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Warsim: The Realm of Aslona News

Warsim 0.8.0.4 (Better Forts, More Loot, Tasty Chaos Orbs, & More! 52 Features)

BETTER FORTS (24 features)

DazaKiwi pointed out a very good thing that was totally missing from fortresses and that's the ability to install and remove troops! Now that and much more has been fixed. There's also a new outcome for buying Fort Kullak, if the bandit horde is active then the bandit garrison of the fort will head off and join them.

* Added ability to add troops to garrisons of forts (tethered to max based on commander skill and fort level)
* Added ability to remove troops for owned forts
* Fixed all 4 forts unupgrading if you demote the leaders
* Added demoting leader gives you all troops from the fort
* Added new screen for demoting leader from all forts
* Fixed upgraded fort graphic not showing for all screens
* Fixed option to buy fort Kullak still visible if you don't have the gold
* Added new screen for capturing fort Kullak from Gor the bastard
* Added Fort Kullak estimate of garrison
* Added new screen for buying fort Kullak
* Added garrison of Fort Kullak will join the bandit horde if active if you buy Kullak
* Fixed line split issue in setting rules of the fort (all forts)
* Fixed grammar issue in fort rules (some forts)
* Fixed troop report for fort sending you only one soldier text
* Fixed troop recruitment for forts able to go over max capacity one time
* Fixed typo in rules of fort text
* Added indicator of gold gained when capturing fort Gorthmek
* Fixed gorthmek unupgrading when bought from Yurik the oppresor if upgraded
* Added new screen for buying fort gorthmek for Yurik the oppresor
* Fixed option to buy fort gorthmek visible even if you don't have 50000 gold
* Fixed fort aslona new commander screen showing unupgraded fort
* Fixed fort aslona graphic heigh changing on different screens
* Fixed installing new leader of fort shows benefits of unupgraded fort even if fort upgraded
* Fixed option to upgrade fort not blocked out if you don't have the gold

QUEST ITEM GALORE (17 features)

Can never have too many quest items, now we've got another batch!

* Added 'red dragon crested gold shield' random loot artifact (worth 350 gold)
* Added 'a crude drawing of a goblin on some hide' random loot artifact (worth 3 gold)
* Added 'tankard made of demon bone' random loot artifact (worth 320 gold)
* Added 'chipped obsidian pot' random loot artifact (worth 120 gold)
* Added 'finely decorated obsidian pot' random loot artifact (worth 199 gold)
* Added 'gold lined obsidian pot' random loot artifact (worth 290 gold)
* Added 'hat made of rat pelt' random loot artifact (worth 10 gold)
* Added 'golden toe' random loot artifact (worth 110 gold)
* Added 'bottle of purple mist' random loot artifact (worth 145 gold)
* Added 'bottle of red mist' random loot artifact (worth 125 gold)
* Added 'bottle of green mist' random loot artifact (worth 120 gold)
* Added 'bottle of cyan mist' random loot artifact (worth 145 gold)
* Added 'bottle of old elven wine' random loot artifact (worth 30 gold)
* Added 'jar of sand' random loot artifact (worth 3 gold)
* Added 'set of dice made of diamond' random loot artifact (worth 400 gold)
* Added 'set of dice made of gold' random loot artifact (worth 160 gold)
* Added 'set of dice made of gold and encrusted with gems' random loot artifact (worth 360 gold)

CHAOTIC MONSTERS (6 features)

While thinking about extra uses for chaos orbs recently I thought it would be great if you could feed them to your monster pit monsters, now if you've got a chaos orb you have a new option when feeding your monsters to feed them an orb, be warned there's a 1/6 chance it will kill your pet beast but if it doesn't the orb will grant a +10 strength bonus (normal feeding gives +1) the orbs bonuses will also ignore the max strength cap of 20 meaning you can abuse the chaos orb system to create some seriously overpowered monsters!

* Added ability to feed chaos orb to monsters
* Added 5/6 chance of +10 strength for monster
* Added 1/6 chance of monster death
* Added special new sound effect for monster eating orb
* Added special new sound effect for monster eating orb and dying
* Fixed typo in monster pit feeding screen

BUGFIXES (4 features)

Couple of loose bugfixes, cheers Mithc for the reports!

* Fixed Akall fortress text bug (credit Mithc)
* Fixed text and grammar issues in the south coast
* Fixed mad king execution typo (credit Mithc)
* Fixed blackmarket troop indicator bug when installing troops

EVERYTHING ELSE (1 feature)

* Rewrote destroyed blackmarket text

SCREENSHOTS

New menu of Northwatch


Adding and removing troops


New Option for feeding monster


Now it's stronk


WHAT'S NEXT

Hey everyone, I'm doing a bit of spring cleaning of my Warsim to-do list recently clearing loose ideas collected over the years. My next update will be looking into Bandit gangs and the potential of new groups rising where others fall.

I hope everyone is doing good and staying as safe as they can!

Warsim 0.8.0.3 (Troop training improvements and more, 42 Features)

Hey everyone, so not the biggest update but still plenty of new stuff and important changes. I've not managed to log a ton of hours into programming recently but I'm trying my best. I hope everyone is doing as good as they can during this pandemic, without further ado... the update.

TROOP HIRE AND TRAINING CHANGES (8 features)

Videovillain suggested that when you have a Barracks or Grand Barracks you should be able to do the troop training the upgrade offers outside of the location itself and in the main troop menu, this makes perfect sense and should have been done way earlier so It's now in the game. While working on it I noticed several other things that needed changes and fixes so several other improvements have been made.

* Added having barracks or grand barracks also allows the training to happen directly from the hire menus disarm and convert submenu (credit u/videovillain)
* Reworked Barracks and training ground intro texts
* Added new indicator inside Barracks and training ground showing how many troops are trained each year
* Added upgrade screen with sfx when upgrading barracks/training ground from within the other buildings screen
* Added slave training pen indicator in disarm and convert menu
* Added new text introduction to disarm and convert menu
* Added new text introduction to hire troop menu
* Added new text introduction to sell troop menu

FIXING THE NEAR NORTH (15 features)

After doing a Playthrough and exploring the near north I noticed a few issues with area descriptions among some other bugs, I've tried to fix as many of these as possible!

* Rewrote slaver's fort intro text
* Reworked slaver's fort title on near north menu
* Reworked Near north intro text
* Reworked fort northwatch text and grammar
* Fixed brawlers pit grammar issue
* Fixed brawlers pit intro text blocked for ascii free version of warsim
* Fixed shallowrock mine intro grammar issue
* Added new screen for buying Shallowrock mine
* Fixed option to buy shallowrock not being blocked when you can't afford it
* Fixed text bugs in ruined cartographers guildhall
* Reworked cartographers guild main menu
* Reworked thickblood tavern main text
* Reworked thickblood tavern owned main text
* Fixed text bug in phase 1 of fort ruin restoration
* Fixed grammar bug in ruined fort

NEW NAME SUFFIXES (2 features)

These were mentioned in Charkiboi's awesome new Warsim youtube video so I had to put them in, check it out here if you haven't seen it yet here it is:
https://www.youtube.com/watch?v=mi4QXyItj5A
* Added new name suffix 'the Rat-Squeezer' (-2 battlescore) (credit Charkiboi)
* Added new name suffix 'the Horse-Jerker' (-3 battlescore) (credit Charkiboi)

LOTS'O'AMULETS (5 features)

Was fixing a bug with the dwarvern amulet artifact and thought of 5 variants!

* Added 'fake dwarvern amulet' random loot artifact (worth 5 gold)
* Added 'broken dwarvern amulet' random loot artifact (worth 10 gold)
* Added 'ancient dwarvern amulet' random loot artifact (worth 155 gold)
* Added 'royal dwarvern amulet' random loot artifact (worth 160 gold)
* Added 'ancient royal dwarvern amulet' random loot artifact (worth 320 gold)

BUGFIXES (10 features)

A couple of fixes here, thanks VineFynn for the bug report I had this one noted from a while ago but finally got on top of it.

* Fixed Fort Kullak troops not appearing in troop count report (credit VineFynn)
* Fixed broken character used for a hero name prefix causing buggy character
* Fixed artifact market text bug
* Fixed ability to remove and invite non-existant staff to your staff meetings
* Fixed text bug with mystery box seller in artifact market
* Fixed dwarvern amulet artifact name bug
* Fixed scorpion pit intro text
* Fixed text split bug when arresting mystery slaver
* Fixed fort Gorthmek grammar bugs
* Fixed artifact market champion post taking 20% more gold than advertised

EVERYTHING ELSE (2 features)

Some changes made here and a change to the mystery slaver as 75 gold seems too steep.

* Temporarily removed ancient lands and ancient map from the game (as it's unfinished)
* Reduced mystery slaver cost to 50 gold

Warsim 0.8.0.2 (Staff Meeting Overhaul, 34 Features)

So this update is focused primarily on overhauling staff meetings as I was reviewing some notes I had for staff in my development plans. There's also the ability to tell jokes and get paid, and a couple of bugfixes and other misc stuff!

STAFF MEETING OVERHAUL (17 features)

Staff meetings can be held in your throne room where you can ask your current staff any of a number of questions. The system had some good information in it but there weren't many questions and they were laid out and designed poorly. The system has now had a reboot with lots of new questions split into categories, a new layout, and new systems such as the random arrival of staff, the ability to dismiss staff from meetings, and more answers that vary depending on the state of the world. This was a mountain of work as over 400 dialogues were written or revised but I'm glad to be able to finally present it!

* Added new council arrival for meeting system with sound effect and random entry text
* Added new category system for questions
* Added new introductory screen for your first meeting explaining some things
* Added jester's quirks such as Honk honk/wonk wonk/nervousness, will be displayed when they are asked questions
* Added ability to dismiss staff from meetings
* Reworked all questions layouts to better split text
* Rewrote 100+ dialogues from staff meetings to fit and make more sense
* Added 50+ new variants of old answers to be more dynamic
* Reworked all questions layouts for staff names
* Fixed all typos and grammar issues in meetings
* Added 'What sources of income should I look at next' question (25 replies)
* Added 'Are there any ways to reduce expenditure' question (25 replies)
* Added 'What do you know about the rebels' question (25 replies)
* Added 'What do you know about demons' question (25 replies)
* Added 'What do you know about demons' VARIANT FOR DEMONIC RULE (25 replies)
* Added 'how can I make my army more effective' question (25 replies)
* Added 'Are there any points of interest in this realm?' question (30 replies)

ARE YOU JOKING? (4 features)

Now once you've taken the jester's society class you will gain the ability to tell jokes for laughter and tips. You'll be better off in the higher class taverns but you can do what you want!

* Added ability to tell jokes in Darkdale taverns once you've taken the jesters society class
* Added 3 reactions to jokes being told
* Added higher gold reward for good jokes for Gilded Cresent tavern
* Added low level gold reward for good jokes for other taverns

NEW SOUNDS (4 features)

Can never have too much variation in sounds!

* Added new dragged wood sound effect
* Added new random sound used for looting boxes from smuggles den
* Added new random sound used for buying discount artifacts
* Added new random sound used for buying zeefs mystery boxes

BUGFIXES (8 features)

Thanks everyone for the bug reports here, always happy to get more bugs fixed!

* Fixed receiving rents from arena even if it's destroyed (credit Mata)
* Fixed text bug in Nairo's party
* Added +5 public opinion for defeating undead horde
* Fixed undead horde victory text
* Fixed missing screen for refusing to pay gold to view other kingdoms crown
* Fixed gift refusal text bug
* Fixed slaves to slave soldier's not upgrading properly (credit u/SpeaksDwarren)
* Fixed text bug with slime bard (credit generalbison)

EVERYTHING ELSE (1 feature)

This misc thing from my staff plans, now staff options are laid out better. Cheers for suggesting it Liosalpha!

* Sorted the options of staff to all have the fire option at the bottom instead of different for each staff member (credit Liosalpha)

SCREENSHOTS

First staff member arrives


Second staff member arrives


Introduction in first ever meeting


The main selection of categories


Finance and harvest questions


Unhelpful jester

Massive thank you to the amazing Warsim Community!

Hey everyone,

Just wanted to share this and say that I honestly can't thank everyone here enough. The amazing and kind comments I've gotten over the years have been such a constant source of positivity and motivation.



I've always saved the lovely stuff people have said to me and it always brings a smile to my face when I look back on some of the stuff people have said.

Means more than I can really say.

Thank you all and I hope everyone is doing alright and staying safe.

Cheers

Huw

Warsim Quickfix Release

Hey guys,

There was an issue with the save system in 0.8.0.1 that has since been fixed after several people mentioned the issue on the steam discussion forums. I have just released a quickfix now on steam and itch.io that should solve the issue.

Sorry for an inconvenience and thank you KFC Martin, Sounds, and CyberDemonEmpress for letting me know about it!

Cheers

Huw