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Solace Crafting News

Beta v 0.6.4.24

Thanks to player screenshots and sharing their worlds with me I've cracked down on a number of stranger bugs in this patch. One of them unfortunately is a small math problem that was causing biomes to grow much larger than they are supposed to be able to making this patch require another world "update" due to possible height changes.

The biggest problem that was causing 3-4 seemingly different bugs, was facilities using their position to determine which terrains save data required updating, when in fact facilities are children components of player structures, meaning they should always be using the save data related to their parent structure. This was causing some buildings to duplicate and show up floating a kilometer away from their actual position, as well as facilities disappearing or reappearing after being picked back up. This patch should solve these problems and more!

Thank you again for all the detailed bug reports and shared files to help me track things down.

v 0.6.4.24 2020.08.06
- Increased small ore size
- Newly generated world encounters (caves, towers, etc) will be centered in a procedural area for easier object removal
- Returned resource rarity settings to be multipliers, maximum final rarity chance now capped at 20% for all rarities
- Fixed stone and earth elemental torso textures losing their tint after being killed
- Fixed some settings text fields being black instead of the intended white
- Fixed right-clicking to equip a sledgehammer causing a bugged sledgehammer to appear in inventory
- Fixed enchanting tables becoming unusable in some cases
- Fixed certain facilty placement issues not saving properly
- Fixed refining facilities respawning even after being picked up (related to above)
- Fixed biomes from inadventently growing too large causing terrains to not line up in rare cases
- Fixed the /stalkRewardMultiplier console command not being recognized
- Fixed terraforming not working in creative nor host modes
- Fixed an instance where structures could duplicate 1 kilometer out of position causing floating structures

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.23

Farming is now updated for the first time to work in multi-player.

I've got a lot of messages on different platforms that have really built up over the past couple weeks. I've been a bit overwhelmed of late, as I was trying to go through them one at a time and not respond until fixing the problem entirely, and moving on to the next one. Instead I'm going to go through and gather all of them into a list I can prioritize as getting 0.6.4 working properly and pushing it live is my top priority right now. I don't really like to just give the "I'll look into it" generic response, but it's turned into more of a necessary course of action.

Be safe out there!

v 0.6.4.23 2020.08.04
- Updated farming to work in multi-player

v 0.6.4.22 2020.07.29
- Fixed a bug that could cause avatars to not load properly
- Fixed a bug that could cause plants to wilt while traveling above or below ground

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.21

Took a bit of a "break" from finishing up 0.6.4 today to answer some requests in the Steam forums.

One new setting is "mouse smoothing". This smooths the mouse movement slightly, and appears to be frame dependent with its math. I don't have a high dpi mouse, but several users have reported that entering caves, where the FPS is usually much higher than above ground, causes a high dpi mouse to behave differently than above ground. If anyone that has experienced this can try turning mouse smoothing down to zero and letting me know if that fixes the different behavior I'll check into improving it. And I'll ping some users in Discord I know have experienced it.

v 0.6.4.21 2020.07.19
- Added the ability to bind "modifier" keys: shift/alt/control, to normal controls if held down for 3 seconds
- Added a "mouse smoothing" setting to the in-game control settings
- Added bonus slots to bags, backpacks, and chests for higher rarities
- Increased aggressive animal rarity settings
- Fixed resource rarity settings multiplying values instead of adding to them
- Fixed Dashing Strike and Trap Back not working in multiplayer

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.20

The last major change to 0.6.4, this patch completes the new biome management system.



As you can see in the picture above which is 4 random seeds as viewed in the world creation preview window, biomes now blend and shift between each other much more naturally. This system was built to allow for an unlimited number of biomes so that I can add more and more over time, and hopefully in the future I will be able to setup a biome design system so that community members can even design their own biomes and upload them to Steam Workshop.

For now we have Grasslands, Mountains (which includes the snow biome), Desert, Swamp, and Ocean. I do hope to get more varied fantasy biomes in, for example volcanoes past 10km, maybe a mushroom forest, crystal peaks, etc. I would also like to add biome specific weather and atmosphere, so that it feels more musky in the swamp, and doesn't rain like it's totally normal in the desert.

Please note that this patch will require a world update because of the major changes to the topography. A world update will mark all buildings and facilities for readjusting their height when the come back on for the first time so they don't end up underground or floating in the air. A new world is certainly the better choice, but the world update option is there to try and minimalize me forcing wipes every time anything biome related changes.

Also please note the the world settings related to biomes are not yet updated in this patch and will not affect the outcome. I will plug those back in so users can lower the influence and/or frequency of biomes as they could before.

Currently I am forcing Ocean, as seen above the starting point (solace/purple pillar) marker in the images above, with Mountain clockwise from there, then Grass, then Desert, so there are always a bit of the four starter biomes near the start. They can however still be largely overpowered by their neighbors so even the starting area can be quite different between two seeds.

Mostly just small bug fixes and improvements left for the 0.6.4 branch, hopefully I will be able to push it live mid next week.

v 0.6.4.20 2020.07.17
- Improved biome blending and generation
- Re-enabled and improved the new world preview system
- Added grass deletion to floors and town building pre-mades
- Fixed the "Levels per kilometer" setting not being used properly in some methods
- Fixed a bug related to saving boats

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta 0.6.4.18 - Grass, farming, terraforming



Grass is back! I'm still fine tuning things a bit, but it's running smooth and beautiful. There are still some improvements to be had to ensure that grass is never a nuisance, for example, leeks are almost impossible to spot in thick grass, so I'm going to make little dirt mounds that poke out with 2-4 leeks per node instead of just one sticking right out of the ground. I've already increased the size of small and medium ore nodes making them much easier to spot, grass or no grass. There is of course a slider to turn grass density and render distance up and down should you need to adjust them.

Terraforming and Farming are also working again, though the grass is not yet immediately updating as intended while terraforming. I should be able to finish fiddling with that tomorrow.

And most importantly, there was a bug with town building spawning that was causing them to mark themselves as belong to areas they don't actually. In turn this caused them to be marked for destruction when said areas would despawn, incorrectly taking the buildings down with them. This patch fixes that as well.

v 0.6.4.18 2020.07.07
- Added grass
- Increased the size of small and medium ores
- Increased breath refill rate
- Fixed terraforming
- Fixed farming
- Fixed a bug causing unrelated areas to destroy town buildings
- Fixed the breath bar colors not showing up properly
- Fixed some instances where right-clicking to move stacks into containers wouldn't be saved properly

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!