battle of two pit fights give you gold bag reward screen
* Added colour layout to the pit champion and two pits fight aftermath income screens

MORE GOLD INDICATORS (2 features)

Still some more places where it doesn't tell you how much gold you have when you need to see it, trying to remedy this as much as I can.

* Added new gold indicator to Blackmarket coin flipper
* Added new gold indicator to Blackmarket toll screen

BUGFIXES (15 features)

A ton of bugfixes this time, thanks Defender for your reports and bugfinds, and also to u/legalrick2!

* Fixed Long Serpent ship text layout issue
* Fixed minor bandit screen exiting bug
* Fixed Aslona reference in goblin and king joke (credit Defender)
* Fixed Aslona reference in royal bank joke (credit Defender)
* Fixed Aslona reference in mercenary stories (credit Defender)
* Fixed missing screen sometimes when assimilating mercs leader joins you as a knight
* Fixed Drumloop in battle sounds treated as a sound effect not music and not being blocked by music off option (credit u/legalrick2)
* Fixed 'Leather belt that smells of lavender' item name bug (credit Defender)
* Fixed text bug with heartbroken farmer's boy throne room encounter (credit Defender)
* Fixed missing text when gamemaster refuses to hand over gold in throne room (credit Defender)
* Fixed duplicate 'I' in text when game master says arrest me when asking to hand over gold in throne room (credit Defender)
* Fixed missing text when throwing game master out of court (credit Defender)
* Fixed text error showing 1000 gold cost to host party in Darkdale as only 100 gold in error message when gold lower than 1000
* Fixed not receiving gold prize purse for winning goblin drinking competition
* Fixed text bug in fully upgraded owned arena tourney text

EVERYTHING ELSE (6 features)

A few general things here, a new guide in Warsim's files for some of the visually impaired players who play Warsim without any ascii. A pretty big change in mercenary companies only having a single assimilation attempt per year, and several other features and changes!

* Added new guide to setting up ascii-less version of Warsim in Warsim files for Blind Players (Credit Defender)
* Added new system ensuring merc groups can only have one assimilation attempt per year (credit u/TheGamingDictator)
* Reworked two direction names in the Black tower of Baiaa (Credit Angel De'Haven)
* Made it 10x rarer to get lucky on last coin toss (but still luckier than normal) with wishing well (Credit LexTheMighty)
* Added the ability to talk to the wagon man in the wagon man's trade post in Denland (6 dialogues)
* Made random drunk events 3x rarer during drinking contests

WHAT'S NEXT

I still have a backlog of bug reports and feature suggestions to look into and then the next main focus will be reworking the games intro tutorial from being a wall of vaigue text to being a system a little more comprehensive and helpful.

Cheers

Huw

We just hit 300 reviews! (And still 96% positive)



Thank you all so much, we just hit 300 purchased copy reviews and also apparently have 49 other from sources marked as free or review copies which don't count towards the 300.

For everyone who has taken the time to do this, thank you so much for the support, I've shown this before but I keep the reviews printed out next to my desk as motivation for development, and it really is motivation.



Every day when I see new reviews going up it never ceases to put a smile on my face.

Here's hopefully to the next 300!

Love you guys,

Huw (Solodev of Warsim)

Warsim 0.8.1.1 (The Wild North Improved and more! 83 Features)

Hey everyone,

So to all those new people who are joining us having picked up the game during the summer sale, welcome!

This update is mostly fixes and improvements, I swept through the Wild North region and tried to fix and improve all I could. There are 10 new loot items. I've also added new opportunities for loot when ravaging the Wildermen settlements of the Wild North. The Black Bank has been improved and brought up to speed with the Royal Bank, and several other things have been improved and fixed.

HOW MUCH GOLD DO I HAVE (14 features)

A lot of in-game areas where the player could buy stuff/pay for stuff, doesn't show how much gold they have which can be cause for annoyance. I've cleared through a bunch more areas that were lacking on gold indication!

* Added current gold bar to Arena upgrade screen
* Added current gold bar to goblin who wants 10'000 gold for excavation throne room encounter
* Added current gold bar to 1000 gold for lots of ale throne room trader
* Added current gold bar to western explorer throne room encounter
* Added current gold bar to southern explorer throne room encounter
* Added current gold bar to northern explorer throne room encounter
* Added current gold bar to magic fruit seller throne room encounter
* Added current gold bar to fruit basket seller throne room encounter
* Added current gold bar to wiseman selling advice throne room encounter
* Added current gold bar to changeling throne room encounter
* Added current gold bar to telescope seller throne room encounter
* Added current gold bar to cloak seller throne room encounter
* Added current gold bar to throne room slave seller
* Slightly reworked gold indicator in Thickblood tavern gambler

WILD NORTH TESTING (28 features)

The latest location to get a sweep for bugs and things in need of tweaking was the wild north! Found plenty of things to improve upon.

* Added new screen for destroying Wildhome
* Added new trove of 3 chests gained when destroyed Wildhome
* Added new screen for destroying Wilderman village
* Added new loot gained for destroying wilderman village
* Added new screen and sfx for destroying Saaroth Wilderman camp
* Added new loot gained when destroying Saaroth wilderman camp
* Fixed 6 text bugs with mystic hut in the Wild North
* Fixed Wilderman village text length issue
* Fixed 2 Wilderman village intro text bugs
* Fixed misaligned layout of Wild North exploration screen text
* Added new text to shadow assassin hire screen
* Fixed missing exit option to choose no assassination with shadow assassins
* Fixed paying for shadow assassin text break bug
* Fixed missing gold spent notification when paying for shadow assassin
* Fixed text bug with assassin unable to be paid screen text
* Added current gold indicator to assassin hire screen
* Fixed attack the assassin text
* Fixed trying to assassinate dead faction screen text bugs
* Fixed 5 text bugs in empty Saaroth tower text
* Fixed text bug in Wildhome text
* Added new alt text for when Animal fighting pit is out of gold
* Fixed ability to bet on animal pit fights when pit is out of gold
* Added new indicator of entry fee gold being added to animal pit betting pool
* Reworked mercenary outpost gold indicator and arena name text layout
* Added new screen for flag rising over the captured animal fight pit
* Added current gold bar to owned but unupgraded animal fight pit
* Fixed Saaroth wilderman camp text length bug
* Fixed text bug with destroyed Wildhome text

WILDERMAN THEMED LOOT (10 features)

As 2 new wilderman locations lead to gaining new loot, I thought I'd add some wilderman themed loot.

* Added 'crudely made stone shovel' random loot artifact (worth 2 gold)
* Added 'crudely made stone pickaxe' random loot artifact (worth 3 gold)
* Added 'crudely made stone sword' random loot artifact (worth 2 gold)
* Added 'crudely made stone hammer' random loot artifact (worth 2 gold)
* Added 'crudely made stone axe' random loot artifact (worth 2 gold)
* Added 'finely crafted stone spear adorned with gems' random loot artifact (worth 95 gold)
* Added 'crudely made stone spear adorned with gems' random loot artifact (worth 60 gold)
* Added 'finely crafted stone spear' random loot artifact (worth 8 gold)
* Added 'dull spear made of wood and stone' random loot artifact (worth 4 gold)
* Added 'crudely woven doll made of flax' random loot artifact (worth 2 gold)

CAT WALL EXPANSION (2 features)

A little suggestion implemented, now the Cat Wall of Fame in the Darkdale Cat Tavern has more detail, and there's also a wall of shame!

* Reworked Cat wall of fame in Darkdale Cat Tavern (credit Cat)
* Added Cat wall of shame to Darkdale Cat Tavern (credit Cat)

BLACK BANK IMPROVED (9 features)

A while ago the royal bank got a facelift, but these upgrades never reached the Black Bank, now the Black Bank is improved in the same ways as the royal bank, but it also has had an improvement on it's loan system, previously Black Bank loans had to be repaid within the same year or you'd be killed, now they allow you up to 5 years. Which does make the Black Bank loan of 1 million gold, a bit more viable as a dangerous strategy.

* Reworked Black Bank loan section
* Added new 5 year repayment system for Black Bank loans
* Added new screens with 23 different dynamic graphics depending on withdrawal size for black bank withdrawals
* Added new screens with 23 different dynamic graphics depending on deposit size for black bank deposits
* Added new screen for depositing or withdrawing 1 gold from Black Bank
* Added new screen if you have no gold to withdraw or deposit from Black Bank
* Added new screens if you try to withdrawl or deposit more than you have from Black Bank
* Fixed scientific exponent number shown with big bank loans in Black bank
* Fixed infinite loop of being able to beg for mercy from Black Bank and avoid loan repayment

HLOK MINE IMPROVED (6 features)

I noticed some things needing improvement in Hlok mine to the Far North. Now it's much better than before!

* Fixed 2 text bugs in collapsed Hlok mine screen
* Fixed 3 text bugs in general Hlok mine screens
* Added new graphic for owned Hlok mine using player kingdoms flag symbol
* Added new screen for capturing Hlok mine
* Added new flag raise screen with sfx once Hlok mine is captured
* Fixed missing screen when collapsing Hlok mine without any workers inside

DEMON SUMMONING IMPROVEMENTS (3 features)

The demon summoning encounter in the Blackmarket was a bit off, now it's been improved.

* Added new sound effect for house marked X demon summon screen
* Added new screen for demon being summoned in Blackmarket
* Fixed missing screen break for Demonic king version of Demon summon screen

BUGFIXES (15 features)

Lots of bugfixes here, thanks to u/rakint, u/BuffPocketMidget, u/ColonelKepler, and Defender for their bugreports! It's immensely helpful and ensures the issues you guys face don't bother others so it's much appreciated.

* Fixed bug with demonic start option in origin choice screen (credit u/rakint)
* Fixed Thickblood tavern gambler text colour bug
* Fixed scientific exponent number shown with big bank loans in royal bank
* Fixed scientific exponent number shown with big arena wins (credit u/BuffPocketMidget)
* Fixed text bug in Sword from the stone origin description
* Fixed text layout bug in Diplomat wants payrise throne room encounter
* Fixed text layout bug in Spymaster wants payrise throne room encounter
* Fixed text layout bug in General wants payrise throne room encounter
* Fixed missing indicator of lost staff member to the staff payrise throne room encounters where you reject the payrise and the staff roll to leave your service
* Fixed text bug in variant no bank gambler king origin (credit u/ColonelKepler)
* Fixed 3 text bugs in Blackmarket main fort intro texts
* Fixed text bug in providing soldiers to vamp hunters text (credit Defender)
* Fixed text bug in successful goblin mining venture screen (credit Defender)
* Fixed text bug in Blacksmith design for helmet acceptance text (credit Defender)
* Fixed missing new kingdom money report from general for gambler king gold reserve variant (credit u/ColonelKepler)

EVERYTHING ELSE (4 features)

* Made all exploration region name titles white coloured instead of yellow
* Added indicator of active trade route on main screen with eastern trade post
* Added inidcator of active trade route on main screen with wagon man post
* Added new screen for capturing shallowrock mine from the greenskins

WHAT'S NEXT

I've been doing lots of playtesting myself recently and noting bugs and things to improve, that list has now over 100 things on it so I'm planning to get stuck in and clear the list and then move back on track with some more needed updates.

It's been a busy time with the steam sale, but I also just figured out how to get Morrowind on Andoid and lets just say, I forgot how great and immersive of a game Morrowind is.

Cheers

Huw

Warsim 0.8.1 (Warsim 20k Sales Celebration Update! 200 Features)

Hey everyone,

So this is an exciting time! We were just on the cusp of it before the summer sale but now Warsim has officially sold 20'000 copies! To celebrate I've made an update with 200 features in it. To each of you 20'000 people, I honestly can't thank you enough. Genuinely.

The update has no general direction but tons of sub categories of stuff, I hope you all enjoy :)

CAN I AFFORD THE BOOZE? (22 features)

I noticed that while in taverns where you can buy ale, you can't see how much gold you've got. This is because once upon a time taverns were just locations to see but drinking in them and spending gold wasn't do-able. After the 'let the people drink' update we've been able to buy ale but still you can't see how much gold you've got. Now every tavern in the realm has something that checks how much gold you've got first. I also fixed a handful of little tavern bugs noticed while updating them all.

* Added current gold indicator to Darkdale Tavern (Darkdale)
* Added current gold indicator to Gilded Crescent Tavern (Darkdale)
* Added current gold indicator to Darkdale Cat Tavern (Darkdale)
* Added current gold indicator to Dragons Kneecap Tavern (Blackmarket)
* Added current gold indicator to Blackrow Tavern (Blackmarket)
* Added current gold indicator to Pitside Tavern (Blackmarket)
* Added current gold indicator to Thickblood Tavern
* Added current gold indicator to Silver Staff Tavern (Artifact Market)
* Added current gold indicator to Three Blades Inn (Artifact Market)
* Added current gold indicator to Sandman Tavern (Arasuk)
* Added current gold indicator to Fight coastman tavern (Shaian)
* Added current gold indicator to Shaian Tavern (Shaian)
* Added current gold indicator to Ox Head Tavern (Smallhaven)
* Fixed text bug in Ox head tavern intro
* Added current gold indicator to Human's Toe Tavern (Goblinwood)
* Fixed text bug in Human's toe tavern intro
* Added current gold indicator to Rusty Dagger Inn (Goblinwood)
* Fixed text bug in Rusty dagger inn intro
* Added current gold indicator to Dirt Den Tavern (Blackmarket)
* Added current gold indicator to Ice Watch Tavern
* Added current gold indicator to Shades Bloom Tavern (Baiaa)
* Added current gold indicator to Golden Lily Pad tavern



KNIGHT TO CHAMPION (5 features)

The knight to champion screens were a little lacking, it wasn't clear what happened to the knights sometimes so now you will be shown you've lost a knight, and if it's a brawl you'll not lose the knight even if he loses the fight... he'll just lose a bit of pride.

* Added screen for knight winning fight to become champion (credit u/Jean287)
* Added screen for knight failing fight to become champion (credit u/Jean287)
* Fixed knight losing champion fight is killed when he shouldn't be (credit u/Jean287)
* Added missing -1 knight indicator to losing knight climbing saaroth to become champion
* Added missing -1 knight indicator to losing knight on quest for an item to become champion

UPGRADING THE BLACKMARKET (8 features)

Previously upgrading the Blackmarket gave you no screen or notification, once done things automatically improved but the player would be clueless as to what had improved... I even had to research and remind myself all of the various upgrade improvements for this, but now when you upgrade the market there are a bunch of new screens showing exactly what's new and what to expect.

* Added new screen with sound effect when paying for Blackmarket upgrade
* Added new screen showing the 2 Slums improvements from Blackmarket upgrade
* Added new screen showing the 2 Dockrow improvements from Blackmarket upgrade
* Added new screen showing the Blackrow improvement from Blackmarket upgrade
* Added new screen showing the Guildrow improvement from Blackmarket upgrade
* Added new screen showing the 2 Fighter's District improvements from Blackmarket upgrade
* Added new screen showing the 7 Central District improvements from Blackmarket upgrade
* Added new screen showing the 3 general improvements/changes from Blackmarket upgrade



THE LAST STAND (5 features)

Noticed a few more issues and some things that could be improved for the last stand of Krut/Erak, and bandits.

* Added new laugh sound effect to Krut leader end battle
* Fixed final stand for bandit horde skipping a screen
* Fixed final stand for Krut skipping a screen
* Added new screen for Krut King being killed
* Fixed final stand for Erak skipping a screen

GNOME INSULT BATTLES EXPANDED (13 features)

Everyone's been asking for it so here it is, gnome battles have been expanded! Now there are 50% more insults, and a total rework of the gnome battle system full of new sound effects, a new layout and more!



* Added 10 new brutal gnome insults
* Added 10 new gnome sound effects
* Added one of 10 random sound effects play when gnome says insult
* Added one of 10 random sound effects play for introduction to each gnomish insult warrior
* Added notification of esteem points lost in gnome battle rounds
* Added rare chance the gnomes stop and make friends and skip away holding hands
* Added colour system to break down gnome esteem
* Added random trumpet sound to winning gnome screen
* Reworked Gnome battle self-esteem level to be words as well as numbers (very strong, strong, moderate, wavering, low, very low, ruined, devastated)
* Made gnome skin colour lighter (for non independent kingdom battles)
* Merged two separate instances of gnome insult battle code into one (Throne room entertainment/Gnome independent kingdom)
* Fixed 8 gnome insult battle reaction text grammar bugs
* Fixed 4 gnome insult battle victory/defeat text grammar bugs

Here's a comparison of some of the gnome battle screens -

GOODBYE GUARDIANS (2 features)

Noticed this camp wasn't very rewarding to clear out and didn't have a screen, now we've got new screens and loot!

* Added new screen for destroying Guardian tree camp
* Added new loot chest for destroying guardian tree camp

THICKBLOOD IMPROVED (4 features)

Only just realised how lacking the capturing/buying screens for Thickblood tavern is, now it's been fixed.

* Added sfx for buying thickblood tavern
* Added new screen for having purchased thickblood tavern
* Added new screen for capturing thickblood tavern
* Added new screen with sfx of your flag being raised over thickblood tavern (once captured/bought)

DARKDALE TWEAKS (3 features)

A handful of changes in Darkdale

* Fixed sound not playing correctly when leaving mystic Mycks in Darkdale
* Fixed sound not playing correctly when leaving Jesters society
* Added option to ask Catyr owner of Darkdale Cat Tavern about Cult of Ha'Hah (Only if Darkdale King is Cultist)

LOOT GLORIOUS LOOT (24 features)

Another fat batch of misc junk for you to find in the world!

* Added 'finely crafted sword with an amber gem encrusted in it' random loot artifact (worth 160 gold)
* Added 'diamond wedding ring' random loot artifact (worth 300 gold)
* Added 'gnome foot with gems encrusted in its toenails' random loot artifact (worth 170 gold)
* Added 'skull with crystals growing on it' random loot artifact (worth 140 gold)
* Added 'red eye amulet' random loot artifact (worth 120 gold)
* Added 'green eye amulet' random loot artifact (worth 110 gold)
* Added 'well-crafted but primitive axe' random loot artifact (worth 60 gold)
* Added 'bracer made of finely woven vines' random loot artifact (worth 20 gold)
* Added 'finely decorated gold dwarvern greathammer' random loot artifact (worth 320 gold)
* Added 'jar of angry-wasps' random loot artifact (worth 10 gold)
* Added 'black hand amulet' random loot artifact (worth 100 gold)
* Added 'red hand amulet' random loot artifact (worth 105 gold)
* Added 'jar of dead wasps' random loot artifact (worth 2 gold)
* Added 'crusty chamber pot' random loot artifact (worth 1 gold)
* Added 'purple eye amulet' random loot artifact (worth 130 gold)
* Added 'iron spike knuckled gauntlet' random loot artifact (worth 10 gold)
* Added 'finely decorated spike knuckled gauntlet' random loot artifact (worth 45 gold)
* Added 'gem encrusted spike knuckled gauntlet' random loot artifact (worth 120 gold)
* Added 'gold plated spike knuckled gauntlet' random loot artifact (worth 140 gold)
* Added 'gem encrusted gold spike knuckled gauntlet' random loot artifact (worth 320 gold)
* Added 'gem encrusted goat horn' random loot artifact (worth 120 gold)
* Added 'gem encrusted gold goat horn' random loot artifact (worth 290 gold)
* Added 'crudely carved wooden goblin idol' random loot artifact (worth 6 gold)
* Added 'crudely carved wooden dog idol' random loot artifact (worth 7 gold)

LAST KINGDOM INSPIRED NAMES (2 feature)

So I added most of the character names to the game but I'm still binging and enjoying this series so I added some new names based roughly on some names from the show.

* Added 10 new last kingdom inspired names made of previous names 'Skorik, Skyrk, Ulff, Ulaf, Wutgar, Auldhelm, Bjornhelm, Ceowald, Ceowulf, Ealdred'
* Added 83 new saxon-era themed names

WEIRD NAME SUFFIXES (12 features)

The word 'Weird' was floating in my head when I thought about name suffixes and got a bunch of ideas!

* Added new name suffix 'Weirdaxe' (+16 battlescore)
* Added new name suffix 'Weirdblade' (+15 battlescore)
* Added new name suffix 'Weirdshield' (+13 battlescore)
* Added new name suffix 'Weirdhelm' (+17 battlescore)
* Added new name suffix 'Weirdspear' (+15 battlescore)
* Added new name suffix 'Weirdmace' (+16 battlescore)
* Added new name suffix 'Oddaxe' (+15 battlescore)
* Added new name suffix 'Oddblade' (+14 battlescore)
* Added new name suffix 'Oddshield' (+12 battlescore)
* Added new name suffix 'Oddhelm' (+16 battlescore)
* Added new name suffix 'Oddspear' (+14 battlescore)
* Added new name suffix 'Oddmace' (+15 battlescore)

DEFENDER'S NAME SUFFIX REWORK (21 features)

Defender from Audiogames came forward with several issues with misspelt suffixes or suffixes that could stand to be a bit worse to the hero who got them!

* Fixed misspelt name suffix 'the Captuerer' (credit Defender)
* Fixed misspelt name suffix 'the Expreinced' (credit Defender)
* Fixed misspelt name suffix 'the Mathmatical' (credit Defender)
* Fixed misspelt name suffix 'the Talkitive' (credit Defender)
* Changed 'the Weak-Hearted' suffix from -5 battlescore to -10 (credit Defender)
* Changed 'the Fainter' suffix from -3 battlescore to -7 (credit Defender)
* Changed 'Limp-Legged' suffix from -3 battlescore to -8 (credit Defender)
* Changed 'the Slow-Minded' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Slow-Thinking' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Crushed' suffix from -2 battlescore to -5 (credit Defender)
* Changed 'Wine-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'Ale-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'the Cutesy' suffix from 1 battlescore to -3 (credit Defender)
* Changed 'the Oafish' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Timid' suffix from -1 battlescore to -2 (credit Defender)
* Changed 'Mild-Mannered' suffix from 3 battlescore to 0 (credit Defender)
* Changed 'Beatlebrained' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Entangled' suffix from 5 battlescore to -5 (credit Defender)
* Changed 'the Ruined' suffix from -1 battlescore to -8 (credit Defender)
* Changed 'the Impaled' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Useless' suffix from -3 battlescore to -10 (credit Defender)

LACK OF CIVILITY (2 features)

The text describing savage kingdoms has now been made a little more dynamic and varied depending on relation and the level of savagery instead of the same exact text for all.

* Added 2 variants for unable to speak to savages depending on how savage they are
* Added 7 extra variant texts for unable to speak to savages depending on relation with them

THRONE ROOM ENTERTAINMENT INTROS (38 features)

I realised that hiring throne room entertainers (in your upgraded throne room) is immensely lackey and is just a slither of text. Now there are screens for hiring them and the entertainment menus have been upgraded a bit.

* Added gold indicator to throne room entertainment screen
* Added screen to hiring Brawlers entertainer in throne room
* Added screen to hiring Scorpion breeder entertainer in throne room
* Added screen to hiring Axe throwers entertainer in throne room
* Added screen to hiring Monster tamer entertainer in throne room
* Added screen to hiring Juggler entertainer in throne room
* Added screen to hiring Acrobat entertainer in throne room
* Added screen to hiring Poet entertainer in throne room
* Added screen to hiring Rat racer entertainer in throne room
* Added screen to hiring Game master summon entertainer in throne room
* Added screen to hiring Gar Gallock entertainer in throne room
* Added screen to hiring Orcish grunter entertainer in throne room
* Added screen to hiring Luteplayer entertainer in throne room
* Added screen to hiring Gnome whistler entertainer in throne room
* Added screen to hiring Goblin drummer entertainer in throne room
* Added screen to hiring Clicker entertainer in throne room
* Added screen to hiring Chanter entertainer in throne room
* Added screen to hiring Blackmarket shanty singers entertainer in throne room
* Added screen to hiring wulf thorenson entertainer in throne room
* Added screen to hiring wild skalds entertainer in throne room
* Added screen to hiring musical abomination entertainer in throne room
* Added screen to hiring long serpent crew entertainer in throne room
* Added screen to hiring gnome entertainers in throne room
* Added screen to hiring goblin dancer entertainer in throne room
* Added screen to hiring comedian entertainer in throne room
* Added screen to hiring farting abomination entertainer in throne room
* Added screen to hiring Sand talker entertainer in throne room
* Added screen to hiring Changeling entertainer in throne room
* Added screen to hiring Illusion Conjurer entertainer in throne room
* Fixed text bug in violent acts screen
* Fixed text bug in magic acts screen
* Fixed text bug in comedic acts screen
* Fixed text bug in every other act screen
* Fixed text bug in music acts screen
* Fixed text bug in love council
* Fixed typo with sand talker in throne room
* Removed 'you don't have the gold' notification for throne room entertainment
* Fixed throne room options not being x'ed out if you can't afford them

SONGWOOD IMPROVEMENTS (28 features)

Decided to have a look at every location in Songwood and make sure everything was up to date and working fine, I found plenty of things that needed improvement.

* Added new screen and text for viewing gravestones in songwood
* Fixed 6 text bugs in leader of love cult camp text
* Split leader of love cults large history dialogue option into 3 leaner screens instead of one bloated one
* Fixed 26 text bugs in Well-being booth in love cult camp
* Fixed 10 issues with text needing to be broken up in well-being booth dialogues
* Fixed graphic of destroyed love cult camp to match it's pre destruction size
* Added new indicator on love cult camp main screen if the cult is active in your lands or not
* Added new screen for hiring love cult from their camp
* Added new screen for trying to hire love cult from their camp but being broke
* Added new screen for cancling love cult help from their camp
* Fixed text bug with high trees of songwood
* Slightly rewrote love cult camp intro
* Slightly rewrote ruined musicians guild text
* Fixed typo in muscians guild intro screen
* Fixed 22 grammar bugs in muscians guild screens
* Added indicator of relation with musicians guild on main screen
* Added indicator of tribute taken from musicians guild
* Reworked several texts with musicians guildmaster
* Added new indicators of gold gain odds and relation change when taking tribute from the musicians guild
* Reworked all lyrics notes in music guild lyric vault to have better layout colour and page turn sfx
* Fixed guildmaster graphic not showing in intro to speaking to him screen
* Removed attempting to enter lyric vault screen
* Fixed double screen bug when destroying music guild
* Fixed grammar bug in grolok's stump first stump text
* Fixed double screen bug when destroying old cabin in songwood
* Fixed 15 text spacing issues in old cabin
* Fixed 2 grammar bugs in old cabin
* Fixed text bug in destroying ooh snake sanctuary screen

BUGFIXES (9 features)

* Fixed savage village destroying missing line bug
* Fixed Old Ruined Outpost explore screen text capitalisation issue
* Fixed no march sound effect recruiting men from hunters rest
* Fixed grammar issue with axe throwing intro text
* Fixed comeback missing space in thickblood text (credit M I N T Y)
* Fixed comeback missing space in slave fort ruler text (credit M I N T Y)
* Fixed 7 text bugs with animal descriptions (credit Defender)
* Fixed broken coin bag graphic in various places
* Fixed version number for warsim not visible on main screen in ascii disabled version of Warsim (credit Defender)

EVERYTHING ELSE (2 features)

* Added new patreon 'Defender' to the 3rd Stump of Gro'lok in the West (Thanks mate!)
* Added indicator of how much land you have in 'kingdom wants 1 land for peace agreement' diplomacy event

WHAT'S NEXT

To be honest right now I'm mainly focusing on trying to find new places to share Warsim and get it in front of people while it's on sale (open to any ideas). I'm also going to keep clearing through some loose bug reports and to-do features on my list.

Also for anyone who doesn't know!



Cheers

Huw