1. Call of War
  2. News

Call of War News

Swift Strike



During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!

Settings for this special event:

  • 10x speed
  • Starts when full
  • Free country selection
  • Players flagged as inactive after 1 real life day
  • No AI peace period
  • 1 real life day of human player peace period
  • Fixed runtime of 4 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

Your Bytro team

Cold Snap - Event



Attention, Generals!

Vast resource hotspots have been discovered in Antarctica. In order to support war efforts at home, it is on you to spearhead your nation into the cold continent and secure the wealth for your people as well as victory for your nation!

While resource hotspots are sparse they seem to have an infinite yield which makes them highly attractive for your warfaring country. But be careful, other nations will seek out these locations as well!

Your mission: Conquer and hold two of three Control Points for four ingame days to claim Antarctica's resources and get rewarded with 50,000 gold by your government!

What will be your strategy? Will you secure the Control Points for an early victory or will you fight over the valuable resource hotspots to sustain your army?

Event details:

  • 2x speed
  • All provinces conquerable
  • No coalitions
  • Winner receives 50,000 Gold
  • Random country selection
  • Starts-when-full
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)




Your Call of War team


Operation Supremacy



Dear Generals,

Extremist movements around the globe rose up and conquered vital industrial centers and strategic points in their countries. Use this opportunity to “free” these regions and utilize them to achieve your own Supremacy!

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts-when-full
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


Release Notes 2020-01-29



Attention, generals!

The first release of 2020 brings the next batch of graphical updates for units and fixes a large amount of bugs, including some quite infamous ones!

We began the appearance revamp of units end of last year. Today we take the next step with this endeavour and update the visuals of some of the most prominent units on the map - Infantry, Mechanized Infantry, Motorized Infantry and Militia. This week's graphical update brings the new look and feel in Call of War to the next level!

Despite working on the optics of the game, we also spent the holidays tackling a large amount of bugs that were on our and the community’s list. Gone are the days when you lost a province to an enemy although an ally had stationed troops there to protect it. We also fixed the bug that could make supply drops appear in allied territories.

Please find a full list of all changes below:

Graphical Updates:
  • We improved the visuals of Infantry units.
  • We improved the visuals of Mechanized Infantry units.
  • We improved the visuals of Motorized Infantry units.
  • We improved the visuals of Militia units.
  • We reworked the circle graphic visualizing the range of units to avoid confusion.
    • The range indicator does not have a gradient anymore.
    • The ring is now clearly displayed as only one ring.
  • We improved visibility of roads on the maps.
  • Roads are displayed twice as wide now.
  • We improved the visuals for the “send login” button in the account settings on mobile to make the button more recognizable.
  • We optimized some images for iPad.


General:
  • We increased the zoom level when using advanced graphic settings.
    • You can now zoom in closer for a better overview and more details on the map.
  • We decreased the snapping range when using advanced graphic settings to allow you to give more precise orders for your units.
    • This allows you for example to send troops close to a province center, without attacking it.
  • We added an icon in the production menu that indicates the armor class of units.
  • We added icons to production and research tabs on desktop.
  • Wind sounds are now only audible when zooming out.
  • We added a list of special unit properties at the bottom of the unit details panel on mobile.
  • The view range of a unit is now stated in the unit properties section within the unit details panel.
  • We added icons in the production and research menu that indicate the armor class of units.
  • We added icons to the production and research tabs on desktop.


Bug fixes:
  • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it from enemies.
    • Allied forces stationed in a province now prevent an enemy taking over the province.
    • There will be no battle between allied and enemy troops unless war was declared between the two.
  • We resolved an issue in team games that caused supply drops to appear in provinces of players of the same team.
  • We resolved an issue that could prevent players from buying the last needed blueprint of a unit, due to the button disappearing.
  • We fixed an issue that caused an incorrect popup being displayed for some high command players when trying to create a new game.
  • We resolved an issue that caused the index of nations not being displayed in the newspaper on mobile.
  • Zooming in or out on mobile now adjust sound volumes.
  • We fixed an issue that prevented sounds of units being played on certain maps.
  • We resolved an issue that prevented team images from being displayed correctly in the newspapers in certain game rounds.
  • We fixed an issue that prevented players from changing their password, after they changed their username or created their account using Facebook or Google.
  • We fixed an issue that could cause the players own pc/mobile usage ratio being displayed in the profiles of all other players on a map.
    • Other players’ profiles now show their pc/mobile usage ratio.
  • We resolved an issue that prevented the correct page being displayed when searching for an alliance.
  • The rank overview in the game is now loading correctly again.
  • We resolved an issue that prevented usage of dots and commas on mobile when entering an offer on the stock market.
  • We fixed an issue that caused an error message to be displayed when marking too many planes on a map.
  • We resolved an issue that prevented the amount of resources automatically adjusting to the maximum amount of resources available to the player, when trying to trade more resource on the stock market than are available to the player.
  • We fixed an issue that prevented background images to be displayed correctly when using the Internet Explorer.
  • We resolved an issue that could cause advertisements compromising visibility of the day change timer on desktop.
  • We fixed an issue that could cause an error message to appear when a player left a coalition and tried to join a new one.
  • Coalition leaders now see notifications in case a player applied to join the coalition.


Scenario Rotation:
  • Dominion Antarctica (2020-01-28 - 2020-02-03)
  • Pacific Conquest (2020-02-03 - 2020-02-10)


We hope you like the new looks of infantry and militia units and wish you best of luck on the battlefield!


Your Bytro Team



Rush for Europe 6x Speed



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!

Your Bytro Team