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Ultimate Summer News

Heavy Duty



Yello.

We'd like to inform you, that there is this game we made, and it's called Heavy Duty. You can download it for free here:

https://store.steampowered.com/app/1675670/Priest_Simulator_Heavy_Duty/

It's a short episode from the life of Father Orlok. Heavy Duty is not a demo! These are two different stories. We recommend playing both to get a taste of the full version. Heavy Duty won't be a part of a Priest Simulator. It's a standalone game.

https://store.steampowered.com/app/1405690

Please support us by writing a review.

Champagne Problems 2



I don't want to bore you with stories like we've tried so hard to deliver demos to the Steam festival. Everyone already knows the standard developer lament. The lament of a person who made every effort to deliver on time, but with heartache she/he had to make a difficult decision to postpone the premiere. But what else can I say? We're in this fucked up situation too.

We did three demos. Two working, one defective.

The latter is Mercyful Flames. Despite the fact that almost all the plans related to the development of the game have been completed, the final version is not satisfactory for us. Simply put, it sucks. We will only release versions of the games that we do not consider a waste of your time. Mercyful Flames still has annoying bugs, performance problems, lighting problems, translation problems, UX problems, sometimes very poor sound and a lot of other shortcomings. Of course, all of this will be eliminated. When? We will not provide any dates. The current festival was a deadline. The lesson we have for the future is that we do not operate on deadlines. We make the game until we can present it with a clear conscience.



The second demo we haven't released despite being made is Booze Master. The Booze Master was prepared in a very correct form. It's a correct game, with correct graphics, correct performance, correct sound, awesome music, awesome characters, decent UI blabla... But in gerneral, it's... just correct. At a time when a few good games are published every day, presenting the correct game is an ecological crime. We realized the demo plan, but the plan wasn't good enough. The game needs some polishing and we will keep polishing it until we say "okay, this is good".



That's what we could say about Priest Simulator. It's not perfect, but we did our best here. If you haven't heard about Priest and are waiting for Mercyful or Booze, I recommend checking out the demo. We released it. This is our benchmark.

https://store.steampowered.com/app/1405690

I apologize we haven't brought you two demos this time. Shame as hell, but I'd be more embarrassed if we published it. Hope Priest Simulator will make it up to you.



Answering a question that has already arisen somewhere: Asmodev projects are being developed in parallel. Not by one person who works on a different project every day. It has no relation.

Saving issues fixed

Now game should let you play after 4 days. Thanks Anton.

Patch 665



The new patch is already there.

1. New paths.
2. New lighting.
3. New foliage.
4. Balanced enemies.
5. Over hundred of bugs eliminated.

It's the biggest update before the full release (and console port). It does not change the fact that we are still counting on your feedback ready to improve the game wherever it's (im)possible.

BTW Reviews help a lot. You played a game and liked it? Please leave at least just a few words.

Rebalanced



Yello.

Half a year ago we implemented difficulty levels. As they were added right after the release it meant we had had about one month to balance it. Not enough.

Fortunately, our dev, Kondzio, dedicated additional hundreds of hours of his life to adjust the numbers. Meanwhile, his best friend, Alvaro, polished the enviro. Like totally. Of course, we also eliminated a lot of minor bugs that aren't even worth mention.

We're going to upload the patch next week. So, if you're among the people who gave up on Ultimate Summer because it being too hard or too easy, you may give it another try. It's just the same, but more fun.