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AMID EVIL News

Humble's Boomer Shooter bundle contains some throwback FPS classics

I'm not sure how I feel about the term "boomer shooter". Given that it refers to new first-person shooters which evoke games from the '90s, shouldn't they be millenial shooters? Fresh from killing napkins and mayonnaise, here come millenials to kill Shub-Niggurath.


This is clearly me fighting a losing semantic battle, but in any case, Humble's Boomer Shooters Bundle has a lot of great games, including Dusk, Amid Evil, Ion Fury, HROT, and more for £9.05/$12.


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Wishlist The Black Labyrinth

[h2]CHAMPIONS! OR SHOULD WE SAY... WANDERERS?[/h2]

2022 WILL FINALLY BRING ABOUT THE TALES OF "THE BLACK LABYRINTH"

[previewyoutube][/previewyoutube]
A full prequel expansion to AMID EVIL. And you can finally Wishlist it... NOW.

https://store.steampowered.com/app/1852860/AMID_EVIL__The_Black_Labyrinth/
(so you'll know as soon as it comes out)

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[h3]Got some questions? Here are some answers![/h3] When will The Black Labyrinth be released?

Sometime in 2022

How much will it cost?

Probably $9.99 USD

What's it all about?

Before the being you know of was a CHAMPION... they were only a wanderer. Seeking vengeance for their desolated lands and people. Hearing tales of an AXE than can grant otherworldly abilities and make one a CHAMPION... they set out in search of... THE BLACK LABYRINTH.

How long is it?

Currently 10 large levels and about 2-3 hours give or take how slow you go bro.
Is this standalone or do I need AMID EVIL to play it?

You need AMID EVIL to play The Black Labyrinth but they will launch from within the same app.

Will there be new realms?



yes

New enemies?



Yes.

New music by Andrew Hulshult?



OBVIOUSLY.

New weapons?



OH HELL YEAH.

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We hope you're as excited to get your FISTS on the Black Labyrinth as we are to finish making it for you.

We'll see you in 2022, wanderers....

https://store.steampowered.com/app/673130/AMID_EVIL/
https://store.steampowered.com/app/1852860/AMID_EVIL__The_Black_Labyrinth/

FSR + Engine Upgrade + DLSS Sharpening

CHAMPIONS!

[h2]BEHOLD... MORE GRAPHICAL STUFF![/h2]



We've upgraded AMID EVIL to Unreal Engine 4.27 which brings more general optimizations, Ray Tracing optimizations, more general stability as well as the ability for us to add AMD FidelityFX Super Resolution (FSR) and the latest version of Nvidia DLSS. Both of which make playing AMID EVIL with ray tracing at high framerates possible for champions of all PC build sizes!

Speaking of DLSS and FSR... we've also added sharpening! Forget about that blur...



This will make everything SHARP.



How sharp?! SUPER SHARP.



So try the improved NVIDIA DLSS and AMD FSR... TODAY.

[h3]WE EVEN ADDED THESE OPTIONS TO THE DEMO. [/h3] (We Love You and We Hate Money)

Oh, and now that this stuff is out of the way we can continue our work on the full AMID EVIL PREQUEL EXPANSION...

[h2]THE BLACK LABYRINTH[/h2]




[previewyoutube][/previewyoutube]
[h2]SOON™[/h2]
Other fixes:
  • You can now run the game in exclusive Fullscreen in DX12.
  • Final boss level visual fix when save/loading.
  • Fixed up inconsistent ray traced enemy shadows.
  • Fixed lifts being offset occasionally .
  • Volumetric fog more optimized, should give a decent frame boost.
  • Celestial claw lighting fixed, planets+suns now give off lights/shadows.
  • Removed scary clock.
  • Fixed issue with portal location UI in gateway when loading a game.
  • Fixed many minor level issues.
  • Other minor misc fixes.

https://store.steampowered.com/app/673130/AMID_EVIL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/

BUILD 2241 - 24 November 2021

This update contains the following:

DLSS updated to 2.3.1 which includes better visuals + new sharpening option.

Added AMD FidelityFX Super Resolution (FSR).
You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.

Unreal engine upgrade to 4.27.1
This includes:
More general optimizations
Ray Tracing optimisations
More general stability
Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.

Other fixes
-You can now run the game in exclusive Fullscreen in DX12.
-Final boss level visual fix when save/loading.
-Fixed up inconsistent ray traced enemy shadows.
-Fixed lifts being offset occasionally .
-Volumetric fog more optimized, should give a decent frame boost.
-Celestial claw lighting fixed, planets+suns now give off lights/shadows.
-Fixed issue with portal location UI in gateway when loading a game.
-Fixed many minor level issues.
-Other minor misc fixes.