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Warsim: The Realm of Aslona News

The Future of Warsim's Development - An Announcement!

Hello everyone!

Warsim's development is going to go dark for quite some time, I admit I may have been procrastinating on working on the combat update for a little while when I realised the sheer magnitude of it but the time has come as part of a move towards warsim being a more complete game and I need to begin work on it.

The combat system is the core of most complaints about Warsim and it's a fair assessment, I'm always weary of overpromising features in the game so I'm going to share a general guideline of some features I am going to consider, it's likely that a few of them will end up in the game but not that all of them will.

* Prisoners of War and surrendering units
* Special battlefield events (floor collapsing, storm hits, group of mercs arrive and join in, etc)
* Weather/Environments for battles
* Attacking multiple times per year (by having champions lead armies too)
* More variance and strategy from other factions (including based on difficulty)
* Fleeing troops
* Enemies able to hire mercenaries
* And several other things...

Like I say these are more guidelines, there will definitely be things included that I haven't mentioned above but it's unlike all of the above will end up in, happy to hear any ideas too!

The current combat code is big and outdated, I haven't touched it in quite some time and it was one of the first parts of Warsim coded in 2015, a lot has changed since then and I am going to ensure the combat system changes with it.

I may need to consult people on concepts to do with the combat overhaul that I can't decide on or need a hand with conceptually so keep your eyes peeled for any posts! The one downside is the combat overhaul work will mean no updates for likely months, this is serious heavy duty development and it's going to be hard work!

Now I can't let the visible development halt without a little send off, which is why I am announcing the second Warsim 7-Day Develop-a-thon to start on Monday 2nd of September! 50 new Warsim features daily for a whole week so be there!



I want to thank everyone for the support, there are over 14000 Warsim players now spread across the various communities and via steam and beyond and it honestly means the world that so many people care!

I will still be replying to messages and comments on the subreddit, steam community, audiogames thread, and discord so don't be shy!

*Huw Millward (Solo Dev of Warsim)*

Warsim 0.7.6.6 (Let The People Drink! - A Huge Booze Related Update)

So let me start by saying this is one of my favourite additions to Warsim in a long time!

**LET THE PEOPLE DRINK**

The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

There is also the chance you passout or blackout if too drunk, this also results in additional random events!

I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here - https://github.com/Huw2k8/warsim/wiki/Taverns

There's a page for every tavern, bartender, drink, and event!

* Added new massive drinking system in game with tons of drinks, encounters and events
* Added 2 new dialogues to Borwyn the Skullstomper
* Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
* Added Blackmarket Pubcrawl
* Added new dialogue to Karald in the Ox Head Tavern
* Rewrote Ogloob intro text
* Added new ogloob screen for viewing full bar
* Added new dialogue to Nugmeek of the silver staff tavern
* Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
* Added 2 new option of dialogue with Ogloob in Blackrow Tavern
* Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
* Updated Ogloob the ogres graphic in Blackrow
* Rewrote 12 dice game intro text in Blackrow Tavern
* Fixed text colour issue with dice game 12 in Blackrow Tavern
* Added sound effects to dice game 12 in Blackrow Tavern

Some screenshots from this:





















**BRAWL PIT AND FIGHTER'S PIT IMPROVED BETTING**

The brawl pit was in need of a little bit of a rework, now it's nicer!

* Added new graphic and screens for betting in brawl pit and fighters pit
* Added new screen and graphic for brawl pit
* Fixed colour issue with victory screen in brawl pit
* Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
* Added screen to stop player betting more gold than they have in brawl pit
* Added screen to stop player betting more gold than max bet in brawl pit
* Reworked brawl pit victory screen text length
* Added new bet gold notification text to victory screen in brawl pit

**QUIT GHOSTING AROUND**

The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

* Added new screen for diplomacy with ghost kingdom if you have seer stone
* Added new screen for diplomacy with ghost kingdom without stone
* Added ability to sacrfice to speak to ghost kingdom if they're evil
* Added ability to learn about ghost kingdom
* Added new sound 'ghost laugh' to the game

**BLACK BANK ASSASSINATION**

Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

* Added new graphics for Black Bank unpaid
* Reworked dialougue for Black Bank unpaid
* Added new option to Black Bank unpaid resolution screen
* Added dynamic screens and sound effects to Black Bank unpaid
* Added dynamic system to pay from both gold and bank if you need to combine them

**BLACKMARKET IMPROVEMENTS**

A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

* Added 2 new random intro texts during century celebration festival
* Added new alterate intro text for blackmarket ruled by decorator
* Added 3 new random intro texts for Owned Blackmarket
* Added 3 new random intro texts for Unowned Blackmarket
* Fixed Blackmarket intro typo
* Fixed Blackmarket intro grammar issues on multiple texts
* Fixed wordwrap issue for Ogloob in Blackrow Tavern

**NEW NAMES**

Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

* Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
* Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn8)

**BUGFIXES**

A metric ton of bugfixes including some nasty stuff!

* Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
* Fixed diplomacy skip after making peace with strange leader
* Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
* Fixed race packs not containing certain races
* Fixed blogroki race description bug
* Fixed challenge grand champion text bug
* Fixed heart of the world stab text bugs
* Fixed Fjori text bugs (credit Defender)
* Fixed celebratory soldiers encounter text colour
* Fixed kindom spelling error (Credit Bones)
* Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
* Fixed Nugmeek dialouge word wrap
* Fixed Nugmeek story being a massive block and split it between 3 screens
* Fixed Karalds dialogue wrap in the Ox head
* Fixed Karalds grammar issues in Ox head
* Fixed Xeelor (demon head in ox head tavern) name typo
* Fixed cloaked man Blackrow tavern shown in description when not there
* Fixed Baiaa leaders refering to you as King regardless of what you chose title
* Fixed Demon Warder refering to you as King regardless of title (credit Bones)
* Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
* Fixed layout of Diran the old's story into 2 screens
* Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
* Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
* Fixed missing splitline in rewarding pickpocket group screen
* Fixed missing moneyloss indicator to pickpocket group paid screen
* Fixed 'he ones again' text bug in gnome heist

**EVERYTHING ELSE**

* Added screen for touching the heart of the world
* Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
* Added looted tag to menu when Blackmarket treasury is looted
* Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
* Updated fullscreen screen
* Reworked main warsim screen for Ascii free version

Warsim: The Realm of Discounts!



Hey Guys,
So in the last month Warsim has undergone a ton of development

A month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a custom character creator and tons of other features.

We saw the goblin slaver update and the addition of spontaneous tournaments in the Arena. We saw the race selection update allowing for massively custom gameworlds.

We saw weird stuff like over 100 thousand new helmets like these added to the game

And we had the goblin update adding over 3 trillion new goblin faces among other features!

To celebrate tons of improvement and addition to the game I'm doing a 30% off sale, I think the game is already fairly cheap for what you get but I want to entice as many people who are on the fence into trying it as possible, this game is a project of passion that has been in development for years and I want as many RPG fans to give this as chance as possible!

If you have the game already but think a friend might like it let them know, it really does help me! :)

Thanks
Huw Millward (Solo developer of Warsim)

Warsim 0.7.6.5 (3 Trillion Goblin Faces And A Bunch Of Other Stuff)

There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!

**GMEK OF GOBLINWOOD**

On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make things more interesting

Here he is - https://i.imgur.com/0HUIpZp.png

* Added Gmek's manor to merchant district in goblinwood
* Added once per turn ability to ask for gold from Gmek
* Added 7 dialogues to Gmek the Rich

**CRASH COMMEMORATION**

To commemorate my bike incident Dtyn8 suggested an awesome little nod to it in the exploration screen!

* Added new exploration encounter 'white milestone' (+1 exploration chance) (credit u/Dtyn8)

https://i.imgur.com/WrAaFcH.png

**TROOP ASSIGNMENT SCREEN**

This part of the pre-battle screens wasn't up to scratch, now it fits with the rest of the stuff and is dynamic instead of being the same fixed text each time!

* Fixed line and text colour bug with troop assignement text
* Added 5 dynamic different texts for troop assignement screen

**MONFORT MINE IMPROVEMENTS**

Just a couple of Miner improvements, get it, instead of minor! I'll show myself out...

* Fixed Monfort mine tribute missing indicator text
* Added new screen for capturing monfort mine
* Added new screen for buying monfort mine
* Added new screen for trying to buy monfort mine but not having the gold
* Added ability to talk to monfort mine master and ask questions (5 dialogues)

**CANT FACE THESE GOBLINS**

Basically at this point it the more obscure this number gets the more varied the faces should be, now you can completely guarentee that any goblin you ever see in the game with a proc gen face will never be seen again by another player... ever

* Added 3'593'375'723'520 new goblin faces (was 26.9 trillion, now 30.5 trillion)

**DIPLOMACY SCREEN IMPROVEMENTS**

Passed through these screens and saw they weren't all up to scratch, now they all have graphics and are laid out better!

* Added new graphic to goblin clans diplomacy screen
* Reworked goblin diplomacy screen text
* Fixed colour issues with text colour and missing line in goblin clans diplomacy
* Added new graphic to minor bandits diplomacy screen
* Reworked minor bandits screen text
* Fixed colour issues with text colour and missing line in minor bandits diplomacy
* Added new graphic for refugee screen in diplomacy
* Fixed colour issue with individual refugee diplomacy screen

**NEW NAME SUFFIXES**

* Added new name suffix 'the Accident-Prone' (-5 battlescore)
* Added new name suffix 'Moonborn' (+10 battlescore)
* Added new name suffix 'Moonshine' (+3 battlescore)
* Added new name suffix 'Moonlove' (+4 battlescore)
* Added new name suffix 'Rivers' (+1 battlescore)
* Added new name suffix 'the Old-Hero' (+10 battlescore)
* Added new name suffix 'the Once-Heroic' (+15 battlescore)
* Added new name suffix 'the Once-Champion' (+11 battlescore)
* Added new name suffix 'Once-Known' (+3 battlescore)
* Added new name suffix 'the Once-Known' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-Famed' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-King' (+20 battlescore)
* Added new name suffix 'the Once-God' (+25 battlescore)
* Added new name suffix 'the Twice-Heroic' (+20 battlescore)
* Added new name suffix 'the Twice-Known' (+6 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Twice-King' (+29 battlescore)
* Added new name suffix 'the Roof Hopper' (+9 battlescore)
* Added new name suffix 'the Skytoucher' (+19 battlescore)
* Added new name suffix 'the Soultoucher' (+21 battlescore)
* Added new name suffix 'the Bloodtoucher' (+16 battlescore)
* Added new name suffix 'the Skulltoucher' (+17 battlescore)
* Added new name suffix 'the Bonetoucher' (+15 battlescore)
* Added new name suffix 'the Bladetoucher' (+4 battlescore)
* Added new name suffix 'the Corpsetoucher' (+2 battlescore)
* Added new name suffix 'the Deathtoucher' (+49 battlescore)

**NEW RACE FIRST NAMES PACK**

Now these races will each have a bunch of new names to keep things fresh, weather it's Tree-Thrower for giants or Dracuul for vampires!

* Added 3 Abominations names
* Added 3 Giants names
* Added 3 Godlings names
* Added 3 Protofolk names
* Added 3 Zombie names
* Added 3 Vampire names
* Added 3 Kobold names
* Added 3 Cthuul names
* Added 3 Demon names
* Added 3 Imp names
* Added 3 gnome names
* Added 3 goblin names
* Added 3 orc names
* Added 3 Lich names
* Added 3 Ent names
* Added 3 Dwarf names
* Added 3 Human names

**BUGFIXES**

* Fixed throne room event guest layout and screen clear bug
* Fixed demon throne room advice bug (credit u/Ceasar15)
* Fixed coinflipper blackmarket money cleared text bug (credit Defender)
* Fixed coinflipper grammar issues
* Fixed your have x troops blackmarket text bug (credit Defender)
* Fixed weaker guy gets luck text bug (credit Defender)

**EVERYTHING ELSE**

* Slightly reworked layout of adding new troops to blackmarket garrison

The Obscure Indie game with 75 Million fantasy races inside it. Enter the strange and wonderful world of ‘Warsim: The Realm of Aslona’



Hey guys, check out this article on Warsim's procedural race generation system, it goes into the origins of the system, how the 75 million races are calculated and lots of examples of what you can find!