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Rush for Europe 6x Speed



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!

Your Bytro Team

Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro Team



Call of War in 2019



Attention Generals!

We are counting down the last hours of the year and we would like to take a stroll on memory lane for what the year 2019 has brought to Call of War. It was packed with new events, features, units and updates.

We released seven new events like “1944: Endgame” or “Doomsday”, challenging you in almost any scenario you could think of, and brought Paratroopers to the game - an iconic unit that had been on the wishlist of the community for quite some time.

2019 also brought some adjustments and updates to Call of War, like the research balancing update, which made units available earlier in the game and allowed more players to see and work with the units the game has to offer.

All of those were great highlights in 2019 for Call of War, but we also saw adjustments this year which were discussed quite controversial within the community. Some of them we re-worked already like the trading restrictions between players that were introduced with the market overhaul. Others we are still working on and will be addressed in early 2020 like the updates made to fire control.

However, we also reached some epic milestones for the game this year. We announced Call of War 1.5 and held our first test event. We improved the unit positioning system and improved the enhanced graphics version with new colors. We implemented music and sound to the game, and started our graphical update of units, adding new visuals to existing units and adding missing, faction specific skins. Immersion has never been higher!

We have big plans for 2020 and will kick things off right after we all recovered from new years eve! Call of War 1.5 will be a big topic next year, adding new balancing, game mechanics and much more to the game. Before we release Call of War 1.5 the community will have the chance to test and share their feedback in several test events over the next months.

We wish you all a happy new year! We see you all in 2020 again!

Your Bytro Team


Happy Holidays!



Dear Generals,

With the holidays quickly approaching, we would like to thank all of you for being with us on our ongoing journey that is Call of War. We are thrilled and blessed to have such a great community supporting us in doing what we love. Thank you!

We would also like to thank our great support team. Each of these dedicated Call of War players helps the community every single day of the year. You are doing a great job guys!

That being said, we want to make sure that our team has some time to celebrate with their families and friends as well. Although we will have team members on duty to address any concerns as soon as possible, we would like to make sure that the community is aware of potential delays in customer support and communication from our social media channels including Facebook, Twitter and the forums.

The entire Bytro team here in Hamburg, Germany, wishes you and your loved ones happy holidays!

Your Bytro Team

Release Notes 2019-12-17



Attention, Generals!

As announced last week already, today’s release brings resource trading between players back to Call of War!

Additionally we released the next batch of unit graphic updates. Ships and airplanes received a new look!



Apart from that we also addressed some inconveniences and bugs. We improved the dots and lines that indicate the position of your units, we made sure that attack arrows disappear again and we tweaked the profile widget so it does not overlap with any button anymore.

Read through the complete list of bug fixes below:

General:

  • We re-enabled resource trading between players who are not part of the same coalition or team.
  • We improved the visuals of Japanese and Soviet Anti Air units.
    • Turning of wheels and muzzle direction now match the direction in which the unit is moving/facing.
  • We improved the visuals of positioning lines and position dots.
    • We made the positioning dot slightly bigger.
    • We added a white line around the positioning dot to improve visibility.
    • The positioning line appears earlier now.
    • Positioning line and dot are now also visible when a unit is selected.
  • We removed the "km" abbreviation for ranges and speeds in the unit details panel.
  • Since the scale of maps differs from scenario to scenario the "km" appendix was misleading and not very realistic. We removed it to make it clear that speed and range values are relative numbers and not absolutely matching real-life values.


Bugfixes:

  • We resolved an issue that caused negative trading fees to be displayed for selling or buying resources on the stock market.
  • We fixed an issue that prevented attack arrows of range units from disappearing once a battle had ended.
  • We resolved an issue that made positioning lines and red position dots disappear when hovering or selecting a unit.
  • We fixed an issue that prevented rocket achievements from working.
  • We resolved an issue that caused multiple logos to be displayed in the Russian loading screen of the game.
  • We fixed an issue that could cause the profile widget to overlap with buttons when playing the game with specific window sizes.


We hope you like the last update of 2019 and the bug fixes it includes! We wish you best of luck on the battlefield!



Your Bytro Team