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Warsim: The Realm of Aslona News

Thoughts on the Warsim Community (A message from the Dev)

I posted this on reddit and wanted to share the same thoughts here!

Thank you all for being here. It's honestly so amazing to see so many views and comments everytime I post an announcement here. As of right now Warsim steam announcements have had 1,343,101 unique impressions, which is insane.

Being able to do this fulltime is a dream job and it's only possible because of the support this game has had, but it's also so damn cool to have nearly 30,000 people who have bought the game and I feel like it's my duty to make Warsim as good as I possibly can before I wrap it up and move on to the next great adventure.

Just thought about it earlier and felt it worth sharing, the near permanent constant support I've had for 5+ years has been the sole reason Warsim is still in development. It's been intoxicating and a constant uplift and it's my privilege to reply to every comment and be able to engage with so many people who are enjoying something I've put my soul into.

I love you guys

Huw

Warsim 0.8.4.6 (Halloween Treat, 51 features) (And Warsim 40% off Sale Announcem

Hey guys,

It's Halloween again so here's a little Halloween gift for those enjoying Warsim at the moment or those who are diving back in!

A new halloween mod to play and a small update with 50 new halloween themed items!

I'm still working on the multi attack system (allowing players and enemies to launch more than one attack per year) and it's going well but there's a lot I wish to add and improve so it's going to take a little while longer.

But in the meantime I'm happy to be able to at least put out something for you guys!

To those who have been active in the community at all over the last year or so, thank you all so much. No matter what has happened this year, good or bad, there has always been daily comments across steam, reddit, youtube, twitter, discord, and the forums for Warsim and they are pretty much entirely positive and kind comments that mean so much. Such a lovely connection to the community and those who clearly love the game is so wholesome and is one of the strongest fuels that keeps this passion project in development full time for so many years now!

Beyond that, if anyone here doesn't own Warsim (or does and knows anyone who might enjoy it)

Warsim is on sale at 40% off for Steam Halloween sale so it'll be a lot cheaper to pick up ($4.79)

Anyway, without further ado... The changelogs

[h3]The legend of Spooktaria[/h3]

The game takes place in a save filed called 'Spooktaria' which pits you in the shoes of Ween the Hallowed One, ruler of Spooktaria in a fight against a world of spooky creatures.

* Load the Save 'Spooktaria' to start the game
* Start with 3 custom champions 'Dracula (800 Battlescore), Hoggo the Demonic (666 Battlescore), and Patchwork Monster (450 Battlescore)'
* Start with Decrepit Croll as your diplomat
* Start with 5 custom kingdoms 'Mad Ghosts, Disfigured Hobgoblins, Void Necromancers, Garden Vampires, and Dire Witches



For those who want to make their own custom spooky world don't forget you can start a new game using the Halloween race pack to get randomly generated spooky races!

[h3]Halloween Items Pack (50 features)[/h3]

Alongside the new game I've also added a pack of 50 new spooky halloween themed items that will appear all over the game as random loot.

* Added 'a cursed book bound by skin (worth 5 gold)
* Added 'a solid gold statue of a skull (worth 200 gold)
* Added 'a solid silver statue of a skull (worth 110 gold)
* Added 'a fine stone statue of a skull (worth 20 gold)
* Added 'a crude stone statue of a skull (worth 3 gold)
* Added 'a crudely made wicker skull (worth 2 gold)
* Added 'a finely crafted wicker skull (worth 10 gold)
* Added 'a finely carved wooden skull (worth 15 gold)
* Added 'a finely carved diamond encrused wooden skull (worth 250 gold)
* Added 'a crudely carved wooden skull (worth 2 gold)
* Added 'an obsidian statue of a skull (worth 190 gold)
* Added 'a solid gold statue of a horned skull (worth 210 gold)
* Added 'a solid silver statue of a horned skull (worth 115 gold)
* Added 'a fine stone statue of a horned skull (worth 22 gold)
* Added 'a crude stone statue of a horned skull (worth 4 gold)
* Added 'a crudely made wicker horned skull (worth 3 gold)
* Added 'a finely crafter wicker horned skull (worth 11 gold)
* Added 'a finely carved wooden horned skull (worth 16 gold)
* Added 'a finely carved diamond encrused wooden horned skull (worth 260 gold)
* Added 'a crudely carved wooden horned skull (worth 3 gold)
* Added 'an obsidian statue of a horned skull (worth 200 gold)
* Added 'a dragon tooth with a carving of a great battle on it (worth 450 gold)
* Added 'an obsidian dragon tooth (worth 250 gold)
* Added 'a fossilized dragon tooth (worth 550 gold)
* Added 'a rusty cauldron (worth 1 gold)
* Added 'a blood stained cauldron (worth 1 gold)
* Added 'an iron shield with a cobweb painted on it (worth 15 gold)
* Added 'a solid gold shield with a cobweb painted on it (worth 260 gold)
* Added 'a carved pumpkin (worth 1 gold)
* Added 'a solid gold pumpkin (worth 210 gold)
* Added 'a finely crafted cauldron (worth 15 gold)
* Added 'a cursed broom (worth 1 gold)
* Added 'a poison coated cauldron (worth 3 gold)
* Added 'a cauldron carved out of bones (worth 25 gold)
* Added 'a fork made of bone (worth 5 gold)
* Added 'a knife made of bone (worth 5 gold)
* Added 'a bowl made of bone (worth 4 gold)
* Added 'a dagger made of bone (worth 20 gold)
* Added 'a dragon bone spear (worth 670 gold)
* Added 'a carved dragon egg (worth 940 gold)
* Added 'a severed hand (worth 1 gold)
* Added 'a jar with a single eyeball in it (worth 3 gold)
* Added 'a tri pointed pitchfork (worth 66 gold)
* Added 'a painting of a haunted house (worth 44 gold)
* Added 'a painting of a horrifying scene (worth 50 gold)
* Added 'a painting of a burning pumpkin (worth 62 gold)
* Added 'a painting of a hulking vampire (worth 90 gold)

Thank you and I hope you guys enjoy

Huw

Warsim 0.8.4.5 (Bandit raid overhauls and the fate of kings, 51 features)

This update has been focused on addressing some issues players have been having with bandit raids so I'll continue more on it below!

[h3]BANDIT RAIDS OVERHAULED (32 features)[/h3]

The points raised by players have been logical so I've sought to address them in a way that keeps the threat there but has it at least make more sense. Now instead of freely being able to pillage every penny you earn, bandits will have reduced capacity for raiding and can end up fighting with your troops and killing some as well as losing some of their own.

* Added new system for handling bandit raids
* Buffed weak independent kingdom bandit raids
* Made Horde and Minor bandit raiders be divided by their total lands instead of their full population
* Added 50% chance of raid failing if player has 3x the defenders on the land than the raiders send
* Added 30% chance of raid failing if player has 2x the defenders on the land than the raiders send
* Added 25% chance of raid failing if player has 1.5x the defenders on the land than the raiders send
* Added 20% chance of raid failing if player has less than 1.5x defenders but more than the raiders sent
* Added 50% chance of raid success if player has 3x less defenders on the land than the raiders send
* Added 30% chance of raid success if player has 2x less defenders on the land than the raiders send
* Added 25% chance of raid success if player has 1.5x less defenders on the land than the raiders send
* Added 20% chance of raid success if raiders have less than 1.5x but more than the player
* Made each separate bandit raid be reported by itself instead of using merged system just saying minor bandits robbed you
* Added big success raids with double the income
* Added weak success raids with half the income
* Added system that tracks how many raids have been blocked by your palisades and lets you know at the end of the turn
* Added curfew law being active makes bandit raids twice as less likely to succeed
* Added new notification of bandit raid changes when enabling and disabling curfew law
* Added 1 in 20 chance a failed raid will destroy defence palisades
* Added 1 in 40 chance a failed raid will downgrade heavy defence palisades
* Added 1 in 60 chance a failed raid will downgrade thorn-laced defence palisades
* Added new pop up screen with sfx if palisades are destroyed/damaged
* Added event for failed raid killing a lone bandit
* Added event for failed raid killing a random number of bandits
* Added event for failed raid killing a random number of bandits and your soldiers
* Added event for failed raid killing a random number of your soldiers
* Added event for failed raid killing a lone one of your soldiers
* Added event for failed raid with raiders captured and killed (if prison closed)
* Added event for failed raid with raiders improsoned (if prison open)
* Added event for failed raid where bandits are caight and flee
* Added event for failed raid where bandits can't find a way in
* Added event for failed raid where bandits are chased off by angry peasants
* Made players bandit pillaging 50% less effective (out of fairness)

A comparison of old and new raid systems


[h3]INSTRMENT OF FATE (9 features)[/h3]

Some players recently complained that they wished they could choose the fate of the independent leaders of enemy kingdoms when they defeat them, I have now made that possible with a number of options!

* Added new screen when invading the last land of an independent kingdom (credit Anarcho-raoism and CristianCam)
* Added 6 variant texts for ruler captured depending on their personality
* Added option to execute the leader
* Added option to force them to drink poison (6 variant reactions)
* Added option to toss them from the highest cliff
* Added option to exile them (6 variant reactions)
* Added option to set them free (6 variant reactions)
* Added option to ask them to become your champion (if champion slots are free)
* Added alternate outcome for champion request if their leader is hostile personality

The new options after defeating a kingdom


Poison it is


You can join me


[h3]LOCAL BANDIT GROUP CHANGES (3 features)[/h3]

In game unless you have the artifact that prevents them, sometimes little bandit groups spawn within your own lands and swear to destroy you. I found their destruction to be quite boring as you are told the leader is executed in some end of turn text but you don't see it happen. I've expanded things now!

* Added pop up bandit groups to the new combat system
* Added new screen for defeating pop up bandit group showing leader execution
* Added +3 public opinion gain for defeating pop up bandit group

Take that, bandit scum


[h3]BUGFIXES (4 features)[/h3]

A few bug fixes, cheers for the reports guys!

* Fixed destroyed arena text bug (credit Aegis)
* Fixed annexation text bug (credit Danwar)
* Fixed bug with last 5 bandits from 5th bandit gang not being sent to battle
* Fixed an issue with skirmish victories being incorrectly reported in end of turn reports

[h3]EVERYTHING ELSE (3 feature)[/h3]

This contains an actually pretty big change, the new non human champions thing is quite exciting for me!

* Blocked egghead reports for last stand only battles as they show nothing
* Added new system that allows for non human champions to be hired from the champions choice of 16 (credit Helloo)
* Added 9989 code to spawn pest group

A golem champion being hired


And a giant


[h3]WHAT'S NEXT[/h3]

Now that the bandit stuff is out of the way I'm finishing coming up with some new combat system concepts before I move on and start creating them, lots of work to do but it's good to see it all come together!

Cheers

Huw

Warsim 0.8.4.4 (Battleheroes and Spyreports Update, 99 features)

Hey everyone, I hope you're all well. This is an update made up of several smaller updates to the combat system which I'm glad to be finally getting out. It adds spyreports back to the combat but with improvements, and it adds champions and heroes to the battle but with a huge new system with many encounters to make things more interesting.

There's still mountains more stuff to come with the combat but I'm glad to complete this and get closer to having combat complete, I hope you guys enjoy! :)

[h3]CHAMPIONS IN BATTLE (75 features)[/h3]

Prior to this update champions could not be sent to battle as they could in the old combat. Now however they won't just be units that fight and die in battle, now they will have their own events and phases that can take place.

* Added ability to send champions to battle
* Added new type of battle phase 'Champion event'
* Added ability to send all champions at once instead of choosing yes for each champion
* Added 1 in 6 chance of champion event happening if 1 champion is sent
* Added 1 in 5 chance of champion event happening if 2 or 3 champions sent
* Added 1 in 4 chance of champion event happening if 4 or 5 champions sent
* Added several new sound effects for use within this system
* Added chance that champion will shout any of 100+ insult lines before an attack
* Added last stand system if only champions survive the battle allowing them to be called back or sent to fight in a last stand
* Added special alternate system for if you only send your champion(s) to battle
* Added champion event 'Champion attempts to assault enemy lines but falls back' (50 battlescore or below)
* Added champion event 'Champion attacks enemy lines and does some damage but is reppelled' (100 battlescore or below)
* Added champion event 'Champion charges out and gets many good stabs and strikes' (150 battlescore or below)
* Added champion event 'Champion sends enemy lines back' (200 battlescore and above)
* Added champion event 'Champion assaults enemy lines with ferocity' (generic)
* Added champion event 'Champion shoots a few arrows at the enemy, most miss' (50 battlescore or below)
* Added champion event 'Champion shoots a few arrows hitting several' (100 battlescore or below)
* Added champion event 'Champion shoots a pile of arrows hitting many' (150 battlescore or below)
* Added champion event 'Champion shoots a full quiver hitting every target' (200 battlescore and above)
* Added champion event 'Champion charges forward and cleaves an enemy head clean off' (generic)
* Added champion event 'Champion says What's that over there and kills 1 enemy' (50 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 2 enemies' (100 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 3 enemies' (150 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 4 enemies' (200 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 6 enemies' (250 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 10 enemies' (251+ battlescore)
* Added champion event 'Champion sneaks off and catches a group of enemies offguard' (generic)
* Added champion event 'Champion Kills an enemy and says 'Yes! I did it, I actually killed one' (50 battlescore or below)
* Added champion event 'Champion Kills two enemies and says 'I've killed two, two already!' (100 battlescore or below)
* Added champion event 'Champion Kills three enemies and says 'There's another three kills, huzzah!' (150 battlescore or below)
* Added champion event 'Champion Kills four enemies in close combat and shouts 'Another four dead, more to come!' (200 battlescore or below)
* Added champion event 'Champion Kills six enemies in a quick fight and shouts 'Six more dead if anyone's counting' (250 battlescore or below)
* Added champion event 'Champion kills eight enemies in a short battle and shouts 'Eight more dead by my blade' (251+ battlescore)
* Added champion event 'Champion duels a trio of enemies and kills all 3' (150+ battlescore)
* Added champion event 'Champion picks up and launches a discarded sword managing to kill an enemy' (149 or less battlescore)
* Added champion event 'Champion duels a trio of enemies and slices their heads off in quick succession' (150+ battlescore)
* Added champion event 'Champion stubs toe and then angrily swings and kills two enemies in the rage' (149 or less battlescore)
* Added champion event 'Champion charges forward and kills four enemies in a frenzy' (150+ battlescore)
* Added champion event 'Champion duels an enemy for a while an kills him' (149 or less battlescore)
* Added champion event 'Champion fights a band of six enemies and slays each one with a series of slashes' (150+ battlescore)
* Added champion event 'Champion stretches his arm out for a moment and accidentally skewers an enemy' (149 or less battlescore)
* Added champion event 'Champion fights a group of 5 slaying each in a tough struggle' (150+ battlescore)
* Added champion event 'Champion trips and falls into an enemy knocking them onto a fallen sword and killing them' (149 or less battlescore)
* Added champion event 'Champion swings their sword dazzlingly' (150+ battlescore)
* Added champion event 'Champion takes a huge swing and kills two' (149 or less battlescore)
* Added champion event 'Champion duels a group of three quickly killing them and another passing pair' (150+ battlescore)
* Added champion event 'Champion throws his sword and skewers an enemy with it' (149 or less battlescore)
* Added champion event 'Champion charges forward but trips over' (50 battlescore or below)
* Added champion event 'Champion grabs a corse as a shield and attacks enemy lines' (100 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and attacks enemy lines' (150 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and pushes the lines back' (200+ battlescore)
* Added champion event 'Champion rolls into a group of enemies and leaps up to fight' (150+ battlescore)
* Added champion event 'Champion rolls forward and attacks before falling back' (149 or less battlescore)
* Added champion event 'Champion chops tree down on enemy line' (150+ battlescore)
* Added champion event 'Champion pushes tree down on enemy line' (149 or less battlescore)
* Added champion event 'Champion ducks an arrow' (50 battlescore or below)
* Added champion event 'Champion dodges two arrows' (100 battlescore or below)
* Added champion event 'Champion blocks an arrow with his sword' (150 battlescore or below)
* Added champion event 'Champion swats an arrow out of the air' (200+ battlescore)
* Added champion event 'Champion gets his sword stuck in a corpse' (150+ battlescore)
* Added champion event 'Champion chops an enemy to bits' (149 or less battlescore)
* Added champion event 'Champion attacks ferociously' (150+ battlescore)
* Added champion event 'Champion picks up discarded sword and duel wields' (149 or less battlescore)
* Added champion last stand event 'For the ruler'
* Added champion last stand event 'For the kingdom'
* Added champion last stand event 'Madman'
* Added champion last stand event 'Screaming'
* Added champion last stand event 'Fight to the death'
* Added champion last stand event 'Huge aggression'
* Added champion last stand event 'Slicing'
* Added champion last stand death event 'Cut to pieces'
* Added champion last stand death event 'arrow to the head'
* Added champion last stand death event 'hacked up'
* Added champion last stand death event 'slain and left to rot'
* Added champion last stand death event 'defeated and left as a corpse'

Send all 5 heroes at once?


Hero beheading an enemy


Hero duels a trio of enemies


Hey what's that over there?


A hero failing


Hero attacking enemy lines


Hero fires a full quiver


Hero counting kills


A champion is killed mid battle


A champion in the new death report after a battle has ended


A last stand?


For the king!


Last stand death


Last stand success


[h3]PRE-BATTLE SPYREPORTS (7 features)[/h3]

Spyreports used to be part of the old combat, well now it's back again but with the ability to ask your spymaster for advice on attacking or not and a few other features!

* Added spymaster report before attacks in the new combat system if spymaster skill is greater than 100
* Added spymaster shows total fighters if skill is greater than 150
* Added option to retreat from battle in spy report screen
* Added option to ask spymaster what they think about the situation
* Added 10 dialogues for spymasters responses to player having advantage (dynamic depending on how advantaged the player is)
* Added 10 dialogues for spymasters responses to player having disadvantage (dynamic depending on how disadvantaged the player is)
* Added dialogue for spymaster if forces are similar in strength

An encouraging spy report


A not so encouraging spy report


[h3]NEW CONTENT (2 features)[/h3]

Some loose new content for the game! I can't wait to find a champion called Bork the Childslayer in game.

* Added new name suffix 'the Childslayer' (+3 Battlescore) (Can also be further randomised)
* Added 10 new possible kingdom names (Argonia, Argalan, Untaar, Vorkfel, Yor, Ut, Vorfel, Vorgelhold, Vogonia, Varkfold)

[h3]BUGFIXES (7 features)[/h3]

More bugs fixed! Always more bugs to fix... why...

* Fixed Mans the Dictator fighting himself in the Arena
* Fixed bug with having auto explore on at the end of a turn causing weird diplomat screen
* Fixed 2 text bugs in arena fight move
* Fixed text bug in response to 'I want to know more before I attack' option if you have no spymaster or general
* Fixed blackmarket leader text bug 'Beward my rage'
* Fixed 2 text bugs with Blackmarket leader dialogue (credit u/BeauGrandBateau)
* Fixed militia not correctly reported battlescore in troop count screen (credit Defiant1)

[h3]EVERYTHING ELSE (8 feature)[/h3]

A bunch of loose things that couldn't fit anywhere else.

* Reworked text for knights trial to tell you the knights name
* Reworked text for choosing a trial
* Reworked text prior to all 3 trials
* Reworked the spymaster/general response layout on the 'I want to know more before I attack' option
* Added end of turn report event notification for merc group formed from militia
* Added end of turn report event notification for merc group formed from demon horde units
* Reworked visual display of main staff screen to grey out slots not filled
* Added new pop up event when arena is upgraded by independent owner

New display on staff screen


And new display with a more full roster of staff


[h3]WHAT'S NEXT[/h3]

I've got a few things to sort out and then I plan on hitting the multiple attacks per year system and figuring out how exactly I'll be doing it as it requires a few fundemental changes of the way the game works. I'm excited for it though!

Cheers

Huw

Warsim 0.8.4.3 (Little bundle of features and bugfixes, 44 features)

I've been working on some background stuff for Warsim and also went on a roadtrip so I've not spent much time working on stuff I can release, but I have accumulated this little bundle of new features and fixes so I figured I'd release them now before I start working on another chunk of combat update stuff! I hope you enjoy :)

[h3]WHAT IS THAT NOISE IN BLACKROW PRISON (4 features)[/h3]

Once an old ruin with little worth doing, now the source of strange screeches and cries! What's going on?

* Added new location within old prison ruins in Blackrow
* Added new character Sirc to the game with 7 dialogues
* Added ability to watch monster fights in the old prison ruins
* Added 5 reactions to the monster fights from Sirc



[h3]LEAVE THE LEAGUE (3 features)[/h3]

I once had a game where a league formed, and my vassal joined. Now whenever I fought an enemy who was in the league my vassal hated me for it. I had no recourse... Well now you can request your vassal quit a league.

* Added ability to force your vassal to quit league of evil/good
* Added ability to force your vassal to shut down league of evil/good if they lead it
* Added -45 relation drop between vassal and league members if they leave/shut it down

[h3]TROVE OF BAIAA (2 features)[/h3]

The ancient vampire city holds a lot of interesting stuff, but when destroyed it doesn't reward you even a single gold coin. Good point Felcaster, now it does!

* Added new screen and loot gained when destroying Baiaa (15000-50000 gold) (credit Felcaster)
* Added sfx for Baiaa slave freeing event



[h3]ARENA HOUSING FIXED (2 features)[/h3]

This one slipped under my radar but I've finally got it fixed and got them working!

* Changed text for champion housing to show the exact strength bonus that will be added (credit u/theGamingDictator)
* Fixed housing champions in palace/big house/small house not giving strength bonuses (credit u/theGamingDictator)

[h3]BUGFIXES (20 features)[/h3]

A handful of fixes thanks mostly to player reports so thanks guys!

* Fixed infinitely destroyable Goblinwood (credit AnAustralianGamer and u/thebestroll)
* Fixed refugee camps not collapsing when you discover new kingdoms
* Fixed scorpion max bet screen kick bug (Credit Tingcat)
* Fixed bug with slumfolk battle joiners being misreported (Credit Danwar)
* Fixed text bug in woman brings sword battle event (Credit Danwar)
* Fixed issue with incorrect reign time shown in game over screen (Credit Danwar)
* Fixed prison misreporting total number of prisoners (Credit AEGIS)
* Fixed arena showing number of fights remaining when arena is destroyed (credit Average Gnome Whistler Enjoyer)
* Fixed text bug with boy turns into mage (credit JimmyL)
* Fixed infinite digging terraforming sound (Credit Barack Obama)
* Fixed text bug in champion trap door replacement champion
* Fixed throwing grand champion in dungeon doesn't remove him from his position (Credit Doctor Pulsar)
* Fixed two dialogues referencing guildmaster in musicians guild that has no guildmaster (credit TheGamingDictator)
* Fixed merc leader jailed throne room reaction text bug
* Fixed peasants flee to join bandit horde when bandit horde doesn't exist (credit VineFynn)
* Fixed grand champion vs monster showing dead grand champion as a monster (credit Steve Killbane)
* Fixed incorrect sound effects for grand champion killed by monster (credit Steve Killbane)
* Fixed arena fan death reaction happening even if you decide not to execute arena champion (credit Doctor Pulsar)
* Fixed arena champion execution screen killing arena champion even if you decide not to execute (credit Doctor Pulsar)
* Fixed dropping rebel nervous man through trap door doesn't show -1 rebel (Credit TJ)

[h3]EVERYTHING ELSE (13 feature)[/h3]

A bunch of loose things that couldn't fit anywhere else.

* Added new special event and system if both arena fighters are pacifists to prevent eternal battle of nothingness (credit Babipoki)
* Added the option to have a celebration that is just a one off this year (credit Davadin)
* Added the ability to auto-train in the unowned combat academy (credit Ranger)
* Reworked krut dead diplomacy screen layout
* Reworked Erak dead diplomacy screen layout
* Reworked Rebels dead diplomacy screen layout
* Made bet option blocked if you have no gold in scorp pit betting
* Added screen for betting higher than the max in scorp pit
* Added screen for betting more than you have in scorp pit
* Added alt text for asking how many prisoners there are when it's empty
* Added new screen for sending foreign emissary through a trap door (credit TJ)
* Made arresting or trap dooring a vampire hunter who brings the head of a gnome instead of a vampire, no public op loss (credit Doctor Pulsar)
* Added ability to view milita in diplomacy screen even if all units are bought (credit Helloo)

[h3]WHAT'S NEXT[/h3]

I've reviewing my combat update plans going forward and making some expansions on it, then planning to get stuck in and start working on a new combat update.

Cheers

Huw