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1.0 Preview

Today's build is the 1.0 update preview. I figured it would good to put this on the main branch so you all can check it out before it becomes the official launch build. More on that in an upcoming announcement!

Very important - as mentioned in previous announcements, this build is not compatible with existing saves. Because of all of the new features and content, if you used an existing character you'd miss out on the early story elements, the new skills, and a bunch of other stuff. I do not plan on making any further updates that will require a restart.

For those that haven't had a chance to play the test builds, I'll detail all of the changes at a high level in this update. There's a lot!

A New Story
This build includes the new story, which starts with a prologue, includes the Scarecrow and Orc quests and a bunch of new quests leading up to finale that unlocks new parts of the game.



There's also a new dialogue system allowing you to get more information for the story quests.

New Systems and Structures
After completing the story you will unlock a new Trading System, new materials, some new structures, and a new armor outfit!









New Graphics for the Town
The textures for town buildings and most structures have been updated to bring them more in line with the rest of the graphics and to make the town a bit less dingy and more cozy and welcoming.






Also included is a new customization system for you house!






Big shout out to Alexis Bierschbach who created the new textures. She also created a lot of the new art over the past year, like the Apiaries, Firefly Lamps, and the new hatchet and pickaxe tools.

New Skills System and Updated Combat
The 1.0 build includes a brand new and expanded skill system and updates to combat to accommodate some of the skill.

The new skills, increased from 9 to 22 with most having multiple levels. New skills are unlocked by increasing the size of your town!


Combat Updates include multiple special attacks and a new interface to choose the one you want to use.



Most of the attacks have received new particles - even the basic attack has been upgraded and includes a slight camera shake when you hit an enemy.







Giving you all of these new skills wouldn't be fair to the monsters unless they got some new stuff too! Monster spellcasters can now cast buffs on their allies and some monsters carry shields!





There are also new non-combat skills and updates to the old skills. Get extra resources when you chop down trees or break stone. The riches and luck skills are enhanced too. These skills have graphics to let you know when they worked too! There's even a skill to increase the overall mood of the town.





Speaking of chopping down trees, you will now automatically collect the wood when you chop down a tree rather than having to find the fallen logs.

New Music
Everything from the title screen to the Orc quest has updated music. There's also combat music when you are in fights in the wilderness and two versions of the main world exploration music, one when you are outside of your town and one when you are in the town! Some new tracks for the new content have also been composed.

Updated User Interfaces
Many of the user interfaces that had small text have been updated to accommodate larger text. There's also a new UI for managing your buildings, so no more crazy alt + ctrl + key combinations.



And More!
There's a lot more in this build too, including a new jump (so you don't run in the air if you fall after jumping), a bunch of optimizations, and a new tunic hueing system.

I hope you enjoy playing all of these updates as much as I enjoyed making them. The past few months have been a whirlwind of activity and I think this update brings home the town-building + rpg experience I've wanted HammerHelm to be since the beginning.

As always, if you have any feedback, suggestions, or concerns please feel free to write a comment in the forums, post in Discord, or email me directly. I'm still working on some smaller tweaks and enhancements.

Whether you're new to HammerHelm or have been here since the start, thank you everyone for your support!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Beta 15.4 - Refinements and Fixes

Tonight's build has some refinements and fixes in it. If all goes well, I plan on releasing this build on the main branch. It's pretty much the 1.0 build so think of it as a preview. :)
  • Added some decor items to the Stronghold.
  • Decreased the cooldown timer for special attacks and increased the amount regained with each normal attack.
  • Fixed a few issues with unlocking skills.
  • Modified the skill point reset from the Trainer to work better with the new skill system.

This update also has a new optimization for the trees and rocks. If you see anything odd (like a tree appearing that you can't interact with) let me know as that would be a bug with this new system. So far in my tests everything looks great so it should be solid.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Beta 15.3 Test - Odds and Ends

Tonight's build includes some updates and balance tweaks based on feedback in addition to some changes to the new content.
  • Finished adding the quest that allows you to unlock the Lightning attack. This is the last quest I am planning to add for the content, so that part of the update is basically done!
  • You now auto-collect logs when chopping down trees. No more having to run around to find them.
  • Increased the storage capacity in Storehouses for alchemy ingredients from 33 to 64. Also increased leather from 64 to 100.
  • Fixed a couple of bugs in the fight against the Deep Dweller Boss.
  • Added the Deep Dweller Boss head trophy as the reward for the quest and increased the gold reward from 100 to 500.
  • Fixed a bug that sometimes caused Workers to get stuck running in place.
  • Created new icons for all of the new buildings.
  • Reduced the volume of the Deep Dweller sounds and the lightning attack hit sound.
  • Optimized about half of the buildings. See shot below.
  • Added a compatibility check when loading a save. Old saves will no longer work with these builds going forward.




One of these Taverns is over 20,000 tris, the other is just over 5,000. Less tris = better performance. Can you tell the difference? :) The lower one is used when you are far away from the building. I'll be doing similar optimizations for the remaining half of the buildings this week.

This build is pretty close to being the 1.0 build. I'm mostly focused on testing and balance tweaks along with optimization at this point. If all goes well, I might release this to the main live branch for everyone to play rather than leaving it on the test branch. More on that in the next few days.

If you would like to check out the new content, you can get it by doing the following:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - StoryTest2021 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest

Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "15.3" in the title screen.

Reminder - old saves will no longer work with this or future builds. This is also true once this content is released into the live branch!

To get back to the main build:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client

Thank you everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Beta 15.2 - Fixes

Tonight's build includes some fixes and tweaks based on feedback.
  • Fixed a bug that caused items to stack incorrectly when using a controller to move items back into your inventory from storage chests and the quick bar.
  • Updated the Killing Blow description to make it clear that it can occur with any attack.
  • Updated the combat system to remove the delay between using the Confuse skill and beginning a new attack.
  • Fixed a bug that caused the music to fail to restart after recovering from being reduced to zero hitpoints.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Beta 15.1 Test - Champion's Home Customization

Today's update includes the ability to customize the walls of the Champion's Home. There are 8 choices including the starting stone. You can customize each level of the house separately.

Stone and stucco options require a stonemason, the two wood options require a carpenter, and the marble requires the new Trading Post.

There are also four texture choices from the original textures available to Early Access players.











This build also includes some additional updates.
  • Updated the Stronghold NPCs so they have different hair and beards.
  • The Deep Dweller Boss can now give himself both buffs at the same time.
  • Added the Deep Dweller Head Trophy to the loot drop of the boss fight.
  • Regular Bloodblossom is now stored in the Storehouse rather than Pure Bloodblossom.
  • Added a sound to opening and closing doors in the town.


If you want to check out this test build you can follow these instructions:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - StoryTest2021 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest

Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "15.1" in the title screen.

Again, this build isn't really compatible with current saves so be careful if you load an existing save to check our your town in the new look.

To get back to the main build:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco