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Call of War News

Elite AI for All



Attention, generals!

Elite AI will become available for all players for free!

We want Call of War to be an amazing gaming experience for you. We are continuously seeking ways to make the game even better and give as many players as possible access to its features.

With that in mind we took a look at the AI in Call of War and decided to make the gold feature Elite AI available to all players of Call of War. The Elite AI will become default in Call of War and replace the current ‘normal AI’ in all game rounds that are started after the release on September 3rd, 2019. This also means that fights against the AI will always count towards your profile stats. You will experience more action in your game rounds and diplomacy, a major feature in Call of War, will become even more important.

Better think twice before you launch a surprise attack on your neighbor as this will lower your standing with AI countries, and may result in them declaring war on you. You don’t want the new action in Call of War getting out of control!

We hope you have fun with the new AI and wish you best of luck on the battlefield!


Your Bytro team

Rush for Europe



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!

  • Sign-up period: 2019/08/09, 11 AM CEST - 2019/08/13, 11 AM CEST
  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!

Your Bytro Team

Doomsday



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts when full
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and researches are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period (2019/08/02, 11 AM CEST - 2019/08/06, 11 AM CEST) new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


New Feature: Scenario Rotation



Attention, Generals!

Today we are introducing the new scenario rotation to Call of War! Starting today you will be able to join games from a list of 4 permanently available scenarios and 1 additional one from a pool of 5 scenarios. This extra scenario will change on a weekly basis.

To celebrate the introduction all active players receive 14 days High Command for free!

Why are we doing this? Our goal was to improve the player experience by increasing the activity across all running scenarios and increasing server performance. We analyzed which scenarios you like and play the most and which scenario are less popular. According to these findings we chose which scenarios will be available all the time, and which scenarios will make regular but temporary occurrences.

We expect the new scenario rotation feature to significantly increase activity on all maps as it distributes all players over a smaller amount of different maps. The improved activity is less demanding on our servers and improves server performance as less maps need to be provided and less AIs need to be processed.

Some of you might have noticed that Call of War has more than the 9 maps mentioned earlier. Based on our analysis we made the decision to retire those maps that are played less often in order to increase activity and performance and improve player experience. We know that some of you like these maps and we didn’t make this decision lightly, but in the end we came to the conclusion that the needs of the many outweigh the needs of the few. We are confident that the new scenario rotation will introduce players to new maps they haven’t played before and bring more variation in the players scenario mix. Retired scenarios might come back as events in the future though.

The following scenarios will be available permanently:
  • Tutorial Mode - Clash of Nations
  • Europe - Clash of Nations
  • World at War
  • 1939 - Historical World War


The following scenarios will rotate on a weekly basis:
  • America - Homefront
  • Pacific Conquest
  • Dominion Antarctica
  • Europa - Road to War
  • 1939 -Blitzkrieg


The following scenarios will be retired:
  • Tournament Island
  • 1941 - Mediterranean Theater
  • The English Channel


This week "America - Homefront" will be available in the scenario rotation, followed by "Dominion Antarctica" next week.

Another change that will help to increase activity across all running scenarios is the limitation of game creation. With this change game creation will be limited to members of High Command. Members will be able to create 1 game every month. Game creation is not limited to scenarios that are currently in the rotation. This change will include internal alliance games. Alliance challenges are excluded from these changes.

Fire Control Review

Two weeks ago we adjusted the fire control settings of units. As part of this adjustment we tweaked the Fire at Will mode in the way that units now block units of neutral nations or even open fire when in close range.

We received a lot of feedback and concerns regarding the changes from you and we listened carefully. Due to your feedback we reviewed the adjustment and its behaviour in live game rounds within the team once more and concluded that we want to fix and improve these settings to be more in line with player expectations. We would like to thank each and everyone of you for sharing your constructive feedback from first hand experiences, as it helps us to continuously improve Call of War.

Although we are dedicated to re-work the fire control settings as soon as possible, we would like to point out that it will take some time for the change to be developed and tested. We will release the changes in one of the upcoming releases. This means that it won't be an immediate fix and will take some weeks to be available in live games.


Your Bytro Team

Supplies inbound! Steam Summer Sale arrived.



Dear Generals,

Call of War is participating in this years Steam summer sale!

Feel free to check the Call of War store page to see all discounts. ːUnknownSpyː

Enjoy the sale!

Your Call of War Team ːcallofwarː