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Call of War News

Balancing changes



Most of us have started their journey in Call of War on the European Map, and many great battles have been fought on this all time classic. So what more reason could we need to make some key changes to this timeless battlefield, making sure it can be enjoyed well into the future!



The most striking change you’ll notice is the addition of major Rivers to the map. These create natural chokepoints all over the map, reshuffling the dynamics of troop movements and ideal placement of defensive positions. And even better, the new St Lawrence and Volga Rivers can be sailed by ships, allowing players to penetrate deep into the vast land masses at the edges of the map.
The other major change is the addition of Belarus as an NPC nation. This creates more neutral territory in central Europe. This gives the neighboring countries some much needed breathing room during the start of the map.
Further we changed the territory of the United Kingdom to be less spread out all over the map. For this reason we turned the territories of Bermuda and Melilla into new NPC nations.



We also made some important changes to the balancing of War Bonds. We received a lot of feedback about healing being overtuned, making it too easy to save units on the retreat from ranged attacks. Therefore we’ve increased the cost of healing these units that benefit the most from this tactic:

Motorized InfantryArmored CarsStrategic BombersTactical Bombers

Further we also increased the cost of the Instant Spy Actions “Reveal Local Army” and “Country Information” by 50% to make these actions less efficient.
Finally we also reduced the amount of War Bonds available per gameday on the World at War and Free For All maps. This is a first test to see how a slower accumulation rate impacts gameplay. As always, the changes only apply to maps created after the update.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Bytro Team

Swift Strike




Swift Strike is the ultimate test of brilliant strategy and quick decision-making. With the game speed set to 10x prepare for an exhilarating and demanding experience. The game automatically ends after 4 real-life days. So choose your allies wisely and move swiftly to seize the win!

Minimum Rank: Technician Fifth Grade

Country Selection: Free Selection
Team Settings: Coalitions
Peace period days: 1 day
Number of players: 22
Start of game: Starts right away
Gamespeed: 10x

Don’t miss out on this high-octane challenge where every second counts. Click the "Find Games" button below to join Swift Strike now. Hurry! The clock is ticking.

Operation Supremacy



Dear Generals,

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts immediately
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


Balancing changes



We have been very busy collecting your feedback for the new War Bonds, and the message could not have been clearer. The “Sabotage Building” Instant Spy Action is too cheap and was quite the nuisance in games since the release of the War Bonds. Therefore we will be doubling the cost of the action to bring it more in line.
We will continue to monitor the impact of War Bonds, and are already planning more balancing iterations in the near future.

We fixed faulty translations in the trade window, ensuring that all trade offers now display in the correct language. Additionally, we've addressed an issue where players couldn't heal their units when low on Gold, even if they had enough War Bonds available.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Bytro Team

Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100-player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Player count: 100
  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!


Your Bytro Team