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Call of War News

Resources Reforged



We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.



As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games. So start up a new beta map, and send us your feedback in our Discord. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!



With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!



To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything.This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us on our Discord.

Your Call of War Team!


Free For All



Free For All is the ultimate test of solo skill and strategy! In this event, you’re on your own with no coalitions, facing off against 99 other players in a high-stakes battle. The country selection is random and players are anonymous, adding an extra layer of challenge. This is your chance to shine in chaos!

Minimum Rank: Technician Fifth Grade
Country Selection: Random
Team Settings: No Coalitions
Peace period days: 1 day
Number of players: 100
Start of game: Starts right away
Gamespeed: 1x

Think you’ve got what it takes to thrive in chaos? Join Free For All where coalitions are out, and every move counts. Click the “Find Games” button below to dive into the action now!

Capital Rush




Attention, Generals!

To kill a beast, you aim for its head. The key to victory lies in crushing the morale of the enemy! Why waste resources to occupy an entire country, when you can demoralize and defeat the opponent by conquering its center of power - the capital?

Join our brand-new Capital Rush event this weekend and fight for world domination with 99 other players! To win this event you will need to seize control over enough enemy capitals before any of your rivals do. Strike now and conquer the world!

Event Details:

Player count: 100
2x speed
Starts immediately
Free country selection
Free for all (No teams)
Point of Interest (POI) feature activated
30 POIs to win the map
No AI peace period


If you want to participate in this event, simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.

Your Bytro team

All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 4x speed
  • Fixed runtime of 14 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!

Your Bytro team

Release Notes



Continuing on in our efforts to finetune War Bonds, we are making more impactful changes rto Call of War’s latest resource. On all newly created maps, players will now start with 5,000 War Bonds instead of the previous 10,000. This limits the amount of havoc that War Bonds can cause in the very beginning of the game, letting players settle in better when joining a map.
Additionally, users with Premium Account will now enjoy a 20% increase to the production rate of their War Bonds. This means that the hourly production rate will go from 1,250 to 1,500, giving Premium users one additional special action per gameday.

We also fixed a bug that caused units stationed in allied territory to automatically attack instead of defending when engaged by enemies. Now, these units will correctly use their defensive combat stats.

Finally, we are in the process of implementing a moderation tool that automatically checks the newspaper for prohibited content. Please refer to our FAQ section on Helpshift if you have any questions about this change.


For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Call of War Team