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Warsim 0.7.6.9 - Develop-A-Thon Day Three



Hey guys I'm a few hours late on posting the changelog but I put the update live last night, I was just out drinking and didn't have enough time to put the changelog everywhere, still another update due tonight aswell!

LET THE PEOPLE DRINK EXTENDED AGAIN

The main bulk of this update is expansions on the let the people drink update, while adding to the tavern dialogues I discovered I'd actually missed a tavern off when I was adding drinking to each tavern, the Lone Arrow tavern found in the far west in Huntsman's Rest had no ability to drink, I added 2 new drinks one of which gives you the ability to hit bullseye each time in the Huntsman's Archery, there are also new sound effects, bugfixes and tons of new dialogues for the various taverns across the world.

* Added ability to drink in Lone Arrow Tavern
* Added new drink 'Sap of the forest' (25 gold) to Lone Arrow tavern
* Added Sap puke event
* Added 4 random sap drinking events
* Added 5 new dialogues to lone arrow tavern
* Fixed lone arrow tavern dialogues not appearing in the tavern
* Added sap of the forest makes you perfect at archery in hunter's rest
* Added new sound effect for goblin hitting head in bar
* Added new sound effect for goblin dropping tray of drinks in bar
* Added 5 universal Northern tavern dialogues
* Added 5 Pitside Tavern dialogues
* Added 5 universal Artifact Market tavern dialogues
* Added 5 silverstaff tavern dialogues
* Added 5 three blades inn dialogues
* Added 5 new rusty dagger inn dialogues
* Added 5 new humans toe tavern dialogues
* Fixed punching staring goblin drunk event broken

DRINKING NAMES

Kind of a belated follow up to the let the people drink update, some more drunk name suffixes for characters in your world!

* Added new name suffix 'the Ale-Gobbler' (+13 battlescore)
* Added new name suffix 'the Ale-Chugger' (+11 battlescore)
* Added new name suffix 'the Ale-Slammer' (+10 battlescore)
* Added new name suffix 'the Aleblood' (+5 battlescore)
* Added new name suffix 'the Blackout-Drunk' (-30 battlescore)
* Added new name suffix 'the Mead-Guzzler' (+9 battlescore)
* Added new name suffix 'Alebreath' (+3 battlescore)
* Added new name suffix 'Aleblood' (+5 battlescore)
* Added new name suffix 'Meadblood' (+4 battlescore)
* Added new name suffix 'the Meadblood' (+4 battlescore)
* Added new name suffix 'Boozeblood' (+3 battlescore)

U/TheGamingDictator INSPIRED OR SUGGESTED NAMES

u/TheGamingDictator from reddit suggested a number of name suffixes, some of them were added directly others were inspired by his suggestions like all the tooth names

* Added new name suffix 'the Unready' (-5 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'Lionheart' (+30 battlescore)
* Added new name suffix 'Longshanks' (+10 battlescore)
* Added new name suffix 'Redtooth' (+19 battlescore)
* Added new name suffix 'Blacktooth' (+6 battlescore)
* Added new name suffix 'Bloodtooth' (+10 battlescore)
* Added new name suffix 'Sharptooth' (+19 battlescore)
* Added new name suffix 'Greentooth' (+10 battlescore)
* Added new name suffix 'Stonetooth' (+29 battlescore)
* Added new name suffix 'Glasstooth' (+7 battlescore)

BUGFIXES

Quite a few bugs solved, thanks for bob and u/theGamingDictator for the help!

* Fixed Arena 32 man tournaments being broken (Lots of people reported this so it's hard to credit any one person)
* Fixed fires celebration grammar bug (credit u/TheGamingDictator)
* Fixed barracks grammar bug (credit u/TheGamingDictator)
* Fixed explorers guild grammar bug (credit u/TheGamingDictator)
* Fixed that the other banks text bug (credit Bob)
* Fixed train soldiers bandit text bug
* Fixed 0 option bug with training units
* Fixed training grounds description bug
* Fixed cancelled celebration missing space bug (credit u/TheGamingDictator)
* Fixed Parade celebration grammar bug (credit u/TheGamingDictator)
* Fixed pre-battle spy report text colour
* Fixed battle retreat text colour

SCREENSHOTS

Warsim 0.7.6.8 - Develop-A-Thon Day Two



BARRACKS IMPROVEMENTS

The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.

* Added new screen for not having enough gold to upgrade goblins to berserkers
* Added new screen for not having enough goblins to upgrade to berserkers
* Added new screen and graphic for goblin to berserker main screen
* Added new screen and graphic for converting a goblin to berserker (with new text)
* Added new sound effect for troop conversion
* Added new costs to upgrading bandits and goblins in barracks
* Made training ground graphic smaller and worse looking
* Made grand barracks graphic bigger and more grand
* Added new screen for not having enough gold to upgrade bandits to soldiers
* Added new screen for not having enough bandits to upgrade to soldiers
* Added new screen and graphic for bandits to soldiers main screen
* Added new screen and graphic for converting a bandits to soldiers (with new text)
* Added new screen for not having enough gold to upgrade goblins to soldiers
* Added new screen for not having enough goblins to upgrade to soldiers
* Added new screen and graphic for goblins to soldiers main screen
* Added new screen and graphic for converting a goblins to soldiers (with new text)
* Added new screen for not having enough gold to upgrade bandits to peasants
* Added new screen for not having enough bandits to upgrade to peasants
* Added new screen and graphic for bandits to peasants main screen
* Added new screen and graphic for converting a bandits to peasants (with new text)
* Added new screen for not having enough gold to upgrade soldiers to knights
* Added new screen for not having enough soldiers to upgrade to knights
* Added new screen and graphic for soldiers to knights main screen
* Added new screen and graphic for converting a soldiers to knights (with new text)

LET THE PEOPLE DRINK EXTENDED

Because tavern dialogues are used in the most common drinking encounters I've decided to expand on them and add more dialogues related to the new alcohol system, now people will complain or praise their respective drinks!

* Added 5 new generic tavern dialogues and rumours
* Added 5 new icewatch tavern dialogues
* Added 5 universal goblin tavern dialogues
* Added 5 universal Blackmarket tavern dialogues
* Added 5 Blackrow Tavern dialogues
* Added 5 Dragon's Kneecap Tavern Dialogues
* Added 5 Thickblood tavern dialogues

YOU'RE FIRED

Firing staff has always been a screenless part of the game, you click the button and they're gone without a word from them, now your staff will have parting words pooled from a big load of possible farewells and goodbyes

* Added new system for random responses when firing your staff (credit Defender)
* Added 5 generic firing dialouges
* Added 5 diplomat firing dialogues
* Added 5 Spymaster firing dialogues
* Added 5 Jester firing dialogues
* Added 5 General firing dialogues
* Added 5 Steward firing dialogues
* Added 5 gamemaster firing dialogues
* Added 5 Bard firing dialogues

PROSPECTING REWORKED

Defender suggested having a sound effect for prospecting, when I went to put it in I noticed just how bad the prospecting 'screen' was, it was a single line of badly formatted text, so now there are new graphics and screens.

* Added new graphic for prospecting in mines
* Added new sound effect for prospecting in mines (credit Defender)
* Fixed prospecting text-wrap bug
* Rewrote mine prospecting text layout
* Made prospecting 50/50 instead of 1 in 3 chance
* Reworked not enough gold for prospecting message
* Fixed Hlok mine prospecting and collapsing options not showing if unfilled
* Added gold loss indicator to prospecting

BUGFIXES

I noticed the refugee camp title line was a little too short and RTT on audiogames.net informed me about the games loading bar appearing in the ascii-less version of Warsim so now both have been fixed!

* Fixed refugee camp title line being too short
* Fixed loading bar appearing in ascii-disabled warsim (credit Rtt)

SCREENSHOTS OF THIS UPDATE

Bandits renouncing banditry in the Barracks
Some of the Ex-Diplomat speeches
How berserkers are made in the Barracks
New Grand Barracks Screen
New prospecting screen

Warsim 0.7.6.7 - Develop-A-Thon Day One



LET THE PEOPLE DRINK FOLLOW UP


I was planning on working more on let the people drink additions but I got carried away, fixed the vomit hole graphic to be a bit better though!

* Altered vomit hole graphic to be bigger

KNIGHTLY ORDERS IMPROVED


Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

TOURNAMENT IMPROVEMENTS


A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

REFUGEE CAMP OVERHAUL


I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

CUSTOM GAME IMPROVEMENTS


A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

BUGFIXES


A couple of little bugfixes and issues resolved! Thanks gaming dictator for the bug reports!

* Fixed grammar issues with no diplomat screen
* Fixed text wrap and colour issues with no diplomat screen
* Fixed goblin law screen showing false relation increase with dead goblin kingdoms (credit u/TheGamingDictator)
* Fixed destroyed demon totem text wrap
* Fixed long since destroyed when only just destroyed description for demon totems (credit u/TheGamingDictator)

EVERYTHING ELSE


Lots of uncatagorised stuff, now timed games will have the remaining number of years indicated (should have been in game way sooner), I've replaced the ingame changelogs with a message from me instead, and you can now upgrade the prison from within the prison screen instead of just in the upgrades screen.

* Added indicator of remaining years on a timed game (credit LextheMighty & 71)
* Removed changelogs from games files as irrelevant now
* Added thank you note to players in extras screen
* Added ability to upgrade prison from inside prison screen (credit u/TheGamingDictator)

SCREENSHOTS FROM THIS UPDATE


Some of the random full armour helmets found in Knightly orders


Hero of the refugees

Vomit hole improved

Leader of a dead kingdom as your champion

Savage refugees

The Future of Warsim's Development - An Announcement!

Hello everyone!

Warsim's development is going to go dark for quite some time, I admit I may have been procrastinating on working on the combat update for a little while when I realised the sheer magnitude of it but the time has come as part of a move towards warsim being a more complete game and I need to begin work on it.

The combat system is the core of most complaints about Warsim and it's a fair assessment, I'm always weary of overpromising features in the game so I'm going to share a general guideline of some features I am going to consider, it's likely that a few of them will end up in the game but not that all of them will.

* Prisoners of War and surrendering units
* Special battlefield events (floor collapsing, storm hits, group of mercs arrive and join in, etc)
* Weather/Environments for battles
* Attacking multiple times per year (by having champions lead armies too)
* More variance and strategy from other factions (including based on difficulty)
* Fleeing troops
* Enemies able to hire mercenaries
* And several other things...

Like I say these are more guidelines, there will definitely be things included that I haven't mentioned above but it's unlike all of the above will end up in, happy to hear any ideas too!

The current combat code is big and outdated, I haven't touched it in quite some time and it was one of the first parts of Warsim coded in 2015, a lot has changed since then and I am going to ensure the combat system changes with it.

I may need to consult people on concepts to do with the combat overhaul that I can't decide on or need a hand with conceptually so keep your eyes peeled for any posts! The one downside is the combat overhaul work will mean no updates for likely months, this is serious heavy duty development and it's going to be hard work!

Now I can't let the visible development halt without a little send off, which is why I am announcing the second Warsim 7-Day Develop-a-thon to start on Monday 2nd of September! 50 new Warsim features daily for a whole week so be there!



I want to thank everyone for the support, there are over 14000 Warsim players now spread across the various communities and via steam and beyond and it honestly means the world that so many people care!

I will still be replying to messages and comments on the subreddit, steam community, audiogames thread, and discord so don't be shy!

*Huw Millward (Solo Dev of Warsim)*

Warsim 0.7.6.6 (Let The People Drink! - A Huge Booze Related Update)

So let me start by saying this is one of my favourite additions to Warsim in a long time!

**LET THE PEOPLE DRINK**

The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

There is also the chance you passout or blackout if too drunk, this also results in additional random events!

I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here - https://github.com/Huw2k8/warsim/wiki/Taverns

There's a page for every tavern, bartender, drink, and event!

* Added new massive drinking system in game with tons of drinks, encounters and events
* Added 2 new dialogues to Borwyn the Skullstomper
* Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
* Added Blackmarket Pubcrawl
* Added new dialogue to Karald in the Ox Head Tavern
* Rewrote Ogloob intro text
* Added new ogloob screen for viewing full bar
* Added new dialogue to Nugmeek of the silver staff tavern
* Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
* Added 2 new option of dialogue with Ogloob in Blackrow Tavern
* Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
* Updated Ogloob the ogres graphic in Blackrow
* Rewrote 12 dice game intro text in Blackrow Tavern
* Fixed text colour issue with dice game 12 in Blackrow Tavern
* Added sound effects to dice game 12 in Blackrow Tavern

Some screenshots from this:





















**BRAWL PIT AND FIGHTER'S PIT IMPROVED BETTING**

The brawl pit was in need of a little bit of a rework, now it's nicer!

* Added new graphic and screens for betting in brawl pit and fighters pit
* Added new screen and graphic for brawl pit
* Fixed colour issue with victory screen in brawl pit
* Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
* Added screen to stop player betting more gold than they have in brawl pit
* Added screen to stop player betting more gold than max bet in brawl pit
* Reworked brawl pit victory screen text length
* Added new bet gold notification text to victory screen in brawl pit

**QUIT GHOSTING AROUND**

The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

* Added new screen for diplomacy with ghost kingdom if you have seer stone
* Added new screen for diplomacy with ghost kingdom without stone
* Added ability to sacrfice to speak to ghost kingdom if they're evil
* Added ability to learn about ghost kingdom
* Added new sound 'ghost laugh' to the game

**BLACK BANK ASSASSINATION**

Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

* Added new graphics for Black Bank unpaid
* Reworked dialougue for Black Bank unpaid
* Added new option to Black Bank unpaid resolution screen
* Added dynamic screens and sound effects to Black Bank unpaid
* Added dynamic system to pay from both gold and bank if you need to combine them

**BLACKMARKET IMPROVEMENTS**

A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

* Added 2 new random intro texts during century celebration festival
* Added new alterate intro text for blackmarket ruled by decorator
* Added 3 new random intro texts for Owned Blackmarket
* Added 3 new random intro texts for Unowned Blackmarket
* Fixed Blackmarket intro typo
* Fixed Blackmarket intro grammar issues on multiple texts
* Fixed wordwrap issue for Ogloob in Blackrow Tavern

**NEW NAMES**

Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

* Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
* Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn8)

**BUGFIXES**

A metric ton of bugfixes including some nasty stuff!

* Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
* Fixed diplomacy skip after making peace with strange leader
* Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
* Fixed race packs not containing certain races
* Fixed blogroki race description bug
* Fixed challenge grand champion text bug
* Fixed heart of the world stab text bugs
* Fixed Fjori text bugs (credit Defender)
* Fixed celebratory soldiers encounter text colour
* Fixed kindom spelling error (Credit Bones)
* Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
* Fixed Nugmeek dialouge word wrap
* Fixed Nugmeek story being a massive block and split it between 3 screens
* Fixed Karalds dialogue wrap in the Ox head
* Fixed Karalds grammar issues in Ox head
* Fixed Xeelor (demon head in ox head tavern) name typo
* Fixed cloaked man Blackrow tavern shown in description when not there
* Fixed Baiaa leaders refering to you as King regardless of what you chose title
* Fixed Demon Warder refering to you as King regardless of title (credit Bones)
* Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
* Fixed layout of Diran the old's story into 2 screens
* Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
* Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
* Fixed missing splitline in rewarding pickpocket group screen
* Fixed missing moneyloss indicator to pickpocket group paid screen
* Fixed 'he ones again' text bug in gnome heist

**EVERYTHING ELSE**

* Added screen for touching the heart of the world
* Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
* Added looted tag to menu when Blackmarket treasury is looted
* Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
* Updated fullscreen screen
* Reworked main warsim screen for Ascii free version