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Solace Crafting News

Beta v 0.5.6.1 Summoning Circles

Custom town buildings, a feature that was temporarily turned off a while for improvement is now back on. This lets you create your own buildings to summon NPCs into rather than relying on the default plots. This feature is not yet available for all building types as the current method consists of summoning an NPC via the proper facility. Toolsmiths can be summoned from Smithing Stations, Fletchers can be summoned from Woodworking Stations, etc.

In the previous iteration of this feature I was asking players to create a closed structure to house the NPC. This is however rather difficult to program, though it was mostly working, and ultimately just felt too strict. Those requirements have been removed and now all that you need to summon an NPC into a custom structure is a minimum structure size of 2x2x3, a bed, and a summoning circle.



A new crafting item, summoning circles are used to specify where the NPC will spawn. They can even be rotated to control which direction the NPC will be facing. Summoning an NPC will consume the circle and turn the structure into a town building. A single structure cannot be more than one town building at a time.

Using this method I decorated a smithy and summoned an Armorsmith with the bed tucked away in a back room.



I've also expanded and centered the town interface in preparation for more detail and explanation in general for the whole town system. For starters all town buildings are now visible in the town interface instead of only the ones that the current town can actually build. I will probably color code these, but more importantly I want to add much more detailed descriptions about what does what.

v 0.5.6.1 2019.09.21
- Added Summoning Circle for positioning where town NPC will be summoned
- Re-enabled summoning NPCs from crafting and harvesting facilities
- Deconstruct with the deconstruction tool will now refund resources the same as the building interface does
- Fixed a rare problem with town biome checks
- Fixed Siphoner not actually requiring a Magical Siphon
- Fixed being able to deconstruct a solace that a town relies on

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.6.0 Building "free" mode



Introducing building "free" mode! The default building method is now "locked" with a toggle for "free" available in the building menu:



Locked mode has a lot of benefits that anyone who's gotten used to it knows. You can build almost without looking, building tall walls and long halls without even moving. But it's just that "locked" and definitely detracts from the creative side in builders.

Free mode loses some of those benefits, but gains a whole ton of freedom. You can move and rotate freely on all 3 axis to get building pieces precisely where you want them. An easy to understand example lies in a fishing dock a player tried to create recently. The "wooden post" piece is aligned to the center of a "building area" whereas a dock would generally position it's legs extending downward from the corners. In "free" mode it's now possible to do that and much more.



The current snap settings are as seen above, though "Free" for movement and rotation aren't working as I was initially planning, I'm thinking I will change them to 1cm and 1d (degree) for extreme precision.

I've also been hunting for a 3D modeler to make better use of our Patreon funding, and should have new building pieces patched in in the near future. There are new Patreon goals setup, so please go check it out if you are interested in further supporting development. I'm already talking to some artists about adding original music to the game for next months Patreon spending.

This is definitely the first wave of this new tool and there may be some bugs. I've already found that leaving deconstruction mode (available in the general skills tab, the only way to remove freely placed building pieces) the "aimbox" doesn't clear properly, but it's only cosmetic and can be fixed by opening and closing the building interface. Just to be safe though I would recommend first testing the feature on new structures in case of a catastrophic error which could possibly render a structure unable to save. Just in case.

I have removed all forms of obstruction and attachment checks for "free" building pieces, and that might be best to leave things that way forever. We'll see how the system grows and if/how important that may be to building progression as a profession in the future.

v 0.5.6.0 2019.09.19
- Added building "free" mode
- Changed breath to require you to be slightly higher in water than before

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.5.5.6 now live

Hotfix v 0.5.5.6 has been pushed to the live branch.

I was hoping to get the latest beta patch with the new building "free" placement/rotation mode out today, but it's not quite ready. Should be up tomorrow though.

Beta hotfix v 0.5.5.6

A number of small incomplete problems with the new swamp biome and different things like towns and the map interacting with it were found and fixed in this hotfix. If all goes well I will push this live tomorrow and start on the next chapter of crafting updates.

v 0.5.5.6 2019.09.17
- Updated language files to the latest community translations (WIP)
- Created a mouseover description (non-interactable) for items such as the coal mine, limestone quarry, etc.
- Map sections will now update with each visit instead of only the first
- Fixed not being able to build floors above stone window 2
- Fixed crafting experience needed to level in the stats window showing incorrect numbers
- Fixed mouse wheel scrolling not catching properly in the crafting stats window
- Fixed a problem when deconstructing Enchanter town buildings
- Fixed Guardian Jacket displaying its name as Guardian Gauntlets
- Fixed several Linux only instances of file deletion attempts being made on folder
- Fixed snow drawing black on the map
- Fixed a harmless error when saving and quitting single-player
- Fixed swamp based town NPCs not harvesting anything
- Fixed the in-game language selector overflowing the settings window
- Fixed terraforming near water (most of the swamp biome) being "obstructed"
- Fixed the "aimbox" not updating properly immediately after placing a new structure

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta hotfix v 0.5.5.5

This small patch fixes a couple of bugs that were spotted today. There are still a couple bugs with floating islands it looks like that I was unable to get to today, but should be able to wrap up tomorrow.

For the usual safety reasons i will push this once to beta first before sending it to live.

v 0.5.5.5 2019.09.11
- Fixed solace positions not updating with moved buildings after updating a world causing towns to not be found
- Fixed a number of situations attempting to send files to the Windows recycle bin even on Linux causing the game to hang

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.