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Growbot AMA

[h3]About Growbot[/h3]
A point-and-click adventure about a robot saving her home from a dark crystalline force. Set upon a biopunk space station bursting with fantastic plants and aliens.

[h3]Ask Me Anything (AMA)[/h3]
Lisa will have a chat with you. Ask anything about the inspiration and ideas behind Growbot or the development process.

Join us on the store page to chat along a broadcast



https://store.steampowered.com/app/661680/Growbot/

Growbot live: Dev insights gameplay

[h3]About Growbot[/h3]
A point-and-click adventure about a robot saving her home from a dark crystalline force. Set upon a biopunk space station bursting with fantastic plants and aliens.

[h3] Dev insights & gameplay[/h3]
Lisa (Wabisabi Play) will have a chat with Volker (ASHGAMES). We talk about the inspiration and ideas behind Growbot.
We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.

Join us on the store page to chat along a broadcast



https://store.steampowered.com/app/661680/Growbot/

Growbot live: Dev insights gameplay

Lisa (Wabisabi Play) will have a chat with Volker (ASHGAMES). We talk about the inspiration and ideas behind Growbot.
We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.

September Update



Floor 3 is nearly done! We received some great feedback on our underwater demo at Gamescom and we’re excited to finish the floor and hear what Jessica comes up with for the music. Here’s a piece she created for when you find the Captain: https://soundcloud.com/user-548253191/finding-the-captain-by-jessica-fichot

By the end of floor 3 Nara has grown confident in her ability to defend and repair the station. But she has become less sure of her beliefs about the world and characters around her.

Nara uses a public memory device to watch the origin story of Quasi crystal, after which she is left feeling uncomfortable and full of new questions. Nara has a lot of digging to do if she is to unearth the whole truth.





We are about half way through creating the origins of Quasi crystal cutscene and have been exploring a new method of delivering the story in several panels, instead of a single clip. We want the player to have control over how they move through and digest the information.

The task this month is to tie all the rooms, puzzles, cutscenes and converations together and make sure everything flows and feels like an organic experience.

We have one last room on this floor to complete, wherein Nara converses with the astral projection of the head gardener to learn their memories of Quasi crystal. The head gardener created Quasi crystal.

Floor 3/Room 1: Free the water dragons from the maze and interact with starbelly and the public memory crystals.




Floor 3/Room 2: Help the light sprites get home and retrieve a couple of colour brites.


Floor 3/Room 3: Restore colour to a coral reef and return a frog to a squid.




Returning to the captain after collecting melodies from the melobees and waterdragons.




Watching people play the demo at gamescom was super useful, and highlighted game design choices we need to improve on. We’ll be making changes based on what we saw, so thank you for playing the game, and for helping it develop and improve :)




Growbot at EGX REZZED 2019



Growbot will be available to play at EGX Rezzed in London, at the Tobacco Dock on the 4th - 6th April 2019! Please come say hi, and try out our brand new underwater floor :)



We will also be bringing these adorable 3D Prints of Mavis & Stitch and Melobee with us.