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Solace Crafting News

Beta v 0.5.3.1

I've added a "Discord" button to the start menu that will open up a link to the official Solace Crafting Discord server. Also fixed a few things and added in a number of new "words" to the schematic prefix/suffix pools.

v 0.5.3.1 2019.07.05
- Added a "Discord" button to the start screen that opens a link to the official Discord server
- Added attributes as possible schematic words as well as health and energy
- Changed "levels" display of schematic bonuses to actual base numbers
- Changed schematic tier multiplier to an addition per tier
- Fixed changing levels of schematics throwing an error
- Fixed some cases where boats could despawn after traveling in them more than 1 kilometer

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.3.0 Schematics!

Schematics, now dropping all over, enable the crafting of much stronger than usual equipment. The easiest way to understand them is to see them!



Above is a very basic schematic. It's tier 0 meaning it was found within the first 5km of the starting area, and it's also quality 0 which is equivalent to "common". It has a prefix and a suffix though in actuality common and uncommon schematics will only drop with one or the other, though it makes the explanation easier to follow.

The first row of stats for the schematic is the bonus that the schematic itself applies to the equipment when crafted. Meaning this pair of leather gauntlets will have a bonus +2 levels of armor when compared to a normal pair of leather gauntlets. In other words even if you crafted them to be level 0, they would have the same armor as a pair of level 2 gauntlets.

The second row is awarded by the prefix "Lesser Sturdy" which doesn't roll of the tongue very well, the words are a work in progress. Lesser means the prefix itself is quality 1. Qualities being: minor, lesser, nothing (ie: just "Sturdy"), improved, and major. You can see the suffix, the third row, is +4 levels, because it is "Improved" or quality 3.



This schematic is the same schematic, but quality 3. Notice though the schematic bonus has improved, the word bonuses remain the same. This is because the schematic quality is independent of the word quality. Schematic quality is however the most important factor, as it is used to determine how many words there are (1-2), and what quality they are.



This schematic is the same schematic but from a T10 area (50-55km). The stats overall have gone up using a multiplier, meaning higher quality schematics and words are more affected by the tier than lower quality.



Notice that even this T10 Q3 schematic can still be crafted at level 0, tier 0, rarity 0. This is only a schematic and can still be customized just as with normal crafting recipes and enchanted as normal.

Schematic drop rates are (monsters/chests):
Quality 0: 5% common
Quality 1: 10% common, 10% uncommon (champions, monoliths, chests)
Quality 2: 20% uncommon, 20% rare, 9% elite, 1% legendary (heroes, chests)
Quality 3: 40% rare, 50% elite, 10% legendary (rare high tower chests)

Schematic word count rates are:
Common: 1
Uncommon: 1
Rare: 50% 1, 50% 2
Elite: 25% 1, 75% 2
Legendary: 2

Schematic word quality rates are:
Common: 90% minor, 10% lesser
Uncommon: 50% minor, 50% lesser
Rare: 10% minor, 40% lesser, 50% normal
Elite: 30% lesser, 30% normal, 40% improved
Legendary: 30% normal, 40% improved, 30% major

I don't have a ton of words in yet, but the system is completely modular and can be added to with ease. The data stored on schematics and items is also not hard numbers, but references, meaning any changes to the system will be reflected on anything already owned. This will also allow for players to tweak the settings once I make accessible command to do so with.

In time I hope to have set words, "unique" schematics, etc. Lot's of ways to expand on this and other upcoming systems!

v 0.5.3.0 2019.07.04
- Added crafting schematics as general drops to all monsters and chests
- Reset known enchants
- Enchanting point and spent points should now auto-correct themselves if they do no properly reflect how many enchants have been unlocked on the enchanting skill tree
- Fixed some resources not properly applying the resource multiplier settings

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.5.2.7

Some more bug fixes before I push new content to beta!

v 0.5.2.7 2019.07.02
- 'S' will now push the "split" button if the inventory is open and an item is selected that can be split
- 'D' will now push the "drop" button if the inventory is open and an item is selected that can be dropped
- Turned off water barrel recipe (wip)
- Fixed town building deconstruction
- Fixed enchanting skills not saving properly
- Fixed furniture and facility placement rules
- Fixed transmogrifiers accidentally placed on the ground from reloading giant and unusable. They must be picked up and moved back to a building or any items placed on them will be lost.
- Fixed mountain trees leaving behind colliders
- Fixed a number of harmless "missing script" warnings in the console during startup
- Fixed a small error with floating islands
- Fixed a harmless DNA warning during during loading
- Fixed a harmless warning sometimes thrown in the last frame of disconnecting from a server
- Fixed a harmless world area encounter removal warning
- Fixed a bug sending dedicated server into single player

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.5.2.6

Another small patch to both live and beta to fix up some of the latest bugs.

v 0.5.2.6 2019.06.27
- Fixed a bug when interacting with limestone quarries and coal mines
- Fixed upgraded buildings not deconstructing properly
- Fixed WarehouseII disappearing upon reload

You may need to restart Steam for the update to begin.

Hotfix v 0.5.2.5

This patch fixes a bug with loading older saved games that was sometimes causing the town interface to lock up preventing building.

v 0.5.2.5 2019.06.27
- Fixed a bug with older saved games that could break the town interface
- Changed the town interface to read "None" instead of "Null" when no town is present