1. Call of War
  2. News

Call of War News

New alternative to Canvas - Release Notes



Release Notes - 2020-12-01

Attention, Generals!

Today we introduce the new “Low Graphics Mode” in Call of War. This new mode is designed to help player’s that experience performance issues when playing on older mobile devices and as a replacement for “Canvas”. “Canvas” is the old graphic mode that is not the standard advanced graphic mode with advanced rendering. The new “Low Graphics Mode” not only reduces performance requirements, which is handy for mobile users on the go, but also allows traditional Canvas players to switch over to the superior webgl version of Call of War while still enjoying more simplified graphics. The new “Low Graphics Mode” can be found in the account settings on Mobile and Desktop.



The Advisor which appears straight after a new player starts the tutorial is getting a new modern design with improved usability, additional new tasks and rewards. This will improve the introduction of new players to the game and explain more aspects of the game. Existing players will be able to complete the new tasks as well, so you do not miss out on any reward.

We also improved the tablet version of the game by changing the way interfaces are displayed and by offering the ability to play in horizontal position. If you like playing the mobile version on a bigger screen we highly recommend you check it out!

For a complete overview of today’s release please check the list below:

Balancing:

  • Damage values of early level Mechanized Infantry units were slightly decreased to bring them more in line with other units unlocked on the same days.
  • Manpower costs of Mechanized Infantry units were slightly increased to bring manpower requirements more in line with other Infantry units.
  • Damage values of Light Tanks against light armor units were slightly increased for later levels to make them more viable in mid game.
  • These changes only affect new game rounds. Game rounds created before today's release and “Classic” game rounds are not affected by these changes.


General:

  • The Low Graphics Mode was implemented for desktop and mobile players.
    • The graphics mode can be activated and deactivated in the account settings.
    • Certain low end devices will automatically be put into low graphics mode. Unfortunately, those devices will not be able to switch back to the regular mode right now.This might change with a later update.
  • A new advisor Layout was implemented on desktop and mobile, including a lot of new tasks rewarding new players for staying active
    • Newly added tasks will also be visible to all existing players, allowing all players to complete these tasks and receive the rewards as well.
  • The filters in the newspaper were reworked to reflect recently made changes to the game.
    • The economics filter was removed from the newspaper in game rounds where buildings are only visible to players when revealed by units or spy actions.
    • The “enemies & allies” filter was split in two separate filters: One filter for Enemies and one filter for Allies.


Bug Fixes:

  • An issue was resolved that caused the number of coalitions created on mobile to be displayed incorrectly in the army bar on desktop.
  • We fixed a bug on the 1939 Blitzkrieg map that caused Damascus being the capital of France at the start of the game. Paris is now the capital of France on this map again.
    • We fixed multiple connection and name issues on several other maps as well.
  • An issue was resolved that caused the movement lines of units to be displayed too bold on the map.
  • We fixed a bug that prevented several forum features (incl. Language selection) from working when entering the forums via Steam. All forum features are working as intended now when entering the forum playing via Steam.
  • An issue was resolved that could cause the popup that appears after confirming a gold transaction to be misplaced when a player tried to construct buildings with gold due to a lack of resources.
  • We resolved an issue that could cause an error message to be displayed for some players when they were trying to enter a map.


We hope you like the new advisor and the Low Graphics Mode, and that these new features help your efforts on the battlefield!



Your Bytro Team


Free For All



Generals!

In this event you will not know friends nor family: In a 100p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against 99 other players in a struggle for survival.

The event maps will have the starts-when-full option and random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. There is also an AI & human player peace period of 1 real-life day. We also enabled the Elite AI but will not charge any entry fee for this exclusive event.
Additional option this time: 6 week time-box. The game will end after 6 weeks, the player with the highest victory points wins and receives a large gold price.

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.



Your Bytro team


Release Notes - 2020-11-18



Attention, Generals!

Today’s release makes Call of War 1.5 the new standard in the game. We are very excited about this milestone. Fans of the classic Call of War will still be able to join the older versions of several scenarios, which are now marked as Classic scenarios in the game list.

To make sure that you do not miss a potential uprising in your empire, we added a new feature that highlights a province on the map that could revolt against your rule soon.

We have good news for our mobile generals as well, as we managed to fix several nasty bugs including the one that showed a connection lost indicator, even when the connection was restored again.

These are just some highlights of today’s release, please check the following list of changes for a complete overview:

General:

  • The production and research costs of Mechanized Infantry units were slightly increased.
  • The default inactivity time of 5 days was reduced to 2 in user generated game rounds. The default inactive time now matches that of system generated game rounds. This change only applies to game rounds created after today.
  • When a province has a chance for an uprising greater than 0%, pulsating red stripes are displayed in the province on the map, highlighting a potential revolt. The chance of an uprising can be checked when using the info button in the province bar.
  • When a province’s buildings are revealed via spy reports they are now also revealed in the province bar outside of the espionage menu. They stay visible until the next day change. It takes 1-3 minutes for revealed buildings to appear/disappear, just like when scouted by units.
  • We removed older versions (CoW 1.0) of several maps from the map pool. These maps will only be available in one version (the new 1.5 version) from now on. The 100 player World at War map, the 25 player World at War map and 22 player Clash of Nations map remain available in the new 1.5 version and the Classic version (1.0). All currently running 1.0 game rounds can still be played.
  • With the removal of several CoW 1.0 scenarios, scenarios previously marked with 1.5 are now the new standard for all scenarios and had their version indicator (1.5) removed. Scenarios that are still available in two versions have the older version marked as “Classic”.
  • The option to post articles or send messages anonymously in the game was removed to reduce problematic content being shared in game rounds and improve overall game experience for players by not being exposed to such content.


Bug Fixes:

  • An issue on mobile devices was resolved that caused the offline indicator that informs players of a missing internet connection to stay visible on the display after the connection was restored.
  • A bug on mobile devices was fixed that could prevent selecting multiple provinces from working correctly. When adding additional provinces to a selected province, the newly added provinces are now highlighted correctly and the multi army selection mode is no longer activated.
  • An issue was resolved that could cause hidden buildings to be visible for neutral players during the construction phase of the buildings.
  • A bug on mobile was fixed that caused a wrong icon being displayed in the research panel for the damage/attack indicator.
  • An issue on mobile devices was resolved that prevented switching between a unit's research levels from working correctly. Switching from any research level to another now works flawlessly.
  • An issue was resolved that caused the cloud density at map borders to differ between smaller and bigger maps when zoomed out. The cloud density between all map sizes is the same now.


We hope you like today’s release and wish you and your troops a victorious day on the battlefield!



Your Bytro Team


The New Call of War



Attention, Generals!

In the last couple of months we introduced with Call of War 1.5 a brand new version of your favorite game. We revamped the balancing of the game, introduced new buildings and features, adjusted numerous maps, reworked the UI and much more. We did all this together with you and your feedback in mind, to keep Call of War as exciting and entertaining for you in the years to come as it has been in the previous five years of its lifetime.

We are very happy with what we achieved and will continue the journey, as recent changes opened development options for Call of War we couldn’t dare thinking of until now. With this article we would like to share with you the next steps regarding the New Call of War (CoW 1.5) and Call of War Classic (CoW 1.0).

This is the road ahead of us:

Maintaining two different versions of Call of War is a lot of work and the team had to realize that maintaining both is not feasible nor healthy in the long run. We thought about this very thoroughly, especially as this is a topic frequently discussed within the community as well. As new players already have exclusive access to the New Call of War, the following section addresses our veteran players, as nothing will change for players that are new to the game.

We developed the New Call of War together with the community and many of the new features, ideas and solutions implemented include a huge amount of community feedback. We would like to point out that across the board we were extremely happy and impressed about the community's involvement, dedication, and constructiveness along the way. Needless to say, that everyone here at Bytro wishes to continue with this.
You might have noticed that in the last couple of weeks we continued to update existing maps and events for the New Call of War. Beginning with November 2020 we will start to slowly phase out Call of War Classic by reducing the Classic map pool to only the most popular maps.
Call of War Classic will not disappear completely! It will be preserved in the state as veterans know it today and most popular Call of War Classic maps will be available, just not all the time anymore. No new features or bug fixes will be added to the Classic version anymore going forward though.
Eventually, in 2021 that is, the New Call of War will replace Call of War Classic, but we will keep the option to occasionally bring back Call of War Classic as Classic Events.

We know this might be disappointing for a few players, but we want to continue to be as transparent about the further development of the New Call of War as we have been in the last couple of months. We know there are diehard fans of Call of War Classic, but we don’t want to create false hopes nor do we want to make promises we already know we are unlikely to keep.

The future for Call of War is bright, and the new version of Call of War is just the beginning as we take things even further from here. The road to Call of War 2.0 is just about to start, and we are looking forward to share the exciting and ambitious plans we have for the future of this amazing game!

Please join us in the discussion and share your thoughts and feedback with the team on the forums.



Your Bytro Team


All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts-when-full
  • Starting conditions are balanced historically
  • AI & human player peace period of 12 real-life hours
  • 4x speed
  • Fixed runtime of 14 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Bytro team