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Call of Christmas



Dear Generals,

Pack your warmest clothes and fastest sleds for our ‘Call of Christmas’ event! In this exclusively available event map remnants of the ‘Third Reich’ have kidnapped the world’s biggest industrialist (Codename: Santa) in Antarctica to capitalize on his skills.

Your mission: Conquer and hold two of three Control Points for four ingame days to free Santa and win all his riches (50000 gold!).

To spice things up, we removed a lot of AI provinces and made all player countries completely conquerable. Additionally most resources on the map are now concentrated in several resource hotspots. What will be your strategy? Will you secure the Control Points for an early victory or will you fight over the valuable resource hotspots to sustain your army? Decide wisely and strike fast to save Christmas!

Event details:

  • Player count: 50
  • 4x speed
  • All provinces conquerable
  • No coalitions
  • Winner receives 50000 Gold
  • random country selection
  • starts-when-full
  • players flagged as inactive after 2 real life days
  • AI & human player peace period of 24 real-life hours


Your Bytro team

Leave a mark! - Release Notes



Release Notes - 2020-12-15

Attention, Generals!

With our last update of the year, we implement new dynamic country names on the map and a Call of War wiki that you can access from within and outside the game!

The new dynamic country names appear when you zoom out on the map and allow you to leave a visible mark in your game round. The bigger your empire grows; the more impressive your country's name will be represented on the map for all players to see.



The new Wiki replaces the old manual and allows you to search for vital information without leaving the game. You will find a vast amount of information in there to a wide variety of topics, explaining the ins and outs of the game and its mechanics. Please note that we will add more content to the Wiki in the next few weeks.

Today’s update also includes some balancing changes, further updates and bug fixes. For a complete overview please take a look at the list below:

New features:
  • A new Call of War Wiki was implemented in the game providing detailed information on a wide range of aspects of the game. The new Wiki can be accessed from outside and inside the game.
    • The Wiki can be opened via a new menu item on top of the “other” menu in the bottom right corner on mobile.
    • On desktop the existing “info” button in the top left corner of the screen is re-purposed to open the game wiki instead.
    • In the forums the current manual articles are replaced with a link to the Wiki.
    • The Wiki can also be accessed via https://wiki.callofwar.com/
    • The Wiki provides information in English only, as the amount of information is too much to provide localized versions and keeping all those languages up to date in case of changes.
  • Country names are now displayed dynamically when zooming out on the map. The bigger your country gets, the larger the font size and your mark on the map for all players to see and to represent the power of your empire.
Balancing:
  • The naval combat balance was adjusted, especially in terms of how Destroyers are fighting Submarines. Prior to this update it was too easy for Destroyers to destroy Submarines due to their attack range combined with their high speed and ability to reveal. Destroyers now get their attack range removed and are compensated with higher damage values and lower costs, among other changes::
    • Destroyers:
      • The attack range was removed
      • The research, building and upkeep costs were reduced
      • The damage against submarines was increased.
      • The view range was increased from 50 to 70.
    • Submarines:
      • The research, building and upkeep costs were increased
      • The hit points of Submarines were decreased.
    • Cruisers:
      • The damage against submarines was decreased.
  • These changes only affect newly created game rounds. Games created before this update and “Classic” game rounds are not affected by this change.
General:
  • The inactivity timers in events were streamlined to make it easier for you to know after what amount of time the AI is taking over your reign in case you are not available to rule your nation.
    • The inactivity timer is now 2 real life days in all events except in high speed events with 6x or 10x the speed of normal game rounds.
    • The inactivity timer for events with 6x or 10x the speed of normal game rounds is 1 real life day now.
  • The index of nations/coalitions and the ranking table in the newspaper, including the info how many Victory Points are needed to win the game round were removed for Dominion maps, as these maps do not require Victory Points to win the game.
  • Call of War can now be played in landscape mode on tablets.
  • Since the army bar and province bar are now displayed at the bottom of the screen on mobile, notifications were moved to the top of the screen and can be closed now to avoid overlap.
Bug fixes:
  • A bug was fixed that prevented the Game End timer to be displayed at the end of a game round on mobile devices.
  • An issue was resolved that caused the login notification “you have 1 new front report" to be displayed although the player was already logged in and the reported notification was displayed on the screen. The login notification is not displayed anymore when the player is logged in and received the notification itself.
  • A bug was fixed on mobile devices that prevented the scrolling function in the stock market from working when scrolling the market and switching resource tabs.
  • An issue on mobile devices was resolved that caused an empty space to be displayed between the coalition flag and the country flag in the army bar, which caused the info button to be hidden.
  • An issue was resolved that could cause units to be displayed in front of resource icons, but behind other labels on the map. Resource icons are now displayed in front of units, like the other labels on the map.
  • We added translations for several tooltips that were displayed in English language for some languages.
  • A bug has been fixed that caused the option of using arrow keys to cycle between provinces and armies to not work as intended.

We hope you like the new Call of War Wiki, the dynamic country names on the map and all the other changes and bug fixes of today’s update. We wish you best of luck on the battlefield!

Your Bytro Team

Speed Round Event



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.

Settings for this speed round event:

  • Player count: 100
  • 4x speed
  • starts when full
  • Free country selection
  • players flagged as inactive after 2 real life days
  • 1 real life day of AI & human player peace period
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


All Countries: All In! - 1x Speed



Dear Generals,

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:

  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts-when-full
  • Starting conditions are balanced historically
  • AI & human player peace period of 24 real-life hours
  • 1x speed
  • Fixed runtime of 42 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro team


Arms Race



Attention, Generals!

The race to victory is about to begin as our “Arms Race” event returns!

Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!

It is time for you to make the first move and face the enemy!

  • 2x speed
  • Starts-when-full
  • Random country selection
  • Players flagged as inactive after 48 real-life hours
  • AI & human player peace period of 24 real-life hours
  • Fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Call of War Team