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Solace Crafting News

Beta v 0.7.0.15

One of the fixes this patch addresses is bags being dropped inside of tombstones on death. In other words that's containers within containers. This has always been a bit of a challenge, and to make sure that I didn't inadvertently mess anything up I'm going to push today's patch to beta first for a day or two.

v 0.7.0.15 2020.12.09
- Added a biome indicator to the main overlay (lower left)
- Fixed boat interaction in MP
- Fixed veggies not generating as anything but T0
- Fixed a rare case where town biomes could go null causing gatherers to stop gathering
- Fixed a possible loading error with empty planters
- Fixed swimming animations getting stuck on land, until you jump
- Fixed a number of problems with bags dropped into tombstones/onto the ground

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Follow development live on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

v 0.7.0.13 now live!

Lots of annoyances fixed in the patch, some minor, some major.

The new storehouses weren't upgrading from their older versions very nicely, and were in general just not working as intended in multi-player. This should fix them up 95%, along with some town interface timing issues.

A number of problems with cave multiplayer resource syncing were also identified and should be a much better experience now.

v 0.7.0.13 2020.12.08
- Partially fixed problems with fluid container and fluids both SP and MP
- Fixed being able to right-click water into the backpack
- Fixed filling fluid containers in MP not updating immediately in MP
- Fixed clicking town building reposition not updating immediately in MP
- Fixed furniture and facilities not spawning when manually loading/placing saved structures
- Fixed a variety of problems with the new storehouses SP and MP (please deposition and reposition if necessary to update)
- Fixed basic cave resource scale discrepencies between servers and clients
- Fixed basic cave resources not destroying themselves post harvest in MP
- Fixed encounters not smoothing the terrain around them on MP clients
- Fixed being able to spend more points than allowed in certain skills
- Fixed rabbits harvesting into nothing
- Fixed protect, mana potions, energy potions, and heals spells not destroying themselves after timing out on MP clients

You may need to restart Steam for the update to begin.

Follow development live on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Tues-Fri broadcasting development live o/

Come and watch development live Tuesday - Friday 8AM - 5PM (GMT +9)
http://www.twitch.tv.com/malkere if the Steam broadcast isn't working right =o

v 0.7.0.12 now live

I left some mistakes in last nights patch, one of the main reasons I prefer to push to beta in chunks prior to pushing things live. This patch remedies those, and also a number of problems that have been frustrating multiplayer players for a while.

For one, a number of situations where server and client data would not sync properly causing either ghost resources to appear or resources to award nothing have been remedied with this patch.

Something that maybe not quite as many people have run into, but in a way is ever more frustrating was a bug where a resource on a client would look like a rare resource, only to then reward common materials. This proved to be caused by floating point precision errors that only show up at larger distances from the starting area. In single player and on clients the world is continuously shifted back near the beginning in steps of around 8 kilometers to make sure that the math never has to deal with number bigger than the thousands. On a multiplayer server however, one player might be 20km south of the starting area while another player is 40km north of it. This makes it impossible to shift the world around to try and accommodate for everyone, which eventually means the server is dealing with number where it can no longer determine the difference of a point at the millimeter, centimeter, or even decimeter level. This was causing discrepancies in the math on the client who is able to calculate down to the millimeter.
To remedy this I've set things up so that multiplayer clients will no longer generate any rarities on their own. Clients will now rely entirely on a signal from the server to verify that a resource is indeed a rarity higher than common.

That and some cave work caused me some serious head scratching, but I did it all live again streaming on twitch and other platforms. Tomorrow I'll be trying to stream to the store page in hopes of gaining some attention as I work on sorting out the current town bugs plaguing MP. Once the bugs start settling down more we'll get back to working on new things in beta.

v 0.7.0.12 2020.12.03
- Fixed new town buildings locking player controls upon interaction in MP
- Fixed an error with server client dead resource synchronization leading to ghost resources
- Fixed a second similar error with cave resources
- Fixed a bug causing resource loading problems when logging onto an MP server while inside a cave
- Fixed floating point errors causing resources to spawn with incorrect rarities on MP clients (all rarities are now server authority)
- Fixed rabbits rewarding null
- Fixed spiders chasing a sugar cube

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Follow me on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

v 0.7.0.11 now live

Fixed another bunch of bugs live during a 9 hour stream =O
I'm really enjoying streaming while working and would love to see more chat!
I'll try and send out a live-development stream notification here via Steam when I startup tomorrow morning.

v 0.7.0.11 2020.12.02
- Increased hit box sizes for most monsters and animals
- Fixed a MP specific navmesh error causing monsters/animals to stop responding
- Fixed respawned resources rewarding 0 resources
- Fixed harvesting fruit from trees spamming "no fruit" immediately after the first harvest
- Fixed not all server side world setting being transferred to clients upon connection
- Fixed crafting experience and levels not updating immediately while crafting in multiplayer

You may need to restart Steam for the update to begin.

Follow me on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker