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Field of Glory II - Team World Championship 2023

Greetings to all Field of Glory II players,

We are thrilled to extend to you a warm invitation to participate in the second World Team Championship.

This exciting event is scheduled to take place from the 10th of September to the 23rd of December and is supported and sponsored by Slitherine.

Deadline for final entries is set for the 7th of September at 11:59 AM, UK time.

This is an extraordinary opportunity: the chance to represent your very own country on this global stage!

We aim to gather a total of 24 teams, although configurations of 16 or 20 teams are also feasible. As of now, it has been confirmed, 4 teams from the UK & Ireland, 3 from the USA, 3 from France, 3 from China, 2 from Italy, 1 from Spain, and 1 from New Zealand. Teams and players from other countries would be fantastic.

Should you find yourself unable to participate as a representative of your country, we have thoughtfully included provisions for one or two "Europe" teams as well as teams from the Rest of the World.

Follow this link to the World Team Championships forum: https://www.slitherine.com/forum/viewforum.php?f=660

You will find all the necessary information on this link, including how to enter.

We eagerly anticipate your entries and look forward to a riveting and spirited championship.



Don't miss out on this incredible opportunity and register now!

Field of Glory II - Carthage Tournament open for sign-ups

Carthage FOG2 Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Tuesday 25th July 2023 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Sicily 311 BC: Carthaginian 410-311 BC vs Syracusan 412-281 BC. Mediterranean Agricultural.
  2. Sicily 276 BC: Carthaginian 280-263 BC vs Pyrrhic 280-275 BC. Mediterranean Agricultural.
  3. Spain 236 BC: Carthaginian 262-236 BC vs Spanish (Iberian) 300-10 BC. Mediterranean Hilly.
  4. Italy 218 BC: Carthaginian (Hannibal in Italy) 218-217 BC vs Roman 219-200 BC. Mediterranean Agricultural.
  5. Italy 204 BC: Carthaginian (Hannibal in Italy) 216-203 BC  with Bruttian or Lucanian 420-203 BC allies vs Roman 219-200 BC. Mediterranean Hilly.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparenly dropped out of the tournament. 

Field of Glory Day: RECAP Kingdoms Showcase

Dear fans,

Last week, we celebrated the Field of Glory franchise, a day filled with excitement, camaraderie, and a shared love for the Field of Glory universe. Your presence and participation made this event remarkable, and we couldn't be more grateful for your support.

We would like to congratulate Paul for winning the live tournament in Milan, and we extend our thanks to each and every one of you who attended the event, whether in person or online.

During the event, we provided a sneak peek of new features and content from Field of Glory: Kingdoms. If you missed it, you can watch the preview here:

[previewyoutube][/previewyoutube]

For those who want to relive the entire event, you can watch it here:

[previewyoutube][/previewyoutube]

Stay tuned for more exciting announcements, updates, and events as we continue to explore the vast and wondrous world of Field of Glory together.

Field of Glory Kingdoms showcase is now live on Twitch

Dear fans,

In order to celebrate Field of Glory Day, we are currently live on Twitch to showcase the new features and previously unpublished gameplay of Field of Glory: Kingdoms. Neil, the producer and Alberto will be hosting a dedicated session to demonstrate the new features of Kingdoms. Join now!

Wishlist now

https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

To celebrate this day don’t miss our special sales:

https://store.steampowered.com/app/660160/Field_of_Glory_II/

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

Field of Glory II - Seleucid Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Tuesday 16th May 2023 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Western Asia Minor 281 BC: Seleucid 300-206 BC vs Lysimachid 320-281 BC. Open Battle. Mediterranean Agricultural.
  2. Palestine 217 BC: Seleucid 300-206 BC vs Ptolemaic 217-167 BC. Open Battle. Middle-Eastern Agricultural.
  3. Afghanistan 208 BC: Seleucid 300-206 BC vs Graeco-Bactrian 250-130 BC. Open Battle. Middle-Eastern Mountainous.
  4. Western Asia Minor 190 BC: Seleucid 205-167 BC vs Roman 199-106 BC with Pergamene 262-191 BC allies. Open Battle. Mediterranean Agricultural. (Note: The end date on the this Pergamene army list should in fact be 190, as the following list should start after the battle of Magnesia).
  5. Syria 83 BC: Seleucid 124-65 BC vs Armenian (Tigranes) 83-69 BC. Open Battle. Middle-Eastern Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.