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Field of Glory II News

Byzantium Endures - Tournament



We are pleased to announce another Field of Glory 2 public tournament: “Byzantium Endures” 

This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system and anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter. 


To enter, go to the tournament page here: Tournaments
General tournament rules can be found here: Rules


The first round will commence on Monday 19th July 2021 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:

  • Mesopotamia 529 AD: Byzantine 493-550 vs Sassanid 477-590 AD. Middle East Agricultural.
  • Italy 552 AD: Byzantine 551-578 vs Ostrogothic 493-561. Mediterranean Agricultural.
  • Anatolia 700 AD: Byzantine 740-903 vs Arab (Umayyad) 685-750 AD. Mediterranean Agricultural.
  • Bulgaria 986 AD: Byzantine 962-987 vs Bulgar (Danube) 852-1018. North European Hilly.
  • Syria 998 AD: Byzantine 988-1041 vs Fatimid Egyptian 978-1073. Middle East Agricultural.


Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games. 

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round. 


The scoring system is as follows

If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below. 

If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed. 


Examples 

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.  

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.  

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below). 

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost. 


Byes 

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game. 


Round times and timing out: 

Each round will last 14 days. 
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament. 

Field of Glory II: Medieval Reconquista - Now Available



Reconquista, the first DLC for Field of Glory II: Medieval is now available. Expand your game experience by taking command of the conflicts that have affected the Iberian and Italian Peninsula from 1040 AD to 1270 AD.

https://store.steampowered.com/app/1548770/Field_of_Glory_II_Medieval__Reconquista/

Lead your army to victory through legendary battles that have inflamed southern Europe for decades, with 20 more nations and factions covering Spain, Italy and North Africa, including: 

The Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians / Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs.

Relive 8 more historical scenarios covering key engagements of the period as well as 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.

Create your historically realistic battlefield for custom scenarios that can be played against the AI or human opponents using Slitherine’s easy to use PBEM3 server.

Moreover, a new Bundle will be available, containing Field of Glory II: Medieval and Reconquista with an additional 10% discount. 

https://store.steampowered.com/bundle/21135/Field_of_Glory_II_Medieval__Complete/

Don't let your guard down, as the battle continues in Field of Glory II: Medieval - Reconquista.

Field of Glory II: “Rome against the World” - Tournament



We are pleased to announce another Field of Glory 2 public tournament: “Rome against the World” 

This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system and anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter. 



To enter, go to the tournament page here: Tournaments
General tournament rules can be found here: Rules


The first round will commence on Monday 26th April 2021 at 10.00 am GMT. No further entries can be accepted after the tournament has begun. 

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:  

  1. Africa 202 BC: Roman 209-200 BC vs Carthaginian (Hannibal in Africa) 202 BC. Mediterranean Agricultural.   
  2. Asia Minor 89 BC: Roman 105-25 BC with Bithynian 297-74 BC allies vs Pontic 110-85 BC with Armenian 331 BC – 252 AD allies. Mediterranean Hilly.  
  3. Dacia 105 AD: Roman 24 BC – 196 AD vs Dacian 89-106 AD with Sarmatian 25-375 AD allies. Northern Europe Wooded.  
  4. Mesopotamia 363 AD: Roman 313-378 AD vs Sassanid Persian 350-476 AD. Middle-Eastern Agricultural. 
  5. Gaul 451 AD: Roman 425-492 AD with Alan 25-650 AD allies vs Hunnic (Western) 367-451 AD with Germanic Foot Tribes 260-599 AD allies. Northern Europe Agricultural.



Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games. 

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round. 


The scoring system is as follows

If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below. 

If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed. 


Examples 

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.  

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.  

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below). 

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost. 


Byes 

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game. 


Round times and timing out: 

Each round will last 14 days. 
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament. 

The Battle of Hastings with Lionheart and Ryan Lavelle



Relive the Battle of Hastings through a unique event.
 
With Field of Glory II: Medieval we will be reproducing the historical clash between the Norman-French army of William, the Duke of Normandy and English army under the Anglo-Saxon King Harold Godwinson.

The event will offer an accurate analysis of the battle, thanks to historian Ryan Lavelle and our streaming partner Lionheart who will retrace the salient phases and curiosities of the fighting that forever changed the fate of England.
 
So don't make any plans for February 19th, the appointment is on Lionheartx10's Twitch Channel at 5pm GMT / 12pm EDT / 9am PDT, don't miss it!

Field of Glory II: Medieval - out now

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Field of Glory II: Medieval is now available and is ready to take you back to the High Middle Ages, at the time of the mounted knight.

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

Set from 1040 AD to 1270 AD, Field of Glory II: Medieval is a deep, historically accurate and expertly researched turn-based tactical game that is delivering in its mission to redefine the wargaming experience and bring fresh life to the genre.

Relieve historical campaigns and legendary battles of the period such as: Hastings, Bouvines, Lake Peipus and many more. Take control of the battle, lead your chosen army and its named generals to victory, or create your historically realistic battlefield for custom scenarios that can be played against the AI or human opponents using Slitherine’s easy to use PBEM3 server.

Slitherine celebrates the release of the game with a 10% lauch discount. Moreover, it will be possible to purchase a new bundle containing the base copies of Field of Glory II and Field of Glory II: Medieval at an additional discount.

https://store.steampowered.com/bundle/18842/Field_of_Glory_II__Ancient__Medieval/

Furthermore there will be a week-long discounts on all the previous titles of the franchise
Check them out here

But that's not all, a patch for Field of Glory II: Medieval will soon arrive and will allow all owners of the game to create their own “Time Warp”. Through this new feature it will be possible to create an infinite number of customized "what-if" battle situations that can be played against an AI or in multiplayer, making the armies of the ancient era collide with medieval ones. Have you ever wondered who would win the battle between the Carthaginians with their War Elephants and a handful of Teutonic knights? Soon you will have the chance to find out.

Get ready, the battle begins.