'The Lands Beyond' Update - Progress Update #2
Hello hello!
So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it.
I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable.
It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell
So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :)
Cheers and thanks for your patience!
Huw
ps. Some new screenies
New shrines of weather

I pray for fog

Here we go

Huzzah!

Also chaos weather shrines

With wilder weathers

Prayers unanswered this time... :(

Some new mountains



A hole in the ground?




Another hmm...




Buzzing you say?



Found another buzzing one but this wasn't a tiny nest of bugs... A DEEP HIVE OF MONSTERS!

EEP

Also a sneak peak at one of the 114 variant new encounter types I'm working on, this is the warpart of a foreign emperor!

These are still early screens and there are 100s and 100s more variants and encounter types to come to make random exploration a solid new addition :)
So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it.
I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable.
It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell
So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :)
Cheers and thanks for your patience!
Huw
ps. Some new screenies
New shrines of weather

I pray for fog

Here we go

Huzzah!

Also chaos weather shrines

With wilder weathers

Prayers unanswered this time... :(

Some new mountains



A hole in the ground?




Another hmm...




Buzzing you say?



Found another buzzing one but this wasn't a tiny nest of bugs... A DEEP HIVE OF MONSTERS!

EEP

Also a sneak peak at one of the 114 variant new encounter types I'm working on, this is the warpart of a foreign emperor!

These are still early screens and there are 100s and 100s more variants and encounter types to come to make random exploration a solid new addition :)