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Desolate News

1.1 - Optimization, Equipment & Durability Bug Fixes



Greetings, Volunteers!

We’ve cooked up a significantly sized patch, containing improvements & fixes to game’s known issues.

As a result of your feedback on Steam Discussions & our official Discord channel, we’ve been able to pinpoint issues with equipment and items’ durability, along with other problems we’ve been able to settle in this patch. Once again, we would like to thank you for your overwhelming support - 1.0 had quite a number of bug-related issues, but because of you we’ve been able to overcome these issue and, step by step, making sure that DESOLATE is the best experience we can give you.


Improvements & Changes

  • Global optimization work done on the whole Granichny island

  • Durability re-worked: we’ve added durability settings in the Custom difficulty settings. Also, we’ve increased ranged weapon durability to 25-30%, and melee weaponry by 20-25%. Remember: at any time you can change the durability values in the Custom difficulty.

  • Equipment mechanics re-worked: you can now equip/unequip items by pressing RMB on the item’s icon. Items will automatically go into an available slot, and if all slots are full, will replace the first equipped item.

  • Sapsy Healing Salve now heals 20% of your total health, and only heals light injuries.

  • Owl-M2 now requires an X-workbench and Purple-Tier (Epic) items for crafting.


Fixes

  • Issues with the color puzzle in Act 3, in some cases the puzzle wouldn’t work properly - fixed. If you’ve encountered this problem before, this patch should fix it retroactively.

  • In some cases, Act 2 and Act 3 would only begin upon restarting the game - fixed.

  • “Underground” Location - in some cases player used to fall through the terrain and die. Fixed - you are now being teleported to a safe location after the fall.

  • While looting, item marker didn’t automatically scroll up to the top of the list - fixed.

  • Flamethrower attacker’s sound could still be heard after his death - fixed

  • Marauders used to run into the fire from their own Molotovs - fixed.

  • “Double weapons” in one hand - fixed.

  • Weapons didn’t show while the Player is in the safe zone - it’s not a bug, but we still decided to change it, so that you wouldn’t be confused
  • One of the Teleport exit points wasn’t placed properly and resulted in Player’s death - fixed.

  • Kunai would disappear sometime after being thrown out of the inventory - fixed.

  • Interface prompts on the numpad lock weren’t localized in some cases - fixed.

  • Secret sponsor’s box didn’t appear in “Severnaya” Safe Zone after getting the required perk - fixed

  • “Regeneration” perk did not heal Back Pain - fixed.

  • Double weapons equipped by NL Captain - fixed.

  • Fixed loading issues in Bunker near the “Severnaya” safezone.
  • Marauders continued their voice line after death - fixed

  • After incinerator’s death, his sound still played - fixed

  • Hunter’s ambient sounds now turn off upon his death.

  • Fixed spots in “Oplot”, where you could hear the outside world, when you should not

  • > Added sounds to electric locks for granting / denying access
  • “Devourer” mod could not be created properly - saved.

  • “Oplot” could have some issues with loading - fixed.

  • Level design changes.

  • Issue with repairing the toolbox - fixed.

  • Perk master alchemist did not work correctly — fixed.

  • Incorrect perk redistribution work - fixed.


To keep up with the latest news and updates, follow DESOLATE on:




And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

Hotfix 1.0.2

Hello, Volunteers!

A new patch with fixes and improvements is here.

  • The AI vision was improved — they spot players faster, have wider cone of vision, can spot the player better when he is close.

  • Optimization for safezone (this is not the last performance improvement).

  • Optimization for the whole island should slightly improve framerate everywhere (this is not the last performance improvement).

  • Problem with collectible tokens pick up — fixed.

  • No description for a daily task in some cases — fixed.

  • Shake camera disable option did not save — fixed.

  • Some items were hard to pick up from the shelves or tables — fixed.

  • Several issues which caused crashes were fixed.

  • Some items had repair option, but was useless — fixed.

  • Fast killing the Blindman using a perk — fixed.

  • Story progress did not show 100% after the last quest — fixed.

  • The time you survived did not show correctly in the statistics — fixed.

  • The copies of antennas now disappear when it was planted correctly.

  • The map in the UI was updated to show the latest changes.


Thank you once again for all your support and interest in DESOLATE.

Good luck on Granichny, Volunteers!



To keep up with the latest news and updates, follow DESOLATE on:




And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

Hotfix 1.0.1

Greetings once again, Volunteers!

Thank you so much for your feedback - it greatly helped us to pinpoint some of the issues, which we fixed in this patch. Namely:

  • After dying in certain locations players could be transported to the Safe Zone - fixed (If you are stuck in a safezone, you can use unstuck command in the menu).

  • Certain daily quests from the Scientist in the “Severnaya” Safe Zone did not work correctly - fixed (incorrectly working quests have been removed from your Journal, so that they wouldn’t clutter it).

  • Client players had issues while interacting with the Bonfire and the Workbench during online play - fixed.

  • Terrain fixes (North Safe Zone bridge, along with caverns nearby).

  • The Nullifier’s cost was incorrect - fixed.


To keep up with the latest news and updates, follow DESOLATE on:

DESOLATE 1.0 is now live!



We are excited to announce that DESOLATE, a tale of horror and survival, is finally leaving Steam Early Access - with version 1.0 available right now!

To mark the release, we’ve made an enchanting live-action trailer that conveys the spine-chilling atmosphere of the game:

https://www.youtube.com/watch?v=mEHFx7d8Nbs


Here’s what's been added the full version of the game:

ACT III – unlock the Final Chapter of the trilogy to finally reveal the dramatic and mysterious truth about the Isle of Granichny

“THE BLINDMAN” QUESTLINE – investigate the depths of the P.I.T. to locate and uncover the origin of the spine-chilling monstrosity

ARTEFACT EXTRACTION – acquire the newly available devices to recover artefacts from the island’s anomalies

NEW COLLECTABLE ITEMS – retrieve 10 unique relics and 30 tokens scattered across Granichny; find them all to obtain exclusive achievements

IMPROVED CHARACTER CUSTOMISATION – make your volunteer unique by altering his hairstyle and facial hair

NEW ACHIEVEMENTS – keep exploring the island to unlock 70+ new in-game achievements…

Be aware that DESOLATE will get an updated global price of $25 on 24th of January 2019.

We at Nearga and HypeTrain Digital are extremely grateful to all of you - it's been a great ride, and we thank you for being a part of it!

Of course, there's more to come further down the line - so stay tuned for more news from Granichny!



To keep up with the latest news and updates, follow DESOLATE on:

DESOLATE Leaves Early Access on January 17, Live Action Teaser Included



DESOLATE is finally leaving Early Access on January 17!


Watch Announcement Teaser:


https://youtu.be/AewQVC_eLrE

Alongside DESOLATE’s full PC release, the final chapter in the game’s story mode, Act 3, will become available. Experience the conclusion to the story of The New Light - discover the reason behind their mission on Granichny, and witness the conclusion of the Volunteer’s story.

As DESOLATE will leave the Early Access stage it will get an updated global price of $25. So if you were considering getting the game, an upcoming Winter Steam Sale will be the best chance to get it with the lowest price.

A live-action trailer for DESOLATE is also in the works, set to release alongside the game’s exit out of Early Access on January 17th. Its haunting atmosphere and chilling visuals will give newcomers a taste of what to expect during their time on Granichny. Check out the Teaser to get an early look.

After launching on Steam Early Access back in February of 2018, we have been hard at work, adding new content and features, as well as fixing balance and performance issues.

Here’s a brief overview of what was added or changed in DESOLATE during its stay in Early Access:
  • Lots of new enemy types
  • Throwable Weapons
  • Fast travel
  • New side-quests
  • Expanded story
  • New Leveling System
  • Difficulty Re-balance
  • New Combat System
  • Optimization
  • Lots and lots of bug fixes


That's all for now. Thank you for being a part of DESOLATE.