Beta v 0.6.0.3
Coal mines, limestone quarries, and enchanted stones have been in-game for a while offering special resources that can only be acquired through towns. This patch adds 3 more town encounters: spider nest (just in time for Halloween!), hornet nest, and scale bug nest, each with it's own specific resource. Each encounter is set in a different biome except for limestone and scale bug nests which are both found in the desert/badlands. This is partly because I hope to add biome specific recipes to town crafters in future updates, giving reason to have at least an outpost in each biome. There are no giant spiders or bugs guarding the nests yet, but I think that would be a fair addition in the near future.

Each new nest provides a specific resource: spider silk, hornet wax, and scale resin. These new resources can be used to upgrade thread into silken thread, leather into waxed leather, and lumber into hardened lumber. These are "rank 2" materials that are stronger than normal materials, and will be necessary for the next couple patches of content.
I've setup these new town encounters to not require a town building be built specifically for them. Instead, only the proper harvester needs to be in town and they can then be set to harvest the special resource instead of their normal resource. I think this is simple and cleans up the town buildings list a bit and I will probably do away with the buildings currently required for coal mines, limestone quarries, and enchanted stones.
v 0.6.0.3 2019.10.31
- Added 3 town encounters: Spider Nest, Hornet Next, and Scale Bug Nest
- Town Encounter biome checks upgraded, moving enchanted stones to the snow biome
- Decreased minimum small encounter and resources spawn height fixing swamp spawns
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Each new nest provides a specific resource: spider silk, hornet wax, and scale resin. These new resources can be used to upgrade thread into silken thread, leather into waxed leather, and lumber into hardened lumber. These are "rank 2" materials that are stronger than normal materials, and will be necessary for the next couple patches of content.
I've setup these new town encounters to not require a town building be built specifically for them. Instead, only the proper harvester needs to be in town and they can then be set to harvest the special resource instead of their normal resource. I think this is simple and cleans up the town buildings list a bit and I will probably do away with the buildings currently required for coal mines, limestone quarries, and enchanted stones.
v 0.6.0.3 2019.10.31
- Added 3 town encounters: Spider Nest, Hornet Next, and Scale Bug Nest
- Town Encounter biome checks upgraded, moving enchanted stones to the snow biome
- Decreased minimum small encounter and resources spawn height fixing swamp spawns
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!