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Warfork to be featured in Realms Deep 2021!

Hey Forkers!

We're proud to announce we will be featured in Realms Deep 2021! Special thanks to the following for helping complete our submission:

Video Production: tontoepfer
Sound Engineer: MaxCarnage
Voice Actor: James Holyoake as "Rufus"
Music: Ava1anche

Press release:
AALBORG, Denmark — July 7, 2021.
3D Realms (a world-famous video game publisher and game developer that’s been around for over 30-years time) today announced with great joy and excitement that their digital “Realms Deep 2021” event kicks-off on August 13th this Summer.

That’s right! 3D Realms’s shooter-focused digital event, returns for a second year filled with world premieres and special guests, from Friday, August 13 through Sunday August 15, with a live show airing at 10:00AM PDT on August 14, on the 3D Realms’ Twitch channel.

A Realms Deep Steam Sale will also take place from Aug. 13-15. This year, Realms Deep also includes “The Vault”, filled with talks, interviews, lessons and great discussions with some of the brightest minds in the first-person shooter industry. The Vault content will unlock throughout the weekend!

Prepare for three days dedicated to all the latest old-school shooters, newer shooters and everything in-between. Some non-shooters might even sneak in! Realms Deep 2020 featured 40+ games including the Hexen-inspired GRAVEN, Ion Fury’s Aftershock expansion, and Postal: Brain Damaged.

This year’s event plans to more than double the fun with 100+ titles worth of reveals and updates. 3D Realms invited their friends with announcements from Slipgate Ironworks, Devolver Digital, 1C Entertainment, Running with Scissors, New Blood Interactive, HYPERSTRANGE, and more.

Realms Deep returns with deep-dives, lessons, keynotes and discussions, with classic industry icons and legends as part of The Vault, throughout the weekend. These names will be revealed leading up to the show! Tune in to hear from a new generation of developers, like MK Schmidt (Star Explorers, Paradox Vector), Damjan Mozetič (Call of Saregnar), Scumhead (Vomitoreum), and many more.

In addition to some super secret debuts, expect updates on GRAVEN, dark-fantasy action adventure WRATH, and Ion Fury Aftershock. Ivar Hill continues to work with 3DR and prepares to provide exciting news on Core Decay, an immersive sim inspired by classics like System Shock and Deus Ex revealed at last year’s Realms Deep.

Just like last year, proceeds generated by exclusive Realms Deep merchandise available during the show all go directly to Child’s Play.

“We had an amazing time at last year’s Realms Deep sharing not only what we’ve been working on all year, but our friends’ projects too,” said Frederik Schreiber, co-owner of 3D Realms.

“We hope to see Realms Deep grow each year, and we hope shooter fans swing by and hang out!”

Realms Deep 2021 begins on the Realms Deep website on Friday, August 13 through August 15, with a live show airing at 10:00AM PDT on August 14 on 3D Realms’ Twitch channel. For more information, visit the official Realms Deep website, follow 3D Realms on Twitter, Facebook, and YouTube, join the team’s Discord and check out the official 3D Realms website.

About 3D Realms
Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne and Prey.

To learn more about 3D Realms please visit the studio’s official website.

Update notes for July 29

- We have extracted all the Warfork Testing PK3 files once again since the previous update is now live. If you have a limited amount of bandwidth per month we urge you to uninstall the FVI Launcher DLC (which contains Warfork Testing).

Minor game update

Hey Forkers,

We bring you a minor update to squash some bugs which were pestering players. We're in the process of working on models amongst many other things at the moment and will have more news shortly.

- Fixed a player name bug. (thank you klaufir)

- Teamcolored textures now work after 2nd map loading

- Server containing only spaces as hostname no longer take up two lines in the server browser.

- Added const uint8 cClient::buttons to AS. This property allows gametypes to check the pressed buttons of a given
client. This way a gametype can detect whether a player is pressing his
attack button at a given time. This could be used to to implement
controllable vehicles for example. Intercepting the +attack command has
proven to be an unreliable method to accomplish something like that.

- Added some administration functions to AS. This changeset allows gametypes to
* promote/demote operators
* mute/unmute clients
* drop clients with custom messages printed on the clients' screen after
dropping out of the game.

- Added bool cEntity::allowFunctionOverride to AS
This property allows gametypes to take control of arbitrary edict_t
function callbacks. This way a gametype can enhance existing entities
by extending their behaviour.

- Added G_PureFile to gametype AS
This allows gametypes to register files other than sounds and models as
pure. This can be used to transfer other files to connecting clients,
for example ui files.

- Fix qwertz layouts messing up the first char in the console.

- Add cfg filename autocomplete for writeconfig command.

- Updated the Warfork credits and completely revised the Warsow credits to be more accurate.

- Updated some logos and billboards.

- Moved /misc/ sounds to non-pure.

- Allow server owners to configure disallowed cvars. This also stops requesting empty cvarchecks. See: configs/server/cheatvars.txt

FVI Launcher added

Hey Forkers,

We've renamed the "Warfork Testing" DLC to "FVI Launcher", which now gives you quick access to the Warfork Map editor of choice (Netradiant Custom) bundled with the Warfork Game Pack + Map Sources, Warfork, and Warfork Testing via an easy to use launcher. For the time being the launcher is only for 64-bit Windows. If you have the DLC installed and click Play you'll be prompted with the "Warfork" and "FVI Launcher" as choices. If this bothers you: 1. Right click Warfork 2. Click Properties. 3. Click DLC 4. Uncheck what should be listed as "Warfork Beta", "Warfork Testing", or "FVI Launcher" depending upon when you activated it. A handful of programs, tutorial videos, new features, and more will be added shortly.

Notes:

1. To change launch options for each application please edit: C:\Program Files (x86)\Steam\steamapps\common\fvi\fvi-launcher\config\metafiles\windows.wf.metadata.txt

2. FVI Launcher uses Windows' built-in video playback support (DirectShow). This supports many video formats without problems, but in some cases it might be necessary to install separate codecs, or a codec pack. The K-Lite Basic pack is a popular choice that should work well for most cases.

Special thanks to Mátyás "mmatyas" Mustoha and Seth "PlayingKarrde" Powell for their code contributions and continued support.

Warfork Soundtrack added in-game

Hello Forkers,

We've removed the placeholder music that has been in Warfork for quite some time and added music from our official soundtrack. Ava1anche our soundtrack composer is still hard at work and you can view his most recent progress here: https://soundcloud.com/deshaadman/sets/warfork-soundtrack-early-wips

The following tracks were added:

Utopia
Convergence
Electriccitadel
Neptune
Fugitive
Gloomworks
Machine
Residue
Riot

Note: Warfork Music is proprietary. If you wish to use free cc0 music please visit: https://github.com/TeamForbiddenLLC/warfork-free-soundpacks/tree/master/cc0/music