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Call of War News

Release Notes - 2021-05-11



Attention, generals!

Today’s update brings new WebGL shaders to Call of War. The new shaders replace the current ones which will improve map performance and alter the look of our maps slightly. We tried to incorporate some of the feedback our Canvas veterans provided, who used to play with the removed Canvas graphics mode until the very end.

New gradient effects were added, contrasts were tweaked and distance fog effects and new ways to render coastal waves were implemented. We also adjusted the color balance in the moral view mode to make it less bright, and the color saturation when zooming in on the map was reduced across all view modes. In the low graphics mode, the alternative to the removed Canvas graphics mode, the color saturation was reduced in general.

Apart from the mentioned changes, we also resolved various bugs in the game. For a complete overview, please see the list below:

General:

  • New WebGL shaders were implemented and replace currently used shaders to improve map performance and user experience.
    • Land masses stand out more now, as a new gradient effect is displayed from the inner land mass towards the coast. This change also makes the map appear a little less bright.
    • According to player feedback, the contrast of non-core province stripes has been reduced in all available view modes.
    • Coastal waves are rendered in a new way.
    • A slight distance fog effect was added that is displayed when you zoom out on a map.
    • The color balance in the morale view mode was adjusted by decreasing the color saturation to make it less bright.
    • The color saturation when zooming in closely on a map was reduced in all view modes, according to player feedback.
    • The color saturation in the low graphics mode was reduced in general.
    • The intensity of the red pulsating stripes for revolting provinces was reduced in the mid and high graphics mode.


Bug fixes:

  • The Damage Building button used to be displayed for Capital provinces on mobile devices, even when no building was built in the province. This was changed now. The button is only available in case there are buildings in a province (including Capitals).
  • An issue was resolved that could prevent players from deactivating Rally points once set.
  • A bug on mobile devices was fixed that could cause the “treasure found” icon to overlap with the “supply drop” icon. If both icons are displayed, they are shown below each other.
  • A bug was fixed that caused an error message to be displayed when the page was refreshed while the Support Request Form was open.
  • An issue was resolved that could prevent positioning of units to be displayed. Positioning dots are now always displayed for all units to make micromanaging armies on the map more consistent.
  • A bug was fixed that caused submarines to be displayed on top of other certain units. Submarines are now always displayed at the bottom in case several units are displayed at the same location.
  • An issue was resolved that could cause some sections of a unit's movement line to turn invisible unless it was hovered over/highlighted. The complete movement line of units is now visible again.
  • An issue on the Europe - Clash of Nations 22 Player map was resolved, that allowed players to build harbors at the great lakes in Detroit and Toronto, although the lakes have no connection to the ocean. The option to build harbors in those provinces and the sea connection from these cities to the lakes were removed.
    • This change affects newly created game rounds only. Existing game rounds are not affected by this change.
  • Several bugs on various maps have been fixed, including spelling mistakes, incorrect flags and road connections.
  • Some Classic Gamerounds that were not ended with the previous release due to an issue, have been ended now.


We hope you like the changes made and wish you all the best on the battlefield!

Your Bytro Team

Speed Round Event



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.

Settings for this speed round event:

  • Player count: 100
  • 4x speed
  • starts immediately
  • Free country selection
  • players flagged as inactive after 2 real life days
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


Doomsday - Event



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts immediately
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and researches are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • Players flagged as inactive after 2 real life days
  • fixed runtime of 28 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team

Release Notes - 2021-04-27



Attention, generals!

Today’s update implements a supply drop timer icon and info popups for generals that play on the mobile app in the game. The timer will appear as soon as a supply drop is available to you on the map, while an info popup will provide information on its exact location. Should you conquer it, another info popup will reveal the contents of the supply drop to you.

We also fixed various bugs this week. One of which happens to be the handy lasso tool, that allows you to easily select multiple units on a map. On some maps the lasso was, although functioning, not visible to players. Luckily this is a thing of the past now, and the tool is displayed correctly on all maps again.

To learn what else was updated and fixed today, please check the list below for a complete overview on all changes:

General:

  • When hitting the back button on your mobile device while inside a game round or on the overview screen a popup will open that lets you exit the app.
  • All Call of War Classic game rounds that were still running have been ended and Classic games have been removed as an option when creating a game round.
  • A supply drop timer icon is displayed in the upper left corner of the screen on mobile devices now, should a supply drop be available on the map.
  • An info popup now informs you on mobile devices, when a supply drop is available in a province.
  • Another info popup was added in the app, that informs you about the contents of a supply drop once you secured it.
  • Players on desktop can now test an early development version of the new beta client.
    • The beta client allows for faster and easier implementation of improvements, functions and display options that are not feasible with the current client once fully fleshed out.
    • Please note that this is an early beta stage of the client and that aspects, features, functionalities, and appearance might change with future updates.
    • You find a button to switch to the new beta client in the account settings. Once switched, closing the tab and reopening it will open the last chosen setting. To switch back to the old client, re-visit the account settings in the new beta client.
Bug fixes:

  • An issue was resolved that prevented the lasso tool, which allows for the selection of multiple units at once, to be displayed on certain maps.
  • A bug was resolved that caused the user interface to become unresponsive, when the forgotten password popup was closed on desktop.
  • The autocompletion of usernames in the name dropdown menu when writing a message is working correctly again.
  • An issue in the mobile app was resolved that caused the link to the Call of War Wiki on the Country Chooser in some game rounds to open a blank page. When clicking the link, the Wiki is opened correctly now.
  • A bug on desktop was fixed, that caused airplanes in convoy mode to display the speed value of the airplane mode in the army bar. Airplanes in convoy mode now display the speed value of the convoy in the army bar.
  • An issue on mobile was resolved that caused submarines to be displayed on top of certain units.
  • A bug was fixed that prevented the input in the password field to be hidden by
  • *** when trying to change the password in the account settings.

We hope you like the new supply drop time on mobile, and that the bug fixes help you to be victorious in all the battles to come.

Your Bytro Team


Operation Supremacy



Dear Generals,

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts immediately
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team