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Mechabellum News

Update 1.2.0.5

The upcoming Update 1.3 on February 20th will contain many new contents, including the new unit Hound. We are testing those new contents right now and will soon review more details about it. In the meantime, we would like to release this Update 1.2.0.5 to improve the balance of the game.

Balance Adjustments

[h3]Tarantula[/h3]
  • Range increased from 75 to 80.
  • The cost of [Range Enhancement] decreased from 350 to 300.
  • ATK decreased from 580 to 550 (5% decrease).
    Developer's note: Due to the introduction of Sabertooth, the pick rate of Tarantula has decreased a lot. With the new range increase, Tarantula will be more effective against light units.


[h3]Sabertooth[/h3]
  • Splash range decreased from 6 to 5.
    Developer's note: After the splash range decreases, Sabertooth will be weaker against small units, and it will not be able to damage 2 closely positioned Steel Balls with one shot.


[h3]Arclight[/h3]
  • The EXP required to rank up increased by 15%.


[h3]Fire Badger[/h3]
  • ATK increased from 27 to 28 (4% increase).


[h3]Scorpion[/h3]
  • The cost of [Field Maintenance] decreased from 300 to 250.


[h3]Overlord[/h3]
  • Range increased from 110 to 115.
  • ATK decreased from 5238 to 5039 (4% decrease).
  • HP increased from 21412 to 22054 (3% increase).
    Developer's note: After its cost increase, Overlord's pick rate and win rate both decreased. This change aims to improve Overlord's survivability.


[h3]Raiden[/h3]
  • HP increased from 15132 to 15888 (5% increase).


[h3]Death knell[/h3]
  • HP increased from 144366 to 166021 (15% increase).
  • [Barrier]'s HP increased from 80,000 to 120,000.
  • [Efficient Maintenance] is removed.
  • [Electromagnetic Bomb] is added.


[h3]Initial Specialists[/h3]
  • [Typhoon Speicialist] now obtains the free Typhoon on round 4, player HP bonus increased from -300 to 0.
  • [Farseer Speicialist] now obtains the free Farseer on round 4, player HP bonus increased from -500 to -200.
  • [Rhino Specialist]'s player HP bonus decreased from 200 to 0.
  • [Fortified Specialist]'s player HP bonus increased from 100 to 200.
  • [Missile Specialist]'s player HP bonus increased from -300 to 0.
  • [Ampilfy Specialist]'s player HP bonus has increased from 0 to 100.


[h3]Initial Units[/h3]
  • Tarantula and Marksman opening's player HP bonus increased from 100 to 300.
  • Tarantula and Fang opening's player HP bonus increased from 0 to 200.
  • Tarantula and Crawler opening's player HP bonus increased from -500 to - 300.
  • Mustang and Crawler opening's player HP bonus from 100 to 300.
  • Sledgehammer and Fang opening's player HP bonus increased from -100 to 0.
  • Sledgehammer and Marksman opening's player HP bonus increased from -300 to -200.
  • Sabertooth and Arclight opening's player HP bonus decreased from -300 to -500.
  • Stormcaller and Crawler opening's player HP bonus decreased from -300 to -500.
  • Stormcaller and Arclight opening's player HP bonus decreased from -400 to -500.
  • Sledgehammer and Arclight opening's player HP bonus decreased from 500 to 200.


[h3]Reinforcement card[/h3]
  • The Sticky Oil Bomb will no longer appear as a reinforcement card. The Sticky Oil Bomb in the Research center remains.


[h3]4 Player Brawl[/h3]
  • Neutral boss units are now weaker.



Other
  • Optimized the performance of some particle effects.
  • Reduced the memory usage of the game.


Update 1.2.0.4

Optimized the SFX of War Factory.
Fixed the issue where the Anti-Interference Module could not ignore the Electromagnetic Shot of Raiden.
Fixed an issue where some players did not receive their Wednesday Mini Tournament badges.
Fixed an issue where YouTube Live tags could not be displayed properly in the game.
Fixed multiple Localization issues.
Fixed multiple display issues related to Raiden and Sabertooth.
Fixed a display issue related to Fang.


Update 1.2.0.3

Hello commanders, how's Season 2 of Mechabellum going for you? Today we would like to address the balance of Raiden. The current performance of the new Raiden is strong, but some players are also finding ways to counter it. In the three tournaments over the weekend, Raiden users won the Asian tournament, while non-Raiden users won the European and American tournaments. This balance patch aims to nerf Raiden's efficiency against small and large units while maintaining its dominance against medium-sized units.
[h2]Balance Adjustments[/h2]
[h3]Raiden[/h3]
  • Attack interval increased from 4.2 seconds to 4.6 seconds (DPS decreased by 8.7%).
    Developer's note: The decrease in attack speed will make Raiden less efficient against small units, and the decrease in DPS will also reduce Raiden's performance against high HP units.
  • The price of [Chain] increased from 250 to 300.
  • [Chain] no longer jumps to buildings.
  • [Chain]'s damage after the jump decreased from 30% to 25% (meaning jump damage no longer kills Phoenixes of the same rank).
    Developer's note: The adjusted [Chain] can no longer damage buildings, and it is now also a lower threat to targets such as Marksman and Phoenix. This change also helps differentiate [Chain] from [Fork] more.
  • The price of [Electromagnetic Shot] increased from 200 to 300.
    Developer's note: [Electromagnetic Shot] has performed exceptionally well in the past few days, so we have decided to increase its price.
  • The price of [Ionization] decreased from 200 to 100.
    Developer's note: [Ionization] significantly weakens Raiden's performance against medium-sized units, while enhancing its performance against giant units. This Tech was rarely used in the last patch, and we hope to increase its use rate a bit.
  • The price of the [Fork] decreased from 300 to 250.


[h3]Phoenix[/h3]
  • The resurrection time of Quantum Reassembly has been adjusted from 15 seconds to 12 seconds.


[h2]Other[/h2]
  • Optimized the SFX of Sabertooth.


[h2]Bugfixes[/h2]
  • Fixed the issue where Raiden's [Chain] would hit cloaked Phantom Rays.


Update 1.2.0.2

Raiden's damage decreased from 6631 to 5304(20% decrease).
The cost of Raiden's [Chain] increased from 200 to 250.
Fixed an issue that made it impossible to complete tutorial level 3.2.
Fixed multiple sound effect bugs.
Fixed an issue where replays would not play correctly.

Update 1.2 - Season 2


Hello commanders, Update 1.2 is finally here. This update will be carried out at 9:00 AM on January 2, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 360 minutes.

[h2]New Season Rewards[/h2]

We have prepared many new season rewards for you in Season 2, and we have made it faster for you to progress through the rewards tree.

Just like before, at the beginning of the new season, your Combat Power and Insight will be reset to 1, and your MMR will be reset to 90% of the original. At the same time, the system will issue rewards such as Medals and Credits based on your performance in the previous season. In addition, all Season Points that were not spent in the previous season will be converted into Credits.

[h2]New Unit: Raiden[/h2]

Raiden is a new giant flying unit that emits three lightning bolts to hit three different targets with each attack. It is good at fighting medium-sized units and has multiple unique Techs.

[h2]Unit Remake: Sabertooth[/h2]

We are always looking for ways to revamp old units. This time we have completely remade the model of the Sabertooth and added a new Tech [Secondary Armament] to it. The new Sabertooth will appear in the initial unit selection, this will significantly increase the variety of the initial unit lineup.

[h2]Unit Repositioned: Overlord[/h2]

We have always imagined Overlord being a huge battleship. With the addition of the new aerial unit Raiden, we finally have the opportunity to reposition Overlord. The adjusted Overlord has become larger, stronger, and more expensive, making it a more powerful presence than other giant units.

[h2]New Survival/Brawl Mode Unit: Death Knell[/h2]

Now players can find the Death Knell in unit reinforcement cards in Survival Mode and Brawl Mode. Death Knell is an extremely powerful Titan-class unit and the ultimate form of Melting Point, it can also be a potential counter to many popular strategies in the 4-Player Brawl Mode.

[h2]New Expert: Intensive Training Expert[/h2]

Training Specialist obtains an extra 50 supplies in the first round and gets 1 Intensive Training for free. We think this specialist may provide interesting ways to introduce unusual matchups in earlier rounds.

[h2]Performance Optimization[/h2]

Optimized the rendering performance of UI.

[h2]Balance adjustment[/h2]

Sabertooth
  • New Tech [Secondary Armament]: Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2000 damage. Damage increases by 2000 per unit Rank increased.
  • Attack interval increased from 3s to 3.6s (20% increase).
  • ATK increased from 6000 to 7372 (22.8% increase) .
  • HP decreased from 15258 to 14801 (3% decrease).
  • The cost of [Doubleshot] increased from 100 to 150.
  • The cost of [Missile interceptor] decreased from 200 to 150.
  • The EXP required to rank up increased by 20%.

Developer's note: The new Sabertooth becomes stronger against heavy units, but weaker against light units.

Overlord
  • Cost increased from 400 to 500 (25% increase).
  • HP increased from 15294 to 21412 (40% increase).
  • ATK increased from 3742 to 5238 (40% increase).
  • Damage to Player HP increased from 350 to 400
  • [Mothership] now produces 5 Wasp instead of 4.
  • Overlord Artillery's damage increased from 5500 to 7000.
  • The cost of [Photon Emmision] decreased from 350 to 300.
  • The cost of [Field Maintenance] increased from 150 to 250.

Developer's note: We are likely to make adjustments to the overlord again in the coming weeks based on statistical data.

Arclight
  • The EXP required to rank up increased by 30%.
  • The cost of [Charge Shot] decreased from 200 to 150.


Wasp
  • The cost of the [Jump Drive] increased from 50 to 100.
  • The cost of [Electromagnetic Shot] decreased from 200 to 100.
  • The cost of [Ignite] decreased from 200 to 100.


Wraith
  • Movement speed decreases from 12 to 10.
  • Range increased from 55 to 60.


Tarantula
  • The EXP required to rank up increased by 10%.
  • HP decreased from 15,631 to 15,162 (3% decrease)


Stormcaller
  • ATK decreased from 821 to 796 (3% decrease).


Unit Drops
  • Drops of high-level and large amount units will appear less frequently.


Bugfixes
  • Fixed multiple issues that could cause the game to freeze.