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Atomic Heart News

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Comrades,
We regret to state, that company’s previous employee, who was in charge of running this wall newspaper ended up in contact with Polymer and tragically died. We apologize for the forced radio silence! Polymer, who mimicked as an employee, gave feedback to the control room, imitating his work activities, which led to forced radio silence.

In order to prevent such cases, the staff of the Company decided to place a new employee in a ████████-protected container of high security. Starting from this day the staff undertakes to make regular reports from the Facility №38-26. Please note that "STEA-M" newspaper will only receive data only after the censorship.

You also have an opportunity to receive data in an alternative way: Facility №38-26 opened its representative office at the capitalist resource "Disk-Ord". We are aware that many of you sometimes look on the other side of the Iron Curtain — and if you are interested in conducting discussions on the resource "Disk-Ord" — feel free to connect and follow the updates: https://discord.gg/AtomicHeart.

The profile of CPSU member Petrov Victor Sergeevich

The system has successfully extracted the dossier of comrade Petrov Victor Sergeyevich, a member of the Communist Party and an employee of Facility 3826. Sending the data...

The profile of CPSU member Petrov Victor Sergeevich


The comrade Petrov V.S. born in 1910, Russian, military. Comes from the family of the military — teacher in the village Plesenskoye of the Naro-Fominsk district RSFSR. He has higher education: graduated from the Bauman Moscow Higher Technical School (BMHTS). Member of the CPSU since 1935, membership card 01730837. Since September 1933, he had worked as the researcher at Facility 3826. Since October 1940, he has been the head of the Robotics Laboratory.
Comrade Petrov has excellent general and political development. Professionally prepared and ideologically controlled.

In this position comrade Petrov proved to be a valuable employee and competent leader. From 1949 to the present, with the direct participation of the laboratory led by Comrade Petrov, 18 models of robots for various sectors of the national economy were developed and ran into production.

Also, comrade Petrov is one of the outstanding scientists of our country. Over the years of his professional activity, he has published over 27 scientific articles including 5 articles translated into foreign languages.

For well-known merits in the scientific and industrial activity, comrade Petrov was awarded the honorary badges “Merited Inventor of the USSR” 1 and 2 degrees, the Order of the Red Banner of Labor, and the State Prize of the USSR in 1959.
Comrade Petrov takes the active part in the party life of the Facility 3826. He is a member of the Bureau of the primary party organization of the Scientific Team of the Facility. Petrov has no party penalties.



Secretary Partorgan. ………. / Koritsky V.N. /





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Secret room on the roof of an administrative building

Searching for request «Vavilov complex Laboratory». Processing...

The area shown in the Vavilov complex trailer is a secret room on the top of the closed administrative building in the Vavilov complex. The building was designed in a way that the upper floor can be seen from the outside, but from the inside, there’s no sign of the room above.

Employees of this complex simply call this place Laboratory, although it is not exactly that.



Many rumors are spread among ordinary workers of the Vavilov complex about what is happening there and whether it exists at all. The real purpose of this room knows only limited number of people — surgeons (all entire doctors of science) and laboratory assistants (no lower than candidates of science). In fact, the most advanced developments of Soviet medicine and technology are being implemented in this room.

A large space is divided into several zones fenced from each other by privacy screens: Operating Room, Department of Postoperative Rest and Rehabilitation Zone, combined with the Occupational Therapy Zone.

Some say that they don’t perform surgery on animals in this room (in attempt to increase milk or frost resistance) but in other secret laboratories of the complex. Here they are operating on agents using the latest methods that have successfully passed testing and have proven effective. Not a single death was recorded. At least officially.

Large robotic tractors from the Pavlov medical complex and the technical complex Popov fly to the operating room. However, they are not carrying containers with production, but neat cases made with heavy metal. Only containers with drugs or some parts developed in Popov can fit in this. If you aim to calculate the number of arriving robots, you will notice that a third tractor is mooring on the roof, carrying an oblong container exactly to the size of the human body. Obviously, cured patients are also taken away by air, because they have never been seen on the territory of the Vavilov complex.



The entire tech staff are robots to prevents the possibility of the leak of sensitive information. Robots perform simple actions: clean rooms, bring the equipment, carry heavy loads. Some robots, trained in more complex operations, help laboratory assistants: sort flasks, control a centrifuge, measure doses of drugs, etc.

The passage to the Laboratory is hidden from workers. Ordinary employees of the administrative building don’t even know that a future is happening above their heads. The laboratory floor is covered with soundproofing material.

A secret passage leads from the Laboratory to the administrative part (in case of fire alarm). Laboratory assistants sometimes pass through it, although this is forbidden. Drugs and patients (as well as personnel) are delivered by flying robotic tractors. This is done to eliminate errors of the human factor, and also because of secrecy (there is no need to take a non-disclosure agreement with the driver, accompanying persons, etc.). Since such tow robots are used to transport goods and cattle, their appearance in Vavilov is not suspicious for ordinary workers of the complex — they often fly over their heads.

The only ones who can speculate about the arrivals of transport are bored sentries who watch the landscape of the complex behind the gates for hours. Often they are the ones spreading rumors and legends. Especially those who see at night how the large windows of the secret room (many think it's just a glass roof) light up with a mysterious light.

Someone believes that they grow special tomatoes and cucumbers for members of the Politburo — incredibly sweet and full of vitamins. There are many supporters of the idea that this is the observatory for monitoring American spy satellites or establishing contact with extraterrestrial intelligence. And others just say that the wife of the Head of the complex and other "close ones" take sunbathe there. But in fact, few people think about it. The architectural solution and no more. Well, roof is a roof.

Laboratory assistants sometimes ask themselves: why was such a strange place chosen to house the operating room? The agricultural complex, and even on the roof — such an uncomfortable logistics. They have to get up early to catch the air transport, which takes them from the hostel of the Pavlov complex (where the medical staff live), but the place is far away. Therefore, latecomers are forced to rush into the Vavilov and secretly dive into the secret passage to the laboratory, risking being noticed and getting a severe reprimand. Older surgeons and professors only smirk pointedly at them in return. Maybe they just occupied an empty room, as they often do. Or maybe, and most likely, they placed the laboratory where it would be least looked for — in the gray administrative building of the agricultural complex.

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Archive documents: Weaponry

A record of the chief engineer dated February 16, 1939 was found. Uploading data from the archive... Please wait…

In Atomic Heart game weapons help in battles as faithful comrades. That’s why players will be able to customize almost every detail, change the appearance or even functionality. Searching through locations, the Agent will find details and recipes that are needed for crafting on special devices. If you wrap the handle of an ax with electrical tape, you’d increase strength, and if you hammering nails to it, it’d increase damage. Each element of the weapon can be improved separately — sight, clip, range of attack and so on. The required materials won’t always be at hand, so don’t rush using all the details at once.

Weapon choices affect gameplay. Imagine you find a powerful pistol with only a couple of bullets left, but it kills enemies with only two shots. Or you craft a weapon with low damage, but it allows your character to move faster and deftly kill enemies. It opens up new perspectives and options: play stealth and surprise your enemies or rush ahead.

Love your weaponry like your first woman, but don’t be upset if you had to choose another. Change your playstyle from melee to range depending on your preferences and game situation. Soviet military engineering will make sure you experience dynamic battles and spectacular final strikes.

The model of PTRD rifle was found in game files. Uploading... That quality and level of detail will be shown in the game.







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Q&A: inspiration, localization and Matryoshka dolls

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1. Which languages will be available in the game? (Voice over/interface)
The main languages will be Russian and English, but we’ll try to add subtitles of all popular languages.

2. How many weapons will be available in the game?
The game will have dozens of types of both firearms and melee weapons with a different rarity. Players will be able to add modifications to the weapon that increase its characteristics. We have a lot more interesting information about this system that we’ll share in future updates.

3. Is the plot of the game linear or can it be completed in different ways?
The game has a linear dramatic plot. The player is experiencing a made character story, as it is in God of War. There is no way to go through it differently from the plot point of view, but there will be different gaming experience. The game implements the unusual ecosystem of robots that reacts differently to different player actions. Thus, the same combat situation can be overcome in several, very different from each other, ways. That is the most interesting part — Atomic Heart is a highly replayable game and we will maintain this standard by adding the variety of available tools.

4. Is it possible to upgrade the digital edition to collector’s edition?
At the moment, the easiest way to change the pre-order edition or platform is to return funds through Xsolla and purchase again. Since we use a partner’s payment solutions, it may be a problem to set up an extra payment from a technical point of view.

5. What aspect brings the most fun when working on the game?
We like to create things and watch how the world reacts to it. We follow comments on our social networks very closely. The way it develops and begins to live an independent life after publication is perhaps the most interesting aspect (of course, after the development of the game itself). As an example, our fans from Belarus simply sent us a weapon as a gift, which was shown on one of the screenshots. Weapons was welded in a garage made of skates and nails. Can you imagine how cool it is to keep what literally some time ago was just an image on the screen?

6. Will vodka be the key to survival?
No. Vodka will definitely help to survive, but this is not a key consumable. In the game you can eat many things. We don’t want Atomic Heart to be associated exclusively with vodka. This is too flat for us. :)

7. What is your inspiration for developing Atomic Heart?
Literally everything. We are in one long stream of creativity, and everything that comes to mind, all cool ideas, especially those that can complement the plot, are tested by the narrative team. Of course, the Soviet period itself is shown in detail in literature and movies, as well as in historical materials about the USSR, and our alternative universe is created taking into account what took place in real history. However, we don't pursue the accuracy of all the facts. This is still a game, not a documentary. It must achieve its main goal in the first place — to entertain the player.

8. Will there be a stealth system in the game?
The player himself chooses the style of playing. But the ability to be quiet and invisible is very important and more profitable in Atomic Heart. The player has several different devices to deactivate robots. But it only works against mechanical enemies. Biological enemies are much more difficult. The game for players who go right ahead will be tough because monsters and robots react to your presence. They have both vision and hearing. Moreover, they are connected to one common network called the Team. This is more like Skynet from the Terminator, which connects them through special communications network into one single ecosystem. Due to this, the world seems absolutely alive and the level of feedback of the game to the player’s actions is very high.

9. How will the character move around the game world? Will there be trains or other fast travel?
In some locations, there are special devices that speed up movement, including by air. Trains and fast travels will be available.

10. What difficulties did you face when creating Atomic Heart?
The biggest difficulty is the consistency of the setting. Taking into account the ambitious ideas of the whole game — it is necessary to achieve the level of detail in the entire setting that the whole world will be perceived holistically. This is an extremely difficult task even for us, the authors of this idea. We do not copy — we create a new world, and this is both the main feature and the main difficulty in developing the game.

11. Will there be a bestiary and anatomy of monsters in the game?
Yes, there will be a dossier with profiles for various types of machines and creatures found in the game. Of course, this is an important part of the game’s story, and it’s very interesting to study.

12. Will there be enemies Matryoshka dolls in the game?
No. :)