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Beta v 0.6.0.3

Coal mines, limestone quarries, and enchanted stones have been in-game for a while offering special resources that can only be acquired through towns. This patch adds 3 more town encounters: spider nest (just in time for Halloween!), hornet nest, and scale bug nest, each with it's own specific resource. Each encounter is set in a different biome except for limestone and scale bug nests which are both found in the desert/badlands. This is partly because I hope to add biome specific recipes to town crafters in future updates, giving reason to have at least an outpost in each biome. There are no giant spiders or bugs guarding the nests yet, but I think that would be a fair addition in the near future.



Each new nest provides a specific resource: spider silk, hornet wax, and scale resin. These new resources can be used to upgrade thread into silken thread, leather into waxed leather, and lumber into hardened lumber. These are "rank 2" materials that are stronger than normal materials, and will be necessary for the next couple patches of content.

I've setup these new town encounters to not require a town building be built specifically for them. Instead, only the proper harvester needs to be in town and they can then be set to harvest the special resource instead of their normal resource. I think this is simple and cleans up the town buildings list a bit and I will probably do away with the buildings currently required for coal mines, limestone quarries, and enchanted stones.

v 0.6.0.3 2019.10.31
- Added 3 town encounters: Spider Nest, Hornet Next, and Scale Bug Nest
- Town Encounter biome checks upgraded, moving enchanted stones to the snow biome
- Decreased minimum small encounter and resources spawn height fixing swamp spawns

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

v 0.6.0.2 now live

I've pushed 0.6.0.2 to the live branch ahead of schedule to clear up some bugs that were found in 0.5.6.15 before proceeding deeper into 0.6.

The consolidated patch notes are as follows:

- Added a movement key debugger with F5
- Solace storage will now automatically sort the deposit and withdraw list by resource and tier
- Increased building max size from 25 from center to 100 in single-player
- Added Spider Silk, Silken Thread, Hornet Wax, Waxed Leather, Steel, Scale Resin, and Hardened Lumber (WIP)
- Added "Material" property to items and material selection during crafting (WIP)
- Added "Resources" crafting category

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.0.1

I've had 2-3 reports over the years of input problems, not being able to jump or mouse sensitivity changing either when inside or when outside of caves. There's nothing particular in the code that should have either of these effects, but these kinds of things happen when you're playing a game on thousands of different computers. I've added a simple input monitor under the F5 key in hopes it can help me track down the cause of the no jump bug a couple have experienced, as even with their saved games I was not able to reproduce the problem on my computer to try and look closer at it.

Besides that there are a few quality of life improvements and storage fixes with this patch. I intend to patch this live tomorrow and will be patching in new content to the beta tomorrow as well.

v 0.6.0.1 2019.10.29
- Added a movement key debugger with F5
- Added a method to consolidate solace storage slots if they are not already
- Solace storage will now automatically sort the deposit and withdraw list by resource and tier
- Removed owner check for solace teleporting in single player
- Increased building max size from 25 from center to 100 in single-player
- Improved UI performance
- Reduced the default target frame rate to 60 and moved it's application to the company logo screen
- Fixed a bug with solace storage slots
- Fixed luck being able to award supposedly non-existant precious metal rarities
- Fixed coal and other resource ingredients asking for tiered resources
- Fixed a problem with jewelry enchanting slots unique to 0.6.0.0
- Fixed animals including spiders not properly going passive

v 0.6.0.2 2019.10.29
- Fixed a crafting "not enough resources" bug specific to 0.6.0.1

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.0.0

This patch brings a new property to items: "material". "Metal Gauntlets" are now just "Gauntlets" and can be made from either Iron or Steel. New resources to back this system up include Silken Thread, Waxed Leather, Steel, and Hardened Lumber, as well as four new resources to craft them with.

Equipment crafted with these resources provide more armor and do more damage, but more importantly they allow for the gathering of higher "tech" or "rank" resources that require Steel tools. Other "tech" upgrades, primarily temperature mitigation, will be added shortly as well using this system.

This required quite a bit of little changes to turn "metal" into "iron" and "Cloth Gloves" into just "Gloves", etc. However, there are a couple of bugs I found on the current live build, so rather than finish adding the new town encounters and everything to tie this system together I'm hoping to push tomorrow's patch (some more small fixes) live before moving further into 0.6.

v 0.6.0.0 2019.10.25
- Added Spider Silk, Silken Thread, Hornet Wax, Waxed Leather, Steel, Scale Resin, and Hardened Lumber (WIP)
- Added "Material" property to items and material selection during crafting (WIP)
- Added default keybinds for the 3 additional hotbars: shift+#, ctrl+#, and shift+ctrl+#
- Enlarged and reorganized crafting interface
- Added "Resources" crafting category
- Fixed town building recipe unlocks still using "ReaperIV", instead of "Reaper rank 4", etc.
- Fixed some weapon recipes from skill trees showing up on town crafters as learnable recipes
- Fixed the solace storage scrollbar not showing up
- Fixed being able to transfer non-fluids back and forth from fluid containers with the transfer buttons

Known bug: Schematics are not showing their details in the crafting interface properly, though can still be crafted. This will be fixed in the next patch.

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

v 0.5.6.14 Now Live

This patch pushes the most recent changes on the beta branch to the live default branch. Building "free" placement mode is definitely the biggest change, giving players the ability to move building pieces freely in 3 dimensions as well as rotate them freely on all 3 axis. During "free" placement mode buildings will not attempt collision checks so they can be positioned intersecting with one another to create asymmetrical designs.



Besides building "free" mode and a host of small bug fixes and improvements there have been a lot of upgrades to the way town buildings are handled. The town interface will now show all possible buildings even for a town that has just been started so you can read the descriptions and know what's what.



Town buildings can also be repositioned freely if you need to move something around a bit. And of course custom town buildings are back and better than ever.



Not all town NPCs can be summoned in this way yet, only from crafting and harvesting facilities, but with a new placeable item called a "summoning circle" you can position and aim where your NPCs will spawn letting you create your own buildings to fit into whatever kind of a town you're building. Currently non-custom town buildings are not editable, but I have plans to change that so that all town buildings will be customizable after being placed.

There are also now 9 color "presets" that can be saved and reused for creating matching armor sets.



All in all there ended up being a fair amount of smaller audio bug fixes, quality of life improvements, interface upgrades, etc.. Today I'm getting back into adding a "material" property to items so that we can have steel tools, embersteel weapons, silk robes, and so on.

As always, before you dive into any major patch, backing up your main world can never hurt! If there are any problems I will jump right on them. Thank you to everyone helping out with beta and to everyone joining us during early access! Lots more to come!

The condensed patch notes from v 0.5.5.6 until now are as follows:

Towns
- Added the ability to reposition town buildings
- Storehouses now store using a maximum per resource instead of a single total maximum amount
- Town building descriptions will now display even for already constructed buildings
- Town buildings now carry a rank instead of separating between MinerI, MinerII, etc.
- Added Summoning Circle for positioning where town NPC will be summoned
- Re-enabled summoning NPCs from crafting and harvesting facilities

Solaces
- Changed solace storage interface similar to town storage
- Solace travel locations now show distance and tier

Crafting
- Added 9 "preset" color slots to the crafting color picker
- Added RGB inputs for crafting color picker
- Added color picker to facility color/rename interface

Building
- Building upgrades UI will now auto-select "Deconstruct" initially
- Jump (default spacebar) can now be used to engage the selected building upgrade (default now Deconstruct)
- Deconstruct with the deconstruction tool will now refund resources the same as the building interface does
- Added building "free" placement mode

General
- Added "Passive monsters" and "Passive spiders" toggles to world combat settings
- Added /lightmultiplier setting to the console and world combat settings
- Changed the main UI to scale with the height of the screen using a default of 1200x900
- Lava will now deal 20% max health as damage per second instead of insta-kill

The latest patch notes from beta are as follows:

v 0.5.6.15 2019.10.21
- Fixed a harmless error originating from the building interface due to the solace storage upgrades
- Fixed a harmless error when swapping from free to locked building mode without a structure selected

v 0.5.6.14 2019.10.21
- Fixed a bug when upgrading older worlds causing town buildings to not interact until reloaded

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!