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Call of War News

Doomsday - Event



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts when full
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and researches are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team

Release Notes - 2020-06-30



Release Notes - 2020-06-30

Attention, Generals!

Today’s update brings several bug fixes to Call of War and Call of War 1.5 game rounds.

We minimized the chance of revolting provinces joining a nation that is located on the other side of the map, we made sure that players get their rewards after they conquered their supply drops in CoW 1.5 and we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID!



For a complete overview of all bug fixes in today’s release, please check the list below:

Call of War 1.5:

  • We resolved an issue that prevented the Patras province on the CoW 1.5 22 player map from having the rare material production the map icon indicates.
    This change will affect newly created game rounds only. Game rounds created before this update are not affected.
  • We resolved an issue that caused an error message being displayed when a player conquered a supply drop.
  • We fixed an issue that caused an icon of a tank being displayed in the army bar of SP anti-air. SP anti-air units now have the correct icon in their army bar.


General:

  • We drastically lowered the possibility that a province joins a faraway country after it revolted.
    Note: This change does not affect the possibility of province revolts in general.
  • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
  • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
  • We resolved an issue on mobile, that prevented the correct number of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
  • We adjusted the German flag to make it more distinguishable from the Yugoslavian flag.
  • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.


We hope you like these updates and wish you best of luck on the battlefield!

Your Bytro Team

Speed Round 1.5



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.

Settings for this speed round event:

  • 4x speed
  • starts when full
  • Free country selection
  • players flagged as inactive after 2 real life days
  • 1 real life day of AI & human player peace period
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


Arms Race



Dear generals,

it is time for another challenge. However, you won't be alone in this upcoming fight. 150 strong troops will unite and fight for you in this week’s event Arms Race. Your army will consist of light tanks, medium tanks, artillery units, mechanized infantries, anti-tank units, commandos and anti-air units. These troops will be stationed in all urban provinces protecting your already fully upgraded buildings, ready to receive orders. In all non-urban provinces you will find additional infantry troops.

  • 2x speed
  • starts-when-full
  • random country selection
  • players flagged as inactive after 48 real-life hours
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Call of War team

Release Notes - 2020-06-16



Release Notes - 2020-06-16

Attention Generals!

With today’s release we are adding more late game unit skins (we are focusing on Ordnance units this time), adjusting historical unit names in CoW 1.5 and we are also fixing several bugs. In Addition, CoW 1.5 will receive a balancing update, which you can read more about by going here. These balancing changes will only apply to game rounds that are created after the update and will not affect existing game rounds.

Please find a complete list of today’s new features and bug fixes below.

New Features:

  • We added new early and late game skins for Ordnance units. Units with different skins are:
    • Anti Tank
    • Artillery
    • Anti Air
    • SP Anti Air
    • SP Artillery




General:

  • We changed the floating tooltip text of the patrol command to more accurately reflect its function.
  • We added the current refueling time of a unit to the army bar and the floating tooltip.
  • The time it takes for a plane to refuel is now displayed in the building details panel of buildings that allow refueling.
  • We adjusted historical names for some Allies, Comintern and Axis units according to community feedback.
  • The game end timer will now start appearing 7 days before the round ends. Until now it was visible for the entire round duration. In Addition, the “game information”- tab in the newspaper now displays the time until the round ends.
  • We made balancing changes to Call of War 1.5.


Bug Fixes:

  • We fixed a bug that caused the Fire Control icon on the map to be displayed in the wrong spot.
  • We fixed a bug that caused the image for the Dominion end game timer to be displayed in non-dominion maps.
  • We fixed a bug that prevented the ranged attack arrow from being displayed consistently.
  • We fixed a bug on mobile that prevented players from scrolling down when reading a message that exceeded the initial message space.
  • We fixed a bug on mobile that caused the small plus icons to be missing when using the “add army” functionality.


We hope you will enjoy the new unit skins and other additions and we wish you good luck on the battlefield!



Your Bytro Team