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Solace Crafting News

Beta v 0.5.6.5

Wrapping up the recent set of town upgrades, I consolidated a lot of data and variables into better packages and added a lot more size/detail to the town and building interfaces. You can now shift-click/ctrl-click/shift-ctrl-click resources slots in the storehouse to quick-move them back and forth between inventory and storage (it gives instructions now) and the maximum storage is now per resource instead of one total sum.

I also changed the "scale" of the screen a bit. It now treats a monitor with a minimum of 4:3 in mind using 1200x900 as a base to work off of, scaling the interface against the height. I don't have it in yet, but this will make it easy to add a scale setting to let players zoom in/out the interface to their liking. And it should work better on super wide monitors.

v 0.5.6.5 2019.10.08
- Storehouses now store using a max per resource instead of a single total max
- Increased the size of the town building interface and added more details
- Added more details to the main town interface for built and not-built town buildings
- Changed the main UI to scale with the height of the screen using a default of 1200x900
- Fixed storehouse upgrades not properly upgrading town population

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.6.4

There have been a lot of small bug reports the past week that honestly, I love! It's so helpful for me as a solo develeoper to get specific reports of "when I did this, this happened," so I can go straight to the problem and fix it. I believe that bug fixes deserve priority and I really appreciate all the posts over the past few days from everyone.

This patch consolidates a number of town building variables that had spread across different locations over time.

I'm still working on improving towns and the town interface both behind the scenes and as seen by the player. Tomorrow I hope to start getting into some improvements to storage and the Solace interface among other things.

v 0.5.6.4 2019.10.07
- Stockpile is now called Storehouse
- Storehouse town building prefabs will now all use the StockpileIV model
- Improved town building data storage
- Changed "Limestone Quarry" town encounter to "Abandoned Limestone Quarry"
- Added "Floating Island Portal" interactable description to floating island portals
- Fixed a rare bug causing the crafting recipe list to not load
- Fixed unequipping a backpack not properly readjusting the inventory
- Fixed a bug during placement of a new town buildings
- Fixed an occurrence of town building ranks not saving properly
- Fixed max storage, harvest rates, and food produced not properly upgrading with increased rank

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta hotfix v 0.5.6.3

There was a very nasty bug over the weekend emptying storage chests and facilities on the beta branch. I'm sorry I wasn't able to login Saturday/Sunday and catch the reports. This patch should stop the bug.

Sorry again for any lost items due to this mistake.

v 0.5.6.3 2019.10.07
- Fixed a bug causing storage chests and facilities to reload as empty

Beta v 0.5.6.2

I was out of town for a few days recently for a wedding and never really found a good time to make that clear here on Steam. Sorry for the late replies on the forums. There were a lot of small requests, and I have tried to address most of them in this patch.

The main point of this patch was a bit of behind the scenes work changing town buildings like MinerI and MinerII to just Miner, which then has a rank that can be upgraded from 1 to 2 and so on. Internally this system works a lot better for me as the programmer. While upgrading the systems involved I've expanded the town interface and set the possible town buildings to always all be visible along with more informational descriptions.

Town buildings should update automatically, though as always with beta, making a backup of your world before diving in is recommended, just to be safe.

I have also found a 3D artist for our September Patreon funding to work on some new building pieces that should be ready to be added in shortly! I hope to have monthly Patreon contracts finished before the end of the month, but since September was the first month I had to poke around a bit and sniff out some good places to find talent. For October I'm already talking with some artists about getting some original music in-game. Starting in November I will be opening polls on Patreon to let patrons vote on what should be improved with the contract(s).

v 0.5.6.2 2019.10.04
- Updated town building descriptions
- Town building descriptions will now display even for already constructed buildings
- Town buildings now carry a rank instead of separating between MinerI, MinerII, etc.
- Player direction will now save/load between sessions
- Lowered default starting area height slightly so buildings will snap above the surface
- Changed default "weather collision quality" settings
- Building upgrades UI will now auto-select "Deconstruct" initially
- Jump (default spacebar) can now be used to engage the selected building upgrade (default now Deconstruct)
- Disabled "attack" sounds when harvesting
- Reduced the volume of several area of effect sounds (Stomp, Meteor, Comet, etc.)
- Lava will now deal 20% max health as damage per second instead of insta-kill
- Auto-harvest is now a unique keybind, default Control + F
- Radial Menu is now a unique keybind, default Shift + F
- Fixed saved structure placement not snapping as shown when actually built
- Fixed saved structures saving items in facilities
- Fixed building "select" in caves not working
- Fixed "sliding" down even slight slopes after interacting with a ladder
- Fixed a number of errors when saving structures

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.6.1 Summoning Circles

Custom town buildings, a feature that was temporarily turned off a while for improvement is now back on. This lets you create your own buildings to summon NPCs into rather than relying on the default plots. This feature is not yet available for all building types as the current method consists of summoning an NPC via the proper facility. Toolsmiths can be summoned from Smithing Stations, Fletchers can be summoned from Woodworking Stations, etc.

In the previous iteration of this feature I was asking players to create a closed structure to house the NPC. This is however rather difficult to program, though it was mostly working, and ultimately just felt too strict. Those requirements have been removed and now all that you need to summon an NPC into a custom structure is a minimum structure size of 2x2x3, a bed, and a summoning circle.



A new crafting item, summoning circles are used to specify where the NPC will spawn. They can even be rotated to control which direction the NPC will be facing. Summoning an NPC will consume the circle and turn the structure into a town building. A single structure cannot be more than one town building at a time.

Using this method I decorated a smithy and summoned an Armorsmith with the bed tucked away in a back room.



I've also expanded and centered the town interface in preparation for more detail and explanation in general for the whole town system. For starters all town buildings are now visible in the town interface instead of only the ones that the current town can actually build. I will probably color code these, but more importantly I want to add much more detailed descriptions about what does what.

v 0.5.6.1 2019.09.21
- Added Summoning Circle for positioning where town NPC will be summoned
- Re-enabled summoning NPCs from crafting and harvesting facilities
- Deconstruct with the deconstruction tool will now refund resources the same as the building interface does
- Fixed a rare problem with town biome checks
- Fixed Siphoner not actually requiring a Magical Siphon
- Fixed being able to deconstruct a solace that a town relies on

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!