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Warsim: The Realm of Aslona News

Warsim: The Realm of Discounts!



Hey Guys,
So in the last month Warsim has undergone a ton of development

A month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a custom character creator and tons of other features.

We saw the goblin slaver update and the addition of spontaneous tournaments in the Arena. We saw the race selection update allowing for massively custom gameworlds.

We saw weird stuff like over 100 thousand new helmets like these added to the game

And we had the goblin update adding over 3 trillion new goblin faces among other features!

To celebrate tons of improvement and addition to the game I'm doing a 30% off sale, I think the game is already fairly cheap for what you get but I want to entice as many people who are on the fence into trying it as possible, this game is a project of passion that has been in development for years and I want as many RPG fans to give this as chance as possible!

If you have the game already but think a friend might like it let them know, it really does help me! :)

Thanks
Huw Millward (Solo developer of Warsim)

Warsim 0.7.6.5 (3 Trillion Goblin Faces And A Bunch Of Other Stuff)

There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!

**GMEK OF GOBLINWOOD**

On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make things more interesting

Here he is - https://i.imgur.com/0HUIpZp.png

* Added Gmek's manor to merchant district in goblinwood
* Added once per turn ability to ask for gold from Gmek
* Added 7 dialogues to Gmek the Rich

**CRASH COMMEMORATION**

To commemorate my bike incident Dtyn8 suggested an awesome little nod to it in the exploration screen!

* Added new exploration encounter 'white milestone' (+1 exploration chance) (credit u/Dtyn8)

https://i.imgur.com/WrAaFcH.png

**TROOP ASSIGNMENT SCREEN**

This part of the pre-battle screens wasn't up to scratch, now it fits with the rest of the stuff and is dynamic instead of being the same fixed text each time!

* Fixed line and text colour bug with troop assignement text
* Added 5 dynamic different texts for troop assignement screen

**MONFORT MINE IMPROVEMENTS**

Just a couple of Miner improvements, get it, instead of minor! I'll show myself out...

* Fixed Monfort mine tribute missing indicator text
* Added new screen for capturing monfort mine
* Added new screen for buying monfort mine
* Added new screen for trying to buy monfort mine but not having the gold
* Added ability to talk to monfort mine master and ask questions (5 dialogues)

**CANT FACE THESE GOBLINS**

Basically at this point it the more obscure this number gets the more varied the faces should be, now you can completely guarentee that any goblin you ever see in the game with a proc gen face will never be seen again by another player... ever

* Added 3'593'375'723'520 new goblin faces (was 26.9 trillion, now 30.5 trillion)

**DIPLOMACY SCREEN IMPROVEMENTS**

Passed through these screens and saw they weren't all up to scratch, now they all have graphics and are laid out better!

* Added new graphic to goblin clans diplomacy screen
* Reworked goblin diplomacy screen text
* Fixed colour issues with text colour and missing line in goblin clans diplomacy
* Added new graphic to minor bandits diplomacy screen
* Reworked minor bandits screen text
* Fixed colour issues with text colour and missing line in minor bandits diplomacy
* Added new graphic for refugee screen in diplomacy
* Fixed colour issue with individual refugee diplomacy screen

**NEW NAME SUFFIXES**

* Added new name suffix 'the Accident-Prone' (-5 battlescore)
* Added new name suffix 'Moonborn' (+10 battlescore)
* Added new name suffix 'Moonshine' (+3 battlescore)
* Added new name suffix 'Moonlove' (+4 battlescore)
* Added new name suffix 'Rivers' (+1 battlescore)
* Added new name suffix 'the Old-Hero' (+10 battlescore)
* Added new name suffix 'the Once-Heroic' (+15 battlescore)
* Added new name suffix 'the Once-Champion' (+11 battlescore)
* Added new name suffix 'Once-Known' (+3 battlescore)
* Added new name suffix 'the Once-Known' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-Famed' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-King' (+20 battlescore)
* Added new name suffix 'the Once-God' (+25 battlescore)
* Added new name suffix 'the Twice-Heroic' (+20 battlescore)
* Added new name suffix 'the Twice-Known' (+6 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Twice-King' (+29 battlescore)
* Added new name suffix 'the Roof Hopper' (+9 battlescore)
* Added new name suffix 'the Skytoucher' (+19 battlescore)
* Added new name suffix 'the Soultoucher' (+21 battlescore)
* Added new name suffix 'the Bloodtoucher' (+16 battlescore)
* Added new name suffix 'the Skulltoucher' (+17 battlescore)
* Added new name suffix 'the Bonetoucher' (+15 battlescore)
* Added new name suffix 'the Bladetoucher' (+4 battlescore)
* Added new name suffix 'the Corpsetoucher' (+2 battlescore)
* Added new name suffix 'the Deathtoucher' (+49 battlescore)

**NEW RACE FIRST NAMES PACK**

Now these races will each have a bunch of new names to keep things fresh, weather it's Tree-Thrower for giants or Dracuul for vampires!

* Added 3 Abominations names
* Added 3 Giants names
* Added 3 Godlings names
* Added 3 Protofolk names
* Added 3 Zombie names
* Added 3 Vampire names
* Added 3 Kobold names
* Added 3 Cthuul names
* Added 3 Demon names
* Added 3 Imp names
* Added 3 gnome names
* Added 3 goblin names
* Added 3 orc names
* Added 3 Lich names
* Added 3 Ent names
* Added 3 Dwarf names
* Added 3 Human names

**BUGFIXES**

* Fixed throne room event guest layout and screen clear bug
* Fixed demon throne room advice bug (credit u/Ceasar15)
* Fixed coinflipper blackmarket money cleared text bug (credit Defender)
* Fixed coinflipper grammar issues
* Fixed your have x troops blackmarket text bug (credit Defender)
* Fixed weaker guy gets luck text bug (credit Defender)

**EVERYTHING ELSE**

* Slightly reworked layout of adding new troops to blackmarket garrison

The Obscure Indie game with 75 Million fantasy races inside it. Enter the strange and wonderful world of ‘Warsim: The Realm of Aslona’



Hey guys, check out this article on Warsim's procedural race generation system, it goes into the origins of the system, how the 75 million races are calculated and lots of examples of what you can find!

Warsim 0.7.6.4 (Knights To Heroes + Crowns Improved Plus 62 Other Features)

Another little update I've done since the end of the Develop-a-thon, this one has a couple of nice features in it like the new knight 2 hero system and the new independent crown system.

**KNIGHT 2 HERO SYSTEM**

You can hire any number of heroes each turn to take up one of the five spots, but not your own tough knights, not anymore, now when you enter the list of heroes to recruit to the positions you will notice a new option. The new option allows you to bring forth a random knight of yours and declare them a champion, thanks /u/animalsbite for the suggestion!

Here's the trial choice screen - https://i.imgur.com/8wVIDPq.png

* Added ability to turn knight to hero on recruit hero screen (needs to do a trial to be promoted)
* Added ability to give knight the trial 'Find a rock atop mount Saaroth' (hard, reward: public opinion)
* Added ability to give knight the trial 'Find a random artifact' (finds a random artifact, reward: gold value of the random artifact)
* Added ability to give knight the trial 'Brawl another hero' (reward: knight gains 5+ battlescore if he wins)
* Added ability to bypass trial for a modest public opinion loss
* Added ability to hold a ceremony (costs 100 gold) for the new champion
* Added ability to proceed without ceremony for a modest public opinion loss
* Added new knight heroes will have Aslona helmets in their face graphic
* Added new knight heroes will have a special uniquely modified origin story including their journey as a knight to a hero
* Added 5 different pre-set knight suffixes for the champions

**SLIMES**

Added a new slime creature warsim's system!

* 266'823 new slime based races available in the game! (now 75 million total races)
* Added New Race 'Slime Folk'
* Added New Race 'Slimemen'
* Added New Race 'Were-Slimes'
* Added New Race 'Evolved Slimes'
* Added New Race 'Half-Slimes'
* Added New Race 'Shapeshifting Slimes'
* Added New Race 'Exo-Slimes'
* Added New Race 'Demi-Slimes'
* Added New Race 'Slimelings'
* Added new kingdom type 'Slimedom'
* Added new creature 'Slime'

**I CAN'T FACE THESE NAME SUFFIXES**

* Added new name suffix 'the Facebreaker' (+15 battlescore)
* Added new name suffix 'the Facemelter' (+30 battlescore)
* Added new name suffix 'the Facecleaver' (+31 battlescore)
* Added new name suffix 'the Facemasher' (+32 battlescore)
* Added new name suffix 'the Facecrusher' (+33 battlescore)
* Added new name suffix 'the Facestealer' (+40 battlescore)
* Added new name suffix 'the Face-Eater' (+49 battlescore)
* Added new name suffix 'the Facecarver' (+31 battlescore)
* Added new name suffix 'the Fleshsculptor' (+39 battlescore) (credit Defender)

**HERO ORIGIN STORIES**

After adding the new knight to hero system which uses hero origin stories I thought adding another big burst of them would be good!

* Added 'Used Wolf-hide coat seller' hero origin story
* Added 'still an adventurer' hero origin story
* Added 'Grandparents farm' hero origin story
* Added 'Slave friend' hero origin story
* Added 'Assaulted Recruiter' hero origin story
* Added 'Village kid tournament' hero origin story
* Added 'wouldnt you like to know' hero origin story
* Added 'caravan guard scrappy' hero origin story
* Added 'boring village guard life' hero origin story
* Added 'Village guard burned village' hero origin story

**QUIT CROWNING AROUND**

I was playing around in the game the otherday and saw the sorry state of the crowns screen, it seemed more like an afterthought than anything interesting, I've updated the screen to vary depending on the personality of the kingdoms leader with each description and screen being more interesting than the solo default one that existed before

Here's an example of the dung crown screen - https://i.imgur.com/GpJF6LJ.png

* Rewrote classic viewing crown screen (now used for friendly and neutral leaders)
* Fixed crown screen bypassing ascii filter
* Added new screen for mercantile leaders crown (pay to see it)
* Added new screen for strange leaders crown (stored in dung)
* Added new screen for stupid leaders crown (on the ground)
* Added new feature for hostile leaders (not letting you view crown at all)
* Fixed crown screen text colour not being white

**TALK TO ME**

A bunch more dialogues to keep things interesting!

* Added 3 scorpion pit dialogues
* Added 3 artifact market dialogues
* Added 3 mining dialogues
* Added 3 slum pit dialogues
* Added 3 generic blackmarket dialogues
* Added 3 Ice Watch Tavern dialogues
* Added 3 generic goblinwood tavern dialogues

**BUGFIXES**

* Fixed extra word bug in one of the under attack dialogues in prebattle
* Fixed Gorge race prefix game breaking bug
* Fixed dog kicking encounter text bug (credit Defender)
* Fixed declaring new date text bug (credit Defender)
* Fixed declaring new date intro text bug (credit Defender)
* Fixed ascii filter not working for wheel of wealth in the Blackmarket (credit Defender)
* Fixed kingdom menu issue for ascii free version screen reading (credit Defender)
* Fixed numerous text bugs in history guild speaking to teachers (credit Defender)
* Fixed independent kingdom messenger throne room encounter text spacing bug
* Fixed missing gold gain notification in some throne room gold gift encounters
* Fixed missing line and bad layout in destroying slavers fort text
* Fixed fort northwatch description screen textwrap bug

**EVERYTHING ELSE**

* Rewrote destroying slavers fort text
* Reworked all exploration text for ascii disabled version of warsim (credit Defender)

Final Day Of 7-Day Develop-A-Thon! - DAY SEVEN (0.7.6.3)



Day seven of the develop-a-thon, this is it, it's finally over! this one includes a bunch of new content including 18 billion giant faces, and some blackmarket improvements

**18 BILLION NEW GIANTS**

More than 2 giants per person added this update, just saying!

* Added 18'869'184'000 new giants faces (was 17 billion, now 36 billion)

**SLIGHT REWORK OF INDEPENDENT KINGDOM DIPLOMACY SCREEN**

I had never noticed before just how bad this screens text and layout was, now it's been reworked a bit!

* Added new text introduction to the independent kingdom screen
* Added diplomats face to the introduction screen
* Reworked the layout of the intro screen

**NAME SUFFIXES**

Lots of new suffixes and hero names for your world!

* Made 10 suffixes more dynamic
* Added new name suffix 'the Twisted' (+5 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Earcutter' (+11 battlescore)
* Added new name suffix 'the Toecutter' (+19 battlescore)
* Added new name suffix 'Bloodaxe' (+36 battlescore) (credit u/RabidRab)
* Added new name suffix 'Boneaxe' (+30 battlescore) (credit u/RabidRab)
* Added new name suffix 'Skullaxe' (+40 battlescore) (credit u/RabidRab)
* Added new name suffix 'Half-Axe' (+10 battlescore) (credit u/RabidRab)
* Added new name suffix 'Hardaxe' (+15 battlescore) (credit u/RabidRab)
* Added new name suffix 'Stoneaxe' (+12 battlescore) (credit u/RabidRab)
* Added new name suffix 'Longaxe' (+17 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Wielder' (+20 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe Tosser' (+32 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Swinger' (+21 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe' (+39 battlescore) (credit u/RabidRab) (can be mixed to make 50+ other suffixes)

**BLACKMARKET SLAVERS POST IMPROVED**

The slavers post was added a while back but it was lacking, now it's been reworked and is far more up to scratch with the rest of the game!

* Added new dynamic screen for hiring slaves (including 5 dynamic graphics)
* Rewrote hiring slaves text
* Added skug the post owners face to the hire screen
* Fixed slave fight freedom text bug
* Added new screen for not having enough gold to hire slaves
* Added new screen for asking to hire more slaves than there are

**HERO ORIGINS**

Lots of new origin stories for champions

* Added 'Smuggler' hero origin story
* Added 'Mine and mine alone' hero origin story
* Added 'village guard' hero origin story
* Added 'kings guard' hero origin story
* Added 'Bashed on head' hero origin story
* Added 'Militia ambush' hero origin story
* Added 'Militia Warband' hero origin story
* Added 'Tavern Brawler' hero origin story

**BLACKMARKET ENTRY EXPANSIONS**

In one of my playthroughs I was not allowed in due to the blackmarket leader being a king-hater, I wanted to ask questions and complain so now you can!

* Added new screen for not being allowed into blackmarket with guard graphic
* Added ability to ask why you are being blocked from entry
* Added ability to demand entry when blocked

Here's what that looks like -



**BUGFIXES**

More bugfixes courtesy of Defender's giant helpful list and one from Ursur

* Fixed Touching the goblinstone ruined it and spawned a camp of savages bug (credit Ursur)
* Fixed the hall of zoology (credit Defender)
* Fixed demon warder text (credit Defender)
* Fixed grammar issues in demonic encounter
* Fixed blackwall tavern dialogue text bug (credit Defender)
* Fixed Blackmarket prison text bug (credit Defender)
* Fixed Doomstone brotherhood rule six bug (credit Defender)
* Fixed Blackmarket fight pit text bug (credit Defender)
* Fixed mine talk dialogue bug (credit Defender)
* Fixed slum pit dialogue bug

**EVERYTHING ELSE**

Some new little things and tweaks!

* Added 3 new slum pit dialogues
* Rewrote Gar'gallock tavern text (credit Defender)
* Added new colonisation and destruction of goblinstone event (credit Ursur)
* Added dynamic trumpet sound to the fight pit battle of two champions (credit Defender)
* Made gold road theft event 1.5x rarer by default, 9x rarer for 90+ public opinion, 4x rarer for 70+ public op, 2x rarer for 30+ public op (credit Ursur)

THE DEVELOP-A-THON IS OVER


Thank you everyone who's been suggesting ideas, commenting, and supporting me! When I told a friend of this challenge in a pub last week I was told it would be harder than I thought, and it was! it's been a lot of work but I'm glad it's been done, some of the stuff that's come out of this weeks series of updates has definitely improved the game and I've loved the input from everyone!

This will most likely not be the last time Warsim get's a Develop-a-thon! :)