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Solace Crafting News

Beta v 1.0.3.7

My apologies for the gap in Steam news posts!
April was a mad house for me including hospital visits, house problems, pet problems, and my family visiting from the US for the first time in 8 years! But my personal life aside, work carries on, and we've got quite a few things not only on the current beta branch, but more behind the scenes eager to move onto the beta branch once we can push these changes live.

The main feature of the recent several patches is the introduction of 30 new monster abilities, most including new audio and visual effects to go with them. This and the recent reworking of the majority of player abilities as well has introduced a few combat bugs that I am still trying to ensure get squashed before all of these changes are pushed live.

Once we are done with this branch, I will be introduce the first wave of full controller support, and we are also working on improved multi-lingual support as well.

v 1.0.3.7 2023.05.10
- Fixed resources not despawning after being harvested

v 1.0.3.6 2023.05.02
- Improved the targeting reticle shader
- Fixed a new resource respawn check method happening too often causing performance problems and crashes
- Fixed scroll bars and text input problem in the start menus, character, and world creation
- Fixed monster tier trying to calculate itself prior to level causing loot to drop as tier 0

v 1.0.3.5 2023.04.28
- Added over 30 new monster abilities including visual and audio effects
- Upgraded target projector
- Monster abilities can now show an indicating projector
- Fixed a bug with monster damage over time abilities
- Fixed a bug that could lock player movement
- Fixed a bug for persisting effects
- Fixed a harmless multiplayer specific error
- Fixed resources respawning inside of buildings

v 1.0.3.3 2023.03.28
- Fixed the UMA database having been inexplicably wiped
- Fixed an NRE related to new controller support assets in the start menus

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 1.0.3.2

Lot's of new spell and ability animations and sounds have been the main focus of this patch. I have had a crazy week, and apologize for not posting a bunch of fun pictures to go with this. Had some hospital visits and emergency house reform and all kinds of stuff, kind of back to normal on a sunny Tuesday now though.

Once these changes have been tested out more thoroughly I will push the changes live with some screenshots and more information.

For the record, full controller support is coming along nicely.

Happy Spring, and happy gaming!

v 1.0.3.2 2023.03.26
- Added or improved the audio and graphical effects of around 60 spells and abilities
- Fixed an error with shrines
- Fixed an error with ward skills
- Fixed loot disappearing with the clearing and removal of small encounters

v 1.0.3.1 2023.03.08
- Fixed stuttery movement for ranged monsters / improved it for melee
- Refactoring Monster AI
- Fix for ability hotkeys not working

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Now live v 1.0.3.0!

New encounters and lots of bug fixes in this patch!

Most importantly, in my opinion, I'm glad to finally fix the in-game menu blocking hotbar keys fixed on the live branch. This has been causing frustration for people, when the escape menu, but not an actual window comes open and blocks the use of hotbar keys. This patch for one no longer opens the menu when you escape out of a window, but it will also automatically close if you press a hotkey while there isn't an actual window open.

Some new encounters can also be found throughout the world:



Over time the game has developed a lot of different systems, we're now trying to improve the quality of those systems and add more content to them. These new encounters are considered "small encounters" and can be found scattered throughout the over-world, including two treasure cache types that do not show up on the map.

Besides that and a variety of bug fixes and performance improvements we are well underway with full controller support. We used the start screen and all of the game settings and character and world creation as a good testing point for the coding. Everything is working well there on our end, though not implemented for end users, so work is now underway on the in-game content.

More to come!

Condensed live patch notes:
v 1.0.2.14 - > v 1.0.3.0, 2023.03.07
- Added 4 new small encounters. Goblin totems, Buried Treasure (several varieties), Abandoned Goods, and Imp Rifts.
- Added shrines that can grant temporary buffs
- Upgraded dungeon generation to a wave function collapse method
- Added common room to dungeons with food spawning tables
- Now automatically combining meshes in dungeons to improve performance
- Disabled the menu opening when hitting escape while another window is open
- Now allowing player input to no longed be blocked by the MenuUI unless a window is actually open
- Fixed storehouse not gathering town resources properly
- Fixed several world encounter teleport, entrance/exit bugs
- Fixed town storehouse errors with special resources
- Fixed heals throwing an error when monsters are selected
- Fixed melee skills locking up player movement in some instance
- Fixed basic melee attacks unintentionally using an outdated range check causing blank swings
- Fixed bug causing markers to not disappear after clearing an encounter
- Fixed a null ref error in TargetUI
- Fixed an error when casting buffs on enemies
- Fixed a variety of potion effects and skill/spell effects cast by others not showing up in multiplayer

Latest changes to beta:
v 1.0.3.0 2023.03.07
- Added common Room with food spawning tables
- Refactored, sped up, and added multi-threading to dungeon wave function collapse decorator
- Now allowing player input to no longed be blocked by the MenuUI unless a window is actually open
- Fixed a null ref error in TargetUI
- Fixed an error when casting buffs on enemies
- Fixed shrines serialization and behavior in sp and mp
- Fixed bug causing markers to not disappear after clearing an encounter
- Fixed a variety of potion effects and skill/spell effects cast by others not showing up in multiplayer

v 1.0.2.19 2023.02.18
- Fixed several serialization and data management issues for the new small encounters
- Fixed input being blocked in some cases for MP clients

v 1.0.2.18 2023.02.17
- Fixed storehouse not gathering town resources properly
- Fixed several world encounter teleport, entrance/exit bugs

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 1.0.2.16

We've been having some hardware difficulties over the past couple weeks slowing things down, my apologies for that. There are still some small bugs to work out in the new dungeon generation methods introduced in this patch, but there is also a number of fixes and upgrades so I wanted to go ahead and push things out as they come.

Most notably the escape button when used to close the main in-game interface was also opening the escape menu in the upper right which blocks movement and action input. This was causing a number of people to think their controls had stopped working, not noticing the menu was open. This has been fixed so that escape will only open the menu when there are no other windows open.

We've also added a number of new small encounters throughout the world. Previously there were only the monoliths with stone elemental guards. Now there are imp rifts, goblin totems, treasure caches, abandoned goods, and shrines, as well as the monoliths. Still some tweaking going on with the spawn rates and overall multiplayer performance of these.

I also wanted to mention that work on full controller support was started a little while ago. I know there were quite a few people that had confused my talking about the "player controller" with controller support. It's been on the todo list forever, and though I'm not a controller player myself, I'm excited to see not only how it is received, but also what kind of new opportunities that may open for us down the road.

v 1.0.2.16 2023.02.15
- Added 4 new small encounters. Goblin totems, Buried Treasure (several varieties), Abandoned Goods, and Imp Rifts.
- Added shrines that can grant temporary buffs
- Fixed new storehouses data not properly transferring to clients in MP
- Fixed a number of MP specific problems with beta 1.0.2.15

v 1.0.2.15 2023.02.08
- Upgraded dungeon generation to a wave function collapse method
- Now automatically combining meshes in dungeons to improve performance
- Disabled the menu opening when hitting escape while another window is open
- Fixed a dungeon trap visual bug
- Fixed town storehouse errors with special resources
- Fixed an error in target acquisition method

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Hotfix v 1.0.2.14

Had a couple big problems reported I was able to smash. Throwing up a quick hotfix to squash them.

v 1.0.2.14 2023.01.25
- Fixed heals throwing an error when monsters are selected
- Fixed melee skills locking up player movement in some instance
- Fixed basic melee attacks unintentionally using an outdated range check causing blank swings

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker