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Field of Glory II News

Next? Slitherine

Slitherine Next, the spiritual successor of our Home of Wargamers events, is coming soon.
Save the date: December 13th at 4 pm GMT on Twitch

It'll be the perfect occasion to learn more about upcoming games and get an insight directly from the developers.

It will be 100% live: there will be no pre-recorded segments and we'll have a level of interaction with the players like never before. You'll be able to ask us anything and be answered directly by the developers.

Stay tuned for the full schedule!

Field of Glory II - Umayyad Caliphate Tournament

Umayyad Caliphate Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here:
Umayyad Caliphate Tournament

The general tournament rules can be found here:
Tournament rules

The first round will commence on Thursday 6th October 2022 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve four rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:

  1. Spain 711 AD: Arab (Umayyad) 685-750 AD vs Visigothic 622-717 AD. Open Battle. Mediterranean Agricultural.
  2. France 732 AD: Arab (Umayyad) 685-750 AD vs Frankish 600-750 AD. Open Battle. North European Agricultural.
  3. India 739 AD: Arab (Umayyad) 685-750 AD vs Indian (Rajput) 650-1049 AD. Open Battle. Tropical.
  4. West Central Anatolia 740 AD: Arab (Umayyad) 685-750 AD vs Byzantine 740-903 AD. Open Battle. Mediterranean Agricultural.


Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.


Examples:

  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).


Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Field of Glory II - "Revolt!" Tournament Open for Sign-Ups

"Revolt!" Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here

The general tournament rules can be found here

The first round will commence on Thursday 28th July 2022 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve three rounds. Each round will last 14 days. The battles will be Medium sized custom battles:

  1. Egypt 405 BC: Egyptian 405-343 BC vs Achaemenid Persian 419-329 BC. Open Battle. Middle Eastern Agricultural.
  2. Thrace 335 BC: Thacian (Triballi) 350-46 AD with Illyrian 680-25 BC allies vs Macedonian 355-329 BC. Open Battle. Mediterranean Hilly.
  3. Spain 80 BC: Spanish (Sertorius) 80-70 BC vs Roman 105-25 BC. Open Battle. Mediterranean Hilly.


Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.


Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Field of Glory II - World Team Championship - Finals Recap

Hello Everyone,

The World Team Championship is over and after many tough and balanced games, we have our first World Team Champion: Furor Gallico.

Furor Gallico consisted of four French members: dim30, Bodhran, Sennacherib and their team captain random27. It was an astonishing feat of skill and teamwork that took them to the peak of the world!

They played the final against another skilled and great team, the British Armchair Heroes. It is worth remembering the composition of the team: Stew101, Ericodoman1, lydianed and captain waltersavage.

The after action report written by random27, the last and decisive game of the challenge, makes for compelling reading when you consider it’s significance:

Period 2 : Furor Gallico losses 50 vs Armchair Heroes 51

The battlefield was composed of a large plain in his middle, on the right a big hill and on the left near the viking deployment line, a forest bordered a middle hill next to a rough ground
Arab army was a mixed force of infantry and cavalry, viking army was mostly only infantry with 3 superior cavs in support.

The arab plan was simple, a great force of cavalry followed by dailami and irregular rushed on the left whereas the arab foot lancers waited in the south east.

Thanks to great movements, the viking line managed to avoid the arabs cavs to take them by rear or flank, better than that, they pushed back their enemy and killed a lot of men. At the same time, the battle in the south began and after several turns, arab infantry, rejoined by the cavalry, destroyed the vikings.

Thanks to my opponent it was a great battle. I was under pressure, knowing the result of the other games, I knew I must not take a decisive defeat and I sometimes made moves for this purpose.

I have endured many feelings in the battle, because things didn't go like I wanted and it should have been the same for my opponent.

It seems that for this first edition, furor gallico is world team champion, like our motto says : IMPOSSIBLE NOT FOR (the) FRENCH



The 3rd and 4th place playoff challenge, between the american team Hell on the wheels and chinese team Qin, was absolutely conditioned by the tactics and fear of losing. Just 2 games out of 4 finished in time and the organizers had to adjudicate 2 games.


In this case the Solomonic decision was to not consider the unfinished games for the final score.


The challenge was a perfect draw, 1 victory for each side and Hell of wheels won the match for 8% casualty difference.

Final ranking:

World Champion
Furor Gallico, France
Team composed by: random27 (cap.), dim30, Bodhran, Sennacherib, Sivispacem (reserve)

Second Position:
Armchair Heroes, UK
Team composed by: Captainwaltersavage (cap.), Ericdoman1, lydianed, Stew101, carpkem (reserve)

Third Position:
Hell on the Wheels, USA
Team composed by: Aetius39 (cap.), deeter, karvon, pbuck777, rpadilla1988 (reserve)

We hope you enjoyed the World Team Championship.

Don’t forget Slitherine’s Tea Time on our Twitch Channel Slitherine.tv planned on Thursday 27th February as the captains of the finalist teams will be our special guests.

See you in the next WTC edition planned for September 2022.

Take care and stay healthy!

World Team Championship - Semi Finals Recap

After the Christmas holidays, the moment to see what happened in the WTC semi-final has arrived.
The plan was for there to be two very intense and interesting challenges:


Right-hand semi-final

Furor Gallico vs Hell on the wheels, France vs USA.


The Gallic warriors against the Americans, this match seemed to be very balanced and oriented towards being a tough battle to the last man. However, the blues with an extraordinary performance carried out a brilliant 3 to 1 victory! Their motto represents exactly the spirit of the french team, "Impossible, not for (the) french"!

The after action report written by the captain of the blues, random27 (Arab) who was playing against Kharvon (Navarrese), went as follows: “His sportsmanship is significant". “At the beginning of the day, the Arabs couldn't see all the Navareese army. A big hill overhung the middle of the battlefield. The Arabs sat on it and the irregular Navarrese awaited them in a big forest on the left and in hills on the right.
In front of the forest, a big force of light troops scared the Arabs and stopped their advance. Once again the dailami wanted to fight and decided to attack troops in the forest in a maybe-too-optimistic charge. They saw that they were outnumbered too late and were taken from the flanks. Despite that, they managed to continue fighting for more than ten turns.

The second part of the Navareese army, consisting of unmounted horse lancers , launched their attack and tried to outflank the Arab army. They were repulsed and since the Arabs were too numerous on this side, Dailami knew then that they would die. Their sacrifice gave the victory to Gallico.
Thanks for the great game, the win could have gone to either side
".

Left-hand Semi final

Armchair Heroes vs Qin, UK vs China.


This battle was a dramatic and epic clash of arms. The result of the challenge was a perfect draw, with 2 victories for each side. This means the final result was decided by the percentage difference, which was just 6% in favour of the British team.

In this battle the hero was Ericdoman1, with a crushing victory (10% - 43%). This created a big gap that was impossible to fill. The second victory was won by Captainwaltersavage, here is the after action report written by the British player:

"A very strange battle. It was like fighting in a mirror. We brought very similar armies, though I brought more lights and cavalry and the other side brought more dismounted knights. The main feature of the battle was a deep stream that was dividing the battlefield. The most significant other terrain was a large tract of rough ground on my right on the other side of the river.
I went right, as there was a slight bend in the river that gave me a chance to sneak into the rough ground. I felt I was going to get destroyed in the open and felt the battle came down to how well I could hide and battle in the rough ground whilst avoiding the mounted and dismounted knights.

The Chinese Germans came on in a very efficient formation that drove my left and centre back. My right had all the success and their greatest triumph was when 4 units surrounded a unit of dismounted knights and eventually dragged it down like a pack of hunting dogs on a lion. It was all down to the timing, and the battle ended just at the point that the heavy units of the Enemy were about to crush my centre.
"
Regarding Qin, there is no doubt that the level and skills of the team and the talent of the Chinese players, was worthy of the finals with the british. There is a stone in the Egyptian desert and some very apt words were chiseled into the stone by 7th Bersaglieri Rgt, that represents very well the spirit of the Qin team: "Mancò la fortuna, non il valore" "it lacked luck, not valor".

The program of the finals includes:

1/2 Final
Furor Gallico vs Armchair Heroes

3/4 Final
Qin vs Hell on the Wheels