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Warsim: The Realm of Aslona News

Warsim 0.7.8.9 (Exploration Events, Difficulty Expanded, 126 Features)

EXPLORATION DIVERSIFIED (63 features)


I was honestly so close to dismissing this idea and deleting it from my notes to get more important stuff done but I sat there and thought, this would be so cool and would improve the exploration feature a good bit and so I ended up spending three days working on it!

NEW ENCOUNTERS (43 Features)

Previously the game would pick some generic encounters to pop up while you explored, whether you were exploring the deep southern demon lands, the western woods, or the savage north, you'd get the same encounters. Now there are a huge number of new and mostly dynamic encounters that you may get while exploring each of these regions. Some of them are inconsequential and others are good fun!

* Added old frozen corpse encounter found in wild north and far north (with sfx)
* Added frozen corpse found in wild north and far north (with sfx)
* Added bare froze corpse found in wild north and far north (with sfx)
* Added small ditch satchel of gold explore encounte (5-15 gold)
* Added bloated satchel of gold in a stick pile explore encounter (300-900 gold)
* Added harsh cold wind event (all of the north) (with sfx)
* Added coastal breeze event (south coast only) (with sfx)
* Added harsh desert wind event (farrad only) (with sfx)
* Added camp site ruin encounter in the north
* Added drylands camp ruin encounter
* Added Western camp ruin encounter
* Added Rotten head encounter (found in drylands and Parched lands) (with sfx)
* Added alternate rotting head encounter (found in drylands and Parched lands) (with sfx)
* Added chunk of head on ground encounter (found in drylands and Parched lands) (with sfx)
* Added skull with arrow in it encounter (found in drylands and Parched lands) (with sfx)
* Added bodies inside rocks encounter (found in drylands and Parched lands) (with sfx)
* Added dynamic brawlers having a fight encounter (found in near north and wild north)
* Added dynamic wilderman encounter (found in wild north and far north) (with sfx)
* Added new desperate looking peasants (generic explore encounter)
* Added new need work encounter (generic explore encounter)
* Added dynamic gift tree visitor encounter (found in denland)
* Added goblin wooden woman trap encounter (found in wildwood)
* Added goblin spike pit encounter (found in wildwood)
* Added goblin spike mounds encounter (found in wildwood)
* Added holy order of roses knight (found in songwood)
* Added Old man stone of denland pilgrim (found in denland)
* Added skipping boy stone of denland pilgrim (found in denland)
* Added normal stone of denland pilgrim encounter (found in denland)
* Added broken lute encounter (found in songwood)
* Added rotten drums encounter (found in songwood)
* Added lone arrow encounter (found in songwood and wildwood)
* Added tree full of arrows (found in songwood and wildwood)
* Added new desperate looking warriors (generic explore encounter) (with sfx)
* Added new need a new master encounter (generic explore encounter) (with sfx)
* Added dead southern knight (southern explore encounter)
* Added frozen knight (northern explore encounter)
* Added pair of lost knights (generic explore encounter)
* Added trio of arguing knights (generic explore encounter)
* Added I have travelled day and night (generic explore encounter)
* Added scared knight (generic explore encounter)
* Added randomly generated treasure found (rare generic explore encounter) (with sfx)
* Added killable oooh snake encounter (all southern regions except south coast)(with sfx)
* Added rare chance that southern wind reveals a treasure (anywhere in the south)

TWEAKS AND FIXES TO OLD ENCOUNTERS (13 features)

I've also tweaked some of the old generic encounters to fit with this new update.

* Made it so that peasant joiners explore event doesn't happen in far north, drylands or ancient lands
* Cleared broken encounters from explore event system
* Added new system dividing some encounters by region
* Fixed 14 text and grammar bugs in explore events
* Made foreign king knight buyer encounter 5x rarer
* Added new sound effect and screen for hiring masterless soldiers
* Fixed bug with explore event text for wandering soldiers
* Added new screen for being unable to afford masterless soldiers
* Added missing +chaos orb indicator for chaos orb exploration attempts
* Made white marker +1 chance of exploring twice as rare
* Fixed bug with explore event text for wandering peasants
* Added new sound effect and screen for hiring masterless peasants
* Added new screen for being unable to afford masterless peasants

WANDERING AIMLESSLY (7 features)

And now instead of getting a little blip of text saying 'You wander aimlessly' there is a dynamic screen instead!

* Added new system for wandering aimlessly
* Added indicator of exploration chance lost with aimless wandering
* Added 3 wander aimlessly screens for the west
* Added 3 wander aimlessly screens for the east
* Added 3 wander aimlessly screens for the south
* Added 3 wander aimlessly screens for the north
* Added 3 generic wander aimlessly screens

THE REST OF THE UPDATE (63 features)


All of this was originally going to be the update until I spent the last three days working on the above system! This is still a juicy update in and of itself though, difficulty changes and several other systems being improved. Weirdly this ended up being the same number of features as the above, so it's kind of two identically sized updates.

DIFFICULTY REWORKS (12 features)

Warsim's difficulty choice mostly affects how the game starts off rather than how it progresses as you play, I have attempted here to do a bit more of both starting disadvantages as well as long term harder gameplay in certain areas. Now independent kingdoms will grow faster in population depending on the difficulty and many other locations garrisons are bigger. Randomisation still exists for troops costs and certain units but they will be higher on average with these new changes.

* Added kingdoms get a 1.5x increase in recruits in normal difficulty
* Added kingdoms get a 2x increase in recruits in hard difficulty
* Added kingdoms get a 3x increase in recruits in hard difficulty
* Added kingdoms get a 4x increase in recruits in hard difficulty
* Added militia costs +2, +3, +4, +5 gold in Normal, Hard, Solid, And Insane Difficulty
* Added soldiers cost +4, +6, +8, +10 gold in Normal, Hard, Solid, And Insane Difficulty
* Added knights cost +10, +15, +20, +25 gold in Normal, Hard, Solid, And Insane Difficulty
* Added Slaver Fort Garrison gets +100, +150, +250, +350 soldiers in Normal, Hard, Solid, And Insane Difficulty
* Added Thickblood bandits get +150, +250, +350, +550 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Blackmarket garrison gets +300, +600, +800, +1000 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Gorthmek fort gets +200, +400, +600, +700 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Combat Academy gets +50, +100, +150, +200 champions in Normal, Hard, Solid, And Insane Difficulty

LEADERS POST-ANNEXATION (8 features)

This was planned for the vassal update but I couldn't get it done in time, now it's in! Once annexed this tells you what becomes of the leader of the now annexed kingdom from a range of random possibilities.

* Added new system for what happens to leader of independnet kingdom once it's annexed
* Added 'isolated life' outcome for independent leader
* Added 'strange distant lands' outcome for independent leader
* Added 'humble life' outcome for independent leader
* Added 'trader' outcome for independent leader
* Added 'way of the bard' outcome for independent leader
* Added 'never seen' outcome for independent leader
* Added 'highest tower' outcome for independent leader

FORTS IMPROVED (15 features)

So I revisited forts recently and noticed that upgrading is pretty terrible and that there are some 'secret' features such as your chosen commanders battlescore directly influencing how many troops a fort can have and their recruitment rating so now those are less secret and installing a leader or upgrading a fort both have their own nice new screens.

* Added new upgrade screen when upgrading Fort Kullak
* Added new upgrade screen when upgrading Fort Gorthmek
* Added new upgrade screen when upgrading Fort Northwatch
* Added new upgrade screen when upgrading Your Fort
* Added new screen for choosing champion for fort Northwatch
* Added new screen for choosing champion for fort Gorthmek
* Added new screen for choosing champion for fort Kullak
* Added new screen for choosing champion for Your Fort
* Added new block for options if you don't have champions in certain slots for forts
* Fixed Grammar bug in northwatch
* Fixed Grammar bug in Gorthmek
* Fixed Grammar bug in Kullak
* Fixed issue with northwatch graphics
* Fixed issue with Kullaks graphics
* Added screen for new fortress commander being instated (explaining their bonuses)

LAVA PIT REWORKED (2 features)

So this place was accidentally a total secret weapon against the demons, for the low low price of 6 peasants the demons were stopped forever! Now it's fixed, but I have made it easier to automate the process of stopping the demons recruitment patterns.

* Added ability to autosacrifice peasants at lava pit if you sacrifice 6 per turn for 2 turns
* Fixed sacrificing 6 peasants in the lava pit completely blocked the demons from ever spawning additional demons

AM I FUNNY? (1 feature)

Some of you may have discovered that having a custom celebration where people getting drunk is selected will cause many new throne room events, one such event includes a drunk wandering into your court and peeing on the floor, I had this event occur the other day and thought It would hilarious if, provided you had a jester, he stepped forward and said 'Urine trouble now!' - It made me laugh at least!

* Added Urine Trouble joke

NEW BLACKOUTS (2 features)

Two more events you can wake up to if you get Blackout drunk in a tavern or booze stall.

* Added dead knight blackout drunk encounter
* Added stolen item blackout drunk encounter

BUGFIXES (15 features)

A heap of new bugfixes thanks to a few people including TheGamingDictator, VideoVillain, Xoren, and Zizhou!

* Fixed convert knights to holy order options not blanked out when you have no knights
* Fixed combat academy not allowing you to hire troops if you've bought all the soldiers from the guilds
* Fixed issue with owned northern merc post bandit hire not working if all soldiers are hired
* Fixed crown you by right you text bug (credit u/TheGamingDictator)
* Fixed gambler king intro text bug (credit u/TheGamingDictator)
* Fixed realm finances game intro text bug (credit u/TheGamingDictator)
* Fixed speak to old croll intro text bug (credit u/TheGamingDictator)
* Fixed 13 throne room intro text bugs (credit u/TheGamingDictator)
* Fixed 4 bugs in community links text (credit u/TheGamingDictator)
* Fixed no -1 soldier indicator in black alley (credit u/TheGamingDictator)
* Fixed mushroom trip oooh snake bugs (credit u/Videovillain)
* Fixed generic mushroom trip bug (credit u/Videovillain)
* Fixed 'press 0 to exist' instead of 'exit' in exploration option (credit [email protected])
* Fixed bandits are put through rigorous training text for soldiers to knights training (credit [email protected])
* Fixed pirate wars book skipping first page (credit Zizhou)

EVERYTHING ELSE (8 features)

Some loose and categoryless tweaks and additions!

* Added hall of order now refered to as whatever the order of knights is named
* Added goblinwood slavery ended option shows the slaves that joined goblinwoods population
* Added screen for pushing back the demon horde in battle
* Added Oooh Snake head in the tavern in Arasuk
* Added new text for hiring from goblin slaver when he has berserkers (credit u/TheGamingDictator)
* Added calm theme to warsim extra music library (credit u/TheGamingDictator)
* Reworked snail racing circuit to only show snails in the current leading lap on screen (making it easier to understand what's going on in a snail race)
* Removed 14 Aslona based name suffixes for characters

SCREENSHOTS


I didn't want to bloat this with too many images so here are a few, the rest can be viewed on imgur! :)

* A frozen corpse in the north
* Ew -
* Better commanders of forts, the garrison and recruits are based on the battlescore of the commander -
* And are improved when it's upgraded -
* Now the encountered hireable soldiers can come in different varieties like this - https://i.imgur.com/YGv8lpU.png
* Sometimes you'll even find free peasants - https://i.imgur.com/WbSd1cc.png
* Nothing this time - https://i.imgur.com/XOp1n3d.png
* The gold bag you find can now also be fatter \(and will contain a ton more gold\) - https://i.imgur.com/oB9wT9K.png
* It can also be thinner though - https://i.imgur.com/mmj8yJ5.png
* A random campfire - https://i.imgur.com/0DtouIa.png
* A goblin trap - https://i.imgur.com/oo9asIA.png
* An Oooh snake far away - https://i.imgur.com/RARdxg2.png
* A dead one closer - https://i.imgur.com/lri5TYw.png
* Some of the creepy southern encounters - https://i.imgur.com/fTa6fKm.png
* Creepy southern encounter #2 - https://i.imgur.com/xnBv2A3.png
* Creepy southern encounter #3 - https://i.imgur.com/Zqv2gwQ.png
* The wandering knight encounter can sometimes go really well - https://i.imgur.com/QAtLXF2.png
* Sometimes not so good - https://i.imgur.com/Gm6St7q.png
* Or even worse if you're in the south - https://i.imgur.com/rRN7CGy.png
* And wandering aimlessly has several outcomes - https://i.imgur.com/RHq5hYo.png
* If you're lost in the west - https://i.imgur.com/8IAb2eW.png
* Or the north - https://i.imgur.com/zjeh3Yh.png
* Or the south - https://i.imgur.com/TWjPGpW.png
* An arrow filled tree in the west - https://i.imgur.com/JFsURDX.png
* A gift tree visitor - https://i.imgur.com/pfQRvyn.png
* Who I "taxed" - https://i.imgur.com/N3Dh23g.png
* A denland visitor - https://i.imgur.com/Y3kBytO.png
* A savage - https://i.imgur.com/0dbNYSN.png
* And a pair of them - https://i.imgur.com/LT1YMDS.png
* Better snail racing circuits - https://i.imgur.com/BY66mAP.png
* Now only the current lap is displayed instead of a bunch of different ones - https://i.imgur.com/6EsSg0p.png

SUMMARY


In summary, this update offers a new expansion on the exploration encounters had while exploring the realm and makes them region specific. It expands on the difficulty effects in game making difficulty both increase difficulty at game start and add missing elements of permanent difficulty differences between settings.

It adds a small missing part from the annexation update which is the stories of what the leader of the annexed kingdom does post annexation. The four forts discoverable and ownable in game have been expanded on with new features making it much clearer when upgrading and installing a leader what that leader does for the fort, revealing fort leader mechanics that were previously not openly shown by the game.

Other than that there were lots of other smaller tweaks, bugfixes, additions, and changes to the game such as new blackout drunk events, improvements on the lava pit, and an improved snail racing circuit.

Warsim 0.7.8.8 (The Vassal Update, 245 Features and fixes)

LUNAR SALE


Warsim is now 40% off on steam for the Lunar sale, now most if not all of the people reading the changelog here already have the game and have seen it on sale many times before but as always if you don't have it nows the time, and if you know anyone who might like it!

I'm also always open for ideas on places to share or post the update/sale/or game in general, the internet is a broad place and the majority of the people there are not going to be Warsim players, but some might and I'm always up for finding them :)

VASSAL UPDATE (131 features)


Vassals, the result of having great strength in the game but really not the strongest of features beyond it's symbolism. This update plans to change that and make vassals much more interactive as well as the process of getting them.

LOOSE VASSAL UPDATE ITEMS (7 features)

* Added all vassals have same actions you have with allies
* Fixed text colour and spacing of pre-existant vassal text
* Added ability to take 0 tribute gold from vassal (Credit Defender)
* Added relation boost and special text at end of turn if taking no tribute from vassal
* Added new clarification screen in vassal attack (Credit u/videovillain)
* Added a vassalisation randomised cooldown (3-18 years) once a kingdom rebels or gains independence from you
* Made it only possible to attempt to vassalise a kingdom once per year (used to be infinite stupidly)

VASSAL REVOLTS (5 features)

Treat your vassals bad and they will eventually revolt against you, how you deal with this is up to you!

* Added warning event when vassal is on the verge of revolt (6 dynamic responses depending on leader personality) (credit u/RabidRab)
* Added ability for vassal to revolt if relation drops below 0
* Added ability to accept vassal revolt independence (6 dynamic responses depending on leader personality)
* Added ability to reject vassal revolt independence and declare war (6 dynamic responses depending on leader personality)
* Added sound effects for vassal revolts (different sounds peace and war)

OFFER OF VASSALISATION (48 features)

The offer of vassalisation previously was just one of two single lines of text based on a small relation and leader type based dice roll. You either got 'Our kingdom will burn before joining you', or 'KingdomLeader accepts'. Now that has been replaced with a large and dynamic system that allows you to choose an emissary to deliver such news as well as a much more complex system that decides on the outcome of the attempt with a fair bit of randomness dashed in. You can have coin flips, dead emissaries, preposterous offers, and lots more turning this once single line of information into a part of the game in its own right!

* Added breakdown of the factors of success for attempting vassalisation
* Added chance modifiers for having significantly larger than enemy in vassilisation attempt (credit u/ShengjiYay)
* Added varied public opinion gain and loss depending on how you gain new vassal
* Added dynamic horn sound effect for successfully gaining a vassal (3 diff sfx chosen at random)
* Added new screen for sending a vassal request (explaining the process)
* Added new screen for ungovernable kingdom refusal of vassal status (with dynamic possible relation drop)
* Added ability to choose your vassal request emissary
* Added personality of enemy kingdom effects vassalisation odds
* Added emissary type and diplomat skill effects vassalisation odds
* Added relation to enemy kingdom effects vassalisation odds
* Added Battle of champions vassal outcome
* Added 3 random outcomes for battle of champions
* Added fierce debate vassalisation outcome
* Added no choice vassalisation outcome
* Added stupid leader asking you if you think they should be vassals vassalisation outcome
* Added I need assuranced dynamic vassalisation outcome
* Added bribe (10k +1k per land) to merchantile leader vassalisation outcome
* Added dont forsee that happening vassalisation outcome
* Added I cannot surrender our freedoms vassalisation outcome
* Added we might be weaker but we wont bend the knee vassalisation outcome
* Added what of our traditions vassalisation outcome
* Added not in our interests vassalisation outcome
* Added if the tables were turned vassalisation outcome
* Added not an easy thing to agree to vassalisation outcome
* Added id sooner see us fall vassalisation outcome
* Added we will not surrender vassalisation outcome
* Added Kill your staff and I'll join you vassalisation outcome
* Added 'Foolish waste of time kill him' vassalisation outcome
* Added 'never' vassalisation outcome
* Added 'we shall not surrender, kill the emissary' vassalisation outcome
* Added 'The whispers say we must' (emissary dead) vassalisation outcome
* Added 'The worms demand it' (emissary dead) vassalisation outcome
* Added 'perhaps it is best' (emsisary dead) vassalisation outcome
* Added 'for a better tomorrow' vassalisation outcome
* Added 'am I a fool' vassalisation outcome
* Added 'will we gain a friend or jailor?' vassalisation outcome
* Added 'coinflip' vassalisation outcome
* Added 'coinflip' vassalisation outcome for gambling king backstory
* Added 'What is the colour of our flag' vassalisation outcome
* Added 'never like the sound of vassalisation' vassalisation outcome
* Added 'let us grow stronger together' vassalisation outcome
* Added 'who am I to refuse' vassalisation outcome
* Added 'well that's that' vassalisation outcome
* Added 'refusal to meet' vassalisation outcome
* Added 'ignore the emissary' vassalisation outcome
* Added 'turn him away' vassalisation outcome
* Added 7 alternate texts for stupid leaders in vassal outcomes
* Added 'Answer my riddle' vassalisation outcome (5 riddles chosen from at random) Strange leaders only

GRANTING INDEPENDENCE (4 features)

You will also have the option to grant a vassal independence at any time, doing so will get a number of reactions depending on your relationship with the vassal at the time of the independence grant.

* Added dynamic independence granting option for vassals
* Added 10 reactions for various leader types post independence with 0-10 relation
* Added 10 reactions for various leader types post independence with 10-30 relation
* Added 10 reactions for various leader types post independence with 30+ relation

ANNEXATION (21 features)

Suggested by u/taukki on reddit you will now be able to attempt to Annex your vassal. Annexation will take direct ownership of all of their lands gold and units and end them as an independent faction.

* Added ability to annex vassals
* Added annexation cooldown if failed attempt to annex
* Added chance of revolt if annexation insult knocks relation below 0
* Added coin flip annexation event
* Added bird sketchin' time annexation event
* Added fall to ruin annexation event
* Added it's a mistake annexation event
* Added best interests annexation event
* Added annexation ensurance annexation event
* Added bribe annexation event
* Added write off existance annexation event
* Added humbly refuse annexation event
* Added no thank you annexation event
* Added outrage annexation event
* Added surrender the legacy annexation event
* Added fluid identity annexation event
* Added discrace ancestors annexation event
* Added Um... no annexation event
* Added Out of work annexation event
* Added Eating us annexation event
* Added special event for successful annexation

VASSAL GIFTS (46 features)

Be good to your vassals and you will find them occasionally rewarding you, a vassal at 100 relation has a 1 in 3 chance per year of giving a reward. A vassal of 10 relation 1 in 14 chance! Rewards can vary a lot and depend on the personality of the leader who sends them as well as other aspects of the kingdom.

* Added dynamic gift chance from vassals with 10+ relation with increasingly higher odds as relation grows
* More likely to get gifts from friendly leaders
* Added 'Thanks for relations' letter from friendly leader
* Added 'Respect' letter from hostile leader
* Added 'Almighty Dung' letter from strange leader
* Added 'Stupid but not ignorant' letter from stupid leader
* Added 'Profitable relationship' letter from mercantile leader
* Added gift of gold as thanks from many leaders
* Added amusing number gift from strange leader
* Added soldier mercenaries resting gift from normal and friendly leaders
* Added dissolved noble order gift from hostile leader
* Added band of rogues gift from mercantile leader
* Added hidden village gift from stupid leader
* Added goblin cave slaves gift from strange leader
* Added random item sent as gift from vassal
* Added vassal sending messengers all around your kingdom
* Added vassal sending their grand champion to serve you
* Added random gift of gold 50-250 from vassal
* Added threw a horse off the cliff in your honour
* Added everyone jumped at once vassal gift
* Added pour out your drinks vassal gift
* Added random gift of lower tier units 2-5 from vassal
* Added highest tier unit joiner gift from vassal
* Added 2x middle tier unit joiners gift from vassal
* Added 'large cake in your honour' vassal gift
* Added 'moment of silence' vassal gift
* Added 'to KINGDOMNAME for honour and glory' vassal gift
* Added 'confirmation of dedication' vassal gift
* Added 'Breath holding' vassal gift
* Added 'Nice picture' vassal gift
* Added 'Kneeling' vassal gift
* Added 'cursed compliments' vassal gift
* Added 'Pet the goat' vassal gift
* Added 'good thoughts meditation' vassal gift
* Added 'Destined for something' strange vassal gift letter
* Added 'Your shadow' strange vassal gift letter
* Added 'Pesky letter of support' vassal gift letter
* Added 'all in these lands are pledged' vassal gift letter
* Added 'your leadership' vassal gift letter
* Added 'oath of vassalisation' vassal gift letter
* Added 'I was taught there is no strength in bending the knee' vassal gift letter
* Added 'hope you are well' vassal gift letter
* Added 'good friend' vassal gift letter
* Added 'bees' vassal gift letter
* Added 'About the gold' vassal gift letter
* Added 'Profitable year to come' vassal gift letter

NEW KINGDOM TYPES (32 features)

Thanks to a massive list from research done by RabidRab we have another giant heap of 32 more kingdom types that can be found in your gameworlds. Check out the full list here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

* Added new kingdom type 'Shire' (King: Eolderman)(Lord: Theign)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shire' (King: Shire Reeve)(Lord: Reeve)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shrievalty' (King: High Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Sheriffdom' (King: Chief Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'County' (King: Sheriff)(Lord: Deputy)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Grand Admiral)(Lord: Admiral)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Admiral)(Lord: Captain)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'See' (King: High-Seer)(Lord: Seer)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Parish' (King: High Vicar)(Lord: Priest)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Madrasa' (King: Grand Mufti)(Lord: Mufti)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Rectorate' (King: Rector)(Lord: Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Principality' (King: Principal)(Lord: High-Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Hermitage' (King: Chief Hermit)(Lord: Hermit)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vizierate' (King: Grand Vizier)(Lord: Vizier)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Nomarchdom' (King: Nomarch)(Lord: Vizier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Malikate' (King: Malik)(Lord: Shiek)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khedivate' (King: Khedive)(Lord: Vali)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vilayet' (King: Val)(Lord: Bey)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Consulate' (King: Consul-General)(Lord: Consul)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Legation' (King: Chief Legate)(Lord: Legate)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Family' (King: Greatfather)(Lord: Father)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Junta' (King: High-General)(Lord: General)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: High Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: Hetman)(Lord: Otaman)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Hunt' (King: Huntmarshal)(Lord: High Hunter)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Ministry' (King: High Minister)(Lord: Minister)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Court' (King: King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Blood-Court' (King: Crimson-King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Directorate' (King: Director)(Lord: Councilor)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Diarchy' (King: Diarch)(Lord: Lord| 4)(Credit u/RabidRab)
* Added new kingdom type 'Retinue' (King: King)(Lord: Retainer)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Great-Host' (King: Great-Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)

COMBAT ACADEMY FIXES (2 features)

Got to this one before it was inevitably requested, having to go back and set to train your champions each year is a pain, this allows you to see them to autotrain like other staff.

* Added ability to autotrain combat academy champions if you own the place
* Added anyone with 299 or more skill gets auto training cancelled

FACTION RELATION SCREEN IMPROVED (4 features)

The faction relations screen has gone from being a pretty bad and tucked away feature to a much more easily usable and referenceable tool. Now while speaking to a faction you can check and see what their relations are to all other factions but also they are now colour marked so you can tell by the red and green who the allies and enemies are. You might not know this but all factions have a relationship web so this tool helps you see that the Krut actually have an alliance with those Deformed Swamp Ogres.

* Added ability to check any factions relations with others in diplomacy if you have a diplomat
* Fixed Krut and Erak relation in faction relations screen uses rebel relation
* Added colours to faction relations screen (spectrum depending on relation)
* Added block for dead factions so only live ones relations are shown

BAIAA TORTURE CHAMBER (6 features)

Saw it and thought I could improve it a lot better. Now it has sound effects and some of them (the teeth and eyes) are quite gross.

* Fixed text length issues with Baiaa torture chamber
* Added ability to bash head in (2 levels) in torture chamber
* Added ability to slice head in two in torture chamber
* Added more blood for certain torture moves
* Added full sound effects for all torture moves
* Fixed Baiaa torture chamber text colour

VAMPIRE BARD GAME REACTIONS (2 features)

Upon further testing I realised just how flat these were with the same flat reactions each time, now a little more varied and better presented.

* Added new screen for reaction to getting vampire bard guess game right (5 reactions)
* Added new screen for reaction to getting vampire bard guess game wrong (5 reactions)

BANDS OF MEN TO FIGHT THE DEMONS (5 features)

There is an encounter triggered when the demon horde is active where a warrior brings a random number of soldiers to your court to join you, usually between 3 and 30 free soldiers and it's a moderately common encounter, well now it's been improved and expanded.

* Made encounter show exactly how many troops there are before accepting them
* Added new throne room encounter 'Strongest men in the village band'
* Added new throne room encounter 'Pit fighters band'
* Added new throne room encounter 'The fighting people of a small island'
* Added new throne room encounter 'Ex-mercenary band'

NORTHERN MERC POST IMPROVED (4 features)

Good suggestion from TheGamingDictator, now the northern merc post is all fixed up!

* Added screen for taking north merc post from empty garrison (credit u/TheGamingDictator)
* Added screen for capturing north merc post in battle (credit u/TheGamingDictator)
* Added new dynamic graphic screens for hiring units from north merc post (credit u/TheGamingDictator)
* Added new screens showing how much you can afford from north merc post (credit u/TheGamingDictator)

QUEST LOCATION SYSTEM

So while this is only one thing I think it deserves its own section, u/AHedgeKnight came to me with a massive list of parts for location names and suggested making them completely randomly generated, now the quest location system has gone from having 45 unique different locations, to 6000+ randomly generated ones!

* Added new quest location generator (6000+ locations possible instead of 45) (credit u/AHedgeKnight)

BUGFIXES (48 features)

A motherlode of bugfixes this update, many of them thanks to player suggestions with a big number of them coming from u/theGamingDictator!

* Fixed text split issue in Fort gorthmek
* Fixed text split issue in Fort Kullak
* Fixed Aslona references in Fort Descriptions (credit Melody)
* Fixed ability to give infinite speeches in blackmarket (credit u/tenderofbar11)
* Fixed two bugs with ozymandias statue (credit Blackenblood)
* Fixed villager tribute end encounter cant be jailed (credit u/SonderEber)
* Fixed raising soldier wage throne room encounter extra line bug
* Fixed demon gate discovery double line bug
* Fixed spy report doesn't clear at the end of the turn
* Fixed wild vampires flag spacing bug
* Fixed wild vampires about info text colour bug
* Fixed missing line when buying the arena from certain types of arena owner
* Fixed ability to 'search' new lands to conquer when all 5 kingdoms are alive (resulting in no new kingdoms)
* Fixed soldier to knight training refering to knights as peasants (credit u/TheGamingDictator)
* Fixed missing gold indicator for ancestral sword throne room encounter (credit u/TheGamingDictator)
* Fixed 35 text bugs with 'You take the x' across various encounters (credit u/TheGamingDictator)
* Fixed 0 allowing new game start in game choice menu
* Fixed Wise races can still have stupid leaders (now anything but stupid)
* Fixed Baiaa explorer intro text bug (credit Cat)
* Fixed Oops I commited a crime encounter text issue (credit u/TheGamingDictator)
* Fixed no gold indicator for farmer livestock attacked by wolves (credit u/TheGamingDictator)
* Fixed 6 Oooh snake sanctuary text bugs (credit u/TheGamingDictator)
* Fixed colour of on oooh snakes book (credit u/TheGamingDictator)
* Fixed grammar issues in choice of possible staff screens (credit u/TheGamingDictator)
* Fixed text colour in staff choice screens (credit u/TheGamingDictator)
* Fixed missing lines in staff choice screens (credit u/TheGamingDictator)
* Fixed staff hire speeches colour issue (credit u/TheGamingDictator)
* Fixed staff hire speeches missing line issue (credit u/TheGamingDictator)
* Fixed demon shield text description bug (credit u/videovillain)
* Fixed attempted diplomacy with savages yellow text bug
* Fixed Ask you diplomat text bug
* Fixed yellow text issue in vassal attack screen
* Fixed bugged text for stupid leader in throne room celebration
* Fixed issue with double pause with emissary death from peace request
* Fixed merc hire from northern merc post
* Fixed southern coast wall missing line
* Fixed text bug in menu for prisoner fights
* Fixed god realm screen text colour
* Fixed double message for some prisoner mining work
* Fixed option error with hiring throne room gamemaster as staff when you already have a game master
* Fixed goblin hall of heroes in the blackmarket refers to goblin leader when you own the market (credit u/TheGamingDictator)
* Fixed text bug with hiring merc group throne room
* Fixed staff diplomat quitting throne room using commoner throne room reactions (credit u/TheGamingDictator)
* Fixed 4 text bugs in staff diplomat quitting in throne room (credit u/TheGamingDictator)
* Fixed peasant dupe bug (but need further testing)
* Fixed text bugs in Tower atop Saaroth
* Fixed text colour issues in Tower atop Saaroth
* Fixed no red green death colour for final battles with rebels, goblins, and bandits

EVERYTHING ELSE (10 features)

Lots of misc tweaks and changes here,

* Added gold indicator on blackmarket stall of drinks
* Added pageturn sound effect for on Oooh snakes book
* Tweaked dialogue for stupid leader throne room celebration visiting comment
* Added 10 new goblin names (Snog, Snoggat, Snoggit, Snogmek, Snoglok, Snogmok, Snogsz, Snogxas, Smog, Smogmok) (credit u/Dtyn8)
* Made gift giving item encounters twice as rare for max public opinion level
* Added new screen with sfx for entering wrong combination for secret door
* Reworded prisoner mining message text
* Added gold loss indicator for mercs with an invasion fee
* Halved dynamic bribe costs for arena champion to fight again
* Removed all references to Black Market to uniformly refer to it in game as Blackmarket

SCREENSHOTS

* Choose an Emissary -
* Attempt to vassalise odds -
* Paying attention? -
* Uh oh... the things we do for vassalisation eh? -
* Treebois are mine now -

Warsim 0.7.8.7 (Death To The Mad King, 93 Feature Update)

Hello everyone, so I'm putting this update out as I'm going away for a few days and won't be able to reply or work on the game at all. It's been hard work but there are a ton of things in this update that nicely improve the game, I am in such a rush I can't even make screenshots for the changelog so you'll have to see the changes yourself!

Will be back as normal by next week!

DEMON GATE INTRO (4 features)

I figured discovering the demonic gate should be a special moment in game so I've tried to expand it a little.

* Added special intro text when discovering demon gate
* Added unique version of intro text if you are a demonic agent
* Added unique version of intro text if demonic horde is dead
* Added demon gate location name is changed to be less conspicuous until discovered

DEATH TO THE MAD KING (6 features)

The mad king is one of the possible game starts you can have, being the mad kings child offers the ability to speak to or release the mad king but no option to end it all and finish him off, now I've added it with a little bit of randomisation to how it goes including a rare random event.

* Added new mad king question (pulled out at random when talking to him)
* Added ability to execute the mad king
* Added ability to ask about the mad king
* Added 6 random reactions from mad king to being brought for execution
* Added special secret event that can happen as a result of mad king execution
* Added two slightly different alternatives to what you do just before he is killed

BLACKMARKET CONQUEST REWORKED (9 features)

Taking over the Blackmarket offers little prompt or information about what you've done, well now you get a comprehensive introduction to your new market with a number of recomended options, such as giving a speech or hiring someone to give a speech to your new subjects. Taking a tour of your new land, and filling the garrison with troops. As well as a new possible and stackable market boom event that can be triggered by certain aspects of these features.

* Added new screen following capture of the Blackmarket that allows you to do numerous things
* Added new prompt to fill the garrison post blackmarket capture
* Added new prompt to give a speech to the blackmarket post capture
* Added ability to hire cheapest crier to give speech (2 possible outcomes) (cost 10 gold)
* Added ability to hire good crier to give speech (2 possible outcomes (costs 50 gold)
* Added ability to hire best crier to give speech (2 possible outcomes) (costs 150 gold)
* Added ability to give speech yourself and choose your motive (Kind, Cruel, Ominous, Threatening)
* Added ability to be taken on quick tour of your new market
* Added ability for market boom event that can be triggered which increases blackmarket income by 10x

ITEM DISCOVERY IN THE THRONE ROOM (25 features)

These item discovery encounters grow your treasury by the value of the item from a list of 60, the encounters are rarer the lower your public opinion is and there's also a very small chance that the item is some kind of illusionary trick. I have made sure they aren't super frequent but they should be completely randomly generated meaning even I can't predict what will happen, could make for some very interesting random throne room events that no one else has seen but you!

* Added found RANDOM ITEM near a tree throne room encounter
* Added Stole RANDOM ITEM from bandit warlord local to his village throne room encounter
* Added brought RANDOM ITEM family heirloom throne room encounter
* Added found RANDOM ITEM while exploring throne room encounter
* Added found RANDOM ITEM while following treasure map throne room encounter
* Added Inherited RANDOM ITEM from family member throne room encounter
* Added dream of RANDOM ITEM throne room encounter
* Added grave digger finds RANDOM ITEM throne room encounter
* Added RANDOM ITEM washed up on beach throne room encounter
* Added dead elder's RANDOM ITEM throne room encounter
* Added RANDOM ITEM won in bet with RANDOM GROUP throne room encounter
* Added RANDOM ITEM won in arm wrestle throne room encounter
* Added found RANDOM ITEM in birds nest throne room encounter
* Added new random item 'Frozen demons eye' (worth 250 gold)
* Added new random item 'Single dragon scale' (worth 50 gold)
* Added new random item 'empty dragon egg shell' (worth 30 gold)
* Added new random item 'large dragon tooth' (worth 60 gold)
* Added new random item 'powerful liches skull' (worth 310 gold)
* Added new random item 'prehistoric bone axe' (worth 110 gold)
* Added new random item 'solid gold bird feather' (worth 90 gold)
* Added new random item 'strange beeping cube of superior technology' (worth 350 gold)
* Added new random item 'blood-gold spear' (worth 120 gold)
* Added new random item 'piece of moon rock' (worth 150 gold)
* Added new random location for event 'Abandoned wizards lair'
* Added new random location for event 'small forest cabin'

READABLE SPY REPORTS (1 feature)

u/WoodenNickelDealer pointed out spy reports can't be checked out once you leave the initial end of turn report, turns out it wasn't coded and this took about an hour or so to do, but now you can view spy reports from the previous turn in your kingdom reports screen!

* Added ability to read spy reports from previous year (credit u/WoodenNickelDealer)

REPARATIONS REBALANCED (18 features)

Fox from steam pointed out that the reparations are quite unbalanced and can frequently be very high, I've decided to try and add balance and generally have lowered the cost of all reparations, though there is still random chance of many of them being high as the world is random!

* Lowered min cost of reparations for broken fence from 10 to 2 (and max from 100 to 50)
* Lowered min cost of reparations for favourite chicken from 30 to 15 (and max from 149 to 59)
* Lowered min cost of reparations for killed chicken from 10 to 3 (and max from 30 to 15)
* Lowered min cost of reparations for orclover insult from 5 to 1
* Lowered min cost of reparations for bedded daughter from 50 to 10
* Lowered min cost of reparations for broken door from 30 to 5
* Lowered min cost of reparations for burned down farm from 300 to 100
* Lowered min cost of reparations for threatend from 5 to 1
* Lowered min cost of reparations for smelly wheat from 20 to 5
* Lowered min cost of reparations for trampled flowers from 15 to 2
* Lowered min cost of reparations for chopped down apple tree from 35 to 5
* Lowered min cost of reparations for cowardly soldier from 20 to 2
* Lowered min cost of reparations for called me ugly from 15 to 2
* Lowered min cost of reparations for block view tree from 15 to 4
* Lowered min cost of reparations for chamber pot theft from 10 to 3
* Lowered min cost of reparations for punched in nose from 5 to 3
* Lowered min cost of reparations for bet with soldier from 30 to 5 (and max from 50 to 200)
* Lowered min cost of reparations for borrowed gold and died from 35 to 5 (and max from 50 to 150)

VAMPIRE BARD COPYCAT GAME REWORKED (5 features)

I forgot this was a feature but u/Kerbannog reminded me of the simon style bard game you can play if a vampire is your court bard, however it was terribly broken. I have since fixed and improved it, thanks Kerbannog!

* Fixed copycat game vampire bard text colour bugs (credit u/Kerbannog)
* Fixed copycat game not working bug (credit u/Kerbannog)
* Added new screens for failing copycat game (credit u/Kerbannog)
* Reworked colour scheme for bard copycat game to be clearer (credit u/Kerbannog)
* Reworked text and layout of guessing numbers during copycat game (credit u/Kerbannog)

AUTOSLAVE SELLING (2 features)

Well it might be evil but now it's also efficient! Thanks Fox from the Warsim steam community for the suggestion!

* Added ability to Autosell slaves in slavers fort (credit Fox)
* Added ability to Autosell slave soldiers in slavers fort (credit Fox)

BUGFIXES (15 features)

A bunch of bugfixes thanks to several people for mentioning the issues.

* Fixed missing pause in selecting troops after battle screen
* Fixed 4 text bugs in knight returning from quest text
* Fixed Noreg saying you aren't in his class when you are (credit u/Kerbannog)
* Fixed Noreg text regarding different classes being incorrect (credit u/Kerbannog)
* Fixed text for room right after initial room in Baiaa maze (credit LiosAlpha)
* Fixed space bar issue with musicians being cancelled (credit LaughingGravy)
* Fixed hiring throne room musician doesn't put them in
* Fixed 10 typos and text bugs in witch in throne room encounter
* Fixed missing gold indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed missing blessing indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed throne room text typo (credit u/Videovillain)
* Fixed 2 phenor text bugs (credit u/Videovillain)
* Fixed the fool King Bardon text bug (credit u/Videovillain)
* Fixed northern rhymes book text bug (credit u/Videovillain)
* Fixed extend the prison upgrade going green if you have 1k instead of 10k

EVERYTHING ELSE (8 features)

A number of different changes, most interestingly any characters with blind prefix in the arena will now have their own unique blind move set, which will render them pretty bad at fighting.

* Added screens for not having enough troops as choice in troop select before battle screen
* Added new screen for hiring knight who failed quest
* Added new screen for accepting knight who failed quest into your knightly order
* Made merc type names more likely to be used for merc company group names
* Added new move set for blind traited characters in the arena (17 new moves) (much weaker)
* Made text more clear about anointing a knight to champion that no ceremony is bad (credit u/Gamerzguy)
* Expanded text during witch throne room encounter
* Added new screen after hiring a champion showing gold change and new champion

Warsim 0.7.8.6 (160 FEATURE UPDATE - 16k Sales Celebration)



16K SALES CELEBRATION


Hello everyone, so this update is something of a celebration for me and Warsim as I can happily (having checked steams recently updated rules that allow devs to talk numbers) announce that Warsim has sold over 16,000 copies on steam finally since it's entrance to the platform in June 2017.

I could never have imagined this would ever transpire and honestly want to thank every single person who contributed to that number and has the game in their steam library, it's not easy for a game that runs through a console and uses a purely text based visage to do well when competing with tens of thousands of games with flashy graphics but I'm glad we've been able to carve a place out here.

To celebrate I set myself a goal of making 160 feature and bugfix changes for an update and have finally today managed to complete it, that's only 1 feature per 100 copies sold but it's the best I can do :)

All jokes aside I am honored the game has done this well and hope it will continue along this path. I'm not stopping working on Warsim until I can complete a good number of major promised features as get it out of early access! (even post-ea I don't plan to stop with Warsim updates)

THE UPDATE


This update rather than having one single focus has many areas of improvement in different directions, now I plan to finish scrubbing through my immediate list of stuff that's accumulated over the holiday period before returning to combat update development!

COMBAT ACADEMY EXPANDED (17 features)

What started as a small suggestion by Fox from steam and a bug report by u/CanadianWolverine from reddit ended up as four hours of work reworking the combat academy. Now you can upgrade it, learn more about it, train heroes and champions instead of just your grand champion, and many bugs fixed!

* Added ability to train personal champions/heros and grand champ at combat academy (credit Fox)
* Added sub screen for choice of who to train with dynamic costs
* Added 3 different graphics for each slot for trained units in combat academy
* Added ability to ask about the combat academy
* Added additional text in about screen for captured combat academy
* Fixed able to access combat academy hire troop screen even if they have no troops
* Added new dynamic recruitment screen to combat academy with dynamic graphic
* Added combat academy upgrade (15000 gold) (+1 slot for training and larger graphic)
* Added combat academy bigger upgrade (25000 gold) (+1 slot for training and even larger graphic)
* Added combat academy upgrade screen to main menu if you own the academy
* Fixed Combat academy champion training bug if your champion is too strong (credit u/CanadianWolverine)
* Fixed no grand champion to train text saying your arena is too small when it could also be due to prev champion being hired or assasinated (credit u/CanadianWolverine)
* Rewrote train your champion text to show the max it can be trained to which is 299 (credit u/CanadianWolverine)
* Fixed 3 combat academy text bugs
* Fixed issue with ruined combat academy graphic
* Fixed gold is taken from you training at the combat academy even if you own it
* Fixed gold is taken from you training at the combat academy even if you can't afford it

BANK LOANS REWORKED (9 features)

Another bunch of changes as a result of Etalyx' stream. I noticed the loan screen looking very lackluster so I went in and added a bunch more information making the loan system a lot clearer, I also buffed loans and made it possible to take much bigger loans as well as fixed a few bugs.

* Added new screen for paying back loaned bank gold
* Added new breakdown of loans and interest rates when paying back and taking gold
* Added new seperate screen for when you are in too much debt to take out any more loans
* Increased max loan from bank from 1000 gold per land owned to 2500 gold per land owned
* Added new screen for taking loans
* Added ability to ask about how loans work now in the bank with a breakdown
* Fixed loaning 2 gold puts you in loan payback screen immediately bug
* Updated loan tags to show fees on the loan option select screen
* Added new screen for receiving your loaned gold

NAME SUFFIXES (22 features)

Always nice to have new lots of character names to keep things fresh, I'm gonna wait until I get Ulfgar One Ball as my grand champion!

* Added new name suffix 'the Warg' (+16 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wargling' (+5 battlescore)
* Added new name suffix 'the Warglike' (+11 battlescore)
* Added new name suffix 'the Warg-Caller' (+8 battlescore)
* Added new name suffix 'the Warg-Rider' (+17 battlescore)
* Added new name suffix 'the Warg Slayer' (+22 battlescore)
* Added new name suffix 'the Warg Eater' (+14 battlescore)
* Added new name suffix 'the Toadskin' (+3 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Toad-Roaster' (+5 battlescore)
* Added new name suffix 'the Band of Toads' (+3 battlescore)
* Added new name suffix 'the Toad Slayer' (+2 battlescore)
* Added new name suffix 'the Ant Slayer' (+1 battlescore)
* Added new name suffix 'the Bane of Ants' (+1 battlescore)
* Added new name suffix 'the Shrieking' (+5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern' (+29 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern Slayer' (+53 battlescore)
* Added new name suffix 'the Bane of Wyverns' (+59 battlescore)
* Added new name suffix 'the Wyvern Rider' (+51 battlescore)
* Added new name suffix 'the Wyvern Hunter' (+49 battlescore)
* Added new name suffix 'the Wyvernskinned' (+11 battlescore)
* Added new name suffix 'Bloody Nose' (-5 battlescore)
* Added new name suffix 'One Ball' (-15 battlescore)

NEW NAMES (7 features)

A bunch of new names for various races, Gnome names usually crack me up.

* Added 10 new human names (Dylan, Ben, Macrim, Mac, Dylkar, Dillan, Dylkur, Dilkar, Bem, Dilner)
* Added 3 new troll names (Zugrak, Marki, Zugror)
* Added 3 new godlings names (Ori, Ora, Oru)
* Added 36 new mermen names
* Added 5 new ghoul names (Sogskull, Bloatcorpse, Bloatbone, Sogrot, Sogcorpse)
* Added 3 new gnome names (Bimdangle, Bumblewoo, Bingbong)
* Added 3 new goblin names

USE MY TITLE DAMN YOU! (22 features)

BreadOfLoathing mentioned that they kept encountering references to being a king depsite being a queen in game, I went through and found a bunch of ones I've previously missed.

* Fixed 3 rumours the king has been fooled by a goblin text not showing custom title
* Fixed 2 goblin gift text refers to king and not custom title
* Fixed rumours the king freed a rebel text not showing custom title
* Fixed bad jester encounter not refering to custom title
* Fixed 8 insulting throne room encounters not refering to custom title
* Fixed bad general encounter not refering to custom title
* Fixed knight against demon horde encounter rejection not using custom title
* Fixed band of warriors against demon horde encounter rejection not using custom title
* Fixed bandit gold offer encounter not using custom title
* Fixed finger clicker origin story not using custom title
* Fixed cant help the poor reaction not using custom title
* Fixed king of the ashes text not using custom title
* Fixed rumour the king freed a guilty man not using custom title
* Fixed 2 non custom title king texts in tutorial info
* Fixed arena destruction text not using custom title
* Fixed thickblood bandit refusal text not showing custom title
* Fixed order of the roses refusal text not showing custom title
* Fixed 13 hire speech texts not showing custom title
* Fixed foreign king knight hirer text not showing custom title
* Fixed Koova text not showing custom title
* Fixed big king have gold goblin text not showing custom title
* Fixed king from a coinflip text not showing custom title

WAGE RISE ENCOUNTER (9 features)

This encounter was lacking a bit of depth, after looking into it further I saw many areas for improvement so now troop payrise encounters are more dynamic and interesting.

* Fixed 4 textbugs in soldier payrise encounter
* Added new indicators of wage change and cost to upping troop wage in throne room encounter
* Added new indicators of deserter troops from rejection in troop wage throne room encounter
* Added ability to ask soldier why you should raise their wages in wage rise throne room encounter
* Added 'we risk our lives' reason to soldier wage rise encounter
* Added 'cant even afford booze' reason to soldier wage rise encounter
* Added 'Wage increase recruitment tip' reason to soldier wage rise encounter
* Added 'Uh... we need more' reason to soldier wage rise encounter
* Added 'Share your gold you blighter' reason to soldier wage rise encounter

CHELOB REVISITED AGAIN (5 features)

So I didn't consider just how difficult Chelobs well riddle is, and for some without an internet connection it's actually impossible. Well no more, I've altered the questions to less difficult but still tough ones that are much more do-able and also fixed a couple of issues I came across while here.

* Fixed 5 text bugs in chelobs text
* Fixed line and colour issues in chelob questions (credit Etalyx Stream)
* Reworked final questions of chelobs to be NON-META
* Made it clearer on previous questions that they are numerical (credit Etalyx Stream)
* Updated final chelob screen to show where he goes next

ANOINTING REWORKED (3 features)

The ability to anoint a grand champion in the arena is pretty cool but who can spare 2500 gold for that, not me. I decided to nerf this in both cost and effect. Also when doing it the game will now tell you what you've actually done with the name change and battlescore improvement.

* Made anointing the grand champion cost 250 instead of 2500 but gives +5 battlescore instead of +25
* Updated anoint champion throne room encounter to follow the above
* Added new indicator of gold loss and battlescore and name change during champion anoint ceremony

ASSASSIN CHANGES (4 features)

After watching Etalyx's stream I noticed some issues with the assassin screens, now they have been improved.

* Added new text showing how much gold you have during assassination hire encounter (credit Etalyx Stream)
* Reworked assassin encounter in throne room so that hire option is more clear about it leading you to another menu (credit Etalyx Stream)
* Added new screen for refusing assasination after inquiring about it in throne room (credit Etalyx Stream)
* Reworked text for outright refusing assasination in throne room (credit Etalyx Stream)

THRONE ROOM ENCOUNTERS (2 features)

A pair of new throne room encounters, gonna try and keep adding to these every now and then to ensure freshness and more variety.

* Added new throne room encounter 'Midas the Dog' (super rare)
* Added 'coin waving boy' throne room encounter

TROOP SENDING IMPROVED (5 features)

Although this may be altered a little in the combat update for now it's pretty bad when sending troops yourself as the screens are badly set lone text which is quickly become out of character for the game. Now they have their own screens including some new images for knights and demons as well as seeing the faces of the independent race creatures you're sending off.

* Added new custom screen for choosing to send the troops yourself
* Added new knight graphic for selecting knights to send to battle
* Added new demon graphic for selecting demons to send to battle
* Added new screen for selecting independent race creatures to send to battle
* Added new screen for sending personal champions to battle

NEW UNIT TYPES (3 features)

Now these units could be packing the mercenary groups of your world, the Crimson Plank-Swingers or the Rabid Logtossers to name a few.

* Added new unit type - Plank-Swinger
* Added new unit type - Logtosser
* Added new unit type - Bonewielder

BANDIT SCOURGE REWORKED (2 features)

After thinking about this law for a bit I realised that paying 20 gold for a bandit to be imprisoned is actually quite a lot considering peasants can be significantly cheaper, I've lowered it to 5 gold per head and updated the text in the declaration screen to explain it better.

* Added a new bandit scourge declaration text
* Made bandit scourge cost 5 gold per bandit instead of 20 gold

MORE CRIME (12 features)

That's right, more crime! A lot of people were getting tired of having so many bad guards and innocent people being brought forward, well turns out the odds of getting an innocent person brought forward were higher than a guilty one, this has now been dropped to just a quarter with a lot more reactions for being guilty added to fill the content void!

* Made outcome of criminal encounter in throne room now 1 in 4 chance of innocent instead of 55% chance of innocence
* Added new criminal guilt reaction 'Im a monster'
* Added new criminal guilt reaction 'Who am I kidding'
* Added new criminal guilt reaction 'Whats the penalty for lieing'
* Added new criminal guilt reaction 'My only crime was being caught'
* Added new criminal guilt reaction 'I ain't explaining myself to no one'
* Added new criminal guilt reaction 'What's to explain...'
* Added new criminal guilt reaction 'What is crime?'
* Added new criminal guilt reaction 'Maybe I did'
* Added new criminal guilt reaction 'No comment'
* Added new criminal guilt reaction 'Damn, you've got me'
* Added new criminal guilt reaction 'It was my twin'

BUGFIXES (22 features)

Lots of bugs and things found here, many from Etalyx's stream, also a nasty bug that was invalidating peoples saves that is now fixed!

* Fixed problem with play again bard text (credit Etalyx Stream)
* Fixed Aslona reference in soldier recruitment text
* Fixed your head forward text bug (you head forward) during battle (credit Etalyx Stream)
* Fixed Climbings knight text bug (climbing knight) in climbing gear upgrades (credit Etalyx Stream)
* Fixed Doesnt' text bug (Doesn't) in scorp pit (credit Etalyx Stream)
* Fixed thickblood bandits refusal screen now includes text showing required public opinion to hire them
* Fixed Crestfallen name suffix being mispelt as Cresfallen (credit Etalyx Stream)
* Fixed you hand the changeling a cold coin (should be gold coin) (credit Etalyx Stream)
* Fixed reference to Aslona in Smallhaven story teller (credit u/Kerbannog)
* Fixed yellow text bug in smallhaven story teller (credit u/Kerbannog)
* Fixed 4 text bugs with blackmarket orb seller (credit Etalyx Stream)
* Fixed bug where having a kingdom that sacrifices their people on leader death in your world broke game save files (Credit SFOD-D124 and u/WarsimFan)
* Fixed extravagant bandit leader of blackmarket still doesn't enabled gambling den (credit Etalyx Stream)
* Fixed text bug in coin flip game
* Fixed coinflip game in upgrade market doesn't have character face
* Fixed blackmarket coinflip games not having sound effects (credit Etalyx Stream)
* Fixed colour of the sudden death rules text (credit Etalyx Stream)
* Fixed formatting of the sudden death rules text (credit Etalyx Stream)
* Fixed stay for text in famed words generation missing a space (credit Etalyx Stream)
* Fixed 4 text bugs in brawl pit intro text
* Fixed vampire bard in throne room entertainment summons a musical abomination instead (credit Etalyx Stream)
* Fixed 3 text bugs in gift gold encounters in throne room

EVERYTHING ELSE (16 features)

A great deal of loose changes and fixes that don't fit anywhere else.

* Added text showing tribute being taken on main screen of monfort mine
* Added text showing tribute being taken on main screen of shallowrock mine
* Updated text for staff and champions screen to make it clearer how to hire new ones (credit Snapped D. Carr)
* Added new indicator in demonic totems post peasant sacrifice to show you've already done it that year (credit u/BattIeBear)
* Reworked alms for the poor text to show public opinion gain
* Added ability to ask wulf a question
* Added gold indicator to wulf when wulf charges for songs (credit Etalyx Stream)
* Added battle moves explained in merc attack screen (credit Etalyx Stream)
* Added new screens for blackmarket coinflip game (credit Etalyx Stream)
* Added indicator of tribute from mystery slaver once requested (credit Etalyx Stream)
* Updated special units for Krut Erak Bandits and Rebels to be shown as just in capital land units in troop tree screen (credit Etalyx Stream)
* Added new indicator for goblin speaker success
* Added new indicator for paying for goblin trainer showing gold change
* Made blackmarket slums scum cost 10 gold instead of 15 each
* Removed Aslona references from Gar'gallock advice
* Removed Aslona references from Staff advice

SCREENSHOTS


* The new main screen of an owned combat academy -
* Choosing who to train in the new combat academy -
* Putting a champion to work -
* Combat academy with several champions all training -
* Hiring men from the combat academy -
* One of the new rare throne room encounters -
* New screen for anointing a grand champion -
* Sending knights to battle manually -
* Sending demons to battle manually -
* A unit from a custom race being sent to battle manually -
* New bank loan screen -

Warsim Christmas Update 2019 - 0.7.8.5 (100 New Features + An Extra Gift)

This has taken me a few days but I've managed to pack together 100 features and bugfixes in this update as a nice final update before Christmas. There are lots of little changes and improvements in this update and I'm excited to release them. I want to thank everyone for the awesome support this last year and I hope everyone has a good Christmas.

INTRODUCTIONS IMPROVED

After adding a lot of content with tons of variation and detail I figured why not the introductory ceremony to the game, something pretty much everyone sees should be laid out better and should have a bit more variation. Now the new ceremonies are much more random and informative.

* Added 2 new variant intro texts to the start of the new game ceremony
* Added 2 new variant intro texts to Generals greeting at new game ceremony
* Fixed 8 grammar issues with generals greeting
* Added 2 new variant intro texts to shadow assassins game start
* Added 2 new variant intro texts for old age king game start
* Added 2 new variant intro texts for mad king game start
* Added Mad King Game - indicators for public opinion difference and mad king bonus features
* Added Demon King game - indicators for public op difference, troops change, and demon bonus features
* Added 2 new variant intro texts for gambler king
* Added Gambler king game - indicators for public op difference, troop chance, and bonus gold
* Fixed a text bug in demon overlord game start text
* Added Bandit king game - indicators for public op, law change, and truces shown
* Added colour system for origin bonus indicators in start of game introduction
* Added 2 new variant intro texts for demonic king game start
* Added 2 new variant intro texts for bandit king game start
* Made bandit king public opinion drop -30 instead of -20 as you've literally just conquered their kingdom, murdered their king and killed tons of their people
* Fixed 24 text and spacing bugs in introductory screens
* Added new indicator of game start generals name below his picture instead of in the dialouge text
* Added 3 new crowning texts to game intro
* Added 2 new general introduction screens to the game
* Added chance general doesn't introduce themselves to you
* Fixed layout issues with start game screens
* Added 3 new texts for state of the realm address from general
* Added new screen section for state of the realm finances
* Added 3 new texts for state of the realm financial address from general

BLACK BANK REVISITED

Haven't properly looked at the Black Bank for a while but it was rife with bugs. u/jjlf40 let me know of an issue and I went in and fixed it as well as a few other things.

* Rewrote Black bank intro text
* Fixed 10 black bank grammar and text bugs
* Fixed black bank deposit and withdrawal allowing infinite money (credit u/jjlf40)

BLACKMARKET CAPTURE UPDATE

I have bigger plans for it, but I have added expansion on capturing the Blackmarket including dynamic advice from your diplomat depending on how smart they are, if they are unskilled then you get unhelpful advice.

* Fixed length of the impose tax option when capturing black market
* Added new option when market is captured to ask your diplomat for advise
* Added diplomat market capture advice for diplomat of skill * Added diplomat market capture advice for diplomat of skill 50-99 (meh advice)
* Added diplomat market capture advice for diplomat of skill 100-199 (good advice)
* Added diplomat market capture advice for diplomat of skill 200+ (best advice)
* Added new screen for closing the blackmarket once captured (with sfx)
* Added refugee issues with public opinion loss for closing blackmarket
* Added random number of new soldiers and peasants for hire after closing blackmarket

NAME SUFFIXES

Been a while since we've had a bunch of these, my favourite is 'The Urinator' but I'm also curious to see the possible random stuff that can come from the Urinated and it's random suffixes.

* Added new name suffix 'The Blackspur' (+13 battlescore)
* Added new name suffix 'The Bronzespur' (+8 battlescore)
* Added new name suffix 'The Ironspur' (+7 battlescore)
* Added new name suffix 'The Redspur' (+7 battlescore)
* Added new name suffix 'The Silverspur' (+8 battlescore)
* Added new name suffix 'The Whitespur' (+6 battlescore)
* Added new name suffix 'The Angry' (+9 battlescore) (can be modified by random additional parts)
* Added new name suffix 'The Anger' (+20 battlescore)
* Added new name suffix 'of Gone Times' (-2 battlescore)
* Added new name suffix 'of Old Times' (+11 battlescore)
* Added new name suffix 'of Better Days' (-5 battlescore)
* Added new name suffix 'the Explorer' (+11 battlescore)
* Added new name suffix 'the Far-Explorer' (+31 battlescore)
* Added new name suffix 'the Near-Explorer' (+3 battlescore)
* Added new name suffix 'the Skull-Drinker' (+29 battlescore)
* Added new name suffix 'the Bonespur' (-25 battlescore)
* Added new name suffix 'the Lunar' (+19 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Deathsetter' (+41 battlescore)
* Added new name suffix 'the Bloodsoaked' (+17 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Urinator' (+1 battlescore)
* Added new name suffix 'the Urinated' (-5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Hard of Hearing' (-10 battlescore)
* Added new name suffix 'the Leafburner' (+5 battlescore)
* Added new name suffix 'Longfoot' (+3 battlescore)

GENERATOR TWEAKS

Suggested by u/BlackOnionSoul, now a new option in the extras generators screen. A screen for generating single races and seeing their faces and unit types.

* Renamed advanced race generator to bulk race generator
* Fixed mislabelled race figure in bulk race generator
* Added new random single race generator that shows you their stats and a random face of theirs (credit u/BlackOnionSoul)

DIALOGUES

Thought I'd add a handful more of these in game.

* Added 3 dialogues for brawl pit fans when Blackmarket wins
* Added 3 dialogues for blackmarket fans when Brawl Pit wins
* Added 3 slum pit dialogues
* Added 3 goblinwood prisoner dialogues

HERO ORIGIN STORIES

Another bunch of possibly origin stories for the heroes and champions of your world!

* Added 'Borderguard' hero origin story
* Added 'Wizards experiment' hero origin story
* Added 'Tales ended' hero origin story
* Added 'Drinking and forgetting' hero origin story
* Added 'Ex-Merc Village Attack' hero origin story

MINOR BANDIT GROUP IMPROVEMENTS

Noticed an issue with minor bandits and then rabbitholed myself into finding a bunch of issues, I also noticed that when making a truce with them or breaking one there is no text at all, it just happens. Well now there is a special random screen for each, 6 total!

* Added new screen when paying for truce with bandits
* Added anouncement to bandits reaction to truce with bandits
* Added you have my word reaction to truce with bandits
* Added so it is done reaction to truce with bandits
* Added so be it reaction to truce ending with bandits
* Added you insult me reaction to truce ending with bandits
* Added foolish choice reaction to truce ending with bandits
* Fixed bandit truce text not being blocked out if you don't have the gold
* Fixed hire bandits for attack text not being blocked out if you don't have the gold
* Fixed bandit group land seller no gold text doesn't tell you how much you need

DEBUG MODE EXPANSION

Was working on something using the debug mode and needed these tools, now they are added.

* Added debug option of changing independent races skin colour
* Added debug option of changing kingdom to allow lords if it doesn't already

BUGFIXES

A couple of bugfixes found partially from player suggestions and some from my own playtesting.

* Fixed sending general through trap door on leave request in throne room actually kills the diplomat instead and keeps the general as staff (credit RTT)
* Fixed 13 text and grammar bugs in gar'gallock screens
* Fixed 15 text and spacing bugs in rass bartender text
* Fixed issue with certain goblin settlement upgrades breaking lines in end of turn report
* Fixed no leader of arena when upgrading save files from pre-arena leader times
* Fixed helmet creation process not taking gold from you
* Fixed missing line in bard reaction to praise in throne room
* Fixed hiring militia abandoner doesn't show +soldier and -militia text
* Fixed aslona mentioned in soldiers ranking screen regardles of your kingdom name
* Fixed Stupid and thoughtless races are able to raid
* Fixed getting 10/10 on the final exam of the history guild fails you (credit u/taukki)
* Fixed market favour option bug
* Fixed firing and hiring new monster trainer causes game to force you to end turn (credit u/taukki)

EVERYTHING ELSE

Nothing much, a new sound effect and a higher ceiling of troops for enemy kingdoms.

* Added new sound effect for enacting or cancelling trade with eastern trade post
* Buffed the maximum possible troops for independent kingdoms at game start

SCREENSHOTS

* The new gamestart screen for getting the demon loadout -
* New generals introduction -
* New option when capturing the Blackmarket (ask staff) -
* Demonic Staff member with low skill answering the question on what to do with the market -
* New single race generator in the extras screen #random race 1 -
* New single race generator in the extras screen #random race 2 -
* New single race generator in the extras screen #random race 3 -

DWARF FORTRESS MOD


Oh right and forgot to mention above, the great response to the other mods got me thinking, and given that both skyrim and mount and blade were great inspirations why not a mod honouring Dwarf fortress, a game which definitely was a great influence to Warsim. So here it is:

You play as a ruler called King Urist McYou and rule a small humble kingdom with a little population and territorial holding.

The Kingdoms you share the world with are

* The Kingdom of Bronzemurder (Bronze Dwarves)
* The Creation of Ferns (Elite Dwarves)
* Glazedcoast (Stupid Dwarves)
* The Kingdom of Boatmurdered (White Dwarves)
* The Field of Kindling (Cannibal Elves)



The Creation of Ferns is somewhat of an anomaly being a dwarf kingdom ruled by an Elf



Here's a look at the Elven kingdom from the game, the ones who are in a bitter war with Cacame and his kingdom, the Cannibal Elves.



There are also 5 bandit groups



And several mercenary groups such as The Pit Dwarves led by Urist McKhur the Lost.



You have a great group of staff to help you rule the realm.



I've tried to honour Dwarf fortress as best as I can with the mod.

You will find the mod in your saves folder, just load the save called DFMOD.

I'd like also to welcome the hundreds of new people who have picked up Warsim this week during the christmas sale! Thank you for the support and welcome to the community.

Merry Christmas / Happy Holidays to you all

Cheers

Huw (Solodev)