1. Solace Crafting
  2. News

Solace Crafting News

Beta v 1.0.4.28 - Full controller support test

This has been in the works for a long time, and is still not quite a complete solution as I finish plugging in some UI elements (there are a lot of them) into the full controller support system, but I wanted to get it up onto beta to get some feedback as I'm not actually a controller player myself.

Currently the biggest problem as I see it for full controller support is choosing which is more important:
1. Being able to cycle between next and last targets with R2 and L2
or
2. Being able to cycle between next and last hotbars with R2 and L2

As I've been torn between this, there's currently not a pre-bound key for targeting, though using any offensive skill will generally try to target whatever is in front of you. Currently I am leaning towards putting next target on the far right button (B for me), and maybe putting last target on the select key, as something not generally used, but there if you need it.

One of the biggest challenges of this patch was actually merging the 3+ months of on/off work that were spent on the controller support branch and the 3+ months of bug fixes that were being done on a separate branch. I spent pretty much the entirety of the past three days just getting everything to come together properly, and still have some weird unanswered questions why git (version control) was behaving the way it was with certain files, but all's well that ends well.

There are still some oddities I'm ironing out though, the save and quit menu is not highlighting properly, even though it is technically being selected properly from top to bottom, as well as the solace interface, and some things here and there. But for the most past the game is fully playable with a controller, so again I wanted to get it onto beta in it's current state in hopes of some feedback or suggestions from more experienced controller users ːsteamthumbsupː

And of course there's a round of random bug fixes to go with everything.
More to come over the next few days.

v 1.0.4.28 2023.10.11
- Added controller support (90% working, some changes pending)
- Fixed Q and E to rotate and R to autorun triggering even when certain windows are open/input fields are focused
- Fixed dragging inventory slots to the hotbar not working
- Fixed certain monster abilities throwing an error
- Fixed recipes unlocked in multiplayer not showing up in the crafting UI immediately
- Fixed the initial loading screen not loading any text where it should say loading in at least English
- Fixed a number of harmless localization errors firing in the recipe details UI
- Fixed starting the game for the first time throwing a harmless localization error
- Fixed a harmless error that could fire from PlayerSkills when starting up
- Fixed an error caused by animal corpses sometimes being improperly added to misc save data

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

v 1.0.4.27 Now Live

This weeks fixes from the beta branch are now live on the default branch.

I'm still mostly going through the bug tracker reports that have built up over the past couple months during my absence, in order of severity. The game's definitely running quite a bit smoother with this patch though than it has been for a bit, my apologies for that. A mix of rushed changes and outsourced mistakes had a number of systems causing inter-related problems here and there.

Lots to do though, hoping to get town building features fleshed out a bit more, and more building textures in asap.

v 1.0.4.27 2023.09.09
- Added a check to reassign Basic Attack and Recall to the hotbar in the event of skills being reset
- Added mouse over text on map icons for Shrines, Monoliths, Rifts, and Totems (English only for now)
- Added solace names to solace map icons
- Reduced the spawn rate of Rifts outside of badlands
- Reduced the spawn rate of Goblin Totems outside of swamps
- Reduced the spawn rate of Monoliths outside of Grasslands and Mountains
- Fixed remaining adventuring skill points printing incorrectly for Jobs
- Fixed a storehouse duplication bug
- Fixed hold to walk and always run not working
- Fixed Spiritualist passive skill for Magic Damage awarding Magic Crit Chance (this will reset your skills if you had it)
- Fixed player skills in MP not downloading spent totals properly
- Fixed changing gatherer assignment not updating changes immediately in MP
- Fixed harvested Hornet Wax not showing properly for client in MP
- Fixed some Squire, Scout, and Apprentice skills that got messed up in version control
- Fixed storehouses changing resources to T0
- Fixed Masonry spent points showing Woodworking spent points
- Fixed shrines not properly awarding buffs
- Fixed Imps disappearing as soon as their rift is closed
- Fixed Rift Spawn Rate setting
- Fixed Monoliths and some other objects spawning at improperly low rates
- Fixed finishing drinking a stack of water in a container throwing an error
- Fixed several non animal specific items printing out animal specific names

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 1.0.4.24

I finally got in a full work day today! I hope that doesn't sound condescending, but I've had a really hard time looking at a screen for very long without getting dizzy and, frankly, sick. I'm doing a lot better this week, though still only 60-70%. I made it back to the gym yesterday for the first time in over two months, and was only able to walk on the treadmill for 15 minutes after some light weight lifting, where I used to run for 30 minutes 2-3 times a week. I am definitely getting better though ːsteamhappyː

I've spent most of today going through problems mentioned recently in Discord and on the Bug Tracker. As always, bugs really have to take priority, but I am excited to get into adding some of the suggested features we've got posted and voted on in Discord. Assuming nothing strange arises, these changes will be pushed to the live version in the near future.

Happy gaming!

v 1.0.4.24 2023.09.04
- Added a check to reassign Basic Attack and Recall to the hotbar in the event of skills being reset
- Added mouse over text on map icons for Shrines, Monoliths, Rifts, and Totems (English only for now)
- Added solace names to solace map icons
- Reduced the spawn rate of Rifts outside of badlands
- Reduced the spawn rate of Goblin Totems outside of swamps
- Reduced the spawn rate of Monoliths outside of Grasslands and Mountains
- Fixed Masonry spent points showing Woodworking spent points
- Fixed shrines not properly awarding buffs
- Fixed Imps disappearing as soon as their rift is closed
- Fixed Rift Spawn Rate setting
- Fixed Monoliths and some other objects spawning at improperly low rates
- Fixed finishing drinking a stack of water in a container throwing an error
- Fixed several non animal specific items printing out animal specific names

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

v 1.0.4.23 Now Live

This patch merges all of the current changes on the beta branch onto the default live branch. I was hoping to finish a bit of upgrading I'm working on on the skills and skill points systems as there are still some small bugs floating around with those, but time has been steadily moving forward, and the longer beta and live fall apart the harder it is to track which bugs have or have not actually been fixed yet.

My health has been a lot better this past week and a half. My family convinced me to take Monday and Tuesday off to spend some time together and focus on getting better. I'm just past 3 weeks now on the medication that has been helping me out of lot. Hopefully next week I can start reducing the frequency or dosage and keep moving towards a full recovery.

I am hoping to get back to a mostly full-time schedule for the rest of the week, and appreciate very much everyone's patience and understanding with the unforeseen unfortuitously combining with the untimely.

v 1.0.4.23 2023.08.19
- Refactored localization system to fix the root of a variety of recent bugs related to stats, skills, recipes, and monster abilities
- Improved breath and temperature logic
- Improved effect and buff logic
- Raised minimum healing percentage from 0 to 10
- Added a catch for attributes going null, causing players to not load
- Added a debug to print the current language in use to logs to help track future problems
- Fixed effects reapplying repeatedly
- Fixed a skill upgrading issue
- Fixed players saving in caves reloading their position improperly in MP
- Fixed an instance where client data could be not saved properly in multi-player
- Fixed a harmless error related to monster sounds
- Fixed cave changes not being saved properly in some cases in multi-player
- Fixed a problem with learned/unlocked recipes blocking the recipe list from refreshing
- Fixed a bug preventing new character creation
- Fixed a variety of equipment names and icons not displaying properly
- Fixed Market town building displaying as Stoneworker
- Fixed a bug preventing new character creation
- Fixed a number of attribute, adventuring, crafting, and harvesting skill tree problems
- Fixed entity abilities being able to stack
- Fixed an error with multiplayer audio calls
- Fixed harvesting throwing errors
- Fixed some skills not properly applying to new characters that chose starting classes
- Fixed strong harvest cooldowns not working
- Fixed Rhinos named improperly
- Fixed Lamp Posts not being able to spawn in multiplayer
- Fixed debuffs spamming errors
- Fixed a Buff UI refresh problem
- Fixed a console error
- Fixed damage over time spells applied to monsters applying all ticks immediately
- Fixed some models rendering in front of water
- Fixed crocodiles and hipos getting stuck walking in place

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 1.0.4.22

After two weeks completely offline and one week on a medication that is supposed to take a couple of weeks to really set it, I'm doing better, but not great. Thus, I'm imposing very limited screen time on myself, but was able to put in 3 hours of work today, and hope to do so for the next few days before trying more. It's been a very weird and unfun experience, but thankfully it's nothing life threatening and likely impermanent.

The bug tracker I use, a part of Atlassian software, is for some reason requiring my to approve all bug reports before they become visible to other users, despite not having required that for the past several years that I've been using it. I can't find any setting to make it stop doing that, and have asked for help in the Atlassian community, but rest assured submitted bug reports are going through and will be seen by me. I have approved for visibility all those that were pending.

v 1.0.4.22 2023.08.17
- Fixed strong harvest cooldowns not working
- Fixed Rhinos named improperly
- Fixed Lamp Posts not being able to spawn in multiplayer
- Fixed debuffs spamming errors
- Fixed a Buff UI refresh problem
- Fixed a console error

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Follow development live on Twitch!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker