I was out of town for a few days recently for a wedding and never really found a good time to make that clear here on Steam. Sorry for the late replies on the forums. There were a lot of small requests, and I have tried to address most of them in this patch.
The main point of this patch was a bit of behind the scenes work changing town buildings like MinerI and MinerII to just Miner, which then has a rank that can be upgraded from 1 to 2 and so on. Internally this system works a lot better for me as the programmer. While upgrading the systems involved I've expanded the town interface and set the possible town buildings to always all be visible along with more informational descriptions.
Town buildings should update automatically, though as always with beta, making a backup of your world before diving in is recommended, just to be safe.
I have also found a 3D artist for our September Patreon funding to work on some new building pieces that should be ready to be added in shortly! I hope to have monthly Patreon contracts finished before the end of the month, but since September was the first month I had to poke around a bit and sniff out some good places to find talent. For October I'm already talking with some artists about getting some original music in-game. Starting in November I will be opening polls on Patreon to let patrons vote on what should be improved with the contract(s).
v 0.5.6.2 2019.10.04
- Updated town building descriptions
- Town building descriptions will now display even for already constructed buildings
- Town buildings now carry a rank instead of separating between MinerI, MinerII, etc.
- Player direction will now save/load between sessions
- Lowered default starting area height slightly so buildings will snap above the surface
- Changed default "weather collision quality" settings
- Building upgrades UI will now auto-select "Deconstruct" initially
- Jump (default spacebar) can now be used to engage the selected building upgrade (default now Deconstruct)
- Disabled "attack" sounds when harvesting
- Reduced the volume of several area of effect sounds (Stomp, Meteor, Comet, etc.)
- Lava will now deal 20% max health as damage per second instead of insta-kill
- Auto-harvest is now a unique keybind, default Control + F
- Radial Menu is now a unique keybind, default Shift + F
- Fixed saved structure placement not snapping as shown when actually built
- Fixed saved structures saving items in facilities
- Fixed building "select" in caves not working
- Fixed "sliding" down even slight slopes after interacting with a ladder
- Fixed a number of errors when saving structures
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!