Today's build includes a big update to the roof coloring system, a new dungeon entrance, and an improved monster special attack system!
Roof ColorsEver since I added the ability to change the roof color of houses, I've been asked to make it available for all buildings. So I did! With the new roof coloring system, any building's roof can be colored. The system allows you to set each building's roof color individually as well as setting all house roofs the same and all other buildings the same.
All houses yellow and all other buildings blue.

Taste the rainbow!

There are 17 colors to choose from. If you think I missed a color that you'd like to have please let me know. It's fairly easy to add more. :)
Monster Special AttacksI updated the monster special attacks system to make the special attacks more frequent. In the old system they almost never happened. The attacks are mostly the same with a few minor tweaks. Combat should be a bit more interesting now!
The Orc smash attack cannot be blocked. You can tell an Orc has this ability if you see one wielding a big stone hammer.

The Skeleton trip attack is sneaky and also cannot be blocked. Skeletons who can perform this attack wield halberds.

The Goblin stabbity-stab-stab attack can be blocked, however you must remain in the block stance for each attack! Goblins who can perform this attack wield curved swords.

Ratman with twin daggers can perform double-strike attack. And Mushroomen with twin clubs can perform a spinning attack.
Updated dungeon entrance!

This was literally the oldest object still in HammerHelm so it was way overdue for a refresh! You may not be able to see it in the screenshot, but the skull's eyes have little flames in them.
This build also includes a few other updates.
- Increased the default volume for one of the dungeon music tracks by a slight amount.
- Improved controller support for the change roof color UI.
- Fixed a missing texture in the Carpenter building.
- Fixed the roof texture of the Carpenter building.
- Fixed a sorting bug with the "Saving Game" message that made it appear behind the Escape menu.
- Fixed a bug that caused the Weaponsmith footprint to not appear when in build mode.
- Fixed a bug that caused the tutorial UI for the Helmet to display the controller button rather than the keyboard key.
- Fixed a bug that caused NPCs to fail to perform their "chop" animation when clearing the mines in the tutorial quest.
Thank you again everyone for all of your feedback and comments!
-Jonathan "Calandryll" Hanna
[email protected]- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco