1. Field of Glory II
  2. News

Field of Glory II News

Field of Glory II - Team World Championship 2024

Greetings to all Field of Glory II players,

We are thrilled to extend a warm invitation to participate in the third World Team Championship and announce that the entries are already open!

This exciting event is scheduled to take place from the 10th of September to the 23rd of December 2024 and is supported and sponsored by Slitherine.

The deadline for final entries, armies and logos is set for the 8th September.

Each team will enter a player into one of the periods below. The player chooses an army (with a specified ally if desired) to fight battles against the other teams.

  • Player 1 - Period 1 - 2500 to 701 BC
  • Player 2 - Period 2 - 500 to 25 BC
  • Player 3 - Period 3 - 24 BC to 600 AD
  • Player 4 - Period 4 - 1000 to 1318 AD (Field of Glory II Medieval).


Teams will preferably consist of players from the same nation. However, if necessary, additional teams may be formed under the names Europe, Rest of the World, Americas, and Asia. Organisers will assist you in forming a team with other players if needed.

Players must own all DLCs for the period they enter and will need to join the forum to post challenges and results.

The competition will feature group games, with all games played consecutively, followed by quarter-finals, semi-finals, and finals.

For more information and to enter, please visit our forum at https://www.slitherine.com/forum/viewforum.php?f=660.

We eagerly anticipate your entries and look forward to a riveting and spirited championship.

Don't miss out on this incredible opportunity and register now!

Field of Glory: Kingdoms is out now

[previewyoutube][/previewyoutube]

Navigate the complexities of politics, religion, and warfare to build a legacy that stands the test of time. The game has a detailed map and a variety of units, including knights, sergeants, spearmen, and crossbowmen, offering countless strategic possibilities.

In Field of Glory: Kingdoms, you can export your battles into Field of Glory II: Medieval. This integration allows you to immerse yourself even further into the strategic and tactical elements of medieval warfare.

[previewyoutube][/previewyoutube]

Buy Now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

To celebrate the release of the game, don't miss our Twitch live event on the Slitherine TV channel for the highly anticipated Field of Glory Day 2024.

Join with Robert Houghton and Claire Kennan as they guide us through the fascinating history behind Field of Glory: Kingdoms. Following this, Alberto Casulini and Neil McKenna will showcase gameplay strategies and highlight key features.

The surprises don't end there! To celebrate the release of Field of Glory: Kingdoms, we are excited to announce 2 new tournaments for FoG II.

[h2]Field of Glory: 2 new tournaments open for sign-ups[/h2]

We are pleased to announce another 2 Field of Glory 2 public tournaments, showcasing some Epic Historical Battles from FoG II and FoG II: Medieval. They will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has FoG II or FoG II: Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

Both tournaments will commence on Thursday 13th June at 10.00 am GMT. No further entries can be accepted after the tournaments have begun.

[h3]Field of Glory II - Epic Ancients[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Ilipa 206 BC: Carthaginians with Iberian allies vs Romans with Iberian allies.
  2. Magnesia 190 BC: Romans with Pergamene allies vs Seleucids.
  3. Chaironeia 86 BC: Romans vs Pontics.

[h3]Field of Glory II: Medieval - Epic Medieval[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Tinchebrai 1106 AD: Norman vs Anglo-Norman.
  2. Steppes 1213 AD: Brabançon vs Liégeois.
  3. Bouvines 1214 AD : Frenvh vs Holy Roman Imperial.

[h3]Specific tournament rules[/h3]

Games are paired, so each matchup will be played both ways. Each player will be able to choose some of his forces using the normal force selection system. In each round, all players will be playing on the same map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

Some scenarios may have special victory conditions. The normal scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 21 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

And if you haven't had a chance to buy the game yet, there is a special offer on the entire Field of Glory II franchise:

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

https://store.steampowered.com/app/660160/Field_of_Glory_II/

https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/






Field of Glory Day 2024 - Schedule release

Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.

The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.

The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.



To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!

Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.

See you there

Field of Glory II - New tournament oper for sign-ups

[h3]Out of Africa[/h3]

We are pleased to announce another Field of Glory 2 public tournament, covering the new North East African armies. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Tuesday 14th May 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Nubia 50 BC: Meroitic 280 BC- 400 AD vs Ptolemaic 55-30 BC. Middle Eastern Agricultural.
  2. Nubia 23 BC: Meroitic 280 BC- 400 AD vs Roman 24BC - 196 AD. Middle Eastern Agricultural.
  3. Southern Arabia 300 AD: Axumite 100-970 AD vs Arab (City) 300-633 AD. Middle Eastern Agricultural.
  4. Egypt 500 AD: Blemmye 500-550 AD vs Byzantine 493-550 AD. Middle Eastern Agricultural.
  5. Nubia 621 AD: Christian Nubian 550-1049 AD vs Sassanid Persian 591-628 AD. Middle Eastern Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Field of Glory II - Byzantine Empire - Part 1 tournament open for sign-ups

Byzantine Empire - Part 1 (FOG2 Ancients)

We are pleased to announce another Field of Glory 2 public tournament, covering the Byzantine Empire up to 1000 AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Wednesday 24th January 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Italy 569 AD: Byzantine 551-578 vs Lombard 568-569. Mediterranean Agricultural.
  2. Balkans 600 AD: Byzantine 600-649 vs Avar 558-631. North European Agricultural.
  3. Armenia 686 AD: Byzantine 650-739 vs Arab (Umayyad) 685-750. Mediterranean Hilly.
  4. Balkans 895 AD: Byzantine 740-902 AD vs Bulgar (Danube) 852-1018 AD. North European Agricultural.
  5. Syria 993 AD: Byzantine 988-1041 vs Fatimid Egyptian 978-1073. Middle-Eastern Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.