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Call of War News

Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100-player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Player count: 100
  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!


Your Bytro Team

Release Notes



Goods and Rare Materials have been removed from the game! This change applies to all newly created game rounds. Please read our update news from last week for more information on this change.

The Resource rework also comes with a balancing update to Industry buildings. We’ve slightly increased the initial build costs, but here’s the big payoff: Industry buildings now get a boost in production efficiency at higher levels. This means investing in urban production is a higher-stakes choice - but one that comes with even greater rewards!

Further, we’re thrilled to announce that rivers have arrived on the World map! Following the updates to the European and North American scenarios, rivers now also flow through the World Scenario. They are transforming the battlefield with dangerous choke points and new, surprising routes for naval attacks. Dive in and explore the revamped World at War map, or get ready to experience these changes in the next Free For All event.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Call of War Team

Capital Rush




Attention, Generals!

To kill a beast, you aim for its head. The key to victory lies in crushing the morale of the enemy! Why waste resources to occupy an entire country, when you can demoralize and defeat the opponent by conquering its center of power - the capital?

Join our brand-new Capital Rush event this weekend and fight for world domination with 99 other players! To win this event you will need to seize control over enough enemy capitals before any of your rivals do. Strike now and conquer the world!

Event Details:

Player count: 100
2x speed
Starts immediately
Free country selection
Free for all (No teams)
Point of Interest (POI) feature activated
30 POIs to win the map
No AI peace period


If you want to participate in this event, simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.

Your Bytro team

Resources Reforged



After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update.

We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players. By simplifying resources, the game becomes more approachable for new players, while ensuring every choice remains impactful and rewarding for experienced players.

Meaningful choices and strategic depth

All provinces that produced the removed resources have been rebalanced to produce one of the remaining resources. We reworked resource production with balance in mind, making sure that the overall material output remains the same. So while the overall number of resources will change, the availability of resources to build up your nation remains the same.

This update is not just about simplifying gameplay - it’s about evolving it to create more meaningful decisions. This is why we redistributed the production costs of units. Where previously some tech trees had a bias towards specific resources, now there is greater variety. This makes unit build choices more impactful, creating a new layer of strategic depth to be explored. Especially in team play, resource allocation within coalitions will now take on a whole new level of importance.

Adjustments based on community feedback

Thanks to feedback from our dedicated Frontline Pioneers, we've made several important adjustments to ensure the rebalance feels authentic and remains anchored in the historic setting of the game.
  • Production costs were fine-tuned
  • Iterated on Building costs, creating more varied gameplay options
  • Refined the rural production on some maps to avoid balancing issues with the various doctrines
  • Rebalanced the efficiency of Urban Industry to open up exciting new opportunities for players to fuel their war machines, adding more depth to gameplay
  • There was an unintended creep in Manpower costs when building units. Now the overall MP costs are on the same level as before.
Your input was instrumental in shaping this update, and we hope these changes create a dynamic and competitive experience for all.

Booster Cards

All existing Goods and Rare Material Booster Cards in your inventory will be converted to Money Booster Cards of an equivalent value. This way you can make your own choice on which resources you want to invest in via the Stock Market. This conversion will take place in the upcoming weeks. We will follow up with more information once we start the conversion process.

Your Call of War Team



All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 4x speed
  • Fixed runtime of 14 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!

Your Bytro team