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Solace Crafting News

New music and models thanks to our Patreon supporters!

Recently I patched into the beta our first original piece of music, made by the duo known as Pixel Noise. You can take a listen to it and read a bit about what they had to say about the track and their vision for future works in regards to Solace Crafting on our Patreon page:

https://www.patreon.com/posts/31916443

There are also a variety of new buildings pieces in the works and hopefully much more to come!

Beta v 0.6.1.5

There was a problem causing the official dedicated server to not save the world files properly resulting in a world wipe with each restart, though client (player) data was saving properly. I have fixed this so buildings and solaces should save and reload properly, though last night's shenanigans were not saved and have been wiped once more unfortunately.

The day is still young, I just wanted to push this up as soon as possible to be sure any further changes will be saved properly. I will add to this post if I am able to put out further patches for today as expected.

edit: Added 0.6.1.4
edit: Added 0.6.1.5

v 0.6.1.3 2019.11.25
- Fixed dedicated servers having problems saving non-client (world) data
- Fixed a chat bug
- Fixed the server object showing it's name near the start

v 0.6.1.4 2019.11.25
- Fixed resource scanner range upgrades asking for rare essences
- Fixed facility upgrade rarity borders not showing up properly
- Fixed some facility upgrade item names clumping up
- Fixed multiplayer animations
- Fixed mutliplayer audio
- Fixed multiplayer recall
- Fixed non-dedicated multiplayer hosts not being able to save nor save & quit

v 0.6.1.5 2019.11.25
- Fixed mutliplayer hunger and thirst
- Fixed multiplayer audio being universal
- Fixed auto-harvest throwing a warning
- Fixed the landing (after jump) animation throwing an error on multiplayer

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.1.2

With the recent update of some of the networking tools I use there was a couple of new bugs making multiplayer unplayable. I fixed a number of them and improved a couple other problems with multiplayer and am going to take a look at some more of the reported problems over the next few days to try and get multiplayer to a more stable situation.

The official server is currently running beta, and will kick non-beta users. I'm looking to setup a beta specific server branch as well.

v 0.6.1.2 2019.11.24
- Fixed multiplayer chat
- Fixed multiplayer invisible mobs
- Fixed dungeon doors

v 0.6.1.1 2019.11.23
- Added the ability to spawn town buildings across the network when hosting a saved game (MP towns are a wip)
- Added who gathers what to town encounter mouseover descriptions
- Improved multi-player facility/interactable interactions
- Fixed client-side network objects not positioning themselves properly
- Fixed a few smaller multiplayer bugs/warning
- Fixed the stone club tutorial not updating with all possible "withdraw" options

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.1.0

This patch includes our first original background music track thanks to the two very friendly guys known as Pixel Noise, who found me back when I was just getting started. I want to write more about it and them on Patreon tomorrow, but wanted to first get the track in-game so that beta testers can give it a listen in-game before we share it online.

I'd like to over time have different music for each biome, but for now we've only go this one track, so it will simply start playing within 4-8 minutes of in-game play, and repeat every 8-16 minutes after that, as long as you're above ground and it's daytime. Those numbers might need some adjusting, but we'll see.

I've also added in some background noise for cave spelunking. I think it's a bit too loud, but I exported before turning it down further. I will probably half the volume of it tomorrow, but we'll see what people think.

v 0.6.1.0 2019.11.20
- Added background music that will start playing randomly when above ground during the day
- Added cave ambiance

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Patch v 0.6.0.10 now live

A variety of requests from the community, we now have sleeping in beds to "skip" the night, I've increased daylight hours from 6-18(6PM) to 6-20, and we can now farm in planters. Planters not only remove the need to terraform for soil tilling, but allow farming indoors as well as in caves. To go with this you can now gather spores from mushrooms to farm mushrooms for healing potions. I hope to upgrade all farming related systems to make use of tier based soil when we get to cooking which will be adding a variety of new resources.



The real prize that everyone is excited about though is of course magic underwear! This patch brings in the new temperature system along with Thread Underwear and it's upgrade Silkenthread Underwear for temperature mitigation. This system is definitely planned for further expansion via potions and enchants for example.



Silkenthread is a product of one of three new resources that can be gathered from special town encounters Scale Bug Nests, Hornet Nests, and Spider Nests. (No giant spiders guarding them (yet)).

UI scaling has also been added to the video settings for those extra giant screens. along with a number of fixes like cities pretending to be villages, and material selections not resetting properly.

I'm hoping to add our first original BGM track in today thanks to our October Patreon funding, and should be getting a big batch of new building pieces in soon as well from our September Patreon funding.

The condensed patch notes are as follows:

v 0.6.0.10 2019.11.20
- Added the ability to sleep in beds until just before sunrise, if night has already begun
- Changed daylight hours from 6-18 to 6-20
- Added planters for farming above and below ground
- Added the ability to harvest mushroom spores from mushrooms
- Facilities can now be rotated in 22.5 degree increments -while- snapping

- Added underwear for temperature mitigation
- Added temperature zones: Cold 1 (snow biome), Cold 2(floating island), Hot 1(upper lava caves), and Hot 2(lower lava caves)
- Added Emberstone to lava caves
- Added 3 town encounters: Spider Nest, Hornet Next, and Scale Bug Nest

- Enlarged the main interface
- Added a UI Scaling option to the in-game video settings
- Added /resetuiscale as a console command

- Upgraded the game engine to Unity 2018.4.12

The most recent patch notes from beta are as follows:

v 0.6.0.10 2019.11.20
- Fixed plants wilting while teleporting from underground to above ground
- Fixed a growing miscalculation when loading/revisiting farmables

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!