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Warsim: The Realm of Aslona News

Warsim Discount Steam Summer Sale Discount



Hey everyone,

So the summer sale is here again finally!

I know many of you guys have Warsim, but if you don't have it yet or someone you think might like it doesn't have it yet now is definitely as good a time as ever.

Warsim is 60% off for the next two weeks (€2.59, £2.19, $3.19)

To all the people who've purchased the game so far, thank you so much for the immense support in these 3 years the games been on steam. We're immenently going to hit 20k total copies sold by the end of today which honestly when I think about it, as a Console window text based game in 2020 is pretty wild so thank you all for that.

I've got an update brewing which has no one specific theme but covers a lot of different areas. I'm aiming for 200 total features to commemorate hitting 20k copies sold. So far I've got 159 features done so the update will likely be out this week.

Thanks again and to any people who've newly discovered the game, Welcome!

Huw (Solo dev of Warsim)

ps. If any of you guys have ideas for other places I should share this or people who could be interested I'm always up for hearing them! :)

Warsim 0.8.0.9 (Mercenaries update and tons more! 146 Features)

Hey everyone, so this update once again is quite broad and covers a lot of areas. I've finally done the majority of my merc planned features and have also added a ton of new features and fixes from playtesting and player suggestion.

MERCENARY UPDATE (19 features)

As has been long promised, I've tried to clear through a bunch of notes I've had on mercenaries including majorly... the fact that mercs never charged anything after the initial cost, now they are paid yearly!

* Added merc companies cost gold each year (credit 71)
* Added merc contracts cancelled if you can't afford them
* Fixed ability to hire throne room mercs but then have them refuse to fight for you as a demon (Credit u/Buckzor122 && Xoren)
* Throne room merc company for hire now shows their unit strength
* Fixed 3 text bugs in hired merc group text
* Added new merc origin story 'Oathbreakers and deserters'
* Added new merc origin story 'Small gorge cave'
* Added new merc origin story 'sworn to a cunning giant'
* Added new merc origin story 'traders and guards'
* Added new merc origin story 'militia and army rejects'
* Added group cost indicator to merc screen
* Fixed missing lines in weak demon merc group assimilation
* Fixed missing lines in weak peasant merc group assimilation
* Fixed missing lines in weak soldier merc group assimilation
* Added new sfx to failing to assimilate group
* Fixed 15 text and grammar bugs in assimilation code
* Added new indicator of group quitting contract if assimilation attempt goes wrong
* Added new sfx to assimilating group
* Added new sfx to assimilating demon group

Merc wages at the end of the turn now!



The new merc cost indicated on the main merc screen



And unrelated to the update but I had to share this. I encountered the most generically named mercenary company ever 'Mercenary Company' but at least they keep it simple. Sir Brom's not out here trying to get hired to paint fences.. unless its with blood




MAJESTY: THE KINGDOM SIM INSPIRATION (30 features)

Recently picked up the Majesty Gold game on steam and it's a fascinating little gem from the past, it's also got some great character names that appear to be procedurally generated and some were really cool.

* Added 5 new kingdom names (Ardania/Gataria/Tullaria/Skyldale/Troth) (Ardania is the name of the Majesty main kingdom, the rest are derivitives of character names)
* Added new vampire name 'Luthiel'
* Added 26 new human names (inspired by the game)
* Added 3 new gnome names (Nugg/Mung/Fugg)
* Added new name suffix 'Heavystep' (+3 battlescore)
* Added new name suffix 'the Younger' (+2 battlescore)
* Added new name suffix 'Splitstone' (+7 battlescore)
* Added new name suffix 'the Tracker' (+11 battlescore)
* Added new name suffix 'Bigfists' (+9 battlescore)
* Added new name suffix 'Skullslam' (+15 battlescore)
* Added new name suffix 'Strongclub' (+12 battlescore)
* Added new name suffix 'Hardswing' (+11 battlescore)
* Added new name suffix 'Hardbrow' (+6 battlescore)
* Added new name suffix 'Brightbeard' (+5 battlescore)
* Added new name suffix 'Steelforge' (+6 battlescore)
* Added new name suffix 'Scragglebeard' (+1 battlescore)
* Added new name suffix 'of Downstream' (+1 battlescore)
* Added new name suffix 'Treefeller' (+5 battlescore)
* Added new name suffix 'Gnash' (+11 battlescore)
* Added new name suffix 'of the Otherplace' (+13 battlescore)
* Added new name suffix 'Daysbane' (+5 battlescore)
* Added new name suffix 'Brightstreak' (+9 battlescore)
* Added new name suffix 'Dusksprinter' (+6 battlescore)
* Added new name suffix 'Briskstep' (+3 battlescore)
* Added new name suffix 'the Darter' (+10 battlescore)
* Added new name suffix 'Quickmoon' (+8 battlescore)
* Added new name suffix 'Sternwill' (+9 battlescore)
* Added new name suffix 'Nightrush' (+11 battlescore)
* Added new name suffix 'the Observant' (+10 battlescore) (can have extra parts added to it randomly)
* Added new name suffix 'Headlopper' (+30 battlescore)

THRONE ROOM ENCOUNTERS (17 features)

Went through the throne room to fix issues with most of them not having the first letter of the text capitalised, ended up adding 10 new random encounters and making some tweaks and fixes!

* Fixed 585 capitalisation issues in the throne room
* Added new throne room encounter 'Stolen family heirloom'
* Added new throne room encounter 'The item that fell from the sky'
* Added new throne room encounter 'Behind the waterfall'
* Added new throne room encounter 'The Knights duel distraction'
* Added new throne room encounter 'Plague of the countryside'
* Added new throne room encounter 'Village vampire' (only if Wild vampires faction exists)
* Added new throne room encounter 'Village saviour' (only if wild vampires faction exists)
* Added new throne room encounter 'Some ale for the trouble' (only if wild vampires faction exists)
* Added new throne room encounter 'Door pisser'
* Added new throne room encounter 'Little trolls'
* Tweaked bandit joiners in throne room encounters to be avalable at 0 public op or below instead of 5 or below
* Fixed reference to title as king instead of custom title from bandit joiner in throne room
* Added new indicator of rebel gained soldier from rejected bonus-requesting soldier throne room encounter
* Added new indicator of horde gained warlord from rejected bonus-requesting soldier throne room encounter
* Added new indicator of merc group gained unit from rejected bonus-requesting soldier throne room encounter
* Fixed 12 text bugs with bonus requesting soldier throne room encounter

SLAVE FORT IMPROVEMENTS (14 features)

The owned slavers fort definitely had some issues, I've tried to fix as many as I could find and have now reorganised the slave fort management screen a bit.

* Fixed buying slaves dynamic 5 graphics not working
* Added new subscreen for owned slaver fort for buying and selling
* Added new screen with dynamic graphic for taking slaves from the fort (with sfx)
* Added new screen with dynamic graphic for taking slave soldiers from the fort (with sfx)
* Added new screen with dynamic graphic for selling slaves (with sfx)
* Added new screen with dynamic graphic for selling slave soldiers (with sfx)
* Added new screen for not having enough slaves to move
* Added new screen for not having enough slave soldiers to move
* Added new screen for trying to sell more slaves than you have
* Added new screen for trying to sell more slave soldiers than you have
* Added new screen for hiring slavers (with sfx)
* Added new screen for trying to hire more slavers than there are
* Added new screen for not having enough gold to hire slavers
* Fixed exploit to hire more slavers than the max (credit NotFox)

THE LAST KINGDOM INSPIRATION (2 features)

I have been binging the hell out of this series on Netflix and am really enjoying it, saw some great names that I thought could be great in Warsim!

* Added new name suffix 'the Arseling' (-2 battlescore)
* Added 52 new Last Kingdom themed human names (Rypere/Finan/Clapa/Odda/Ceowulf/Eadred/Uhtred/Skorpa/Ubba/Leofric etc)

CUSTOM GAMEMODE DEMON OPTION IMPROVEMENTS (2 features)

Now you can choose to start the game with an even bigger demon horde (2000 demons instead of the previous starting 1500 option) doesn't seem like a huge difference but it is, good luck!

* Reworked custom game demon choice screen
* Added new option to have demon horde start huge (credit u/Jean287)

DARKDALE REVISITED (4 features)

I returned to Darkdale in a playtest and found a few things to fix, will probably be returning here soon with more changes!

* Fixed text bug with Nario dialogue 'Ever so often' (should be every so often)
* Added gold indicator bar to goblin slap stall in Darkdale
* Added notification showing if ceremony of Ha'Hah is underway in cult temple (if town is ruled by cultist king)
* Added 3 alt dialogues for Mystic Myck if cult of Ha'Hah rules darkdale

BLACKMARKET GOLD INDICATOR (10 features)

Trawled through the Blackmarket and found a mountain of issues that needed resolving, first and foremost a lot of locations where you could buy stuff but couldn't see how much gold you have.

* Added current gold indicator to Blackmarket bluetrii stall
* Added current gold indicator to Elixir stall
* Added current gold indicator to orb stall
* Added current gold indicator to cheat seller stall
* Added current gold indicator to blessings stall
* Added current gold indicator to Book rental stall
* Added current gold indicator to mushroom stall
* Added current gold indicator to newspaper stall
* Added current gold indicator to wheel of wealth stall
* Added current gold indicator to key stall

A new stall with gold being shown




BLACKMARKET FORTRESS (7 features)

I noticed some changed needed for the various possible Blackmarket Forts, these vary depending on the type of leader the market has.

* Added new screen for entering guarded Blackmarket fort
* Added new screen for entering goblin guarded Blackmarket fort
* Added new screen for entering bandit guarded Blackmarket fort
* Fixed 3 text bugs in Blackmarket leader dialogues
* Reworked Blackmarket owned by player main fort intro
* Reworked Blackmarket tax income breakdown screen
* Reworked layout of destroy Blackmarket when owned screen

GOBLIN HALL OF HEROES (4 features)

Goblin hall of heroes in Dockrow had a few issues, now resolved!

* Added new indicator of price discount in goblin hero hall for Blackmarket owners
* Added new indicator of gold spent entering goblin hall of heroes
* Added new sound effect when paying to enter goblin hall of heroes
* Fixed Orlak steel jaw text bug in goblin hall of heroes

THE QUEENS REVENGE (6 features)

Noticed this ship was a bit lackluster in Dockrow in the market during a playtest, also ended up finding out that the 'slaves' they sold were actually bluetrii fruits... weird bug.

* Added new screen with sfx for hiring slaves from queens revenge ship
* Fixed buying slaves from queens revenge gave you bluetrii instead
* Added screen for not having the gold to buy slaves from the queens revenge
* Added screen for trying to buy from empty queens revenge ship
* Added screen for expensive slave question to queens revenge
* Added screen for do I have to buy all question to queens revenge

OTHER BLACKMARKET CHANGES (20 features)

Everything else I fixed in the market, I tried to sweep through as much of the place as I could and found plenty to improve.

* Added new screen for re-establishing minor bandit groups from Blackmarket dens (with sfx)
* Added new screen and sound effect for eating mushrooms in mushroom stall in Blackmarket
* Reworked Blackmarket sudden death gold layout
* Fixed the rules of Northern sudden death in the Blackmarket
* Fixed grammar bug with Blackmarket gamemaster out of gold
* Fixed Wulf Thorenson text layout issues
* Added new screen for trying to pay for Wulf performance but not having the gold
* Fixed blackmarket stalls screen text bug
* Fixed 4 text bugs in Orb stall in Blackmarket
* Fixed 6 text bugs in blessings stall
* Added new screen for paying for blessings from blessing stall
* Fixed text bug in key stall
* Fixed 2 text bugs in Blackmarket Gallows
* Fixed 4 text bugs in asking for joiners in Blackmarket
* Reworked Blackmarket joiner screen
* Fixed 3 text bugs in 4th bandit den in Blackmarket
* Fixed 3 text bugs in 5th bandit den in Blackmarket
* Fixed Aerondiir blackmarket text bug
* Fixed 2 issues with Blackmarket graphics having 'A' banner of Aslona instead of whatever your kingdom symbol is
* Reworked Blackmarket conquest tour Dockrow description and textbug

BUGFIXES (7 features)

A bunch of loose bugs that didn't exactly fit anywhere else!

* Fixed grammar issue with foreign troop hire (credit GauRocks)
* Fixed slave freeing diplomacy crash bug
* Fixed 0 slave and 0 slave soldier hire screen bugs
* Fixed ruffian gang interaction text bug
* Fixed market slave seller in Ogloobs tavern still active even with 0 slaves
* Fixed Aslona reference in demon joke
* Fixed several arasuk elder dialogues not having a graphic

EVERYTHING ELSE (4 features)

A handful of loose things that couldn't fit anywhere else. And also a huge thank you tons to Warsim's new patron Nehoy the lord!

* Added new name suffix 'the Dreamless' (-2 battlescore) (credit Cat)
* Added new dwarf name 'Axtadar' (credit u/Axtadar)
* Added gold indicator to wishing well screen
* Added new patreon patron name to Gro'lok's stump (thank you Nehoy!)

WHAT'S NEXT


I've got a big list of stuff that still needs to be sorted through so I'm going to get straight onto that. Warsim is also nearing a very awesome milestone and I've got something up my sleeve planned for it!

Cheers

Huw

Warsim 0.8.0.8 (New Race Pack and way more, 101 Features)

Hey everyone,

So once again a few days of catching up on bugreports and testing the game has led to another 100+ new features and changes!

NEW RACE PACK (1 feature)

Thank you so much to Defender from Audiogames.net for actually creating this race pack as a mod for the game, it's perfect and will be part of Warsim. Choosing a race pack means that the races are still random but pool from a more specific set of races.

* Added new 'Greek Mythology' race pack (Dryads, Satyrs, Centaurs, Minotaurs, Harpies, Tritons, Men, Elders, Oracles, Godlings, Demigods, Half-Giants, Cyclopes, Giants) (Credit Defender)

FOREIGN MERCS IMPROVED (4 features)

After fixing a bug found by Luel I noticed that foreign mercs could have been showing their faces instead of just a sword graphic coloured the same as their skin, a new system has been added now that will show you the faces of the foreign creatures you are hiring. Also added some missing info about gold and troop changes.

* Added graphic of creature faces when hiring foriegn mercs from foreign merc hall or Darkdale
* Added missing gold loss and troop gain indicators when buying foreign mercs
* Added missing march sound effect to buying foriegn mercs
* Fixed bug being unable to hire troops from Darkdale if hired from foreign merc hall first (credit Luel)

New screen for hiring foreign mercs




BANDIT DEN IMPROVEMENTS (5 features)

I've added a bit more that happens when you destroy a bandit den in the Blackmarket, now if you destroy them you could find some good loot! or a pile of old news scrolls.

* Added new screen for destroying bandit den (with sfx)
* Added new system for finding loot in bandit den (1 chest, 2 chests, 3 chests, or a trove of lots) (with sfx)
* Fixed text bugs blackmarket bandit dens
* Added missing gold indicator for bribing bandit den for truce
* Reworked ask about the den section

New screen for destroyed den



And the loot I got




LEAGUE OF EVIL AND GOOD IMPROVED (9 features)

So as some of you may know there's a 1 in 40 chance each year that if there are 2 or more factions that are aligned good or evil they will form a faction called the League of good, or the league of Darkness. It's a cool rare event but the notification of it happening is just a line in the turn report, well now it's been reworked to be a big main event with lots of new screens and new information shown to the player.

* Added new pop up end of turn window when league of evil is formed (with sfx)
* Added additional screens showing new members of the league of evil (with sfx)
* Added additional screen showing the citadel of darkness (with sfx)
* Added new pop up end of turn window when league of good is formed (with sfx)
* Added additional screens showing new members of the league of good (with sfx)
* Added additional screen showing the citadel of good (with sfx)
* Reworked league of goods citadel text
* Fixed 4 text bugs in good and evil league towers
* Added indicators showing new towers built and relation change for league members

A league spawning in one of my playtests




BRAWLER CHAMPION TWEAKS (3 features)

Just a few things that I noticed could be improved with Brawler champions after playing around in the slum's Pit for a while.

* Added gold paid indicator when hiring a brawl winner as a champion
* Added sound effect for brawl winner refusing to be your champion
* Fixed sound restart issue if sounds disabled in Brawls

BLACKMARKET DEFENCE EVENTS IMPROVED (17 features)

So sometimes when you launch an attack on the Blackmarket it triggers one of many special events, I tested these and noticed some improvements that could be made!

* Added new sound effect to Necro army Blackmarket event
* Added new sound effect to Goblin army Blackmarket event
* Fixed text bugs in Necro army Blackmarket event
* Added new sound effect to Bandit army Blackmarket event
* Fixed text bug in game for the markets control event
* Added new sound effect to Local army Blackmarket event
* Fixed text and grammar bugs in local army Blackmarket event
* Added new sound effect to Horde army Blackmarket event
* Fixed text and grammar bugs in Horde army Blackmarket event
* Added new screen and sfx for accepting gold to not attack Blackmarket event
* Fixed accepting gold to not attack Blackmarket wasn't giving you gold nor taking it from Blackmarket
* Added indicator of Blackmarket gold loss when accepting gold
* Fixed layout of screen for taking gold to not attack market but still choosing to attack market
* Added indicator of gold spent and troops gained in Blackmarket defence merc hire event
* Added new sound effect to merc army Blackmarket event
* Added new screen and sfx for defeating undead Blackmarket defenders
* Added new screens for rps game with blackmarket leader

NEW LOOT (26 features)

As has been the rule for a while, new locations where loot can be found means new loot added!

* Added 'wedding ring' random loot artifact (worth 25 gold)
* Added 'gold wedding ring' random loot artifact (worth 150 gold)
* Added 'ancient jar of preserved honey' random loot artifact (worth 60 gold)
* Added 'finely crafted box of rare foreign spices' random loot artifact (worth 400 gold)
* Added 'rabbit foot necklace' random loot artifact (worth 35 gold)
* Added 'signet ring of an unknown noble house' random loot artifact (worth 110 gold)
* Added 'brass orb etched with strange runes' random loot artifact (worth 90 gold)
* Added 'obsidian and demon horn walking stick' random loot artifact (worth 370 gold)
* Added 'glowing translucent circlet' random loot artifact (worth 170 gold)
* Added 'pewter cube engraved with alchemical symbols' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved in an unknown script' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved with strange runes' random loot artifact (worth 40 gold)
* Added 'jar of rare foreign spices' random loot artifact (worth 380 gold)
* Added 'obsidian cup' random loot artifact (worth 80 gold)
* Added 'chipped obsidian cup' random loot artifact (worth 60 gold)
* Added 'finely decorated obsidian cup' random loot artifact (worth 99 gold)
* Added 'gold lined obsidian cup' random loot artifact (worth 145 gold)
* Added 'gold lined jewelled obsidian cup' random loot artifact (worth 180 gold)
* Added 'goblin's eye on a sharp stick' random loot artifact (worth 1 gold)
* Added 'small chunk of wood with a face carved into it' random loot artifact (worth 1 gold)
* Added 'small box of black pearls' random loot artifact (worth 190 gold)
* Added 'unicorn horn shield' random loot artifact (worth 210 gold)
* Added 'scroll with a crude sketch of a tree on it' random loot artifact (worth 6 gold)
* Added 'scroll with a crude sketch of a house on it' random loot artifact (worth 5 gold)
* Added 'scroll with a crude sketch of a sword on it' random loot artifact (worth 6 gold)
* Added 'amber amulet with a pre-historic fly encased inside it' random loot artifact (worth 110 gold)

SLUM DONATION IMPROVED (3 features)

Now if you go to the slums and donate to them you'll get a screen showing what has happened as a result of your donations.

* Added new screen showing slums upgrading if you donate enough to the slums
* Added new indicators showing changes made to the slums by donation max
* Added new dynamic screen (8 total screens) with sfx showing new slum watchtower build if donation maxed

RICH BE THY HISTORY NERD (6 features)

A very good idea by Luel, getting the highest possible score on history guild exams should come with a reward, now you'll get a random reward if you ace the test and a new screen! It's pretty tough though, I made the damn game and I struggle to get full marks.

* Added reward for passing first year of history guild with 20/20 score (credit Luel)
* Added reward for passing second year of history guild with 20/20 score (credit Luel)
* Added reward for passing third year of history guild with 20/20 score (credit Luel)
* Added reward for passing final year of history guild with 10/10 score (credit Luel)
* Added new screen for enrolling with history guild (with sfx)
* Added new screen for not being able to afford enrolling in history guild

The only test I was able to pass with full marks (the shortest one)




SEND THE VASSALS (7 features)

I've improved the single line response from ordering vassals to attack other factions, now there's a dynamic response depending on their personality.

* Added new indicator of relation change for vassals and the enemy you have sent them after
* Added 3 responses from strange leaders
* Added 3 responses from normal leaders
* Added 3 responses from stupid leaders
* Added 3 responses from merchant leaders
* Added 3 responses from hostile leaders
* Added 3 responses from friendly leaders

BUGFIXES (13 features)

Lots of various bugfixes, thanks Luel, Damon, u/The_Real_Mr_House, and u/YetiRoadBurger for your contributions!

* Fixed grand champions assassination event happening even if arena is destroyed
* Fixed incorrect reference to players gender in three blades inn dialogues (credit Luel)
* Fixed issue with extremely low skilled fort generals causing game crash (credit Damon)
* Fixed 4 text issues in smallhaven options
* Fixed depositing 1 gold gives you 3 gold bug
* Fixed doomed races not having correct death text in diplomacy after doom event
* Fixed Oasis region text bug (credit u/The_Real_Mr_House)
* Fixed bandit dialogue text bug
* Fixed gro'lok book text bug
* Fixed bug where peace offer chance with third independent kingdom is bugged and remains blocked after one turn (credit u/YetiRoadBurger)
* Fixed text colour issue in playing rock paper scissors with your gamemaster
* Fixed layout and text bugs in rps with gamemaster
* Fixed Darkdale king being killed event happening even if Darkdale is destroyed

EVERYTHING ELSE (7 features)

Everything else I couldn't really put anywhere else, Also big thanks to Warsim's new patron!

* Added new patron name to Gro'loks stump in the west
* Added 24 new kingdom names
* Added 41 new human names
* Added gold indicator bar to Gohran's Discount artifacts
* Added current gold bar to slum gold collection screen
* Added current gold indicator to group of troops for hire throne room event
* Added new screens for rps results with gamemaster

WHAT'S NEXT

It's been a busy one again, still yet to get to my merc features but we'll get there... eventually. I've been doing way more playtesting in the last few weeks so have been finding lots of stuff that has been in need of improvement!

Hope everyone is doing well and staying safe

Cheers

Huw

Warsim 0.8.0.7 (Warsim Polished, 126 Features)

Hey everyone,

This update is pretty much entirely the result of bugfixing and playtesting, I found a lot of these things needing improvement in a single playthrough.

STAFF TWEAKS (6 features)

Noticed staff training was just a single text notification at the bottom of the screen, now it's got it's own screen and is a little tidier.

* Added new screens for cancelling training for court staff
* Added new screens for starting training for court staff
* Added new screens for being unable to afford court staff training
* Added new screens for cancelling/starting/not affording to train monster trainer
* Added new screens for cancelling/starting/not affording to train game master
* Fixed 24 text anf grammar bugs with staff training text

BANKING IMPROVEMENTS (5 features)

It occured to me while playtesting how bland the bank withdraw and deposit screens are, so now I've made a much more dynamic system of screens.

* Added new screens with 23 different dynamic graphics depending on withdrawal size for bank withdrawals
* Added new screens with 23 different dynamic graphics depending on deposit size for bank deposits
* Added new screen for depositing or withdrawing 1 gold
* Added new screen if you have no gold to withdraw or deposit
* Added new screens if you try to withdrawl or deposit more than you have

DARKDALE TWEAKS (2 features)

A couple of things needing improvement in Darkdale!

* Added indicators of gold loss and troops gained in Darkdale merc post
* Added current gold bar visible when looking at buying darkdale properties

ASSURAK IMPROVED (6 features)

Found several bugs and things needing improving when attacking Camp Assurak!

* Fixed Assurak camp ruin rewards not having indicators showing what was gained
* Fixed small gold desposit Assurak reward giving you peasants instead of gold coins
* Fixed handful of gold Assurak reward not giving you any gold
* Fixed gold deposit Assurak reward not giving you any gold
* Added chance of finding bones instead of troops in Assurak
* Added new seperate screen for gold loot in Assurak

WILDWOOD SAVAGE IMPROVEMENTS (3 features)

Playtested and found that screens for destroying these places was pretty lackluster, now they've been fixed up!

* Added new screen to destroying old ruined outpost village in Wildwood (with sfx)
* Added new screen for destroying savage village in wildwood (with sfx)
* Added new loot chest discovered when destroying savage village in wildwood (with sfx)

LOSING IN A VILLAGE (4 features)

After last updates improvements on champion challenges I thought I'd further improve the event of losing against a village, it has previously been a single screen but now there's a bit more too it. Also to add insult to injury losing to a village champion will always dock you -1 public opinion!

* Added losing village champion challenge gives -1 public opinion
* Added new indicator post champion challenge loss explaining your champion is killed
* Added new cheering screen and sound effect if you lose against a village
* Added new memorial screen and sound effect for your defeated champion

MONFORT MINE IMPROVED (3 features)

Came across occupied monfort mine in a playthrough and realised capturing and freeing it was just a line of text and didn't even have a screen, now there's 4 new screens and a reward too!

* Added new screen for capturing monfort mine
* Added new screen for defeating foreign group occupying monfort mine
* Added miners reward you with random loot item for freeing them from occupiers

DOOMSTONE IMPROVED (3 features)

Viewing the doomstone was just a small bit of text telling you if any kingdom are doomed, now it's much better and more dynamic!

* Added new screen for viewing the doomstone with dynamic graphic based on if any dooms are listed
* Fixed 10 grammar bugs in doomstone viewing text
* Added sound effect for viewing doomstone if any dooms are listed

NORTHERN ANIMAL FIGHT PIT (10 features)

Another playtest sweep, found quite a few things needing improvement here.

* Fixed you pass by a the animal fight pit bug
* Reworked animal fight pit owned and unowned intros
* Fixed animal fight pit gold bar and added a new gold bar
* Reworked ruined animal fight pit text
* Fixed 17 text bugs in Animal pit fights
* Added indicator of gold spent watching animal pit fight
* Added coin sound effect to paying to watch animal fight
* Fixed text bug when destroying animal pit
* Added new screen and sfx for upgrading animal pit (shows what effect the upgrade has)
* Added new screen for capturing the animal pit

ARASUK SETTLEMENT IMPROVED (25 features)

A playtest took me to Arasuk where I found quite a few lacking areas, tried to improve and fix all I could!

* Added new option to ask to challenge Arasuk champion
* Added new option to ask Arasuk elder about the demon totems (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the shrine of Xzefrak (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Seer's Hut (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Wall of Old Propehcy (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Local book shop
* Added new option to ask Arasuk elder about the Sandman Tavern
* Added new option to ask Arasuk elder about recruiting from Arasuk
* Fixed Arasuk bookshop text bug
* Added march sound effect to recruiting troops from Arasuk
* Fixed typo in Arasuk elder intro
* Fixed text issue with recruitment in Arasuk
* Added new alt dialogue when asking about Arasuk with elder post demon gate destruction
* Reworked asking about Arasuk question with village elder
* Added the sandman tavern owner doesn't answer questions and wears a cloak if demon gate is destroyed
* Fixed text bug with Arasuk elder options
* Fixed text and spacing bug for rules of sudden death in Arasuk sandman tavern
* Fixed 2 text bugs in Arasuk hostile action screen
* Fixed missing gold loot indicator for looting Arasuk
* Added 50/50 chance of looting random item from Arasuk
* Fixed text bug in Arasuk loot screen
* Fixed looting Arasuk giving double destruction screen
* Reworked destroyed Arasuk screen
* Added missing book page turn sound effects to Arasuk library
* Reworked layout of Arasuk library book screens

DRYLANDS NOMADS IMPROVED (7 features)

Noticed a few issues here, now the nomad camp is improved and actually offers a reward for destroying it too.

* Added 4 loot item reward trove when defeating nomad camp in any state
* Fixed grammar issues with demonic Koova dialogue
* Fixed 6 text bugs in demonic drylands nomad camp
* Fixed 16 text bugs in normal drylands nomad camp
* Fixed grammar and text issues with normal koova dialogues
* Added new indicators of troop loss and new location gain when trading troops with Koova
* Added new screen for defeating nomad camp

MORE LOOT... AGAIN (25 features)

As with the last update, with new areas offering more random loot I thought I'd add more loot to ensure it doesn't get too repetetive. This update we've got new areas like the freed mine, the nomad camp, Arasuk, and the savage village offering loot!

* Added 'unicorn horn fashioned into a cup' random loot artifact (worth 155 gold)
* Added 'painting of a crying gnome' random loot artifact (worth 95 gold)
* Added 'painting of a goblin on another's shoulder' random loot artifact (worth 90 gold)
* Added 'painting of two knights dueling' random loot artifact (worth 85 gold)
* Added 'painting of a troll on a bridge' random loot artifact (worth 70 gold)
* Added 'sword made of hardened mud' random loot artifact (worth 5 gold)
* Added 'model skull made from troll dung' random loot artifact (worth 2 gold)
* Added 'jewelled obsidian dagger' random loot artifact (worth 246 gold)
* Added 'golden hilted obsidian dagger' random loot artifact (worth 320 gold)
* Added 'ancient demonic idol' random loot artifact (worth 166 gold)
* Added 'demonic drum' random loot artifact (worth 130 gold)
* Added 'old wooden smoking pipe' random loot artifact (worth 3 gold)
* Added 'wizards old smoking pipe' random loot artifact (worth 50 gold)
* Added 'obsidian smoking pipe' random loot artifact (worth 100 gold)
* Added 'jewelled smoking pipe' random loot artifact (worth 150 gold)
* Added 'jewelled obsidian smoking pipe' random loot artifact (worth 200 gold)
* Added 'gold smoking pipe' random loot artifact (worth 250 gold)
* Added 'jewelled gold smoking pipe' random loot artifact (worth 350 gold)
* Added 'dictionary of rude gnome names' random loot artifact (worth 60 gold)
* Added 'jar of witch warts' random loot artifact (worth 15 gold)
* Added 'jar of orc lips' random loot artifact (worth 20 gold)
* Added 'jar of severed cthuul tentacles' random loot artifact (worth 50 gold)
* Added 'jar of centaur hooves' random loot artifact (worth 45 gold)
* Added 'jar of imp tongues' random loot artifact (worth 30 gold)
* Added 'rusty old shield' random loot artifact (worth 5 gold)

EXPLORATION EVENTS POLISHED (10 features)

Noticed a sound bug with an exploration event, ended up fixing some other issues and adding new sound effects where there weren't any!

* Fixed peasants and soldiers for hire explore event not resetting sounds
* Added sound effect to Wagon man explore encounter
* Fixed wagon man explore encounter being available even if you don't have a trade post
* Added new screen for wagon man encounter if you haven't got the trade post (with sfx)
* Added new screen for trying to sell knight to foreign king when you have none
* Fixed text bug when selling knight to foreign king
* Added marching sound effect to foreign king explore encounter
* Added sound effect for receiving gold from selling knight to foreign king
* Fixed typo in chaos orb exploration encounter
* Added new sound effect to finding chaos orb while exploring

BUGFIXES (16 features)

* Fixed random chance of dead darkdale leader replacement turning darkdale into a vassal of you
* Fixed failure to recruit smallhaven people still gives sound effect
* Fixed village sound played incorrectly after defeating smallhaven champion
* Fixed gold from bet indicator popping up randomly at end of turn
* Fixed gold from bet indicator popping up after some village champion fights
* Fixed 3 text bugs in burned village ruins in the south
* Fixed 18 text grammar and spacing bugs in first southern totem
* Fixed 18 text grammar and spacing bugs in second southern totem
* Fixed 18 text grammar and spacing bugs in third southern totem
* Fixed 18 text grammar and spacing bugs in fourth southern totem
* Fixed error with Arasuk village elders face graphic
* Fixed 13 text bugs in Oasis region of the south
* Fixed spacing bug when buying monfort mine in throne room encounter
* Fixed 12 text bugs with big red canyon text
* Fixed 10 text bugs in Drylands locations
* Fixed text spacing bug with independent doom event

EVERYTHING ELSE (1 feature)

* Added 50 new kingdom names

WHAT'S NEXT


At this point I've mentioned I'm going to be starting on merc stuff twice now in these what's next sections, but genuinely, planning on look into it from monday!

Cheers

Huw

Warsim 0.8.0.6 (Village champions and more, 96 Features)

Hey everyone,

This update is me catching up on player reports and the result of some playtesting. We've got better village champion battles, slight tweaks to tournaments, tweaks to the stones of the realm, more loot, better fort demotion, a new system for kingdom names, improvements on a special event, a fix for some combat issues, and tons of other bugfixes and improvements.

VILLAGE CHAMPIONS IMPROVED (14 features)

The challenging village champions system was an afterthought, you send a champion to fight and kill the village champions if they win cool, if they lose you lose a champion... Boring. Now when you win you'll be shown the rival champion being burried and then will be awared a random item of loot from the village. While adding this in I also reworked and fixed several things in these villages champion challenge system and beyond.

* Added defeating village champion gives you a random item reward from the village
* Added new screen and sfx for defeated Rihhm champion being buried
* Reworked who shall challenge village champion screen and blocked empty champion slots
* Added 3 new random screens at start of smallhaven champion challenge
* Added new screen and sfx for defeated Smallhaven champion being buried
* Added new screen for Smallhaven new champion announcement
* Fixed Rihhm village champion doesn't want to talk to you text bug
* Fixed ransacked Smallhaven screen text bugs
* Fixed abandoned Smallhaven screen text bugs
* Fixed burned Smallhaven screen text bugs
* Fixed ransacked rihhm screen text bugs
* Fixed abandoned rihhm screen text bugs
* Fixed burned rihhm screen text bugs
* Fixed text bugs in Rihhms pre-champion challenge text

Champion challenge reward




TOURNEY TWEAKS (5 features)

NotFox on steam noticed that his grand champions strength was changing after tournaments, this was due to bonus strength rewards granted to the champions but they weren't visibly shown, now there are indicators showing the change as well as a few other tweaks!

* Fixed grammar issues in many tournament screens
* Added indicator at end of 8 man tournament of +1 strength reward for winner
* Added indicator at end of 16 man tournament of +2 strength reward for winner
* Added indicator at end of 32 man tournament of +3 strength reward for winner
* Added indicator at end of grand tournament of +3 strength reward for winner

The tourney winner




THE STONES OF THE REALM (15 features)

There are many (mainly northern) stones that can be touched and rubbed for various effects, in a playtest I realised some parts of these were lacking, now they've all been reworked!

* Added new sound effect for rubbing a stone
* Added new screen for rubbing the doomstone
* Added new screen for rubbing the explorers stone (with indicator of gained explore chance)
* Added new screen for rubbing the old stone
* Added new screen for ancient northern stone
* Added new screen with sfx for destroying ancient north stone
* Added destroying ancient north stone gives -2 public opinion
* Reworked ancient north stone secret screen
* Added new sound effect to ancient north stone secret screen
* Added new screen to rubbing the goblinstone
* Added new screen to rubbing the strengthstone
* Added new screen to rubbing the harveststone
* Fixed missing line in destroying strength stone screen
* Fixed ancient north stone secret skipping
* Fixed old stone undead horde event missing line

MOAR LOOT (20 features)

As always, seeing as a new loot reward system has been added I thought I'd broaded the loot list again!

* Added 'rare mispressed gold coin with two kissing heads' random loot artifact (worth 100 gold)
* Added 'shield made of troll hide' random loot artifact (worth 110 gold)
* Added 'statue of a peasant man' random loot artifact (worth 40 gold)
* Added 'demonic lute' random loot artifact (worth 120 gold)
* Added 'rusty old spear' random loot artifact (worth 5 gold)
* Added 'broken orcish talisman' random loot artifact (worth 6 gold)
* Added 'fake orcish talisman' random loot artifact (worth 3 gold)
* Added 'ancient orcish talisman' random loot artifact (worth 125 gold)
* Added 'mysterious rainbow coloured coin' random loot artifact (worth 150 gold)
* Added 'crown of interlaced severed fingers' random loot artifact (worth 70 gold)
* Added 'statue of a goblin head made of goblin dung' random loot artifact (worth 5 gold)
* Added 'jar of gnome poo' random loot artifact (worth 4 gold)
* Added 'diamond claw' random loot artifact (worth 350 gold)
* Added 'green emerald claw' random loot artifact (worth 150 gold)
* Added 'blue sapphire claw' random loot artifact (worth 140 gold)
* Added 'topaz claw' random loot artifact (worth 130 gold)
* Added 'yellow amber claw' random loot artifact (worth 120 gold)
* Added 'green malachite claw' random loot artifact (worth 100 gold)
* Added 'red opal claw' random loot artifact (worth 90 gold)
* Added 'fire opal claw' random loot artifact (worth 115 gold)

CHAMPIONS RETURNED (4 features)

When you demoted champions from their positions running your fortresses for you they were gone forever, now if there is room for them they return as a champion and if not you are asked if you are sure you want to demote them as they'll be removed forever!

* Added demoting leader of Northwatch allows for them to be returned as a champion (credit u/YetiRoadBurger)
* Added demoting leader of Restored North fort allows for them to be returned as champion (credit u/YetiRoadBurger)
* Added demoting leader of Gorthmek allows for them to be returned as a champion (credit u/YetiRoadBurger)
* Added demoting leader of Kullak allows for them to be returned as a champion (credit u/YetiRoadBurger)

Commander of the fort coming home.




KINGDOM NAMES (2 features)

When asking for a random kingdom name I felt most of the random ones weren't satisfactory, now there's a huge mix of cool names for your kingdom if you don't fancy Aslona!

* Added new system when asking for a random kingdom name at game start with 2/3 chance to pool from new list of kingdom names
* Added 512 new kingdom names

INCREASED CIVILITY EVENT (4 features)

It's rare but theres always been 1 in 100 chance that a group with less than 3 civilisation level could gain 1 civ level in a special event, this event previously was a line of text in the end of turn report screen but now it has it's own pop up event so if it happens you don't miss it!

* Added new screen for when independent kingdom increases it's civility in random end of turn event
* Added special notification showing if they have increased to diplomatic and trade level
* Added special notification showing their strength bonus
* Made new sound effect for independent kingdom gaining civility (modelled a little after the monolith scene from 2001: a space odyssey)

Here's a group getting more civil.




MAJOR COMBAT FLAW (5 features)

Bay12 forum member EuchreJack pointed out that attacking minor bandits with mercenaries, even if the mercs lost any of the surviving minor bandits from the battle wouldn't return home. I checked this and found that it went way deeper and effected all factions and sometimes even non-merc attacks. The code involved would have been the same for years so this bug has existed for almost all of Warsims development and gone unnoticed. I always remember seeing situations where factions lost a bunch of troops post battle but I just assumed I'd not been paying attention and they'd been attacked by someone else in the meantime. Thanks EuchreJack for reporting it!

* Fixed minor bandit troop issue (credit EuchreJack)
* Fixed krut and erak troop issue (credit EuchreJack)
* Fixed bandit horde troop issue (credit EuchreJack)
* Fixed rebel troop issue (credit EuchreJack)
* Fixed independent kingdom issue (credit EuchreJack)

BUGFIXES (20 features)

* Fixed destroyed bandit group showing random troop graphic instead of their actual troop graphic
* Fixed darkdale kings having the sir title resulting in king sir whatever
* Fixed orc name 'Kashthullurtz' having broken character inside the name
* Fixed Darkdale fort graphic extra space breaking the graphic
* Fixed missing indicator you can tell jokes in Darkdale tavern
* Fixed two bandit spawn chance texts showing up by mistake
* Fixed sounds not resetting when paying fee to look at Karalds Trophy room in smallhaven
* Fixed sounds not resetting after laughing man of smallhaven
* Fixed demon summoning in Blackmarket has no screen
* Fixed songwood and wildwood partially explored not showing option to return to previous region
* Fixed bandit assimilation system cooldown not working
* Fixed 'yoi want us to be lapdogs' bandit rejection text bug
* Fixed mercs from north merc post forming gang even if north merc post is ruined (credit NotFox)
* Fixed extra line in capturing fort gorthmek gold
* Fixed no gold check when paying for peace with krut or erak (takes you to minus gold if you don't have it)
* Fixed fix up and lands text bug (credit TuGun Jr)
* Fixed peasants shown instead of soldiers on soldiers to knight training screen (credit u/YetiRoadBurger)
* Fixed mine sounds playing if you have sounds disabled (credit u/internetfunnyman1000)
* Fixed rubbing doomstone doesn't give gameover screen, just closes game (credit u/Dalajnikon)
* Fixed game starting with no minor bandits but new ones spawning blocking you from seeing them (credit Omer)

EVERYTHING ELSE (7 features)

* Added new indicator of how many jokes attempts you have left in Darkdale taverns
* Added sound effect to smallhaven recruitment screen
* Added new indicators of gold lost for demon house in Blackmarket
* Reworked capturing fort gorthmek text
* Reworked game stats screen a bit
* Removed irrelevant bandit id code
* Reworked game over screen with missing line and colour

WHAT'S NEXT


I'm aiming to take a look at mercenaries and identify some possible improvements and changes as well as still clearing through a small backlog of bugreports and issues from players.

Cheers

Huw