1. Solace Crafting
  2. News

Solace Crafting News

Hotfix v 0.5.5.6 now live

Hotfix v 0.5.5.6 has been pushed to the live branch.

I was hoping to get the latest beta patch with the new building "free" placement/rotation mode out today, but it's not quite ready. Should be up tomorrow though.

Beta hotfix v 0.5.5.6

A number of small incomplete problems with the new swamp biome and different things like towns and the map interacting with it were found and fixed in this hotfix. If all goes well I will push this live tomorrow and start on the next chapter of crafting updates.

v 0.5.5.6 2019.09.17
- Updated language files to the latest community translations (WIP)
- Created a mouseover description (non-interactable) for items such as the coal mine, limestone quarry, etc.
- Map sections will now update with each visit instead of only the first
- Fixed not being able to build floors above stone window 2
- Fixed crafting experience needed to level in the stats window showing incorrect numbers
- Fixed mouse wheel scrolling not catching properly in the crafting stats window
- Fixed a problem when deconstructing Enchanter town buildings
- Fixed Guardian Jacket displaying its name as Guardian Gauntlets
- Fixed several Linux only instances of file deletion attempts being made on folder
- Fixed snow drawing black on the map
- Fixed a harmless error when saving and quitting single-player
- Fixed swamp based town NPCs not harvesting anything
- Fixed the in-game language selector overflowing the settings window
- Fixed terraforming near water (most of the swamp biome) being "obstructed"
- Fixed the "aimbox" not updating properly immediately after placing a new structure

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta hotfix v 0.5.5.5

This small patch fixes a couple of bugs that were spotted today. There are still a couple bugs with floating islands it looks like that I was unable to get to today, but should be able to wrap up tomorrow.

For the usual safety reasons i will push this once to beta first before sending it to live.

v 0.5.5.5 2019.09.11
- Fixed solace positions not updating with moved buildings after updating a world causing towns to not be found
- Fixed a number of situations attempting to send files to the Windows recycle bin even on Linux causing the game to hang

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Now Live! - v 0.5.5.4



The summer survey results were quite clear, people love to craft! So that's what I've been focusing on and this update has a lot of new content for non-beta players.

There are a total of 34 new weapons and shields to be found on the skills trees and crafting NPCs, as well as 3 new types of jewelry with 5 new jewelry slots to equip them in, each able to be crafted from any of the 5 new precious metals. These first 15 Jewelry recipes do not have stats of their own, but do provide extra slots for enchanting. Slots for crafting and harvesting clothes have also been added, though the recipes for which are still being worked on.



Town NPC had been turned off for some upgrades, and were sorely missed. Now back in-game, there's still a lot more planned for them and their buildings, including a system to allow the building of custom structures to summon villagers into, as well as a way to connect villagers from one town to another.

Enchanted Stones are in with this patch and are the third "Town Encounter" along with Coal Mines and Limestone Quarries. Unfortunately this system is not entirely obvious in-game yet, and we get a lot of questions about it in Discord. I will definitely work to try and make how these things work more apparent in-game, but in short they are called "Town Encounters" because you need to build up a town nearby them to make use of them. A Miner can mine coal from a Coal Mine, and so forth. These then allow you to upgrade your towns and town buildings further with the higher "tech" building resources they are used to make.



The next major update with this patch has to do with biomes. The new swamp biome is in with a new resource (silver), but the entire biome generation system has been upgraded to make way for many more biomes to be added along with future updates. This new system makes it possible to specify the minimum and/or maximum level of certain biomes, or even to specify certain locations with specific biomes. Using this the starting area is now specifically set to the grass biome with the nearest neighbors being set to desert, mountain, and ocean. Meaning you will need to travel at least 8km to reach beyond these four starter biomes before you have a chance to run into any swamp or other biomes added in the future.

Because of these changes old saved games will need to be updated. The upgrade system is an imperfect tool but the alternative is to force everyone to start a new world, which I have tried to avoid from day one. You may end up with some buildings in weird places as they try and adjust their positioning to the new biomes, but it's still better than just wiping everything clean.

Thank you to everyone participating in Early Access, all our active members in Discord, and especially to our supporters on Patreon! I have some ideas for making Patreon more engaging we've been talking about on Discord I hope to reveal very soon.

Lots more in the works with storage and organization, crafting clothes, tools, facilities, solaces, and more!

The condensed patch notes are as follows:
Crafting
- Added 34 new weapons/shields learnable via town crafters and crafting skill trees
- Added 12 new crafting skills (stats/icons are a wip)
- Added Copper, Silver, Gold, Platinum, and Iridium and their ores (only copper (caves) and silver (swamps) can be found so far)
- Added Earrings, Necklaces, and Rings, for each of the new precious metal types
- Increased minimum armor of non-simple armor to 1

Towns
- Town NPCs are spawning again
- Added Enchanter I - IV (WIP)
- Added Enchanted Stone town resource to mountain biome
- Added Magical Siphon and Siphoner town buildings to Magical Essence gathering from enchanted stones
- Changed town building snapping to step 1m at a time instead of 3m

General
- Added swamp biome
- Changed desert biome topography, rocks, and added circling vultures (just an effect, don't try to build a giant tower to catch them)
- Changed biomes to generate in 8x8 chunks with 2km blending somewhere within the 6km of the south and eastern edges
- Added defense and offense ratings to adventuring stats
- Changed the player icon on the map to display player direction
- Added the ability to turn with the keyboard (default Q & E) while the map is open
- Added harvesting clothes, crafting clothes, and jewelry equipment slots (WIP)
- Added crafting professions stats window
- Changed two-handed weapons to apply double the speed reduction from any applicable crafting skills
- Changed all terraforming changes to be slightly lower than listed to keep buildings from sometimes spawning a millimeter beneath flat ground

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.5.4

A number of small fixes prior to pushing this version to the live branch. Just to be safe I will push it to beta once more. If all goes well this version will go live tomorrow.

v 0.5.5.4 2019.09.09
- Increased minor light enchant to a base of 5 with 1 per level and to show that the maximum player light is 100
- Removed world biome settings that no longer apply
- Fixed player light (illumination) enchanted items not recalculating player light properly on equip/unequip
- Fixed player light (illumination) not updating immediately when changed
- Fixed many items display their code instead of name on enchanting tables
- Fixed a terraforming problem causing raise to not work and flatten to go too low
- Fixed being able to plant trees over trees
- Fixed town portals and solaces placed/built on floating islands
- Fixed buildings and dropped items on floating islands

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!