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Beetle Uprising News

Update: Two New Areas with Combat Missions, Hint System...



We have a new update for everyone, today. Here are the new things we've been working on:
  • We finished "That's Not Sugar". This one is no Picnic! Stop the greedy ants, so you can feed your colony.
  • We finished "We See Dead Beetles". What would you expect to find in a creepy forest?
  • Added a Hint system. On the escape menu and other places, you'll see short ideas of things to try. Hit the forums to suggest other hints we can add.
  • Updated Lot Map images and paths. It now looks more realistic and reminds you of the Combat Mission level for each Area.
  • Tweaked "Puddle of Tears", "Enter the Beetle". Enemies look a little differently, and have different Stats. Play them again, and let us know.


Please post on the forums, or hit the support email if you have any trouble. The final levels are challenging. You will need to breed your Stats up. Especially Armor. Look for unique Alleles (with cyan stars) you might have missed in eggs from earlier 3-Star Missions.

Beta: Two New Areas with Combat Missions, Hint System, more...


We have a new build for you to try on the Beta branch. We'll roll it into the Release branch after we hear whether there are issues. Here are the new things we've been working on:
  • Finished "That's Not Sugar". This one is no Picnic!
  • Finished "We See Dead Beetles". What would you expect to find in a creepy forest?
  • Hint system. On the escape menu and other places, you'll see short ideas of things to try.
  • Updated Lot Map images and paths. Should look more realistic and remind you of the Combat Mission level for each Area.
  • Tweaked "Puddle of Tears", "Enter the Beetle". Enemies look a little differently, and have different Stats.


Please let us know if you have any trouble. The final levels are challenging. You will need to breed your Stats up. Especially Armor. Look for unique Alleles (with cyan stars) you might have missed in eggs from earlier 3-Star Missions.

Update: Multiple Save Games, Sandbox Mode, UI Updates

Here is a big update we've been working on for awhile. We hope you enjoy it.



  • You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection.
  • We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and learn how the systems work. The original Campaign Mode is still available to challenge your management and strategy skills.
  • Added a new combat song that is dynamically arranged.
  • New Manual pages for Rock/Paper/Scissors style combat, Stat genetic side effects, Options, and the Game Shell.
  • Sorting makes a sound.
  • You get a little camera shake when Immolators explode.
  • You can delay the hover time for tooltips if they are getting in your way.
  • Improved Item Inventory details UI.
  • Mission 14 now drops the correct trophy on 3 stars.
  • Squashed "The Blueberry Bug". Users were reporting they were stuck placing an object, and the inventory count would increase. This is fixed.
  • The default screen resolution is now set to max. Some new players were seeing less than amazing graphics. Of course, you can still tweak your graphics settings using the Options menu.

Update: Multiple Save Games, Sandbox Mode, UI Updates

Here is a big update we've been working on for awhile. We hope you enjoy it.



  • You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection.
  • We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and learn how the systems work. The original Campaign Mode is still available to challenge your management and strategy skills.
  • Added a new combat song that is dynamically arranged.
  • New Manual pages for Rock/Paper/Scissors style combat, Stat genetic side effects, Options, and the Game Shell.
  • Sorting makes a sound.
  • You get a little camera shake when Immolators explode.
  • You can delay the hover time for tooltips if they are getting in your way.
  • Improved Item Inventory details UI.
  • Mission 14 now drops the correct trophy on 3 stars.
  • Squashed "The Blueberry Bug". Users were reporting they were stuck placing an object, and the inventory count would increase. This is fixed.
  • The default screen resolution is now set to max. Some new players were seeing less than amazing graphics. Of course, you can still tweak your graphics settings using the Options menu.

Hotfix to Task-Reset Cheat

We decided to push out a fix to the Task-Reset Cheat ahead of schedule today. After you patch, any "stuck" tasks that you had previously mowed down to zero will now work again. The bug only kicked in if you had run the cheat on a completely mowed task. You will need to re-run the task-reset cheat once more after the patch downloads, to get them unstuck. Our apologies.

Darrin