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Call of War News

Saturday Madness - New Event



Attention, Generals!

We are excited to announce a new type of event in Call of War - The Saturday Madness!

From now on, you will be able to sign up for our Saturday Madness events every Saturday! The sign up time lasts only a couple of hours, so do not miss it.

Note: Saturday Madness is an additional event and runs on top of our regular weekend events you can sign up for from Thursdays to Mondays.

This new event puts you right in the middle of an intense battle for Europe! You and 12 other players fight for victory on a compact historic map of 1944 Europe at three times the speed of normal game rounds. You start with 5 urban provinces as the ruler of a randomly picked nation. To intensify the scenario even more you will face this fight without the help of coalitions and with the “Anonymous Round” feature enabled. Show your skills and hold sway over Europe and your enemies!

Join our first Saturday Madness event this Saturday starting at 12:00 AM CET until Sunday at 04:00 AM CET and prevail over your opponents in one of Call of Wars most vigorous PvP events!

Your Bytro Team

Release Notes



Release Notes - 2021-05-26

Attention, Generals!

Today’s update brings handy improvements to the Province List and Front Reports in the beta client of the game on desktop. Mobile generals also benefit from the changes made to the Front Reports, which we describe below.

Front Reports on mobile and in the new beta client now come with category toggles on top of the overview, allowing you to filter out certain reports. Front reports now also come with clickable location information, allowing you to immediately jump to the location where the situation described in the report took place.

The Province List in the beta client received a more polished look and is now draggable and can be resized at will. The changes also make the Province List work better on devices with smaller resolutions. The build queue was altered accordingly and can be dragged and resized as well.

For a complete overview of this release with all new features, changes and bug fixes please check the detailed list in the forums. You also find information on how to switch to the beta client there. We hope you like the new Front Reports and the new Province List in the beta client and on mobile and wish you best of luck on the battlefield!

Your Bytro Team

Swift Strike



During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!

Settings for this special event:

  • Player count: 22
  • 10x speed
  • Starts immediately
  • Free country selection
  • Players flagged as inactive after 1 real life day
  • No AI peace period
  • Fixed runtime of 4 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

Your Bytro team

All Countries: All In! - 1x Speed



Dear Generals,

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:

  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 1x speed
  • Fixed runtime of 42 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro team


Release Notes - 2021-05-11



Attention, generals!

Today’s update brings new WebGL shaders to Call of War. The new shaders replace the current ones which will improve map performance and alter the look of our maps slightly. We tried to incorporate some of the feedback our Canvas veterans provided, who used to play with the removed Canvas graphics mode until the very end.

New gradient effects were added, contrasts were tweaked and distance fog effects and new ways to render coastal waves were implemented. We also adjusted the color balance in the moral view mode to make it less bright, and the color saturation when zooming in on the map was reduced across all view modes. In the low graphics mode, the alternative to the removed Canvas graphics mode, the color saturation was reduced in general.

Apart from the mentioned changes, we also resolved various bugs in the game. For a complete overview, please see the list below:

General:

  • New WebGL shaders were implemented and replace currently used shaders to improve map performance and user experience.
    • Land masses stand out more now, as a new gradient effect is displayed from the inner land mass towards the coast. This change also makes the map appear a little less bright.
    • According to player feedback, the contrast of non-core province stripes has been reduced in all available view modes.
    • Coastal waves are rendered in a new way.
    • A slight distance fog effect was added that is displayed when you zoom out on a map.
    • The color balance in the morale view mode was adjusted by decreasing the color saturation to make it less bright.
    • The color saturation when zooming in closely on a map was reduced in all view modes, according to player feedback.
    • The color saturation in the low graphics mode was reduced in general.
    • The intensity of the red pulsating stripes for revolting provinces was reduced in the mid and high graphics mode.


Bug fixes:

  • The Damage Building button used to be displayed for Capital provinces on mobile devices, even when no building was built in the province. This was changed now. The button is only available in case there are buildings in a province (including Capitals).
  • An issue was resolved that could prevent players from deactivating Rally points once set.
  • A bug on mobile devices was fixed that could cause the “treasure found” icon to overlap with the “supply drop” icon. If both icons are displayed, they are shown below each other.
  • A bug was fixed that caused an error message to be displayed when the page was refreshed while the Support Request Form was open.
  • An issue was resolved that could prevent positioning of units to be displayed. Positioning dots are now always displayed for all units to make micromanaging armies on the map more consistent.
  • A bug was fixed that caused submarines to be displayed on top of other certain units. Submarines are now always displayed at the bottom in case several units are displayed at the same location.
  • An issue was resolved that could cause some sections of a unit's movement line to turn invisible unless it was hovered over/highlighted. The complete movement line of units is now visible again.
  • An issue on the Europe - Clash of Nations 22 Player map was resolved, that allowed players to build harbors at the great lakes in Detroit and Toronto, although the lakes have no connection to the ocean. The option to build harbors in those provinces and the sea connection from these cities to the lakes were removed.
    • This change affects newly created game rounds only. Existing game rounds are not affected by this change.
  • Several bugs on various maps have been fixed, including spelling mistakes, incorrect flags and road connections.
  • Some Classic Gamerounds that were not ended with the previous release due to an issue, have been ended now.


We hope you like the changes made and wish you all the best on the battlefield!

Your Bytro Team